-I agree on the disappointing story, ME2 really has no main story. A main story is something that should take up most of your time or at least be reminded about it a lot at every turn. In ME1 every encounter with the Geth did just that.DarthRomance wrote...
I am a little disappointed in the story. The revelations were not as mindblowing as ME1 nor as emotional. Of course, Virmire is one of the greatest levels in video game history so it is hard to top that.
*some spoilers below if you haven’t played the game*
ME2 is nothing but a collection of short stories with the main plotline used as filler if you look at it as a book containing a collection of short stories that feature Commander Shepard.
The chapters would be (and actually are):
1. Save Joker- intro prologue
2. Awakening- (meet Jacob and Miranda)
3. Freedom's Progress- main quest
4. The Professor
5. Archangel
6. The Convict
7. The Warlord
8. The Veteran- would only be a few pages at most.
9. The Master Thief- would only be a few pages at most.
10. Over the Horizon- main quest
11. The Assassin
12. The Justicar
13. Tali
14. Collector Ship- main quest
15. Garrus: Eye for an Eye
16. Grunt: Rite of Passage
17. Jack: Subject Zero
18. Jacob: The Gift of Greatness
19. Miranda: The Prodigal
20. Mordin: Old Blood
21. Samara: The Ardat-Yakshi
22. Tali: Treason
23. Thane: Sins of the Father
24. Zaeed: The Price of Revenge
25. Kasumi: Stealing Memory
26. Reaper IFF- main quest
27. Legion: A House Divided
28. Suicide Mission- main quest
All that came down to:
1 intro prologue short story
7 great character short stories that came in 2 parts (for those you recruit and their loyalty missions)
3 short stories featuring Jacob and Miranda (Awakening and their loyalty missions),
2 decent short stories for Zaeed and Kasumi with a very short teaser story for each earlier in the book (no recruiting mission)
1 so-so short story for Legion (only get a loyalty mission)
5 short stories about Collectors and their connection to the Reaper’s.
-Morinth doesn’t even get her own story at all, she just appears in Samara‘s second part.
That’s not a good balance at all. Yes, its true that a good chunk of the game is about getting your team formed to fight the Collectors in something considered a suicide mission. But when the main collector threat is reduced to a few little encounters and a final battle that really isn’t all that good nor as suicidal as it was hyped to be, it makes all that time recruiting your team and doing their loyalty missions feel like a waste of time.
Maybe if the final Suicide Mission was twice as long with a few sub boss fights, like a praetorian for example, that would have helped. Or if there was an actual threat and certainty that squad members will die. There is no Virmire like moment where you had to choose who lived or died and therefore ME2 had no real sense of danger.
Consider if in Star Wars Episode 2 if all the Jedi in the Geonosis attack lived, in The Dirty Dozen if all of convicts lived through their mission or in The Seven Samurai (or the American version The Magnificent Seven) if all of the heroes lived protecting the village? Mass Effect 2 is missing that kind of resolution to its final showdown battle to make it feel close to being dramatic or even epic on any level.




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