Dudeman315 wrote...
Yes I tell my squad to take cover which they do until they deside not to and I end up spending 90% of the fight micromanaging my squad because they won't stay still, or deceide to climb on top of the cover that they are supposed to be behind.uberdowzen wrote...
Dudeman315 wrote...
uberdowzen wrote...
Nope playing on PC (you can check in my profile). My issue was that you have to take your eyes off the action to check the quick slots. It's not much of an issue but it's still annoying.
What was the teamwork I said you had to use with enemy biotics?
I said earlier that you do need to use your team in ME2, for situations like I use lift and then someone else uses pull.
But it mostly doesn't matter because either your party is dead( unity slows down cooldown for incinerate) or they run around fine and kill everything without your control.
On Insanity my party was dead 90%+ of the time, and insome cases like the last room of the IFF mission made it easier.
Are you telling your squad to take cover? Also how is this any different than ME1? I can't count the number of times my squad has got slaughtered (at veteran) and I've had to finish up.
It's different because I can still use my other powers right before and right after unity, and my party rarly dies in ME1 ( I run with Wrex + Tali), but I EQUIP them to survive in me1(no way to up their armor or sheild max or regen rates etc. in ME2.)
Really? My companions die maybe once every half an hour, which is better than in ME1 (only by a bit though). ME2 does still have the problem that some of the boss fights etc just screw with the AI though.




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