NewMessageN00b wrote...
Majority vs minority... With that kind of marketing, it's better to have no marketing at all.
This is a perfect song about ME2 devs
Modifié par DenisLaMinaccia, 19 septembre 2010 - 09:37 .
NewMessageN00b wrote...
Majority vs minority... With that kind of marketing, it's better to have no marketing at all.
Modifié par DenisLaMinaccia, 19 septembre 2010 - 09:37 .
Lumikki wrote...
Just one think I noticed, it's not bad taste to have different taste. Like some likes comedy while some other like sci-fi movies. It's just taste, like red or blue. Also saying word quality doens't mean same to all, like Shakespeare. If someone sayes game is like shakespeare, I would try to avoid that game like hell. We all have different taste and liking, nothing bad to have different liking.
LordPennlocke wrote...
@All these people complaining about the flaws: You pretty much voiced all of your frustrations with the game, humanity isn't perfect (thus things humanity produces aren't perfect). We get that you don't like ME2, but many people do. I'm sorry, but the majority > minority in a stable society. Overall, ME2 was just as epic a game as ME1, sales and reviews prove that. Sure it had it's flaws, but the MAJORITY of people enjoyed this game regardless of the issues you voice. Yes, the story wasn't as epic as ME1's, but other elements made it enjoyable for me to overlook that.
Yes, times are changing, and with that, trends are as well. It's just something that has to be expected, 2010 is a totally different time from the 90s, where RPGs flourished. This has been the decade for shooters, but in the next 10-20 years, another genre may very well force shooters into the backseat. I enjoy the RPG element as much as those who are voicing their complaints, but that's no reason to criticize others or try to force your 'opinions' on those who enjoy the game. For example: "But I really do not buy into the idea that I'm the one with bad taste. Since this would mean that every game Bioware has made up until now was bad."
The arrogance in that sentence is astounding, who are you to say that and make it seem like the MAJORITY is wrong? I know both common sense/free thinking are rare nowadays, but just because you disagree with something doesn't mean that others have opinions as strong (or as 'valid') as yours. Just because one likes something that everyone else does, doesn't make them mindless sheep that just go along with everything that looks or seems cool.
I'll say this again: The majority's interests always trumps the minority. Deal with it and move on.
Xeranx wrote...
If I did my math right that's .005 of a percent or .005% out of 100%. That leaves 99.995% of consumers who probably haven't voiced their praise or made any complaints. Compound that with the above stats Bioware released and I'm thinking that making such a statement as "the majority likes it" is more a case of wishful thinking than it is concrete fact. In my opinion, If more than half of the people who started a game finished it they would have said "more than half" or "more than 50%"....not "roughly 50%".
Modifié par Whatever666343431431654324, 20 septembre 2010 - 01:29 .
If we are to take ME2 sales as an indication of how good ME2 is then we would have to believe that people pirated it before it was released. If that's the case I would say that ME2 is deservedly worthy of the praise receieved if 1.6 million people downloaded the game, played it, and then purchased a copy.
In my opinion, If more than half of the people who started a game
finished it they would have said "more than half" or "more than
50%"....not "roughly 50%".
Modifié par stewie1974, 20 septembre 2010 - 01:47 .
Yes, but it's not that simple. I do get you point, but there is more in it. It's like in tv-serie, if they change something, it doesn't allways mean that serie is totally different for people. My point is that it depense not just what changed, but also what the customer was looking from that serie.iakus wrote...
True enough. But I think it's less about taste and more about expectations. I like comedies and I like science fiction. But a series must remain consistent. I would not expect Terry Pratchett to be able to write an Honor Harrington novel any more than I'd expect David Weber to write a Discworld story. Readers would find this extremely jarring, and rightfully so.
You read a book, and the characters act a certain way. You expect them to act similarly in the sequel, or, if they act differently, the reason for the difference is a driving part of the story. Organizations are similar. Technology too. SWcience fiction does not mean "fantasy with gun-shaped wands" What is and is not possible needs to be firmly established, or what's the point in calling it science fiction? Maybe some people can overlook inconsistencies like that. But I can't. I don't know if that's "taste" or not, but there you go.
I used the Shakespeare term simply because Shakespeare is a classic writer of timeless stories. I do not expect the tale of Mass Effect 1 to be read by students 400 years from know. But the story is (to me) a masterpiece in comparison to ME 2.
Modifié par Lumikki, 20 septembre 2010 - 01:44 .
FouCapitan wrote...
Xeranx wrote...
If I did my math right that's .005 of a percent or .005% out of 100%. That leaves 99.995% of consumers who probably haven't voiced their praise or made any complaints. Compound that with the above stats Bioware released and I'm thinking that making such a statement as "the majority likes it" is more a case of wishful thinking than it is concrete fact. In my opinion, If more than half of the people who started a game finished it they would have said "more than half" or "more than 50%"....not "roughly 50%".
Nice speculative conclusion there. It's a well known social phenomenon that people who are dissatisfied voice their opinions more than people who are satisfied. If there's a poll going around asking if you hate chicken, the people who hate chicken with a passion are going to rush to the polls, while most of the people who like chicken are just going to sit down and eat.
Dissatisfied customer are vocal. Satisfied customers are not. Plain and simple.
All the arguing in the world won't change that.
Whatever666343431431654324 wrote...
And the changes weren't huge - they did it within the mechanics of their game - and everyone has raved about them.
iakus wrote...
True enough. But I think it's less about taste and more about expectations. I like comedies and I like science fiction. But a series must remain consistent. I would not expect Terry Pratchett to be able to write an Honor Harrington novel any more than I'd expect David Weber to write a Discworld story. Readers would find this extremely jarring, and rightfully so.
You read a book, and the characters act a certain way. You expect them to act similarly in the sequel, or, if they act differently, the reason for the difference is a driving part of the story. Organizations are similar. Technology too. SWcience fiction does not mean "fantasy with gun-shaped wands" What is and is not possible needs to be firmly established, or what's the point in calling it science fiction? Maybe some people can overlook inconsistencies like that. But I can't. I don't know if that's "taste" or not, but there you go.
I used the Shakespeare term simply because Shakespeare is a classic writer of timeless stories. I do not expect the tale of Mass Effect 1 to be read by students 400 years from know. But the story is (to me) a masterpiece in comparison to ME 2.
Modifié par stewie1974, 20 septembre 2010 - 02:12 .
iakus wrote...
Whatever666343431431654324 wrote...
And the changes weren't huge - they did it within the mechanics of their game - and everyone has raved about them.
They weren't huge. And they were effective. To the point where I'm left to wonder why they were taken out to begin with. And now it costs extra to have it put back in, even on a limited basis. But it does rekindle hope for ME 3
After playing Lair of the Shadow Broker, I wanted to play it again. But that would mean starting a new ME 2 game, and I just can't do that. Not yet.
stewie1974 wrote...
If we are to take ME2 sales as an indication of how good ME2 is then we would have to believe that people pirated it before it was released. If that's the case I would say that ME2 is deservedly worthy of the praise receieved if 1.6 million people downloaded the game, played it, and then purchased a copy.
There were and still are demo's available for download.. Also no doubt demo's on cover disks for computer game magazines.
That example suggests you should sneak into cinema's , watch the full movie, then come back another day and pay for it legitmately....
Um...no, people won't do that... if you give something to someone for nothing , even if they enjoy it, they are not going to pay for something they can enjoy for free anytime they like...
If 1.6 million people illegally downloaded a game... you can bet 3 of em would buy the game and of those 3... 2 bought it because the pirated software gave them a trojan...
Modifié par Xeranx, 20 septembre 2010 - 02:24 .
Xeranx wrote...
I don't know if you're agreeing with me or not.
I
was stating that it's wrong to infer that ME2 is a success because it
sold as much as it did when/if people had no prior knowledge of how it
would play exactly. It's a false foundation used to bolster a favorable
stance of the person making the statement. That foundation also finds
strength in being able to avoid the idea that a few people may have sold
their copy to a second-hand dealer. It still doesn't mean it's a
factual statement. Facts are tested so they can be verified as facts or
truth. If there's an absence of evidence to back a statement or defeat
a statement then it's a theory and nothing more.
Modifié par Pocketgb, 20 septembre 2010 - 02:30 .
Its the same? According to who? You? Oh hell no sir, your unbacked claims are not absolute facts, especially when i noticed the difference between the avenger and the vindicator in a single burst.Embrosil wrote...
And? What good is the statistics when the real effect is the same? And you completely misundrestood I do not want to look to some files, I want to see those data inagame.
stewie1974 wrote...
Stephen King just writes horror stories right?
He never wrote stories about the human spirit like "The Shawshank Redemption" Or timeless coming of age tales like "The Body" ((stand by me)) right?
People can move out of their established niche and do so very spectacularlly... Bioware is no different.
I'm addressing the issue here that "Authors" should stick to their genre....
However I see your point that a "Single universe" must be consistant... especially when dealing with sequels, I just think the "Author" point wasn't addressing that issue...
Game mechanics however I do not see as "intergral" to the story.
"Psycho" was filmed in black and white.
"Psycho 2" was in color ....
Star Trek was a TV series... The movie was shot on celluloid.... the technicalities and technology can evolve so long as the story is consistant.
I don't believe "gameplay" affects the over all "story arc"....though of course it does affect ones enjoyment of the story.
Modifié par iakus, 20 septembre 2010 - 02:57 .
Heres a problem with your claim. Aliens was a totally different genre from Alien and adding to that it was directed and written by a completely different person and team yet it received as much, and in some cases, even more praise than the first ones.iakus wrote...
My author point is that if you radically change the focus or style of a series, it creates a jarring effect. Much like I felt in ME 2. It felt like it was written by a completely different writer. Maybe not as extreme as the example I gave, but still...
SithLordExarKun wrote...
Heres a problem with your claim. Aliens was a totally different genre from Alien and adding to that it was directed and written by a completely different person and team yet it received as much, and in some cases, even more praise than the first ones.iakus wrote...
My author point is that if you radically change the focus or style of a series, it creates a jarring effect. Much like I felt in ME 2. It felt like it was written by a completely different writer. Maybe not as extreme as the example I gave, but still...
The same can be said for terminator 2(just that the director is the same between two) seeing how the first was more of a "survival horro" while the second one was an action thriller riddles with explosions(and receiving even more praise than the first"
ME2's "change of style" isn't as monstrous as you're trying to make it out to be, you are simply over exaggerating.
Modifié par bzurn, 20 septembre 2010 - 05:30 .
Suprez30 wrote...
They should be there so players can make comparisons and choose what they want to best suit their playstyle and character. This is especially true when they can so easily chop and change weapons on the fly. The problem is with ME2's system is that each weapon is so isolated, gimmicky and individual and the whole system lacks options and a decent selection, so the stats aren't as key as they were in ME1. But they should still be visible to the player to give them an idea and way to compare beyond just going out there are using the things. Even some shooters have stats on the weapons for the player. In an RPG these should be the primary things that detemine the attributes of a weapon... not just feel alone.
And in either case, what harm does showing the stats actually do. All that reasoning aside, as a player I should just be able to see them because I want to. It's not like showing them greatly effects gameplay or anything.
Modifié par stewie1974, 20 septembre 2010 - 05:44 .