Just for the sake of it, that's why we need stats in ME3 (and weapons mod)
Equalizer Sniper Rifle level IV
Damage = 179
Shots before overheath = 1.4
Accuracy = 50
Striker Sniper Rifle level IV
Damage = 152
Shots before overheath = 1.5
Accuracy = 59
These stats are directly taken from ME1 weapons description and this sniper rifles are obtainable pretty earlier in the game.
The Striker is cheap and is available in the shops of the Citadel and the Equalizer is given to you in the first mission you choose (Therum, Feros or Noveria), you'll always find him in the battlefield for what I remember.
Now you people look and think, "Equalizer all the way, the Striker sucks".
Not so fast junior.
The Equalizer is indeed more powerfull and overheat in less time than the Striker.
But accuracy plays a big hole in ME1 and the Striker is more accurate.
A level IV weapon usually indicates that you have access to Kinetic Stabilizer IV, wich grants more 15% of accuracy, if I remember correctly.
And if you have sniper rifles talent in level IV, this means more 17%.
So you have the Striker 59 + 17 + 15 = 91 of accuracy and the Equalizer 50 + 17 + 15 = 82.
The next level of Striker and sniper rifle talent will make the Striker sniper rifle completelly steady.
If you people don't remember, Sniper Rifles bounce all the way if the accuracy aren't at 100%.
But hey, there's even another option for using sniper rifles in ME1 if you want: instead of upgrading your accuracy, you can upgrade the cooldown of your powers and use assassination ability, wich will make your sniper steady and more powerfull.
The choice is yours.
Using a analogy, the USAF have the bomber A-10 Thunderbolt II, called with love by the pilots as "Warthog". LOL
The specification is to provide close air support for ground forces by attacking tanks, armored vehicles, and other ground targets with a limited air interdiction capability.
But the USAF have the F-15 Strike Eagle, a all-weather tactical fighter designed to gain and maintain air superiority in aerial combat.
F-15's can be used to ground attack, as demonstrated in the first Gulf War, attacking Scud missiles launchers and artillery sites.
The purpose of the two airplanes are completelly different and that's what the stats are for, to indicate in wich situation one is better than the other.
Or will you use a F-15 to bomb tanks as a primary role?
Bioware can do better than that regarding the weapons upgrades and stats.
My pick with ME2 is another one.
In ME2 I usually have only one way to do something and I'm punished if I decided to do another way.
Let's suppose I don't want to do Miranda's loyalty mission. Yes, f**k the bimbo, I don't care about her or even if her sister were made a sex slave by the father. What the game does?
Yes, it punish me not giving the SMG and Medigel upgrade.
Or if I say to Conrad get lost?
The game punish me again doing things become more expensive.
Well we all asked the devs to give the side-quests and side-characters some meaning, right?
Even if it's make no sense.