[quote]Terror_K wrote...
[quote]uberdowzen wrote...
All they did was remove the flab. You say there's heaps of options in ME1 but honestly, how much depth did they add to the game? You're talking as if this is the first step towards the death of RPGs but it's not. ME is one franchise and the story is a lot faster paced than some other RPGs (like DAO for instance). BW simply slimmed down the elements that didn't add anything to the game so that you could get into the plot quicker.[/quote]
It's your
opinion that these elements didn't add anything to the game, not a fact. If it wasn't I and many others wouldn't be complaining about these elements being missing. We complain because we miss these elements and found them to be factors that we enjoyed about ME1 and expected to be in ME2, at least in some form. Stuff like customising the colour of your armour and your quarters on the Normandy is far more "flab" than any of the stuff they removed from ME1 for the sequel.
[quote]
And you're just being ridiculous with the whole what if they removed dialogue thing. The dialogue is one of the two things that people loved about ME1 (the other being the combat). I don't remember many people saying "Oh I had this great experience in Mass Effect last night, while I was clearing out the inventory I found a weapon which causes 20 extra damage than my current one, that's gotta be one of the greatest gaming experiences ever." I do recall people saying how awesome things like discovering what's going on at Feros were.[/quote]
People also talk about how much they like planet exploration, and yet that still went down the toilet though. I personally thought some of the aspects that BioWare removed from ME1 were ridiculous too, and some of the things they added such as the "Mission Complete" screens and that evil cyborg Terminator Shepard Renegade BS. Same goes with Thermal Clips. Didn't stop them getting put in.[/quote]
and who's to say they won't be out in #3?
[quote]Terror_K wrote...
For one, I only listed ONE bonus talent there. Secondly, one has to play through either twice or do a completionist playthrough to get to their mid-50's, so for the majority of the game these are each very different play styles (I know... I've
played them).[/quote]
so have I, and btw "bonus" talents don't count for anything because you have to play the game 1st time properly without them - that's the same for me1. i get the feeling a lot of you negative types are forgetting that me1 was only
so "deep and diverse" because you could get any bonus talent you like once you'd unlocked it, whether it suited the character type or not.
[quote]Terror_K wrote...
[quote]
So, if they printed out the stats on the screen for each weapon (and the stats are there they just don't tell you what they are) it suddenly becomes an RPG system? Sorry, I don't really get that.[/quote]
It becomes
more akin to an RPG system, yes. It would need some other things, like more items of the same types. But, yeah, just having the stats there and visible would have at least made a difference. Why BioWare didn't have them visible is beyond me unless they really were scared that it would scare shooter fanboys who don't like numbers that aren't a frag count.
And the stats are no more there now than the "stats" on a weapon in Doom or Quake are there. Unless they're there to see, they're not stats.[/quote]
that's ridiculous. and where was the "frag count" in me2? again with the ridiculous exaggerations and hyperbole to try and justify your opinions.

[quote]Terror_K wrote...
[quote]
How is it a common misconception?[/quote]
Because a lot of people think its true when its not. This is something that
never came up back in the days of Baldur's Gate or even NWN and the original KotOR. Gamers back then
used to know what an RPG was and wasn't. It's only recently that this BS misconception about RPG's being defined by playing a role and choices and consequences have come up, just because most modern CRPG's focus more on those aspects now than they used to (thanks mostly to jumps in technology and being able to make more cinematic games as well as the popularity of choice/consequences gameplay).[/quote]
so... let me get this straight:
games have changed, but your classifications of them are still stuck with the old definitions that don't always apply? particularly in the case of rpgs, which many other genres have assimilated traits from - mass effect series being particularly notable for blurring the lines between the action/TPS/RPG genres, very successfully? hell even Halo: Reach and Gears are thinking about or incorporating light RPG mechanics.
sounds like you have the problem, not the games.
[quote]Terror_K wrote...
[quote]
In old school pen and paper RPGs, the complicated battle rules and armor and weapons etc took second place to creating stories. People don't remember when they found that AC 10 piece of armor, they remember the great stories they came up with together. That's the problem people have with DnD v4, that it encourages combat over creative story telling.[/quote]
As somebody who plays pen and paper RPGs on a weekly basis and has played AD&D, Vampire: The Masquerade, Star Wars Saga Edition and several others I can tell you that I and all those I've played with care just as much about building their characters well and planning them out and earning XP to level up and increase their abilities as they do about the adventures we have. And even if they do take second place as you say, second comes right after first, and these elements are still just as crucial to the experience as the story is. It doesn't matter how good the story is if the mechanics you're using suck and lack any depth, and
ME2's mechanics suck and lack any depth.[/quote]
hmmm i still remember your review, and you didn't say that, oh wait:
because it isn't true![quote]Terror_K wrote...
[quote]
I'm pretty sure the amount of XP you get from each mission is pre set. In fact if you go to the Mass Effect wiki, it's got how much XP you earn for each mission.[/quote]
So how come I level up exactly right if I do Mordin's quest first and I also level up exactly right if I do Grunt's first, as well as leveling up exactly right if I do them last (out of the first four)? Seems a little coincidentally convenient. And if I do an import character and am Level 7 when I start the quest I level up to Level 8 pretty much perfectly when I'm done, and if I start a new game and I'm Level 3 when I start it I go up to Level 4 perfectly too?[/quote]
because the game auto-levels the difficulty based on yours? and the xp as a result? it's called
balance, y'know for
gameplay. oh yes, but you count gameplay as spending hours omni-gelling 50-types of armour....
[quote]Terror_K wrote...
[quote]
You're just listing side quests for the most part. All the optional stuff on Feros are side quests. And you're implying there are no choices like this in ME2. On Legions Loyalty mission for example, how that is resolved is a choice, as is what happens on Zaeeds, Mordins, Mirandas (?), and many others.[/quote]
They may be sidequests, but they are sidequests that effect the main quest and are linked to it (and gassing the colonists or not
is part of the main quest, and depends on you talking with Dr. Bayhnam and Jeong). Aside from helping Daniel on Mordin's recruitment quest or not, this didn't really happen in ME2. The things you listed have choices, but they're all pretty much just the choices at the end you make. There's no real alternate ways there, and even when there are multiple dialogue choices they're all just different ways of doing the same thing rather than really being alternate methods of getting there.
[/quote]
in mass effect 2 you have the main plot plus all the extra "side-quests" that are actual proper missions for your squad-mates, that's pretty much doubled the proper-game content right there. the other side-quests, the N7 missions, are little extras for exploring the other worlds, they don't have to be tied to the main plot because they are rewards for doing the extra bit - something you lauded me1 for. sure you don't have to drive the dodgy tank around the same barren mountains with a different skybox for hours on end, but i consider that an improvement. (and just to point out: i still loved the exploration element to the first game, despite the shortcomings, but none of the UNC planets had anything to do with the main game).