uberdowzen wrote...
Aw, c'mon, only about 20% of the planets look real and most of them are just terrain, with no scenery, interesting things to look at or anything. I honestly most of the time just point my Mako in the right direction and read a book while holding down the W key.
Also the whole "it gives you a feeling of isolation" thing, Halo achieved that just by not having music most of the time and having no wildlife.
Yeah, well that's what most of space is like. Most planets out there that aren't gaseous are like the ones shown in ME1's UNC missions. When everywhere is crafted and populated its unrealistic and completely loses that epic, vast feeling of isolation entirely. As I've said before, I don't think all planets that aren't main hubs should be like the UNC worlds, but nor should they all be like the tiny, linear and obviously constructed N7 planets either. Preferably there'd be a mix of the two, IMO. ME3 needs to bring back that sense of scale and barren foreverness that ME2 completely lacked. Heck, if the bases you went to had just been a little different it alone would have made a big difference. Give us some N7 style worlds and give us some UNC ones too, and integrate them both well.
N7 missions told small little stories and though I'll give you that the stories aren't as good as some of the ones in ME1 (although the quests like the one where you drive to a beacon and suddenly lots of Geth spawn around you is hardly great story telling) at least they are told in the same way as the rest of the story. You know, with cinematics.
Sure... cinematics. Cinematics that only really convey you landing on the planet, leaving the planet and interacting with consoles for the most part. Silently, might I add. With no conversations or dialogue or interesting NPC's to deal with or interesting differing choices to make at the end (with a single exception). Most of the time its just a case of finding out what's going on as Shepard and his/her comrades silently find datapads that explain everything. Heck... in some cases, the mercs who are so urgently trying to escape Shepard leave detailed messages to each other
written on datapads instead of... y'know... just being told to them. Quickly... Shepard is coming to kick our asses, so instead of yelling orders instantly over the comms we'll just waste time writing little notes on datapads and then passing them around the base by hand! Most of ME1's major sidequests had cinematics too, and at least had dialogue moments, choices, input from your companions, etc. as well as proper set-ups and conclusions and interesting characters involved.