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Disappointment With Mass Effect 2? An Open Discussion.


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#1251
KitsuneRommel

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uberdowzen wrote...

SkullandBonesmember wrote...

There was PLENTY of and much better cover in ME1. And when there wasn't, it's not like you NEEDED it too much for casual through veteran.


Ok, half the time is an exaggeration, but for example, I was doing the boss on Noveria last night, and those crates by the steps where you're standing can be destroyed by Biotics. This means that you have to run to the other side of the room to get to the only other crates (which because of the "unsafe" cover in ME1 doesn't protect you all that much) while being slaughtered by asari commandos and Benezia. Yeah, it was definitly a lot better in ME1.


Those OP biotics had me floating through the wall and out of the map. That was fun.

#1252
SkullandBonesmember

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uberdowzen wrote...

Ok, half the time is an exaggeration, but for example, I was doing the boss on Noveria last night, and those crates by the steps where you're standing can be destroyed by Biotics. This means that you have to run to the other side of the room to get to the only other crates (which because of the "unsafe" cover in ME1 doesn't protect you all that much) while being slaughtered by asari commandos and Benezia. Yeah, it was definitly a lot better in ME1.


Yeah, I took that into account. Don't know of anybody who considers explosive containers real "cover".

#1253
Xpheyel

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tonnactus wrote...

Sniper11709 wrote...


I'm sorry but we must be playing different games.

And what were ME1s Biotics, they were worse seeing as they couldn't even fire their guns most of the time


Yes,we must play different games or at least at different difficulties.Asari commandos in the first game use assault rifles and pistols,and markmen combined with warp and throw were more deadly  then this jokes we have now.
Korgans?Fast chargers,used assault rifles and and shotguns.


Krogans now?Slow and dumb.Use shotguns at all ranges,even their charge doesnt deal impressive damage anymore,even on insanity.

It seems that you doesnt want to realize how much enemies sucks now.


Of course the enemies are weaker, you don't have 12 meter biotic god powers, guns that can be nearly impossible to overheat/lose accuracy, or chainable immunity.

And thats half of what made ME1 combat gameplay boring to me. It was about using a super power and drilling a target with your gun while they were helpless and/or you were invincible. A floating Armature is a boring Armature. 

The other half is despite what you guys say I haven't found a tactic, at least at normal and hardcore, that makes me feel like I'm playing differently. All the stuff you mention about powers, in three play throughs I haven't noticed being hit with a single biotic power except the one that makes me fall over (throw I guess) or a single tech power except sabotage. Ultimately, Liara's going to lift the entire battlefield and we're going to shoot everyone while some combination of techies throws overloads and sabotages at random. It has never mattered to me if Shepard was using power X or it was Liara/Tali/Garrus using power X either, except for gun powers. Which sorta seems to work. 

 

Modifié par Xpheyel, 06 mai 2010 - 11:21 .


#1254
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Ok, half the time is an exaggeration, but for example, I was doing the boss on Noveria last night, and those crates by the steps where you're standing can be destroyed by Biotics. This means that you have to run to the other side of the room to get to the only other crates (which because of the "unsafe" cover in ME1 doesn't protect you all that much) while being slaughtered by asari commandos and Benezia. Yeah, it was definitly a lot better in ME1.


Yeah, I took that into account. Don't know of anybody who considers explosive containers real "cover".


So essentially there is cover when you don't need it, and for boss fight when you do need it they get rid of it?

#1255
Stounga

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What disappointed me about ME2 was the difficulty, Insanity was far too easy in Mass Effect 1, certain things did make it fun here and there, mostly just the turrets on the last level on the burning citadel. Other than that it was hopelessly easy.

In number 2 on Insanity its way too hard in some places not because its challenging but because it is cheap and unfair, I consider Horizon to be the funnest part of Insanity on ME2 with those 2 Scions and countless Husks. Running and gunning dodging shockwaves. Although my personal favourite is the Praetorian in the collector ship.

However; places like Jedore where the only fathomable way to beat her is to lure stuff outside the sealed door thereby breaking a game mechanic I find ultimately stupid.
Some of those places are so stupidly cheap its annoying that I got to abuse mechanics just to simply move forward with the game. Yes those moments are rare but there is a few of them and it is so annoying.

While we're on here I also find that having Harbinger mega knock me off cover is possibly the most annoying mechanic ever made. :P Still, builds some tense moments.

Modifié par Stounga, 06 mai 2010 - 11:43 .


#1256
uberdowzen

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Stounga wrote...

What disappointed me about ME2 was the difficulty, Insanity was far too easy in Mass Effect 1, certain things did make it fun here and there, mostly just the turrets on the last level on the burning citadel. Other than that it was hopelessly easy.

In number 2 on Insanity its way too hard in some places not because its challenging but because it is cheap and unfair, I consider Horizon to be the funnest part of Insanity on ME2 with those 2 Scions and countless Husks. Running and gunning dodging shockwaves. Although my personal favourite is the Praetorian in the collector ship.

However; places like Jedore where the only fathomable way to beat her is to lure stuff outside the sealed door thereby breaking a game mechanic I find ultimately stupid.
Some of those places are so stupidly cheap its annoying that I got to abuse mechanics just to simply move forward with the game. Yes those moments are rare but there is a few of them and it is so annoying.

While we're on here I also find that having Harbinger mega knock me off cover is possibly the most annoying mechanic ever made. :P Still, builds some tense moments.


Sorry, Insanity is too easy in ME1? Really? I got stuck on the first fight on the citadel with a brand new character. Insanity is easy-ish if you have a new game + character, but otherwise it's not actually possible to finish.

#1257
Sniper11709

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Mister Mida wrote...

Icinix wrote...

I have to weigh in on this. Krogan in ME1 were pains in the arses, they charged, activated immunity, recharged like crazy when they went down the first time. Krogan in ME2 are much easier to face.

I hated them in ME1. That one room on Feros where you had to retrieve the data from the terminal, and I think there were four of them in there. That was a pain the first few times I played it.


I agree. Krogan in ME2 are ****'s compared to those in ME1. Back in ME1, the last thing you wanted was a krogan running towards you and smash his rifle/shotgun in your face.


? Intresting seeing as i only ever died from krogan on insanity and that was only once or twice. Apparently then the way i like to fight kills ME1 Krogan faster then ME2 Krogan.

Spectre VII shotgun with Shredder VII rounds+ Vanguard with lift made them easy as hell.

#1258
Sniper11709

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uberdowzen wrote...

Stounga wrote...

What disappointed me about ME2 was the difficulty, Insanity was far too easy in Mass Effect 1, certain things did make it fun here and there, mostly just the turrets on the last level on the burning citadel. Other than that it was hopelessly easy.

In number 2 on Insanity its way too hard in some places not because its challenging but because it is cheap and unfair, I consider Horizon to be the funnest part of Insanity on ME2 with those 2 Scions and countless Husks. Running and gunning dodging shockwaves. Although my personal favourite is the Praetorian in the collector ship.

However; places like Jedore where the only fathomable way to beat her is to lure stuff outside the sealed door thereby breaking a game mechanic I find ultimately stupid.
Some of those places are so stupidly cheap its annoying that I got to abuse mechanics just to simply move forward with the game. Yes those moments are rare but there is a few of them and it is so annoying.

While we're on here I also find that having Harbinger mega knock me off cover is possibly the most annoying mechanic ever made. :P Still, builds some tense moments.


Sorry, Insanity is too easy in ME1? Really? I got stuck on the first fight on the citadel with a brand new character. Insanity is easy-ish if you have a new game + character, but otherwise it's not actually possible to finish.


Would you like to explain that to Kage (my Soldier) who did do it from scratch?

#1259
uberdowzen

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Sniper11709 wrote...

uberdowzen wrote...

Stounga wrote...

What disappointed me about ME2 was the difficulty, Insanity was far too easy in Mass Effect 1, certain things did make it fun here and there, mostly just the turrets on the last level on the burning citadel. Other than that it was hopelessly easy.

In number 2 on Insanity its way too hard in some places not because its challenging but because it is cheap and unfair, I consider Horizon to be the funnest part of Insanity on ME2 with those 2 Scions and countless Husks. Running and gunning dodging shockwaves. Although my personal favourite is the Praetorian in the collector ship.

However; places like Jedore where the only fathomable way to beat her is to lure stuff outside the sealed door thereby breaking a game mechanic I find ultimately stupid.
Some of those places are so stupidly cheap its annoying that I got to abuse mechanics just to simply move forward with the game. Yes those moments are rare but there is a few of them and it is so annoying.

While we're on here I also find that having Harbinger mega knock me off cover is possibly the most annoying mechanic ever made. :P Still, builds some tense moments.


Sorry, Insanity is too easy in ME1? Really? I got stuck on the first fight on the citadel with a brand new character. Insanity is easy-ish if you have a new game + character, but otherwise it's not actually possible to finish.


Would you like to explain that to Kage (my Soldier) who did do it from scratch?


Hmm, I'll admit I only ever tried it with an Adept. I can see soldier having a much easier time of it.

#1260
Sniper11709

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uberdowzen wrote...

Sniper11709 wrote...

uberdowzen wrote...

Stounga wrote...

What disappointed me about ME2 was the difficulty, Insanity was far too easy in Mass Effect 1, certain things did make it fun here and there, mostly just the turrets on the last level on the burning citadel. Other than that it was hopelessly easy.

In number 2 on Insanity its way too hard in some places not because its challenging but because it is cheap and unfair, I consider Horizon to be the funnest part of Insanity on ME2 with those 2 Scions and countless Husks. Running and gunning dodging shockwaves. Although my personal favourite is the Praetorian in the collector ship.

However; places like Jedore where the only fathomable way to beat her is to lure stuff outside the sealed door thereby breaking a game mechanic I find ultimately stupid.
Some of those places are so stupidly cheap its annoying that I got to abuse mechanics just to simply move forward with the game. Yes those moments are rare but there is a few of them and it is so annoying.

While we're on here I also find that having Harbinger mega knock me off cover is possibly the most annoying mechanic ever made. :P Still, builds some tense moments.


Sorry, Insanity is too easy in ME1? Really? I got stuck on the first fight on the citadel with a brand new character. Insanity is easy-ish if you have a new game + character, but otherwise it's not actually possible to finish.


Would you like to explain that to Kage (my Soldier) who did do it from scratch?


Hmm, I'll admit I only ever tried it with an Adept. I can see soldier having a much easier time of it.


I don't think i did seeing as all his weapons skills were crap so i couldn't hit the broad side of a barn unless i fired only 2 rounds bursts and then waited another 2 or 3 seconds until i got V or VI weapons and he was using light or meduim armor till i got the decent heavy stuff from the apartment.

I did however have pretty much all the achievments except for the Biotic ones so i probably did have a bit of an advantage.

Modifié par Sniper11709, 07 mai 2010 - 03:51 .


#1261
kristie2021

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yoda23 wrote...

newcomplex wrote...

Seriously, don't start a thread with /discuss. Its wholesomely unproductive. This thread would be on so much better footing if you made a thesis, taking care to follow your own guidelines.

The same sex romance thread started with a FAQ and several points of contention.    

Though I suppose its better then the other guys flame ridden OP.    


WRONG! It's posts like this that got some of the good stuff in ME1 removed from the game. I just wish I had participated more in the ME1 forums before the XBOX twits got their hands on ME2. IMO the XBOX crowd has dumbed down ME enough already. Time to speak up for ME3 before the console crowd fully ruins the game for everyone else. Check my math but this WAS a dynamite Sci-Fi RPG. Not a FPS! But obviously it only counts if the RPG fans step up and start posting. i.e. Lack of Inventory, Fewer weapon choices, Boring planet scanning. I recall all the harrassment over the Mako and the elevator scenes and look where all that hot air got us, a linear FPS action game with fewer RPG elements and LESS exploration. Not this time, not for ME3! People need to speak up before the XBOX ers ruin that game too.



I'm sorry but that insults every XBOXer in every way with you saying that. How are you gonna say that the XBOX crowd is ruining a game?? I mean I dont think that bioware is just looing at what the xbox crown wants, they look at what the pc'ers want as well.  I'm completely and totally insulted by this comment, and dont think u should just target one group of  players, I'm sure your pc crowd had something to say about it as well, after all..... everyone is a critic.

#1262
Sniper11709

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kristie2021 wrote...

yoda23 wrote...

newcomplex wrote...

Seriously, don't start a thread with /discuss. Its wholesomely unproductive. This thread would be on so much better footing if you made a thesis, taking care to follow your own guidelines.

The same sex romance thread started with a FAQ and several points of contention.    

Though I suppose its better then the other guys flame ridden OP.    


WRONG! It's posts like this that got some of the good stuff in ME1 removed from the game. I just wish I had participated more in the ME1 forums before the XBOX twits got their hands on ME2. IMO the XBOX crowd has dumbed down ME enough already. Time to speak up for ME3 before the console crowd fully ruins the game for everyone else. Check my math but this WAS a dynamite Sci-Fi RPG. Not a FPS! But obviously it only counts if the RPG fans step up and start posting. i.e. Lack of Inventory, Fewer weapon choices, Boring planet scanning. I recall all the harrassment over the Mako and the elevator scenes and look where all that hot air got us, a linear FPS action game with fewer RPG elements and LESS exploration. Not this time, not for ME3! People need to speak up before the XBOX ers ruin that game too.



I'm sorry but that insults every XBOXer in every way with you saying that. How are you gonna say that the XBOX crowd is ruining a game?? I mean I dont think that bioware is just looing at what the xbox crown wants, they look at what the pc'ers want as well.  I'm completely and totally insulted by this comment, and dont think u should just target one group of  players, I'm sure your pc crowd had something to say about it as well, after all..... everyone is a critic.


You know what's really funny is this guy has to be a troll because ME1 was designed as an Xbox game.

#1263
KitsuneRommel

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Sniper11709 wrote...

? Intresting seeing as i only ever died from krogan on insanity and that was only once or twice. Apparently then the way i like to fight kills ME1 Krogan faster then ME2 Krogan.

Spectre VII shotgun with Shredder VII rounds+ Vanguard with lift made them easy as hell.


True for Vanguards. That's where they shine.


Hmm, I'll admit I only ever tried it with an Adept. I can see soldier
having a much easier time of it.


Just did the Tali rescue last night with adept. 1 point singularity, maxed (for that level) sniper rifle and intimidate so rest of my skills were really low. Still managed to do it with Garrus and Wrex with over a minute spare. Took me 2 tries though since on the first try Wrex decided to go Leeroy Jenkins on me,

#1264
SkullandBonesmember

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uberdowzen wrote...

So essentially there is cover when you don't need it, and for boss fight when you do need it they get rid of it?


No.

kristie2021 wrote...

I'm sorry but that insults every XBOXer in every way with you saying that. How are you gonna say that the XBOX crowd is ruining a game?? I mean I dont think that bioware is just looing at what the xbox crown wants, they look at what the pc'ers want as well.  I'm completely and totally insulted by this comment, and dont think u should just target one group of  players, I'm sure your pc crowd had something to say about it as well, after all..... everyone is a critic.


I'm a 'Box player, and I don't want the focus for Mass Effect to be on shooting.

Modifié par SkullandBonesmember, 07 mai 2010 - 08:42 .


#1265
Massadonious1

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While we're at it, I want a Mario game where I don't step on Goombas.

#1266
SkullandBonesmember

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Massadonious1 wrote...

While we're at it, I want a Mario game where I don't step on Goombas.


You would probably be AGAINST the OPTION of a simplified combat to further the plot along faster, wouldn't you?

#1267
Massadonious1

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#1268
Kyzzo

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The essence of the counter-arguments thrown by the staunch ME2 defenders at the fans of traditional RPG mechanics is that ME2 provides at least some semblance of RPG elements. The RPG crowd should just be content with that, and shut up already. The same defenders, however, do not seem to be remotely willing to take a small dose of their own medicine and try to be content with the extent of the action/combat elements the first ME provided. This self-centered, self-serving attitude ("Me, me, me, only and solely me, my wishes and my interests. Screw everybody else!") is, while not quite surprising, very irritating.

I have nothing against, and indeed respect the opinions of those who come out and frankly state that they do not want to see any more RPGness in Mass Effect than already exists in ME2, period. There's no need for anyone to resort to cheap tricks, such as extreme hyperbole, red herrings, straw men, false dichotomies, non sequiturs and ad hominems. Sometimes I even wonder who it is that some of the ME2-as-a-rich-RPG apologists are trying to convince, because when one goes to such lenghts, it is often a case of one's actually trying to get oneself to believe in one's own hot air.

I am by no means a stickler for such traditional RPG elements as convoluted inventory and character progression systems. Even then, I am less than impressed by ME2's way of handling the inventory, customization and leveling-up, which seem to have been cobbled together in a hurry. Incidentally, bringing up, for instance, the shortcomings of ME1's inventory system to somehow defend ME2's inventory system would be a good example of false dichotomy. In any case, my opinion on which game is better or more satisfying has very little, if anything, to do with the so-called RPG elements or lack thereof. But I'm capable of empathy, and I do not think that it is unreasonable for an ardent RPGer to be satisfied with ME1 but quite disappointed by ME2. I am not hopeful, though, that a common ground, which would sufficiently please both sides of this rather silly dispute, will be found any time soon.

I consider ME2 to be an immensely entertaining (Yet ultimately forgettable) action-adventure game in its own right with an incoherent jumble for a [air quote] story [air quote]. To repeat what I said some time ago; ME1 gave me the impression that Bioware was trying to create a game that wasn't "just a video game". Having played ME2 from start to finish 11 times so far, however, I now get the impression that for some reason Bioware decided to just take the path of least resistance and offer the players some simple and transitory escapist entertainment. Well, fine! It's their decision and as long as the games I pay hard earned money for entertains me at least to a reasonable degree, I've no problem. I'd rather Bioware actually adhered to their professed goal of making video games that would be taken seriously as works of art, but c'est la vie. Apropos, I don't think the gaming public itself is ready or willing to take video games seriously despite all their posturing and big talks ("C'mon it's just a game. I can't understand why anybody would take it so seriously" is the most common reaction when somebody criticizes some aspects of a game), so no wonder game developers are discouraged to do anything other than just video games.

Modifié par Kyzzo, 07 mai 2010 - 10:04 .


#1269
uberdowzen

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Kyzzo wrote...

The essence of the counter-arguments thrown by the staunch ME2 defenders at the fans of traditional RPG mechanics is that ME2 provides at least some semblance of RPG elements. The RPG crowd should just be content with that, and shut up already. The same defenders, however, do not seem to be remotely willing to take a small dose of their own medicine and try to be content with the extent of the action/combat elements the first ME provided. This self-centered, self-serving attitude ("Me, me, me, only and solely me, my wishes and my interests. Screw everybody else!") is, while not quite surprising, very irritating.

I have nothing against, and indeed respect the opinions of those who come out and frankly state that they do not want to see any more RPGness in Mass Effect than already exists in ME2, period. There's no need for anyone to resort to cheap tricks, such as extreme hyperbole, red herrings, straw men, false dichotomies, non sequiturs and ad hominems. Sometimes I even wonder who it is that some of the ME2-as-a-rich-RPG apologists are trying to convince, because when one goes to such lenghts, it is often a case of one's actually trying to get oneself to believe in one's own hot air.

I am by no means a stickler for such traditional RPG elements as convoluted inventory and character progression systems. Even then, I am less than impressed by ME2's way of handling the inventory, customization and leveling-up, which seem to have been cobbled together in a hurry. Incidentally, bringing up, for instance, the shortcomings of ME1's inventory system to somehow defend ME2's inventory system would be a good example of false dichotomy. In any case, my opinion on which game is better or more satisfying has very little, if anything, to do with the so-called RPG elements or lack thereof. But I'm capable of empathy, and I do not think that it is unreasonable for an ardent RPGer to be satisfied with ME1 but quite disappointed by ME2. I am not hopeful, though, that a common ground, which would sufficiently please both sides of this rather silly dispute, will be found any time soon.

I consider ME2 to be an immensely entertaining (Yet ultimately forgettable) action-adventure game in its own right with an incoherent jumble for a [air quote] story [air quote]. To repeat what I said some time ago; ME1 gave me the impression that Bioware was trying to create a game that wasn't "just a video game". Having played ME2 from start to finish 11 times so far, however, I now get the impression that for some reason Bioware decided to just take the path of least resistance and offer the players some simple and transitory escapist entertainment. Well, fine! It's their decision and as long as the games I pay hard earned money for entertains me at least to a reasonable degree, I've no problem. I'd rather Bioware actually adhered to their professed goal of making video games that would be taken seriously as works of art, but c'est la vie. Apropos, I don't think the gaming public itself is ready or willing to take video games seriously despite all their posturing and big talks ("C'mon it's just a game. I can't understand why anybody would take it so seriously" is the most common reaction when somebody criticizes some aspects of a game), so no wonder game developers are discouraged to do anything other than just video games.


Firstly, you pretty much lost me when you used air quotes. :D

Secondly, I wouldn't mind seeing some well implemented RPG elements into ME3, I take issue more with the people implying the RPG elements in ME1 made it a better game than ME2. I'm playing through ME1 right now, and I'm finding the inventory adds nothing to the game. When I can be bothered using it, I find that combat remains exactly the same. An example, when I change armor to something with more shields, I still lose all my shields after about 3 seconds out of cover. Nothing I do really affects anything.

Not every RPG has to be identical. If you don't like ME2 go and play Oblivion or Dragon Age or The Witcher. And would people stop implying that people who liked ME2 are idiots who are obssessed with "'sploshuns".

#1270
Kyzzo

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uberdowzen wrote...

Secondly, I wouldn't mind seeing some well implemented RPG elements into ME3, I take issue more with the people implying the RPG elements in ME1 made it a better game than ME2. I'm playing through ME1 right now, and I'm finding the inventory adds nothing to the game. When I can be bothered using it, I find that combat remains exactly the same. An example, when I change armor to something with more shields, I still lose all my shields after about 3 seconds out of cover. Nothing I do really affects anything.


Kyzzo wrote...

In any case, my opinion on which game is better or more satisfying has very little, if anything, to do with the so-called RPG elements or lack thereof.



uberdowzen wrote...

If you don't like ME2 go and play Oblivion or Dragon Age or The Witcher. And would people stop implying that people who liked ME2 are idiots who are obssessed with "'sploshuns".


Kyzzo wrote...

There's no need for anyone to resort to cheap tricks, such as extreme hyperbole, red herrings, straw men, false dichotomies, non sequiturs and ad hominems...and misrepresentation



#1271
Jebel Krong

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kyzzo your post was self-serving AND irritating (especially the "air quotes"). no-one is arguing for less rpg elements than me2, in fact most people probably want more, or at the very least, even more depth (the two not necessarily interdependent). what they do not want, however, is the bungled mess that me1 provided, which the anti-me2 people conveniently overlook. as for combat improvements - they were exactly that - improvements, nobody should be arguing for regression - that is plain retarded.

Modifié par Jebel Krong, 07 mai 2010 - 01:35 .


#1272
Kaylord

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Well, combat sure IS more challenging in ME2. Also, the classes sure feel much more tacitcally different and a huge improvement.

But the "world" aspects are worse than ME1. It starts with simple things like the "no helmet" issue. Then those ridiculous costumes of your squad members instead of wearing proper armor. Concerning exploration, ME1 had at least one planet per system which you could explore freely, enjoy the landscape, enter that same landscape with the mako. An inventory system, the ability to outfit them, too, helped to roleplay also your squad members, whereas in ME2 they serve just as special power providers.



I enjoy ME2´s combat and tactical classes very much. But I miss said elements of ME1 very dearly. ME2 neglects too much in that aspect to make me feel playing an CRPG instead of playing roleplayish a shooter game, like DeusEx: Invisible War.

#1273
SkullandBonesmember

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Kyzzo wrote...

The essence of the counter-arguments thrown by the staunch ME2 defenders at the fans of traditional RPG mechanics is that ME2 provides at least some semblance of RPG elements. The RPG crowd should just be content with that, and shut up already. The same defenders, however, do not seem to be remotely willing to take a small dose of their own medicine and try to be content with the extent of the action/combat elements the first ME provided. This self-centered, self-serving attitude ("Me, me, me, only and solely me, my wishes and my interests. Screw everybody else!") is, while not quite surprising, very irritating.

I have nothing against, and indeed respect the opinions of those who come out and frankly state that they do not want to see any more RPGness in Mass Effect than already exists in ME2, period. There's no need for anyone to resort to cheap tricks, such as extreme hyperbole, red herrings, straw men, false dichotomies, non sequiturs and ad hominems. Sometimes I even wonder who it is that some of the ME2-as-a-rich-RPG apologists are trying to convince, because when one goes to such lenghts, it is often a case of one's actually trying to get oneself to believe in one's own hot air.

I am by no means a stickler for such traditional RPG elements as convoluted inventory and character progression systems. Even then, I am less than impressed by ME2's way of handling the inventory, customization and leveling-up, which seem to have been cobbled together in a hurry. Incidentally, bringing up, for instance, the shortcomings of ME1's inventory system to somehow defend ME2's inventory system would be a good example of false dichotomy. In any case, my opinion on which game is better or more satisfying has very little, if anything, to do with the so-called RPG elements or lack thereof. But I'm capable of empathy, and I do not think that it is unreasonable for an ardent RPGer to be satisfied with ME1 but quite disappointed by ME2. I am not hopeful, though, that a common ground, which would sufficiently please both sides of this rather silly dispute, will be found any time soon.

I consider ME2 to be an immensely entertaining (Yet ultimately forgettable) action-adventure game in its own right with an incoherent jumble for a [air quote] story [air quote]. To repeat what I said some time ago; ME1 gave me the impression that Bioware was trying to create a game that wasn't "just a video game". Having played ME2 from start to finish 11 times so far, however, I now get the impression that for some reason Bioware decided to just take the path of least resistance and offer the players some simple and transitory escapist entertainment. Well, fine! It's their decision and as long as the games I pay hard earned money for entertains me at least to a reasonable degree, I've no problem. I'd rather Bioware actually adhered to their professed goal of making video games that would be taken seriously as works of art, but c'est la vie. Apropos, I don't think the gaming public itself is ready or willing to take video games seriously despite all their posturing and big talks ("C'mon it's just a game. I can't understand why anybody would take it so seriously" is the most common reaction when somebody criticizes some aspects of a game), so no wonder game developers are discouraged to do anything other than just video games.


This. This a million times over.

#1274
romeoblue

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About ME2, someone mentioned this in a post I saw a while ago.

That it would be nice to have a battle some place other than a warehouse. Aside from a few instances, I think most battles take place in an area that is essentially a warehouse.

the makers of this game could be just a little more creative when it comes to that.

#1275
tonnactus

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uberdowzen wrote...


Having cover sticking out of the ground is much better than in ME1, where half the time there wasn't cover.


What??Call me places where cover didnt exist.You could also crouch and use threes as cover.

I had more problems with the cover in Mass Effect 2 at the beginning then in the first game.I cant count how often i jump accidently over it or get suck in it when i sprint=death against pretorian.