Upsettingshorts wrote...
And that image's point is..?
ME2 gameplay is as dumb as a brick.
Modifié par Fhaileas, 18 septembre 2010 - 10:08 .
Upsettingshorts wrote...
And that image's point is..?
Modifié par Fhaileas, 18 septembre 2010 - 10:08 .
Lumikki wrote...
So, you are more angry that they change it in between ME1 and ME2, than actually thinking what's good for games style? I don't believe you. After reading long time this thread, I would say more like You prefer anyway traditional RPG style, does it fit the theme and style of the game, has no meaning to you. Other ways you would recognize when some gameplay style is better to sertain themes and story.Terror_K wrote...
And I'm not denying this aspect. But I don't think it's a good thing and the right move for BioWare to purposefully just abandon the one on the left for the one on the right, which is exactly what they did with ME2.
I mean RPG progression is really good in games like DAO, because young new recruit starts journey and become very powefull at end. In Mass Effect story the main character is already best in the field, there is no upward progression to go. Now if You think ME1 progression, it did not make any sense. Sure, it's RPG progression, but it did not fit the games style and story.
It's difference between linear and parallel progression.
I do agree with you end comment that both of them did not do "hole" game as well. Both of them had bad and good points, just little in different areas.
Modifié par Terror_K, 19 septembre 2010 - 12:38 .
Terror_K wrote...
I'll admit that ME2 did do some things better, but for every step forward there were two or three steps back. I mean... the whole game is presented and styled completely differently, to the point of feeling insulting. It's like the whole thing is embarrassed to be an RPG at all and tries to hide it at every turn, seems to have switched classic 80's-esque sci-fi homage for a more Modern Hollywood approach, puts itself in action game clothing whenever it can and overall replaced maturity with juvenile immaturity, subtance for style and depth for action-packed shallowness. ME2 reminds me of when a series is retooled by the network to appeal to their target demographic more, somewhat like the second seasons of Space 1999 and Buck Rogers were back in the day. It's like BioWare decided they initially made the first game for RPG nuts and fans of classic sci-fi over the age of 25, then suddenly decided to make the second game for mainstream action game lovers and teenagers who like modern Michael Bay movies. It's not completely that bad... more like BioWare tried to find the balance between the two, but forgetting that some of the former really hate the style of the latter.
I'll admit that many of the changes might have been good had they not been taken too far. ME2's switching of stat-based shooter combat to skill-based shooter combat was --despite my initial misgivings-- the right move, for instance. The weapons loadout replacing the inventory could have worked, but they took things too far with that and removed far too much, as well as taking too much control away from the player. Splitting off skills was a good move, but it was poorly executed, with each branch off not being that different and it only happening at the end of the tree rather than before where it could have become something unique and allowed some real diversity. The research station could have been good as well, but was poorly done, by replacing modding and actually taking customisation away from the player, as well as making it completely linear and far too easy to upgrade everything fully to God-mod every single weapon. Reducing the amount of weapons was good, but again they went too far and left us with too few, as well as removing stats from them. The weapons feeling unique was good too, but they (again) were far too few and limited, were too gimmicky, and we lost any randomness or uniqueness in the process. Armour pieces were a nice touch too, but we lost them actually acting like armour at all any more, making them rather non-sensical, impractical and more akin to wearing a bunch of rings, as well as an almost entirely vanity factor now. Interrupts are great... possibly the only factor that was introduced that also doesn't have a downside.
On top of it all we lost a bunch of stuff that really suited Mass Effect entirely. We lost gradually gaining XP and instead get it in a lump sum that doesn't even reflect how we went about the mission (not that we had much diversity there either) and makes doing nested sidequests feel shallow and meaningless. We lost as all non-combat skills. We lost omni-tools and biotic amps. We lost modding full-stop. Ammo mods are now powers restricted to certain classes which makes next to no sense. We're forced to take every weapon our class is capable of having, restricting roleplay, and on top of that classes are less diverse overall (in ME1 I had three completely different Vanguards. In ME2 one Vanguard is essentially the same as the others). Hacking and decryption has been reduced to a meaningless minigame tied to nothing. Exploration is completely gone. There's no weapon customisation. Squadmembers can't be properly equipped and run around stupidly in their pyjamas half the time (with sometimes only a breather mask to protect them from hazardous environments). Thermal clips are an awful mechanic and lore-destroying (also, supposedly universal, and yet limited once you have them). Biotics are nerfed beyond belief (except in cut-scenes it seems). Loading screens are dull and lack immersion. The Mako has been replaced by a joke of a vehicle that's worse in every way beyond speed and handling and makes no logical sense to even exist. Charm/Intimidate has been absorbed into a single combat skill and because of its design punishes neutral players or even those who want to not always be full Paragon or Renegade. Squad banter has been massively reduced. The new HUD is a mess. There's no proper radar any more. "Mission Completed" screens are an insulting joke. N7 missions are boring and gimmicky, lacking in interesting characters and situations, depth, and polish, and are too small and linear in design.
Modifié par iakus, 19 septembre 2010 - 01:11 .
Terror_K wrote...
It gets accused of being dumbed down for other reasons. ME1's gear progression was weak but still existed.
Terror_K wrote...
...removed the stats and that's all you had.
Terror_K wrote...
How, in any way, shape or form is that more deep?
Terror_K wrote...
You say that ME2 doesn't do this, but instead it has: you find every weapon without even trying, you know where they are and all roads lead to you getting them all and upgrading them fully with no real choice in between.
Terror_K wrote...
Now here's where you'll probably say "butbutbut each weapon is unique and feels different." That's not good enough when there's only a small handful of each one...
Terror_K wrote...
And I'm here because I consider myself a Mass Effect fan and was massively disappointed by ME2 and don't want to see ME3 become the same disappointment because a whole bunch of people here are patting BioWare on the back and telling them they did the right thing.
Terror_K wrote...
It's self-evident as far as I'm concerned.
Terror_K wrote...
You're the only one I see here who keeps saying that BioWare gameplay sucks and that it's only the story and characters and presentation that BioWare are good at.
Terror_K wrote...
I don't see it as an issue.
Terror_K wrote...
Fine. Stay ignorant. Just don't blame those who are against the dumbing down of games when everything is the same generic brown crap in the near future. What's the point in even debating with people who can't even back up their own claims and offer a decent counterpoint and instead just go "everything you say is crap and lies!" just because their precious little Fisher Price: My First RPG is getting torn apart for its inadequacies.
Pocketgb wrote...
This is one of those 'sacred cows' Norman was discussing: Why does ME2 *need* a gear progression? How does it fit into the world? Or is it there for the sake of being there?
This has already been touched upon: The stats are there, just not shown. Why they *should* be shown is what you should be discussing. Saying "it's an RPG thing to do" is a cop-out.
Well that's the problem: You're looking at my posts in the completely wrong light. I'm not attempting to argue why ME2 is 'deep', I'm trying to argue why it's just as 'deep' as what ME1 developed.
But you should know this by now.
And what about the spectre weapons? You always knew where those were, and you knew how to get them: Just farm up credits. Regarding armor, people would stick with the Scorpion gear for quite a long time.
As for the rest of the items, you didn't have to try to do anything, you just rolled a dice and if it was in your favor then you're congratulated via Collosus.
And yet the more weapons Bioware develops, the more imbalanced it gets, which in reality leads to less variety and less viable options when one weapon has the best all-around stats. Don't advocate for 'more' when you're attempting to advocate for depth, because imbalance destroys it.
Who are you to say they didn't? Who are you to say 'we' are 'wrong'?
That's the number one reason why this thread has gone nowhere, and will continue to go nowhere. Ditch the bias.
Terror_K wrote...
Try to tell me how its not.
If I wanted more in-depth, challenging, and balanced RPG mechanics + gameplay, I'd play WoW (yes, WoW). If I wanted much more open-ended role-playing I'd play table-top. If I wanted both I'd play DnD. Bioware's made games that attempt to create a middle-ground by having diverse and believable characters in broad and in-depth settings while having lacking albeit somewhat enjoyable combat mechanics.
The point is that others do. There have been elongated threads reaching large numbers of posts for Bioware's games since KotOR, becoming more prominent with ME1 and then DA:O (and now ME2).
I enjoy level scaling due exactly to the type of gameplay it introduces, but for me it greatly hinders the role-playing aspect of the game.
You know that their claims are just as 'self-evident' as yours, right?
Modifié par Terror_K, 19 septembre 2010 - 02:10 .
Yet it demolishes ME1's poor gameplay.Fhaileas wrote...
Upsettingshorts wrote...
And that image's point is..?
ME2 gameplay is as dumb as a brick.
Upsettingshorts wrote...
Embrosil wrote...
Than I must be blind or play a different game. I do not see ANY of these at the equipment screen. All I see is This rifle is good against kinetic barriers, shields a and armor and This rifle is good against kinetic barriers, shields a and armor. Hell I even can not see the magazine size before equiping the weapon. Which would not be necessary if someone would not find it funny to implement the ammo, right?
You're not blind. Just because they don't display the stats doesn't mean they aren't there. That's a GUI problem and not a weapon system problem. And like we're saying, no one who is voicing their preference for Mass Effect 2's system is suggesting at all that stats shouldn't be displayed.
That being said you have to actually - gasp - pick up the weapons and try them out. Then you'll see the variation we're talking about. Or just look at the excerpt of Coalesced.ini posted above.
Modifié par Embrosil, 19 septembre 2010 - 08:30 .
Well good sir thats your problem if you can't see any difference. Don't pass off what you can't see as an absolute fact, especially when someone else posted the statistical data of the weapons in the coasled.ini file which demolishes any claim you made(which you backed up with absolute jack).Embrosil wrote...
Moreover i have mentioned many times that I tried. I do not see ANY difference. One rifle fires many low damaging shots, another fires few high damaging ones.
Pocketgb wrote...
Because I've found much of the 'complaints' against them to be overall baseless. See the link in my signature for one of the very few pieces of valid criticism I've seen for ME2. To emphasize: I don't advocate ME2 to be 'deeper' than ME1. I don't find ME1 to be deeper than ME2. As Ecael worded, they're both Kool-Aid.
Pocketgb wrote...
Terror_K wrote...
All I can say is that I'm fine with it.
And not everyone is. You have to respect that.
This is why ME2 worked for a lot of people.
Not everyone has been satisfied with Bioware's efforts in attempting to create deep mechanics. Personally I see no difference if they make two relatively balanced weapons as opposed to five hundred terribly balanced weapons. It's why I'm not terribly upset with Bioware's direction for DA2: I considered Origins a horrible mess of mechanics, and thus feel that ANYTHING is better than what they created there.
But then you look at a game like Morrowind, where everything has been delicately placed, crafted, and situated. So many things have a story behind them.
It's not the same when you run into a set of ruins in Oblivion and every enemy is created via a random set of variables.
That's what you've essentially been doing the whole time I've been talking to you, Terror. You also have to acknowledge that not everyone has been in this thread for as long as you have, and that not everyone is willing to dig through 400+ pages to find the back-ups to your claims.
Terror_K wrote...
So all these problems that people have with ME2 are just baseless, despite the fact that many have come to the same conclusions and feel the same way completely independently of each other?
Modifié par Lumikki, 19 septembre 2010 - 04:15 .
Terror_K wrote...
And not all the problems have to do with depth, some of them are simply to do with us not liking the way they went about things with the sequel or simply missing stuff that was lost.
Terror_K wrote...
So why don't we just go the whole mile and turn Dragon Age 3 into a full on hack'n'slash game or ME3 into a Gears of War clone? If simplicity is the solution to you rather than trying to make things work, then why have any kind of complexity or depth at all? What's next... BioWare just making movies instead of games, because all that gameplay has a chance to go wrong and be unbalanced, so let's cut out anything that might get in the way and just focus purely on story and nothing else.
Terror_K wrote...
The whole point of enemies that level up with you is so that the player can go anywhere and do anything without either being overpowered by the enemies or facing stupidly weak ones.
Terror_K wrote...
Yes, but I've been over this with you more times than I can remember, and thus don't see the need to constantly repeat myself and say things to you that are inevitable.
Modifié par DRSH, 19 septembre 2010 - 03:36 .
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Modifié par NewMessageN00b, 19 septembre 2010 - 04:15 .
Lumikki wrote...
Simple they want the game design to fit in they own taste of games. If it isn't, there has to be something wrong in it. They never question that something could be fine even if they don't like it, because some other players will like it. Now if these people would just understand different between complain game design what gets supported by many and complain what's they personal taste of games. Usually good way to notice this is, what player is complaining gets alot of disagreement. That means it's not neccassary bad design, just not for you taste. If you think the other person is wrong, you are wrong, if you don't get alot of support without major disagreements, because taste is never wrong or right, it's just different liking.
SithLordExarKun wrote...
Well good sir thats your problem if you can't see any difference. Don't pass off what you can't see as an absolute fact, especially when someone else posted the statistical data of the weapons in the coasled.ini file which demolishes any claim you made(which you backed up with absolute jack).Embrosil wrote...
Moreover i have mentioned many times that I tried. I do not see ANY difference. One rifle fires many low damaging shots, another fires few high damaging ones.
Modifié par Embrosil, 19 septembre 2010 - 07:49 .
Lumikki wrote...
In general the problem in complain isn't the complain, but sometimes people get so stuck in they complains that they totaly lose perspective as what is actually worth of complaining. What cause that some people starts to complain allmost everyting in some game, because they have this "bitterness" toward the game. Because this, the real problems what exist in some way or other in every Biowares game get lost, under these insignificant whining of every detail in some game. Basicly saying the complainers harms they own cause by way they complain. Call it as difference between constructive feedback and whining how something isn't way someone likes it, as taste of games.
Why they do this?
Simple they want the game design to fit in they own taste of games. If it isn't, there has to be something wrong in it. They never question that something could be fine even if they don't like it, because some other players will like it. Now if these people would just understand different between complain game design what gets supported by many and complain what's they personal taste of games. Usually good way to notice this is, what player is complaining gets alot of disagreement. That means it's not neccassary bad design, just not for you taste. If you think the other person is wrong, you are wrong, if you don't get alot of support without major disagreements, because taste is never wrong or right, it's just different liking.
Modifié par LordPennlocke, 19 septembre 2010 - 09:03 .
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