The essence of the counter-arguments thrown by the staunch ME2 defenders at the fans of traditional RPG mechanics is that ME2 provides at least some semblance of RPG elements. The RPG crowd should just be content with that, and shut up already. The same defenders, however, do not seem to be remotely willing to take a small dose of their own medicine and try to be content with the extent of the action/combat elements the first ME provided. This self-centered, self-serving attitude ("Me, me, me, only and solely me, my wishes and my interests. Screw everybody else!") is, while not quite surprising, very irritating.
I have nothing against, and indeed respect the opinions of those who come out and frankly state that they do not want to see any more RPGness in Mass Effect than already exists in ME2, period. There's no need for anyone to resort to cheap tricks, such as extreme hyperbole, red herrings, straw men, false dichotomies, non sequiturs and ad hominems. Sometimes I even wonder who it is that some of the ME2-as-a-rich-RPG apologists are trying to convince, because when one goes to such lenghts, it is often a case of one's actually trying to get oneself to believe in one's own hot air.
I am by no means a stickler for such traditional RPG elements as convoluted inventory and character progression systems. Even then, I am less than impressed by ME2's way of handling the inventory, customization and leveling-up, which seem to have been cobbled together in a hurry. Incidentally, bringing up, for instance, the shortcomings of ME1's inventory system to somehow defend ME2's inventory system would be a good example of false dichotomy. In any case, my opinion on which game is better or more satisfying has very little, if anything, to do with the so-called RPG elements or lack thereof. But I'm capable of empathy, and I do not think that it is unreasonable for an ardent RPGer to be satisfied with ME1 but quite disappointed by ME2. I am not hopeful, though, that a common ground, which would sufficiently please both sides of this rather silly dispute, will be found any time soon.
I consider ME2 to be an immensely entertaining (Yet ultimately forgettable) action-adventure game in its own right with an incoherent jumble for a
[air quote] story
[air quote]. To repeat what I said some time ago; ME1 gave me the impression that Bioware was trying to create a game that wasn't "just a video game". Having played ME2 from start to finish 11 times so far, however, I now get the impression that for some reason Bioware decided to just take the path of least resistance and offer the players some simple and transitory escapist entertainment. Well, fine! It's their decision and as long as the games I pay hard earned money for entertains me at least to a reasonable degree, I've no problem. I'd rather Bioware actually adhered to their professed goal of making video games that would be taken seriously as works of art, but c'est la vie. Apropos, I don't think the gaming public itself is ready or willing to take video games seriously despite all their posturing and big talks ("C'mon it's just a game. I can't understand why anybody would take it so seriously" is the most common reaction when somebody criticizes some aspects of a game), so no wonder game developers are discouraged to do anything other than just video games.
Modifié par Kyzzo, 07 mai 2010 - 10:04 .