Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#101
Pepitobenito

Pepitobenito
  • Members
  • 73 messages
Short answer: No I am not.



Long answer: No, but that's not to say there aren't a few things I'd like to see added or altered. It's not a 'perfect' game, but it's so far beyond most games out there in terms of quality, that I categorize the various faults as little more than nitpicking. The game could use a bit more variety with the weapons, the AI could use a little more work (specifically for squadmates), and there's still the occasional bug or graphical spasm. But that's really about it. I haven't been so immersed and mesmerized by a video game since...well most likely KOTOR, and perhaps even as far back as Ocarina of Time. There are only a few games in my lengthy history of playing that have connected with me as fiercely as ME2, both on a fun level and a depth level.



Seeing these 'What disappoints you most about Mass Effect 2' posts really makes me a bit sad. Not because it makes me second guess my opinion of the game, but because people can be so cynical about such insignificant things, and completely ignore all that makes it great. You will never create anything, whether it be literature, film or videogames, that will appeal to everyone, but I just can't wrap my mind around anyone actually thinking of something like Mass Effect 2 being anything but brilliant, regardless of personal preferences. You don't have to be a fan of something to understand its quality.



Maybe disappointment is just the wrong word. Mass Effect 2 exceeded my expectations, so naturally such a word does not come to mind. I would be more in favour of threads dedicated to suggestions and ideas for Mass Effect 3, because as good as ME2 is, there are certainly ways to turn something great into something greater. Semantics? Maybe, but 'disappoint' and 'Mass Effect 2' are not words I would use in the same sentence.

#102
SurfaceBeneath

SurfaceBeneath
  • Members
  • 1 434 messages

AngryFrozenWater wrote...

SurfaceBeneath wrote...

Illusive Man is a much better "villain" in my opinion.


I think TIM is a teddy bear. When did Saren gave you a ship? When did Saren provide you with a crew? When did Saren donate funds to defeat your enemies? Just to name a few. ;)


What's a better villain? The one that twirls his mustache and laughs maniacally while tying your girlfriend to the train tracks?

Or the villain whom has given you everything you need, whom by the end of the second chapter has earned your trust or at the very least your reliance? The villain that you have no idea what their true motivations are?

The devil just gave Shepard a ship, a roadmap to stop what appears to be the worst danger to the galaxy, and most importantly their life back. I can only begin to guess at what this is going to cost down the line.

#103
Deflagratio

Deflagratio
  • Members
  • 2 513 messages
Nothing about Mass Effect 2 qualifies as a dissapointment. There were some minor "Let downs" (Same thing, but less intense speech). I have a hard time deciding what I like more, since hindsight isn't 20/20. But I do thing Mass2 is a better game, but it might have not "Blown our tops" like Mass1 did. If you can comprehend what I'm trying to get across. For a more linear analogy.

Mass 1 was like going from 0 to 88 instantly
Mass2 was like going from that 88 to 96. Better, but lacking the "Shock and awe" of the original.

#104
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

SurfaceBeneath wrote...

AngryFrozenWater wrote...

SurfaceBeneath wrote...

Illusive Man is a much better "villain" in my opinion.


I think TIM is a teddy bear. When did Saren gave you a ship? When did Saren provide you with a crew? When did Saren donate funds to defeat your enemies? Just to name a few. ;)


What's a better villain? The one that twirls his mustache and laughs maniacally while tying your girlfriend to the train tracks?

Or the villain whom has given you everything you need, whom by the end of the second chapter has earned your trust or at the very least your reliance? The villain that you have no idea what their true motivations are?

The devil just gave Shepard a ship, a roadmap to stop what appears to be the worst danger to the galaxy, and most importantly their life back. I can only begin to guess at what this is going to cost down the line.


I'm glad someone else recognizes TIM as the game's main antagonist. And a goddamn good one at that. The "Real" Bad guys are the charismatic charmers you never see coming until you're drowning on your own blood.

#105
Terror_K

Terror_K
  • Members
  • 4 362 messages

yoda23 wrote...

1. I fail to realize why Garrus and Tali would not be loyal right from the beginning of ME2. Especially if you used them heavily, as I did, in ME1.


To be fair, while referred to as "Loyalty Quests" that give you the squad's "loyalty" once completed, the personal missions for everybody aren't really loyalty quests in many cases so much as "Focus Quests", as in "your crew members currently have something on their mind that is distracting them and stopping them from focussing their minds on the mission ahead."

#106
addiction21

addiction21
  • Members
  • 6 066 messages
Well with a new thread comes a new cry for waffles...

#107
Malidinus

Malidinus
  • Members
  • 25 messages
Loved Mass Effect 1. Comperd to ME 1 the ME 2 was like cheap sequel to some completely different game. Maybe Wolfenstein 3d? (Goold old DOS times. And for those who are not entirely computer literate it is a reference to times before Windows.)

Pretty much everything that was great in ME was axed in ME 2. The quality of combat didn't really change much and even though they are technically both just as bad I still liked the old combat better. In ME 2 you can literally go and make some tea even during a fight. The new combat is all about cover and there's just so much cover all over the place that it just doesn't even make any sense. It feels like the whole combat was designed for Very Young people who just might not have learned how to walk yet. Maybe they should have tried something CTB like. That is Continuous Turn Based. Worked well IMO in Fallout Tactics (even though that game had it's own flaws and I still haven't quite decided if the game really had the right to carry the name of Fallout.). Then again that would have meant there would have had to be a real character development system.

Yes, they had something that kinda looked like a character development system but it was such a torso it didn't really add anything to the game. Same goes for planet scanning. Fuel. If you add a feature to the game you either make it work properly or cut it out. There are so many things in ME 2 that just don't feel like finished aspects at all. These poorly designed and/or rushed features just impair the overall gameplay. The mini games being one additional example. Once you've solved 2-3 of one type you'd be a lot better off with just a 'skip' button. Even the poorly implemented lock picking in Oblivion beats all of these by far.

My overall impression? It's like the developers were told the game would be released in early 2011 but then in late 2009 there was a decision to launch the game a year early. I mean the engine is pretty much there but most of the content is still missing. I've seen this phenomenon before and in those occasions we later learned the games were rushed. If this game is really as 'finished' and 'polished' as many fans seem to tout...*shiver*... Even the core story seems short and there are extremely few side quests and none worth mentioning. The whole universe is just so darn empty. It's the Star Control 3 effect again where the only thing moving in the game is the player. The game stumbles into pretty much every design hole there should be a law against. Then again this is exactly what we will be getting over and over again if they keep feeding exactly the same version of a game for both PC and console gamers. I am personally extremely close to a point where I will never buy a game again if it's available on console too. PC and the consoles are 2 completely different gaming worlds and when they meet it's always on the PC gamer's expense.

#108
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages
Malidinus has it right. It feels like KotOR II syndrome, if you ask me. A disgrace to the first. Except, y'know, Mass Effect's sequel got it about 50/50. KotOR II got about 80% wrong.

Though, since my old hard drive died, I've been playing ME2 without an import... it actually IS a very different experience. The same things happen, but many dialouges are changed. It's actually kinda cool... but I don't think the team should compromise for ME3. Make it so the import matters IMMENSELY. Not just here and there.

But it did feel empty. And I feel like a lot more could've been put into the plot, if they had taken out all of the unused lines from Legion and the others who couldn't be in earlier missions. It's a waste of disk space. Who knows? Maybe it'd only require one disk if those lines had been removed. 

Here's my thing: if a band is planning to publish an album, but it's not going quite as well, or there are issues, they change the release date. Why can't BioWare do that as well? Even if it's delayed a month or two, I'd happily wait knowing they're giving the game the treatment it deserves, instead of rushing it. Seeing what happened to ME2, it looks like that since ME3 is already being worked on, it might end up rushed too... I hope not, but... it might. And that worries me.

Modifié par Jonathan Shepard, 28 février 2010 - 01:34 .


#109
yoomazir

yoomazir
  • Members
  • 341 messages
wow wow wow, KotOR II was an amazing game, tur the game was rushed that to Lucasart but even so I liked it a lot. How it was a disgrace? anyway, that's off topic.

#110
Malidinus

Malidinus
  • Members
  • 25 messages
I'd also like to add that this whole complaining thing is not as black and white as many seem to think. Yes, people to complain about things that they don't like and some of them may seem trivial to others. Nobody comes to the forums to really 'whine' about one thing only. It's usually a wide variety of issues that gets boiled down into some specific things when people are trying to ratinalize what is wrong with the game.



I for example would be happy to overlook many of the game's aspects which I deem as fundamental flaws if on the other hand I'd get a lot more of the things that are in the game and I happen to like. The *fact* is that Mass Effect 2 is quite narrow in the end. You don't have to feel annoyed about too many features when you already feel like you've lost half the game. The broader the game is, that is the more variety of activities you can offer a player the more he/she/it can just avoid the ones he/she/it doesn't like. I for example have *never* liked any of the rogue classes in Bioware's games. I think they have been quite bad but I've never before really complained about this as I've had the option to play other classes. Sure, one usually needs a rogue in an RPG game but that's what the NPC are for.



From a design point it's not even hard to cover these points although the view is quite different from the developing point. You can offer options how to do things. You could be given an option from the Options menu to customize your game experience like:



1) Simplfied Inventory vs Lots of Guns

2) Turn Every Rock vs I'm In a Hurry

3) Give Me Lots of Details vs You Point, I Punch



Essentially the game would be designed for the 'hardcore RPG players' and then streamlined for the other options. It's a bit more work (or tons if you do it wrong) but you also ****** off a lot less customers.

#111
K0rN b4LL

K0rN b4LL
  • Members
  • 5 messages
Would like to start out by saying this is all IMO and I don't expect everyone to agree. I think ME2 is a good game that is fun to play, these are just some of the core problems I had with the game.



I think Saren made a better villan than TIM. Saren was just more badass and psychotic. TIM is only a villan if you are a paragon character but Saren was out to kill everything around him (maybe not in his own mind but damn sure in the way he acted). The Collectors were nowhere near as cool al the Geth.



Also I wish they hadn't taken out the Mako. I know the controls wern't all that great but I loved that thing. It provided some variety to the game and allowed actual exploration. Granted I didn't like that all the planets in the first were just the same garbage over and over but the few mission planets that you could use it on, like Noveria, were actually entertaining to me. If they had just tweaked this a bit instead of trashing it completely it would have done way better than the whole planet scanning thing. Plus it seems kinda wierd that the Normandy can strip a planet of all of its resources in a few minutes even if the planet description says there are whole mining colonies that have been in place there for years that havn't been able to do it yet. Also I wished they would get rid of the little flying Normandy. I thought it was kinda cool at first but in the end it just turned out to be a big time and money waster and I ened up missing the "click and travel" from the first game.



The absolute main problem I have is with the limited RPG system. (Technically the scanning is the worst thing but that's been beaten to death pretty much so I won't say any more about it) I can understand them wanting to streamline the combat from the first game but that didn't mean that they couldn't have more options with each character. With Shepeard's stats it isnt that bad but why do the squadmates only have four abilities? From what we see from each of the characters in the cutscenes they all have way more ablilities then just the four they give in the menu, which is actually just three since I don't believe the "increases health and damage" counts as an ablility. I would loved to have seen the ability Jack uses in the cutscene where she comes out of cryo where she just charges up her fist and starts smashing things. It could have been used as a biotic version of the Krogan's charge attack.



Now there are things that are better too. The inventory system is a bit light but is still way better than the massive stores of junk from the first game. Also the inclusion of heavy weapons. The Cain and the Widow are my favorite guns for my Infiltrator character. Adding the holographic overlays was a very nice touch as well. I really like how they have set humanity up in this game. On one hand we are just trying to help out since we have the people and resources that the other species lost fighting Saren. On the other, to the other alien species that lost so much in that attack it looks as though we are trying to take over and butt everyone else out. It's a more realistic way of storytelling than the usual "humanity comes in to save the day and everyone is grateful" garbage you get from a lot of sci-fi games. Plus, and I hate to get political but I just feel the need to point this out, it kind of reminds me of our war against insurgents in the middle east. Yes Al-quieda (or however its spelled) are freaks that need to be stamped out but alot of people over there just see foreign soldiers mutting into their lives.



All in all it is still a fun game I just wish they hadn't exed quite as much stuff from the first game as they did. The first game actually felt alive to me as though I were involved in the universe within the game. ME2 doesn't give me that same kind of feeling.

#112
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages
I miss swapping weapons and armor, but thats it really.

#113
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages
I miss the conversations between team mates that were in ME1. I miss the Mako combat ( not the planetary exploration with it, just the ability to blast away Geth, Pirates and Mercs with your cannon and machine gun )

#114
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages

Costin_Razvan wrote...

I miss the conversations between team mates that were in ME1. I miss the Mako combat ( not the planetary exploration with it, just the ability to blast away Geth, Pirates and Mercs with your cannon and machine gun )

The hammerhead...hello...

And I miss the conversation between teamates too, where you'd press a to talk to them and they'd say something about where they were. I miss doing that, even if they said the samething over and over.

#115
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
Fantastically Done OP :) Glad to see things are staying civil.

#116
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages

javierabegazo wrote...

Fantastically Done OP :) Glad to see things are staying civil.

If this was Bungie.Net, we would have people trolling, and flaming from the first post, and about 5 people banned by the end.

#117
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages

AngryFrozenWater wrote...


How is Cerberus not in your face enough? It was pretty clear in ME1. I really hope that we can bring down TIM and Cerberus, but I don't think he was meant to be a villain in ME2. He was meant to be dark and edgy to attract a new audience to the game. Nothing more than that. I would love to see him as an enemy in ME3, though.

Didn't you get the kreia reference? She starts off somewhat as your  "mentor" but in reality is the true enemy of the game when she was manipulating you all along using you for her own personal agenda.

TIM sounds ALOT like kreia.

#118
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

A Fhaol Bhig wrote...

javierabegazo wrote...

Fantastically Done OP :) Glad to see things are staying civil.

If this was Bungie.Net, we would have people trolling, and flaming from the first post, and about 5 people banned by the end.


I know!! I'm so grateful the boards here aren't like that, Before Mass Effect's forums, I never spent any time at ALL on game forums for that reason. I feel like alot of that has to do with the Audience for Mass Effect games :)

#119
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
Hey javier this may be off topic but how many people have you banned already?

#120
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

SithLordExarKun wrote...

Hey javier this may be off topic but how many people have you banned already?

Only like 7, most of them seemed like alternate accounts, or just accounts that people made to spam the forum. It's nice not to do so much policing, and to just answer questions and the like :)

#121
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages

javierabegazo wrote...

A Fhaol Bhig wrote...

javierabegazo wrote...

Fantastically Done OP :) Glad to see things are staying civil.

If this was Bungie.Net, we would have people trolling, and flaming from the first post, and about 5 people banned by the end.


I know!! I'm so grateful the boards here aren't like that, Before Mass Effect's forums, I never spent any time at ALL on game forums for that reason. I feel like alot of that has to do with the Audience for Mass Effect games :)

I know, I'm happy to actually have arguements that don't automaticly go into flaming, I even had a debate O.O
The audience here is much more...adult in the way they act.

#122
lukandroll

lukandroll
  • Members
  • 356 messages

SurfaceBeneath wrote...

Andorfiend wrote...

Things that ME 1 had that ME 2 did not.

A memorable villain.
[/list]


I found Saren pretty forgettable tbh.

Illusive Man is a much better "villain" in my opinion.


You really like ME2 don't you?? You're preference is showing off
At least in ME1 you had a confrontation with him... in ME2 you are TIM's errand boy, the 90% of the time, and the game doesn't give any options to decide IF you wanna work with him or not. In ME1 if you didn't like the Council, you could really damage them, cutting conversations, leting them die, etc. You have no excuse. Also stop talking like you have the consensual opinion of all fans, you simply don't, this thread is all opinioin based.

#123
ImperialOperative

ImperialOperative
  • Members
  • 1 774 messages

lukandroll wrote...

You really like ME2 don't you?? You're preference is showing off
At least in ME1 you had a confrontation with him... in ME2 you are TIM's errand boy, the 90% of the time, and the game doesn't give any options to decide IF you wanna work with him or not. In ME1 if you didn't like the Council, you could really damage them, cutting conversations, leting them die, etc. You have no excuse. Also stop talking like you have the consensual opinion of all fans, you simply don't, this thread is all opinioin based.


You didn't catch the "I found" and the "in my opinion," eh?

Modifié par ImperialOperative, 28 février 2010 - 03:51 .


#124
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages

A Fhaol Bhig wrote...

The hammerhead...hello...


I don't see the Hammerhead out yet, until it comes I am keeping my opinion as it is :P

#125
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages

Costin_Razvan wrote...

A Fhaol Bhig wrote...

The hammerhead...hello...


I don't see the Hammerhead out yet, until it comes I am keeping my opinion as it is :P

Your right it isn't out, but it's vehicle based exploration. That's exactly what you stated you wanted.

If you were to add specifics like "I want giant mountains" or "giant open plains with tons of things to see and do" then I would go "your right"