Things I'd like to see in ME3, or at least just been evaluated by the team
1) Items and Customization. Mods in armors and guns needs to come back. I'm not saying that I'd like the same copy paste mods that ME1 had. Make it more original, like mods in KOTOR worked out. Give the player the choice of being real different from each others. Also there should be some penalties for extreme damage mods, like overheating or making the gun jam, IDK.
Armor for the party need to return.
I love the new armor system, but, there should be more parts to choose from, and these parts need some stats to really show of which is better for every situation. Because right now its more like it offers nothing but cosmetic changes, and you end up choosing which looks better.
The same can be applied to guns, there should be more to chose from, maybe include some uniques that are real hard to get, like defeating some ultra difficult crime lord boss and found out that he was using a gun that was modded to kill soldiers with heavy armor, or whatever.
2) Researching. This need to be completely revamped, because right now is as generic as you can get. IDK, maybe you could found some parts on the planets that could be researched for some unique and better weapon/armor mods. Make the process more interesting than just applying an 10% more damage.
3) Encourage exploration. Give the player a reward for really looking on the levels. This could be made in terms of new items, logs, information, aditional quest, etc.
The mako as paintfull as it was for some people, for other it gave the game a really unique feeling, wandering harsh lands, investigating what could have happen with the settlers, etc. Maybe it was just the illusion of exploration, but it somehow worked for some.
We'll have to wait to see what the hammerhead brings on these aspects.
4) Skills, Perks, Talents. I'll really like to see these come back. Weapon specialization in ME1 was great IMO, It gave you the chance to make more unique characters as well. Maybe the problem was the gameplay, and not the skills per se.
Armor specialization also needs a comeback. Its silly that they scrapped that system altogether, when this gave ME1 a more balanced feeling about each class. For instance give the player what kind of Soldier he want to be on paper, a AR type of guy, a Shotgun rush type, etc. Then make every weapon mastery really stand out in battle.
5) Immersion. Things like the decontamination chamber, the elevators, the absolutely no loading screens, gave the game a seamless feeling that you were in a real crafted world. In ME2 these things are taken less seriously. The mission completed stuff, you can't enter the Normandy without docking off, the new rapid trans system, the "press f to quit"; all these things make the game feels more like a "game" than an experience, every time I see one of these things, it breaks the immersion completely for me.
Modifié par lukandroll, 28 février 2010 - 06:00 .