KitsuneRommel wrote...
While I think the combat in ME2 is >>>>>>>>> better than in ME1 some missions have too much of it.
At least you can admit it unlike others.
KitsuneRommel wrote...
While I think the combat in ME2 is >>>>>>>>> better than in ME1 some missions have too much of it.
SkullandBonesmember wrote...
The combat in ME1 was fine, and even enjoyable, even on Veteran.
Modifié par tonnactus, 03 mai 2010 - 11:28 .
tonnactus wrote...
Enemy biotics?Damping.Or disable them before they got you with your own biotics.
At least this is better instead of the warp spamming all "biotic" enemies did in the sequel.If you want that biotics are a challenge(a little) of course.
Cooldown is never an issue for a vanguard thanks to adrenaline rush.
Modifié par uberdowzen, 03 mai 2010 - 11:34 .
uberdowzen wrote...
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
Also sorry for nitpicking but adrenaline rush is ME2, it's adrenaline burst ine ME1.
Modifié par SkullandBonesmember, 03 mai 2010 - 11:41 .
I still dont understand(i am a console player like you seems to be) why they didnt put the talent symbols at the top of the screen like in the pc version of both games.So you could always see what power cooled down and could be used again.uberdowzen wrote...
]
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
RyrineaNara wrote...
Mass Effect 1 Combat isn't confusing, and I still had to do tactics in Mass Effect 1. I still don't get how people don't use tactics in Mass Effect 1.
Modifié par tonnactus, 03 mai 2010 - 11:51 .
tonnactus wrote...
RyrineaNara wrote...
Mass Effect 1 Combat isn't confusing, and I still had to do tactics in Mass Effect 1. I still don't get how people don't use tactics in Mass Effect 1.
Those people take a pure combat team in early stages to matriarch benezia/krogan battlemaster on therum and then complain how hard the battle is.
Modifié par RyrineaNara, 04 mai 2010 - 12:03 .
SkullandBonesmember wrote...
uberdowzen wrote...
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
Also sorry for nitpicking but adrenaline rush is ME2, it's adrenaline burst ine ME1.
Oh yeah! Having to resort to tactics is awesome.
And I don't know how you think combat in ME1, or ME2 for that matter could be "confusing".
tonnactus wrote...
uberdowzen wrote...
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
I still dont understand(i am a console player like you seems to be) why they didnt put the talent symbols at the top of the screen like in the pc version of both games.So you could always see what power cooled down and could be used again.
You yourself call a example where teamwork could be usefull(enemy biotics).And to be honest,you dont really need your team in Mass Effect 2 anyway.
I did the collector ship on insanity with tali and jacob.A lot of people would say that this are some of the weakest teammembers you could take in general.I didnt have any problems.(as an adept)
RyrineaNara wrote...
Mass Effect 1 Combat isn't confusing, and I still had to do tactics in Mass Effect 1. I still don't get how people don't use tactics in Mass Effect 1.
uberdowzen wrote...
Yes, using tactics is awesome. It friggin' RPG combat, the whole idea is that it's tactical.
uberdowzen wrote...
Nope playing on PC (you can check in my profile). My issue was that you have to take your eyes off the action to check the quick slots. It's not much of an issue but it's still annoying.
What was the teamwork I said you had to use with enemy biotics?
I said earlier that you do need to use your team in ME2, for situations like I use lift and then someone else uses pull.
SkullandBonesmember wrote...
uberdowzen wrote...
Yes, using tactics is awesome. It friggin' RPG combat, the whole idea is that it's tactical.
Read my above post.
I'm fine with real time combat, as long as such combat takes a page out of Fallout 3 or ME1's book.
Dudeman315 wrote...
uberdowzen wrote...
Nope playing on PC (you can check in my profile). My issue was that you have to take your eyes off the action to check the quick slots. It's not much of an issue but it's still annoying.
What was the teamwork I said you had to use with enemy biotics?
I said earlier that you do need to use your team in ME2, for situations like I use lift and then someone else uses pull.
But it mostly doesn't matter because either your party is dead( unity slows down cooldown for incinerate) or they run around fine and kill everything without your control.
On Insanity my party was dead 90%+ of the time, and insome cases like the last room of the IFF mission made it easier.
uberdowzen wrote...
SkullandBonesmember wrote...
uberdowzen wrote...
Yes, using tactics is awesome. It friggin' RPG combat, the whole idea is that it's tactical.
Read my above post.
I'm fine with real time combat, as long as such combat takes a page out of Fallout 3 or ME1's book.
So essentially you want no challenge at all?
TJSolo wrote...
uberdowzen wrote...
SkullandBonesmember wrote...
uberdowzen wrote...
Yes, using tactics is awesome. It friggin' RPG combat, the whole idea is that it's tactical.
Read my above post.
I'm fine with real time combat, as long as such combat takes a page out of Fallout 3 or ME1's book.
So essentially you want no challenge at all?
No challenge, it what you got out of reading?
Looks to me he wants combat that doesn't use a mandatory cover system linked to respawn points. Also the psuedo-exhilaration people say they get from ammo he actually feels a bit of duress from it.
uberdowzen wrote...
So essentially you want no challenge at all?
Yes I tell my squad to take cover which they do until they deside not to and I end up spending 90% of the fight micromanaging my squad because they won't stay still, or deceide to climb on top of the cover that they are supposed to be behind.uberdowzen wrote...
Dudeman315 wrote...
uberdowzen wrote...
Nope playing on PC (you can check in my profile). My issue was that you have to take your eyes off the action to check the quick slots. It's not much of an issue but it's still annoying.
What was the teamwork I said you had to use with enemy biotics?
I said earlier that you do need to use your team in ME2, for situations like I use lift and then someone else uses pull.
But it mostly doesn't matter because either your party is dead( unity slows down cooldown for incinerate) or they run around fine and kill everything without your control.
On Insanity my party was dead 90%+ of the time, and insome cases like the last room of the IFF mission made it easier.
Are you telling your squad to take cover? Also how is this any different than ME1? I can't count the number of times my squad has got slaughtered (at veteran) and I've had to finish up.
uberdowzen wrote...
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
Also sorry for nitpicking but adrenaline rush is ME2, it's adrenaline burst ine ME1.
What she/he said--except to add that vangaurds just charge things instead of hide but yes, one power forever!Kileyan wrote...
uberdowzen wrote...
So you actually think that individual cooldowns work better than the universal cooldown? Universal Cooldowns encourage teamwork and are less confusing (not that individual cooldowns were that confusing but in ME2 you can keep your eyes firmly on the crosshair because of the cooldown meter there.
Also sorry for nitpicking but adrenaline rush is ME2, it's adrenaline burst ine ME1.
yes I do think individual cool downs are a better game mechanic. Less confusing isn't a reason to do otherwise. If a person cannot figure out 3 or 4 cooldowns they are just bad players. I do not mean they shouldn't be allowed to play the game if they can't use more than one cooldown, I mean they have the perfectly viable option to hit a key, pause the game, bring up the power wheel and figure out what to do when overwhelmed with the choice to use more than one power.
I know Bioware meant to make every skill usable, very often, but all they accomplished was someome using the same skill over and over. Most every insanity vid I've ever seen is someone totally max invested in one skill, they hide behind cover and use it over and over. There is little reason to use any other skills since they only max out a few, and all are on the same timer.
Maybe I am overly simplifying things, but from what I have seen, everyone picks a favorite power to max and uses it over and over from cover. The only variation is they sometimes use a secondary power for specific husk encounters. The gameplay is almost exactly the same from beginning to end. Shared timers didn't encourage to use of powers, they just encouranged the use of mostly a single maxed power.
SkullandBonesmember wrote...
uberdowzen wrote...
So essentially you want no challenge at all?
Wow, you must not read my posts. I'm not against a "challenge". Combat in certain video games can be fun. Like Prince of Persia, ME1, and Fallout 3. While the combat was really cool, I no longer play the latter, having sold it, because the story suffered greatly. There was no emphasis on it. Prince Of Persia gave appropriate optional degrees of difficulty. So did Fallout 3. And of course ME1, and I purchased ME2 believing the appropriate optional degrees of difficulty would be implemented in the sequel as well. Do you remember a few posts back I said I've played veteran in ME1? Probably not, but I did and it was fine. The story in ME1 didn't suffer because I had the difficulty cranked to veteran. On casual and normal, to do a completionist playthrough, it took me 32-34 hours. On veteran it took me 36. I was content with that.
So if you're asking if I want no challenge if it means the story will take a back seat in terms of ratio to the plot, no, I don't want a challenge.