"You know longer get sucked towards cover as you have to press the action button"
Except now you rush and miss cover, stand on cover instead of taking it, or just get stuck in the object.
"You can now vault over cover, so no more running around a metre tall rock"
You only vault over chest high cover; leaving running around that meter tall rock the only option..Not sure how having to run around objects is a negative. Well I will just chalk this up to your devil's advocate routine.
"The universal cooldown means that you can no longer just spam power buttons and have to rely on your team a bit more."
The universal cooldown and reduced number of powers justs means you have a smaller power selection. Spamming means over-reliance on one power, maybe two. Warp is spamtastic so is Incinerate.
"The weapons now feel unique and aren't OP (like the shotgun) and they all have the special use (pistols for taking out armor, sub machine gun for taking out shields)"
Guns didn't feel unique in ME1? Well damn maybe it was the mods or how I read the stats, the guns and how I used them felt different. Now more OP shotgun, so having OP smgs is better? OF COURSE it is better, it is ME2 we are talking about.
"Can use powers more often, meaning biotics no longer suck."
You need to get your exaggerations correct. Biotiz waz OP.
" Every class has a unique power which means they all play a differently"
Not really. They are all heavily reliant on guns and the one unique ability each class gets adds flavor and certain possible tactics. The classes have less powers to differentiate from each other and play more alike this iteration.
"Headshots mean you don't just point and shoot vaguely at the enemy anymore."
We need more headshots cause that is the feature, the dealbreaker. You can't have guns without headshots.
"Removal of weapon talents means that classes which can use a certain weapon actually use it now."
Removal of weapon talents didn't do this. classes that could use weapons in ME1 still can use them, as long as the player has functioning brain cells and reads how the mechanics work.
"Removal of medigel (in it's form in ME1) means that you no longer get caught without it on long missions."
No it doesn't.
"Thermal clips make you think more about each shot (within the scope of the current battle) and means there's less downtime when you can't do anything because your weapon is overheating."
No it doesn't. The only weapons in the game that make you think about each shot more then you normally would are the Heavy weapons. If a player accidently lets their weapon overheat then they were not paying attention to the thermal indicator.
"Throw can now be used to throw enemies off cliffs much better as you can make the throw come from the side rather than just the front"
What cliffs? there is like 2 cliffs in missions and some void area in the collector base other then that throw will most likely just put the enemy on the ground and hidden in cover. That sure sounds helpful.
"Squad controls are simple and allow you to do everything you could do in ME1 with more control."
We sure need the extra control because the squad A.I is legally retarded.
"Enemies now react to being shot, making them more satisfying to fight."
What enemies in ME1 did not react to being shot? I haven't encountered that. On the other hand I have encountered the HH missions where you can shoot the enemies at range and they will not fight back. Or is the reaction you're talking about being able to shoot the legs off of mechs and husks? Yeah I waste time going for legs instead of the all-powerful headshot.
Modifié par TJSolo, 11 mai 2010 - 12:32 .