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Disappointment With Mass Effect 2? An Open Discussion.


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#1051
uberdowzen

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Lumikki wrote...

I loved ME2, how ever there is one thing I'm disapointed.

That is, DLC requires online internet connection to work. I don't see any reason for that, because who sayes that game computer even have internet connection.You can download files with other computers. The game is allready identified by code and DVD. ME2 is single player game without requirement of internet connection, so why does DLC requires it?

You should have found some other way to handle the verification of DLC.


Don't you just need a connection to activate it? Even dial-up will do.

#1052
uberdowzen

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EAWare_amirite wrote...

Whatever, your hindsight nitpicking is getting tiresome. I just completed ME1 a day ago; not as graphically crisp as 2 but still up to the 2007-2008 graphics bar.
As people have mentioned the uncharted worlds are meant to give you a different feel. Isolation, scale, and less story structure then the main story parts. The uncharted worlds low in cinematics? Really? The uncharted worlds have more story and dialogue associated with them then N7 side quests.
You seem more addicted to eye candy then anything else. I am going to make another ME1 character, for fun. Let me leave you to your graphical masturbation.


WHOA!!!! Graphical Masturbation? Wow, just wow.

The UCWs don't give you a feeling of isolation they give you a feeling of cheapness. There's being "addicted" to eye candy and then there's wanting the graphics of the UCWs to actually match the rest of the game. The UCWs have plenty of dialogue but too much of the story was explained through long pop up text boxes. Mass Effect set the bar higher than that and it's borderline disrespectful to the rest of the game to have such half baked worlds. I mean, compare the Mako to ground it's travelling along, detail wise they don't even match.

To emphasise my point, take the vision you have on one of the planets of a caveman type lifeform who has been tagged by the protheans. That story is summed up in three very long (each one takes up the whole screen) text boxes. It feels cheap.

Don't get me wrong, I love ME1 (a point a lot of people who didn't like ME2 seem to have trouble understanding) but the UCWs are just not good. People complain about planet scanning, seemingly forgetting that the Mako sections are just essentially a much slower more boring version of planet scanning. Battlezone (a game from 1998) has very similar looking planets the main difference being that ME1's have higher textures.

Finally your (***sight***) "Graphical Masturbation" is completely unacceptable. I don't think that either Mass Effect games have cutting edge graphics, my point was that the UCWs don't match the rest of the game. I'd like to point out that I played through Jedi Knight 1 which had horrific graphics and I loved that game. So don't try and imply that I am sexually aroused by good graphics. I mean c'mon.

#1053
Terror_K

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I personally don't even know what you're talking about, uberdowzen; I didn't find the terrain textures on the UNC worlds to be that bad. I personally thought some of them looked great.

uberdowzen wrote...

The UCWs have plenty of dialogue but too much of the story was explained through long pop up text boxes.


As opposed to Mass Effect 2's N7 missions that were pretty much all like this, with no dialogue, interesting NPC's or proper integration whatsoever.

#1054
KalosCast

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uberdowzen wrote...

Lumikki wrote...

I loved ME2, how ever there is one thing I'm disapointed.

That is, DLC requires online internet connection to work. I don't see any reason for that, because who sayes that game computer even have internet connection.You can download files with other computers. The game is allready identified by code and DVD. ME2 is single player game without requirement of internet connection, so why does DLC requires it?

You should have found some other way to handle the verification of DLC.


Don't you just need a connection to activate it? Even dial-up will do.


If you forgot to set Steam in offline mode (which Steam will turn off or decide doesn't work anymore at random), you've gotta connect at least once more. Also, since it authenticates every time you connect, a connection dropping can make it suddenly decide all your DLC is invalid.

Modifié par KalosCast, 03 mai 2010 - 09:37 .


#1055
uberdowzen

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Terror_K wrote...

I personally don't even know what you're talking about, uberdowzen; I didn't find the terrain textures on the UNC worlds to be that bad. I personally thought some of them looked great.

uberdowzen wrote...

The UCWs have plenty of dialogue but too much of the story was explained through long pop up text boxes.


As opposed to Mass Effect 2's N7 missions that were pretty much all like this, with no dialogue, interesting NPC's or proper integration whatsoever.


Aw, c'mon, only about 20% of the planets look real and most of them are just terrain, with no scenery, interesting things to look at or anything. I honestly most of the time just point my Mako in the right direction and read a book while holding down the W key.

Also the whole "it gives you a feeling of isolation" thing, Halo achieved that just by not having music most of the time and having no wildlife.

N7 missions told small little stories and though I'll give you that the stories aren't as good as some of the ones in ME1 (although the quests like the one where you drive to a beacon and suddenly lots of Geth spawn around you is hardly great story telling) at least they are told in the same way as the rest of the story. You know, with cinematics.

#1056
uberdowzen

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KalosCast wrote...

uberdowzen wrote...

Lumikki wrote...

I loved ME2, how ever there is one thing I'm disapointed.

That is, DLC requires online internet connection to work. I don't see any reason for that, because who sayes that game computer even have internet connection.You can download files with other computers. The game is allready identified by code and DVD. ME2 is single player game without requirement of internet connection, so why does DLC requires it?

You should have found some other way to handle the verification of DLC.


Don't you just need a connection to activate it? Even dial-up will do.


If you forgot to set Steam in offline mode (which Steam will turn off or decide doesn't work anymore at random), you've gotta connect at least once more. Also, since it authenticates every time you connect, a connection dropping can make it suddenly decide all your DLC is invalid.


Oh right, Steam version, gotcha. I don't have that issue as I bought a boxed copy.

#1057
megatron999

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The only problem i have with Mass Effect games is they never bothered testing them for bugs.

Also the graphics are bit too much In my view.



Overall I found it to be a very worthwhile game to spend all day on.



The reason many people didn't like it was due to it being a shooter game more than a RPG. Its just not true, It is still an RPG more in that you see what choices you made effect each character differently, for example AShley/Kaiden or the annoying Fan.



I also loved Legion and many of the new characters, remember this game is focused on the reaper threat so there would be more action.

#1058
SkullandBonesmember

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megatron999 wrote...

The only problem i have with Mass Effect games is they never bothered testing them for bugs.
Also the graphics are bit too much In my view.

Overall I found it to be a very worthwhile game to spend all day on.

The reason many people didn't like it was due to it being a shooter game more than a RPG. Its just not true, It is still an RPG more in that you see what choices you made effect each character differently, for example AShley/Kaiden or the annoying Fan.

I also loved Legion and many of the new characters, remember this game is focused on the reaper threat so there would be more action.


There's plenty of "action" for those who seek it out, that's what insanity is for. Difficulty OPTIONS. Just as there is OPTIONAL DIALOGUE. One can through both ME1 and ME2 and skip a lot of talking. But what about those who don't seek out such emphasis on action? Despite Bioware's IN GAME CLAIM, I had no option+there was less cutscenes and chatting with the crew per individual compared to the ratio of ME1.

And there were very few choices carried over in a meaningful way.

#1059
delta38

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i liked ME1 a little bit more simply because of the mako and better planetary exploration if they bring it back to ME3 along with the planetary scanner i think its gonna be alot better it might also be cool if you can really choose what sid you go to, like choosing to go back to the alliance or being a merc

#1060
Terror_K

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uberdowzen wrote...

Aw, c'mon, only about 20% of the planets look real and most of them are just terrain, with no scenery, interesting things to look at or anything. I honestly most of the time just point my Mako in the right direction and read a book while holding down the W key.

Also the whole "it gives you a feeling of isolation" thing, Halo achieved that just by not having music most of the time and having no wildlife.


Yeah, well that's what most of space is like. Most planets out there that aren't gaseous are like the ones shown in ME1's UNC missions. When everywhere is crafted and populated its unrealistic and completely loses that epic, vast feeling of isolation entirely. As I've said before, I don't think all planets that aren't main hubs should be like the UNC worlds, but nor should they all be like the tiny, linear and obviously constructed N7 planets either. Preferably there'd be a mix of the two, IMO. ME3 needs to bring back that sense of scale and barren foreverness that ME2 completely lacked. Heck, if the bases you went to had just been a little different it alone would have made a big difference. Give us some N7 style worlds and give us some UNC ones too, and integrate them both well.

N7 missions told small little stories and though I'll give you that the stories aren't as good as some of the ones in ME1 (although the quests like the one where you drive to a beacon and suddenly lots of Geth spawn around you is hardly great story telling) at least they are told in the same way as the rest of the story. You know, with cinematics.


Sure... cinematics. Cinematics that only really convey you landing on the planet, leaving the planet and interacting with consoles for the most part. Silently, might I add. With no conversations or dialogue or interesting NPC's to deal with or interesting differing choices to make at the end (with a single exception). Most of the time its just a case of finding out what's going on as Shepard and his/her comrades silently find datapads that explain everything. Heck... in some cases, the mercs who are so urgently trying to escape Shepard leave detailed messages to each other written on datapads instead of... y'know... just being told to them. Quickly... Shepard is coming to kick our asses, so instead of yelling orders instantly over the comms we'll just waste time writing little notes on datapads and then passing them around the base by hand! Most of ME1's major sidequests had cinematics too, and at least had dialogue moments, choices, input from your companions, etc. as well as proper set-ups and conclusions and interesting characters involved.

#1061
FiveThreeTen

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Terror_K wrote...

uberdowzen wrote...

Aw, c'mon, only about 20% of the planets look real and most of them are just terrain, with no scenery, interesting things to look at or anything. I honestly most of the time just point my Mako in the right direction and read a book while holding down the W key.

Also the whole "it gives you a feeling of isolation" thing, Halo achieved that just by not having music most of the time and having no wildlife.


Yeah, well that's what most of space is like. Most planets out there that aren't gaseous are like the ones shown in ME1's UNC missions. When everywhere is crafted and populated its unrealistic and completely loses that epic, vast feeling of isolation entirely. As I've said before, I don't think all planets that aren't main hubs should be like the UNC worlds, but nor should they all be like the tiny, linear and obviously constructed N7 planets either. Preferably there'd be a mix of the two, IMO. ME3 needs to bring back that sense of scale and barren foreverness that ME2 completely lacked. Heck, if the bases you went to had just been a little different it alone would have made a big difference. Give us some N7 style worlds and give us some UNC ones too, and integrate them both well.


Exactly that, it's all about that sense of scale and it's not just graphic . Even if I did find sime UNC missions quite repetetive in ME1, I still can remember many of them that stand out .
When you were investigating uncharted  worlds colonized by rachni you could hear their "songs" echoing and it made me shudder the first time I heard it:blush: In the same way I missed the sound of the wind that conveyed emptiness (even if this was a pain to snipe geth caught during in a storm)
The N7 Assignements felt so ...cartoonish in Me2 .

#1062
Tazzmission

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uberdowzen wrote...

Lumikki wrote...

I loved ME2, how ever there is one thing I'm disapointed.

That is, DLC requires online internet connection to work. I don't see any reason for that, because who sayes that game computer even have internet connection.You can download files with other computers. The game is allready identified by code and DVD. ME2 is single player game without requirement of internet connection, so why does DLC requires it?

You should have found some other way to handle the verification of DLC.


Don't you just need a connection to activate it? Even dial-up will do.





well if its that simple why cant i join xbox live with a d-link NON WIRELESS ROUTER?

#1063
Andaius20

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yeah, you only need to go online once to get them activated then you can play offline, (I do it most of the time.)

#1064
KalosCast

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SkullandBonesmember wrote...

There's plenty of "action" for those who seek it out, that's what insanity is for. Difficulty OPTIONS. Just as there is OPTIONAL DIALOGUE. One can through both ME1 and ME2 and skip a lot of talking. But what about those who don't seek out such emphasis on action? Despite Bioware's IN GAME CLAIM, I had no option+there was less cutscenes and chatting with the crew per individual compared to the ratio of ME1.

And there were very few choices carried over in a meaningful way.


Faaaaaaaaal. Except for the DLC additions, all of your squadmates have the exact same amount of conversations (three to four) as your ME1 squadmates did before they gave you their personal missions, with a couple more for the Love Interests, making the two identical. Perhaps, it makes ME1 talkier with your squadmates because you get far more of them.

If you don't want such an emphasis on action, guess what!? There are still difficulty options! Liek omigod! Hell, the easiest difficulty makes it possible for you on most combats to just let your squadmates kill everything! You don't even have to play at all!

And ME1 had a huge emphasis on combat, what would you call Noveria? It's the planet of 100 forced combat scenes. Basically every time you walk into a room, a crowd of enemies shows up (almost like you're playing a video game). Almost every sidequest involves you shooting your way through a compound and then having a brief conversation at the end (Major Kyle's biotic cult being an inversion of this). Ilos was a total shooting gallery until you got to Mr. Exposition Man, Liara's dig site ended with a fight followed by everything collapsing dramatically, Virmire had a Mako shooting gallery followed by gunning through a compound followed by everything exploding. Noveria ended with you fighting through the 100 forced combat scenes before escaping another explosion.

#1065
Lumikki

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Andaius20 wrote...


yeah, you only need to go online once to get them activated then you can play offline, (I do it most of the time.)

I'm not sure what You mean by this, play offline. If you have activated the DLC, then everytime You start the game, you need internet connection or all you DCL content will be disabled for that game session. Also if You internet connection was open when you started new game with DLC, you can't play that saved game at all without internet connection.

Basicly meaning, without internet connection you don't play ME2 downloaded content at all. Better way would have been, activating DLC ones though internet and then it's just offline content. Not activily trying to identify it everytime when player starts the game.

Modifié par Lumikki, 05 mai 2010 - 04:29 .


#1066
Dudeman315

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I thought all single player pc games are going to require an active internet connect to play from now on thanks to Assassin's Creed 2.



Except for the DLC additions, all of your squadmates have the exact same amount of conversations (three to four) as your ME1 squadmates did before they gave you their personal missions, with a couple more for the Love Interests, making the two identical.




Really? Post Garrus's 3 to four lines of non-LI content cause I certainly only have had the "not now sheperd" and loyalty mission ones or do you consider garrus DLC?

#1067
KalosCast

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(1) His recruitment mission involves long conversation and character exposition on a level that most of the other ones don't get

(2) He'll give you a conversation on the ship after you recruit him

(3) He will give you one more if you're importing a Shep that went through his stuff in ME1

(4) Post-loyalty "thanks"

(5) "Humans prepare differently than Turians for before battle"

#1068
Dudeman315

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1 don't care how long his loyalty mission it's not on ship dialog(but it was nice that it didn't involve parent/child relationships. And I do agree his, Tali, Legion, Grunts and Mordin's actually felt like they furthered the ME universe in some way)

2 & 3 Never happened for me on either of my playthroughs

4 never tried I figured he would just ignore me like always so you have me there

5 huh?




#1069
KalosCast

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Dudeman315 wrote...
5 huh?


It's the final Bromance dialog or the part where you can initiate Romance if you're the right gender. (Though, it's not the point of no return for female character in regards to the romance).

Sorry, if you didn't even bother to seek out content, you can't claim it's not there.

#1070
SkullandBonesmember

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KalosCast wrote...

Faaaaaaaaal. Except for the DLC additions, all of your squadmates have the exact same amount of conversations (three to four) as your ME1 squadmates did before they gave you their personal missions, with a couple more for the Love Interests, making the two identical. Perhaps, it makes ME1 talkier with your squadmates because you get far more of them.

If you don't want such an emphasis on action, guess what!? There are still difficulty options! Liek omigod! Hell, the easiest difficulty makes it possible for you on most combats to just let your squadmates kill everything! You don't even have to play at all!

And ME1 had a huge emphasis on combat, what would you call Noveria?


What's a FAIL is your inability to use common sense.

There is a striking difference between casual in ME1 and casual in ME2. Like I've said, ME1 was a pseudo shooter. ME2 was much closer to the real thing. In ME1, I can even handle Veteran, but in ME2, the difficulty for ALL settings is kicked up quite a few notches. Post Port Hanshan, I can get to Rift Station in 45 minutes. In ME2, pretty much every single world, at level 30, on Casual, takes me 60+ minutes. Do we really have to go through this again? RATIO, RATIO, RATIO, RATIO, RATIO, RATIO, RATIO. 

The combat in ME1 was fine, and even enjoyable, even on Veteran. But in ME2, Bioware had to incorporate "getting to know the squad" smack dab in the middle of combat. If the combat was like ME1, I'd be fine with it, but it's too much of a fail to be encircled by enemies on every freaking planet, mandatory or optional, and for it to take as much time out of character interaction and plot as it does. Despite Bioware insisting in the description for casual that it is for "gamers who want to enjoy the story over combat".

#1071
tonnactus

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KalosCast wrote...

And ME1 had a huge emphasis on combat, what would you call Noveria?

???

You could avoid a whole fight with giving anoleis the proof that the hanar was a smuggler.
In Peak 15,when helping the doctor,you dont have to fight captain ventralis.Such options dont exist in Mass Effect 2.Thanes Recruitment Mission could be a great possibility even including some Mass Effect choices.But no,i have to fight through a horde of mercs and bots instead of contacting Nassana Dantius and maybee even prevent her dead.So dissapointing.

#1072
KitsuneRommel

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SkullandBonesmember wrote...

There is a striking difference between casual in ME1 and casual in ME2. Like I've said, ME1 was a pseudo shooter. ME2 was much closer to the real thing. In ME1, I can even handle Veteran, but in ME2, the difficulty for ALL settings is kicked up quite a few notches.


Well to be fair even DA:O had pretty harsh difficulty at times. I can emphatize with people who are not used to playing shooters (my wife is pretty horrible at playing games) so I would definitely support having even easier difficulty for people like you and her. While I think the combat in ME2 is >>>>>>>>> better than in ME1 some missions have too much of it. Let's hope they can find the happy medium in ME3.

#1073
uberdowzen

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Terror_K wrote...

uberdowzen wrote...

Aw, c'mon, only about 20% of the planets look real and most of them are just terrain, with no scenery, interesting things to look at or anything. I honestly most of the time just point my Mako in the right direction and read a book while holding down the W key.

Also the whole "it gives you a feeling of isolation" thing, Halo achieved that just by not having music most of the time and having no wildlife.


Yeah, well that's what most of space is like. Most planets out there that aren't gaseous are like the ones shown in ME1's UNC missions. When everywhere is crafted and populated its unrealistic and completely loses that epic, vast feeling of isolation entirely. As I've said before, I don't think all planets that aren't main hubs should be like the UNC worlds, but nor should they all be like the tiny, linear and obviously constructed N7 planets either. Preferably there'd be a mix of the two, IMO. ME3 needs to bring back that sense of scale and barren foreverness that ME2 completely lacked. Heck, if the bases you went to had just been a little different it alone would have made a big difference. Give us some N7 style worlds and give us some UNC ones too, and integrate them both well.

N7 missions told small little stories and though I'll give you that the stories aren't as good as some of the ones in ME1 (although the quests like the one where you drive to a beacon and suddenly lots of Geth spawn around you is hardly great story telling) at least they are told in the same way as the rest of the story. You know, with cinematics.


Sure... cinematics. Cinematics that only really convey you landing on the planet, leaving the planet and interacting with consoles for the most part. Silently, might I add. With no conversations or dialogue or interesting NPC's to deal with or interesting differing choices to make at the end (with a single exception). Most of the time its just a case of finding out what's going on as Shepard and his/her comrades silently find datapads that explain everything. Heck... in some cases, the mercs who are so urgently trying to escape Shepard leave detailed messages to each other written on datapads instead of... y'know... just being told to them. Quickly... Shepard is coming to kick our asses, so instead of yelling orders instantly over the comms we'll just waste time writing little notes on datapads and then passing them around the base by hand! Most of ME1's major sidequests had cinematics too, and at least had dialogue moments, choices, input from your companions, etc. as well as proper set-ups and conclusions and interesting characters involved.


But how does having such empty worlds increase enjoyment of the game? By the 3rd UCW you get it, isolation, mostly empty galaxy and all that. Why do I need 30 UCWs to get that point across? You also neglected my point about how Halo conveyed a similar sense of isolation while still having interesting levels (except for the interiors, I'm talking about the exterior bits).

I don't have a problem with text boxes when you're hacking a computer or something, but I do have a problem with (like I said before) things like the alien being tagged by the protheans. That could have been portrayed much more convincingly in a cinematic than 3 massive text boxes. And in the Asari diplomacy mission, you just go up to the computer and get a text box saying "Hey it's her sister, Nassana must've betrayed you". It'd be much better to have a short cinematic of sheperd using the console and then your companions discussing it, you know, like they do in the rest of the game.

Parts of the UCWs do look real. Just last night I was playing ME1 and I looked into the distance and saw a mountain. This would have been great if I couldn't have driven right up to the mountain and realised it only looked good from a distance.

#1074
tonnactus

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uberdowzen wrote...

I don't have a problem with text boxes when you're hacking a computer or something, but I do have a problem with (like I said before) things like the alien being tagged by the protheans. That could have been portrayed much more convincingly in a cinematic than 3 massive text boxes. And in the Asari diplomacy mission, you just go up to the computer and get a text box saying "Hey it's her sister, Nassana must've betrayed you". It'd be much better to have a short cinematic of sheperd using the console and then your companions discussing it, you know, like they do in the rest of the game.


They made their special comments when you meet Nassana again.

#1075
uberdowzen

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tonnactus wrote...

uberdowzen wrote...

I don't have a problem with text boxes when you're hacking a computer or something, but I do have a problem with (like I said before) things like the alien being tagged by the protheans. That could have been portrayed much more convincingly in a cinematic than 3 massive text boxes. And in the Asari diplomacy mission, you just go up to the computer and get a text box saying "Hey it's her sister, Nassana must've betrayed you". It'd be much better to have a short cinematic of sheperd using the console and then your companions discussing it, you know, like they do in the rest of the game.


They made their special comments when you meet Nassana again.


So what, all the decent storytelling has to be restricted to the Citadel and the story worlds?