uberdowzen wrote...
How can you say ME2 doesn't feel polished, especially compared to ME1. Consider the following:
- Wonky animations that don't always flow together
- Tacked on UCWs which do nothing more than bulk out the game
- Appalling optomised graphics (it brings my video card to it knees, and my computer can run Crysis pretty well)
- Some of the worst self shadows since the Quake 3 team arena engine ones
- An impossible to use custom character creator
Because it doesn't. Regarding your points:-
* I don't know what you're talking about with regards to animations in ME1 that are "wonky" and don't always flow together. This is news to me. I do know that ME2 has that awful walk and those awful animations for Femshep, so chock that up to a point against ME2 I would have likely otherwise forgotten to mention.
* It's funny that you mention the Uncarted Worlds, since I feel its actually ME2's equivalent (the N7 missions) that most illustrate the lack of polish. The UNC missions weren't lacking in polish, they were just samey in their design. I don't think this is due to a lack of polish, I think this is the way they were designed and meant to be. Despite this, the UNC planets were all given different textures and skyboxes to differentiate them when a lesser company could have literally given you the same worlds with the same textures and skies every time. On top of that the missions were given an excellent presentation, being well set up, including some dialogue, sometimes getting your companions involved, introducing some interesting NPCs and even a moral choice here and there. Overall the devs clearly did their best to polish these missions and make them come across as more unique than they were. The N7 missions on the other hand completely lacked in polish in any way and felt like poorly thrown together DLC that just happened to be part of the vanilla game. Set-up is reduced to emails or just finding them, there's almost no dialogue as Shepard goes from place to place silently and your companions have nothing more than the odd generic quip. There's no interesting NPCs, no dialogue, only rare moral choices, and any story involved usually unfolds via simply reading some datapads, even the the point of ridiculousness with mercs giving each other orders via them when Shepard is attacking rather than doing so verbally. The N7 missions are more original than the UNC missions in content and appearance, but they lack polish or any depth whatsoever, and they are the most obvious thing to point to as proof that ME2 is unpolished.
* Funny, my computer runs ME1 fine. I was actually surprised when I read people saying ME2 ran better on their machines than ME1 did, because that's not the case for me. ME1 runs more consistently, though has many loading times that hitch it up, but beyond that its smooth. Texture pop isn't really a problem... it takes 2 seconds at the most. ME2 has no texture pop of course, but in either case this is an Unreal Engine 3 feature and not an ME1 exclusive fault. Performance wise ME2 is smooth most of the time, but there are some areas and cutscenes where the game slows and jerks a bit for me. It was actually worse with one of the Nvidia updates in fact, so I rolled back and it was back to normal, but still jerky in places. For ME2 to run smooth all the time I need to reduce my resolution. This was never the case with ME1.
* Does ME2 even have self-shadows? In either case, yes... ME1's were bad, but so were all the UE3 games before Epic did the update to their engine shortly after ME1 came out. So, again... not a fault of the game so much as the engine. On the PC version it can be fixed with some .ini file edits too.
* Yes, the impossible to use custom character creator. Admittedly, this was bad, and I had to do a lot of jotting down of slider numbers and restarting of games repeatedly to get many Shepards to look right. That said, again its funny you bring this up, since this is another case where ME2 fails worse: it has the SAME character creator. Pretty much anyway, with all the same flaws and bad angles that lead to failure Shepards simply because you can't get those angles and you want. Yes, ME1's was bad, no question... but its even worse after making it like that to NOT CHANGE IT for the sequel whatsoever. Especially when I recall it being a much complained about aspect of the first game, might I add. The fact that it wasn't really upgraded at all just proves even more how unpolished the sequel was. Add to that the fact that PC import characters don't get an accurate face code (which STILL hasn't been fixed in a patch yet) and that in ME2 one has to sit through a 15 minute unskippable cutscene prior to every character creator attempt with no save just before hand and it makes things even worse.
And that's all without even going into the lack of keybinds and the lack of dynamic keybinds in the instructions in the PC version, or the feeling that pointless stuff like Normandy customisation got more attention than more core gameplay elements.
Modifié par Terror_K, 10 mai 2010 - 08:20 .