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Disappointment With Mass Effect 2? An Open Discussion.


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#1601
SkullandBonesmember

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uberdowzen wrote...

Um, did you actually read my post? Are you saying that the 2 VAs should do a variety of different voices or something?


Shepard can be a 110% hardcore sadist renegade or a 110% paragon that never utilizes any renegade actions. And there's still only 1 VA for each gender. It works in Mass Effect, it would work in DA.

#1602
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Um, did you actually read my post? Are you saying that the 2 VAs should do a variety of different voices or something?


Shepard can be a 110% hardcore sadist renegade or a 110% paragon that never utilizes any renegade actions. And there's still only 1 VA for each gender. It works in Mass Effect, it would work in DA.


I'm not talking about the tone of what is being said, I'm talking about a dwarf and a human male saying the same thing with the same tone of voice wouldn't sound the same and therefore you'd either need 1 VA doing his normal voice and a variety of funny voices or several VAs for the different character combinations. This'd be impractical even if the amount of dialogue the warden has was equivalent to Shepherds, let alone the fact that I reckon the warden probably has 3 to 4 times as much dialogue at least.

Modifié par uberdowzen, 11 mai 2010 - 12:15 .


#1603
TJSolo

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"You know longer get sucked towards cover as you have to press the action button"
Except now you rush and miss cover, stand on cover instead of taking it, or just get stuck in the object.

"You can now vault over cover, so no more running around a metre tall rock"
You only vault over chest high cover; leaving running around that meter tall rock the only option..Not sure how having to run around objects is a negative. Well I will just chalk this up to your devil's advocate routine.

"The universal cooldown means that you can no longer just spam power buttons and have to rely on your team a bit more."
The universal cooldown and reduced number of powers justs means you have a smaller power selection. Spamming means over-reliance on one power, maybe two. Warp is spamtastic so is Incinerate.

"The weapons now feel unique and aren't OP (like the shotgun) and they all have the special use (pistols for taking out armor, sub machine gun for taking out shields)"
Guns didn't feel unique in ME1? Well damn maybe it was the mods or how I read the stats, the guns and how I used them felt different. Now more OP shotgun, so having OP smgs is better? OF COURSE it is better, it is ME2 we are talking about.

"Can use powers more often, meaning biotics no longer suck."
You need to get your exaggerations correct. Biotiz waz OP.

" Every class has a unique power which means they all play a differently"
Not really. They are all heavily reliant on guns and the one unique ability each class gets adds flavor and certain possible tactics. The classes have less powers to differentiate from each other and play more alike this iteration.

"Headshots mean you don't just point and shoot vaguely at the enemy anymore."
We need more headshots cause that is the feature, the dealbreaker. You can't have guns without headshots.

"Removal of weapon talents means that classes which can use a certain weapon actually use it now."
Removal of weapon talents didn't do this. classes that could use weapons in ME1 still can use them, as long as the player has functioning brain cells and reads how the mechanics work.

"Removal of medigel (in it's form in ME1) means that you no longer get caught without it on long missions."
No it doesn't.

"Thermal clips make you think more about each shot (within the scope of the current battle) and means there's less downtime when you can't do anything because your weapon is overheating."
No it doesn't. The only weapons in the game that make you think about each shot more then you normally would are the Heavy weapons. If a player accidently lets their weapon overheat then they were not paying attention to the thermal indicator.

"Throw can now be used to throw enemies off cliffs much better as you can make the throw come from the side rather than just the front"
What cliffs? there is like 2 cliffs in missions and some void area in the collector base other then that throw will most likely just put the enemy on the ground and hidden in cover. That sure sounds helpful.

"Squad controls are simple and allow you to do everything you could do in ME1 with more control."
We sure need the extra control because the squad A.I is legally retarded.

"Enemies now react to being shot, making them more satisfying to fight."
What enemies in ME1 did not react to being shot? I haven't encountered that. On the other hand I have encountered the HH missions where you can shoot the enemies at range and they will not fight back.  Or is the reaction you're talking about being able to shoot the legs off of mechs and husks? Yeah I waste time going for legs instead of the all-powerful headshot.

Modifié par TJSolo, 11 mai 2010 - 12:32 .


#1604
SkullandBonesmember

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uberdowzen wrote...

I'm not talking about the tone of what is being said, I'm talking about a dwarf and a human male saying the same thing with the same tone of voice wouldn't sound the same and therefore you'd either need 1 VA doing his normal voice and a variety of funny voices or several VAs for the different character combinations. This'd be impractical even if the amount of dialogue the warden has was equivalent to Shepherds, let alone the fact that I reckon the warden probably has 3 to 4 times as much dialogue at least.


Is being a dwarf even possible in DA? And if is, so what? I could do a dwarf impersonation easily. A human and a mage don't sound all that different, same with elves.

#1605
tonnactus

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ueberdozen wrote...





You know longer get sucked towards cover as you have to press the action button


Instead this happens when you sprint.







The universal cooldown means that you can no longer just spam power buttons and have to rely on your team a bit more.


Destroyed by at least double cooldowns that all teammates have.Destroyed by the fact that shepard always made more damage with weapons then all other teammates no matter what class they have.

Let not start discussing about a 30 s cooldown for the combat drone.

* The weapons now feel unique and aren't OP (like the shotgun) and they all have the special use (pistols for taking out armor, sub machine gun for taking out shields)


The revenant and the widow are more overpowered then the spectre weapons in Mass Effect were.Because enemies in Mass Effect at least have a high protection from immunity.

Can use powers more often, meaning biotics no longer suck.


Bull**** at higher difficulties when most of them dont do anything.Singularity and warp spamming all the time,sometimes pull.Singularity dont work on varren...

In Mass Effect were long at the beginning(vanguards not even has this problemwith adrenaline burst),with savant x and two medical exoskletons,you could use one singularity after the other,and biotics affect everything,even thresher maws.That was a progression of skills.

* Possible to use a sniper rifle at low levels now.


Too bad that most smgs sucks now even more then the first avenger.Only the locust is an exception,but this is download content,so it doesnt count.

* Removal of weapon talents means that classes which can use a certain weapon actually use it now.


Only snipers were bad weapons at the beginning in Msss Effect.Assault rifles,pistols and shotguns were good even without much points in them.

* Removal of medigel (in it's form in ME1) means that you no longer get caught without it on long missions.


Was never a problem in Mass Effect.Soldier have regenerating health anyway and there exist something called first aid interface.And most people wouldnt call autoregenrating health an improvement.Especially shooter fans...

* Thermal clips make you think more about each shot (within the scope of the current battle) and means there's less downtime when you can't do anything because your weapon is overheating.


I never run out of ammo even when playing as a soldier.There is far to much ammo in the game to make you really think about it.Overheating prevent pray and spray a lot more in MAss Effect.Frictioness materials were lategame upgrades,so dont mention them...



* Squad controls are simple and allow you to do everything you could do in ME1 with more control.


What was complicating about squad controls in the first game???





Better. Now why is ME1 combat so good?




No stupid "protection" system on higher difficulties for tech and biotic user.Powers had a far wider range and are stronger.Even boss enemies like the geth colossus could be lifted and sabotaged.

Enemies were more different and better skilled,biotics not only warp spamming idiots that use shotguns at all ranges and enemy techs using all their abilities,not only incinerate and drone.

You couldnt escape tech mines.Snipers exist in the game.Natural cover instead of silly artifical cover boxes.You could crouch. You have places where you could really snipe.Not indoor fighting just using sniper rifles.

#1606
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

I'm not talking about the tone of what is being said, I'm talking about a dwarf and a human male saying the same thing with the same tone of voice wouldn't sound the same and therefore you'd either need 1 VA doing his normal voice and a variety of funny voices or several VAs for the different character combinations. This'd be impractical even if the amount of dialogue the warden has was equivalent to Shepherds, let alone the fact that I reckon the warden probably has 3 to 4 times as much dialogue at least.


Is being a dwarf even possible in DA? And if is, so what? I could do a dwarf impersonation easily. A human and a mage don't sound all that different, same with elves.


Do you actually know anything about DAO? You can play as Dwarf, Elf and Human. Doing a "Dwarf Impersonation" probably wouldn't come across as good acting and doesn't deal with the issue that you still need to have at least 4 (assuming Elves and Humans sound similar) VO files for 1 line of dialogue and that there's 3 to 4 times as much PC dialogue than ME. The issue of a warrior having a deeper voice than a mage (potentially, that is, DAO actually lets you choose what your character sounds like so it'd be down to the player) is still not resolved. I'm also pretty sure that someone at Bioware said that if the PC was voiced, the game couldn't be as long as it is.

#1607
SithLordExarKun

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tonnactus wrote...

SkullandBonesmember wrote...

SithLordExarKun wrote...

I stopped taking you seriously after reading your very first sentence.


Of course you did. Because anybody that prefers ME1's combat over its sequel will definitely lose their credibility by default, IF they had any to begin with.


They all just talk how good the combat in Mass Effect 2 is.But when you ask them why,you didnt get any answers.
The cover system isnt better. Dozen times sheaprdt died against the pretorian because when you sprint you automatically get suck in cover when you touch a wall/box. Accidently jump over cover(X and a are not far away from eachother)

Most biotics sucks on higher difficulties because of the "protection system"(completly bull**** that goes against every lore) and are not really satisfieing.I only used shockwave at the collector mission,rarely use other biotics then singularity and warp otherwise.They increase the number of enemies and decrease the radious of biotics and tech attacks.

Charge is bugged as hell.

Ah yes,better combat.

Ah yes, thats because you suck at ME2's combat(seeing that you whine so much about getting killed) seeing many of us didn't have problems with it.

#1608
SkullandBonesmember

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uberdowzen wrote...

Do you actually know anything about DAO? You can play as Dwarf, Elf and Human. Doing a "Dwarf Impersonation" probably wouldn't come across as good acting and doesn't deal with the issue that you still need to have at least 4 (assuming Elves and Humans sound similar) VO files for 1 line of dialogue and that there's 3 to 4 times as much PC dialogue than ME. The issue of a warrior having a deeper voice than a mage (potentially, that is, DAO actually lets you choose what your character sounds like so it'd be down to the player) is still not resolved. I'm also pretty sure that someone at Bioware said that if the PC was voiced, the game couldn't be as long as it is.


Anytime a TV show, movie, or video game, dwarfs always sound more or less the same. And who cares if DA would have been shorter? I'd take a shorter game over a long game with a silent protagonist.

SithLordExarKun wrote...

Ah yes, thats because you suck at ME2's combat(seeing that you whine so much about getting killed) seeing many of us didn't have problems with it.


And because story means little to you. You LIKE 'SPLOSHUNS. You like headshots. You've probably been playing games with combat like ME2 your whole life, or at least a long time. Doing a 180 with an established combat system is a bad thing.

#1609
tonnactus

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SithLordExarKun wrote...

you suck




No douchebag.I made it through insanity with all classes.Complaining about combat doesnt made someone a bad player.

Modifié par tonnactus, 11 mai 2010 - 12:52 .


#1610
Videit

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SithLordExarKun wrote...

Ah yes, thats because you suck at ME2's combat(seeing that you whine so much about getting killed) seeing many of us didn't have problems with it.

SkullandBonesmember wrote...

And because story means little to you. You LIKE 'SPLOSHUNS. You like headshots.

tonnactus wrote...

No douchebag.I made it through insanity with all classes.Complaining about combat doesnt made someone a bad player.

Is it me or is this just pure Douchbaggery going on here.  Posted Image

That is all.

Modifié par Videit, 11 mai 2010 - 01:26 .


#1611
SithLordExarKun

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SkullandBonesmember wrote...


And because story means little to you. You LIKE 'SPLOSHUNS. You like headshots. You've probably been playing games with combat like ME2 your whole life, or at least a long time. Doing a 180 with an established combat system is a bad thing.

  I don't get why do you need to insult people when they respected your opinion, just because i like ME2, it means i like SPLOSHUNS onry and like no story?

Wow just wow.

You obviously have no respect for peoples opinion and you lack the capabilities to read, hasn't it been made clear i actually hate games like COD which are essentially mindless shooters?

I don't get it honestly, i stopped attacking you, respected your personal opinion, but you can't do the same?

tonnactus wrote...

SithLordExarKun wrote...

you
suck




No douchebag.I made it through
insanity with all classes.Complaining about combat doesnt made someone a
bad player.

But complaning "ZOMG its t00 h@rd" shows
that you simply suck at shooting or complaining about being stuck to a
friggin wall and not knowing how to avoid the issue.

Funny how i made zero complaints finishing the game on insanity when all you do is whine how you keep getting shot and killed while playing the game on easy.

#1612
SkullandBonesmember

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SithLordExarKun wrote...

Wow just wow.

You obviously have no respect for peoples opinion and you lack the capabilities to read, hasn't it been made clear i actually hate games like COD which are essentially mindless shooters?


What I don't get is how just because I say you like shooters that means I'm insulting you.

#1613
tonnactus

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SithLordExarKun wrote...

But complaning "ZOMG its t00 h@rd" shows
that you simply suck at shooting or complaining about being stuck to a
friggin wall and not knowing how to avoid the issue.


"you lack the capabilities to read"

In your own words.

Modifié par tonnactus, 11 mai 2010 - 01:55 .


#1614
SithLordExarKun

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SkullandBonesmember wrote...

SithLordExarKun wrote...

Wow just wow.

You obviously have no respect for peoples opinion and you lack the capabilities to read, hasn't it been made clear i actually hate games like COD which are essentially mindless shooters?


What I don't get is how just because I say you like shooters that means I'm insulting you.

Assuming that  i only like shooters because i like ME2 is an insult. You also imply that anybody that likes shooters(or ME2) only likes SPLOSHUNS and are retarded individuals.


@Tonnactus.

Good, i do know how to read, unlike you who complains over the tiniest and idiotic issues, at least i don't have to argue with someone that has the typing skills of a retarded monkey.

#1615
Darth Drago

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Enough of the flaming attacks on each other.

#1616
uberdowzen

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[quote]tonnactus wrote...

[quote] ueberdozen wrote...


You know longer get sucked towards cover as you have to press the action button
[/quote]
Instead this happens when you sprint.[/quote]

Actually, I'd be tempted to say that the sprinting towards walls etc makes Shepherd take cover doesn't activate nearly often enough. And how is this different than ME1? If you sprint and hit cover in that you get magically sucked towards it anyway. More to the point why does it matter? You just hit the spacebar and you're out rather than in ME1 where you desperately try to walk away from it while get slaughtered by the enemy that's flanked you.

[quote]
The universal cooldown means that you can no longer just spam power buttons and have to rely on your team a bit more.[/quote]
Destroyed by at least double cooldowns that all teammates have.Destroyed by the fact that shepard always made more damage with weapons then all other teammates no matter what class they have.
Let not start discussing about a 30 s cooldown for the combat drone.[/quote]

Shepherd's still the focus and it's always irritating in those games when your squad steals your kills. I've talked before about how the universal cooldown helps add biotic power combos with team mates.

[quote]
* The weapons now feel unique and aren't OP (like the shotgun) and they all have the special use (pistols for taking out armor, sub machine gun for taking out shields)[/quote]
The revenant and the widow are more overpowered then the spectre weapons in Mass Effect were.Because enemies in Mass Effect at least have a high protection from immunity.[/quote]

I was more referring to the shotgun that is effective at any range than any of the other weapons. I actually think most of the weapons in ME1 are a bit underpowered.


[quote]
Can use powers more often, meaning biotics no longer suck.[/quote]
Bull**** at higher difficulties when most of them dont do anything.Singularity and warp spamming all the time,sometimes pull.Singularity dont work on varren...
In Mass Effect were long at the beginning(vanguards not even has this problemwith adrenaline burst),with savant x and two medical exoskletons,you could use one singularity after the other,and biotics affect everything,even thresher maws.That was a progression of skills.[/quote]

In my recently finished ME1 playthrough as a vanguard, I relied more on my shotgun and carnage than throw etc. And in regards to ablilites like warp, I've played ME1 6 times and I'm still not totally sure what that power is meant to do, except for very slowly drain health.

[Quote]
* Possible to use a sniper rifle at low levels now.
[/Quote]
Too bad that most smgs sucks now even more then the first avenger.Only the locust is an exception,but this is download content,so it doesnt count.[/quote]

Firstly how can SMGs suck now? They weren't in ME1. Secondly, they're very good at taking down shields for classes that only have that and pistols.

[quote]
* Removal of weapon talents means that classes which can use a certain weapon actually use it now.[/Quote]
Only snipers were bad weapons at the beginning in Msss Effect.Assault rifles,pistols and shotguns were good even without much points in them.[/quote]

Yeah, but I found I tended to focus on the 2 weapons I put points into. To date, none of my soldiers have used the shotgun (although having found out how OP it is now I probably should have)/

[quote]
* Removal of medigel (in it's form in ME1) means that you no longer get caught without it on long missions.[/quote]
Was never a problem in Mass Effect.Soldier have regenerating health anyway and there exist something called first aid interface.And most people wouldnt call autoregenrating health an improvement.Especially shooter fans...[/quote]

It's not very fast regenerating health (if it regens at all, I don't actually remember that). I just remember the first time I did Feros, running out of medigel, not being allowed back on the Normandy and having a lot of trouble with the finale.

[quote]
* Thermal clips make you think more about each shot (within the scope of the current battle) and means there's less downtime when you can't do anything because your weapon is overheating.[/quote]
I never run out of ammo even when playing as a soldier.There is far to much ammo in the game to make you really think about it.Overheating prevent pray and spray a lot more in MAss Effect.Frictioness materials were lategame upgrades,so dont mention them...[/quote]

Really? I often run out of ammo, when I was playing as an Adept. Why Soldier's especially? They have more weapons so technically they have more ammo. I actually run out of ammo quite regularly.

[Quote]
* Squad controls are simple and allow you to do everything you could do in ME1 with more control.[/Quote]
What was complicating about squad controls in the first game???[/quote]

Well, there was no good interface (on PC at least) to give out orders without pausing. On Xbox, you couldn't seperate your squad members. And on both, often your squadmates wouldn't follow the order anyway.

[quote]
[Quote]
Better. Now why is ME1 combat so good?
[/quote]

No stupid "protection" system on higher difficulties for tech and biotic user.Powers had a far wider range and are stronger.Even boss enemies like the geth colossus could be lifted and sabotaged.
Enemies were more different and better skilled,biotics not only warp spamming idiots that use shotguns at all ranges and enemy techs using all their abilities,not only incinerate and drone.
You couldnt escape tech mines.Snipers exist in the game.Natural cover instead of silly artifical cover boxes.You could crouch. You have places where you could really snipe.Not indoor fighting just using sniper rifles.[/quote]

Why are stronger powers better? What is "stupid" about the protection system. How is using the same power over and over any worse than just shooting with a gun? I disagree on the enemies. Cover was slightly better in ME1, but I think people have forgotten that that game also had random cover shaped rocks sticking out of the ground. How does crouch improve the combat? What do you mean by places where you could "really snipe"?

#1617
KitsuneRommel

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SkullandBonesmember wrote...

Anytime a TV show, movie, or video game, dwarfs always sound more or less the same. And who cares if DA would have been shorter? I'd take a shorter game over a long game with a silent protagonist.


I WOULD CARE! And I'm pretty darn sure I'm not the only one. Here's a novel idea. Let's cut the length of BG2 by 2/3rds and hire voice actors for the characters. Can I have an 'Aye' vote here?


And because story means little to you. You LIKE 'SPLOSHUNS. You like headshots. You've probably been playing games with combat like ME2 your whole life, or at least a long time. Doing a 180 with an established combat system is a bad thing.


Oh, yes. 'SPLOSHUNS. FYI there were a lot of 'SPLOSHUNS in ME1. I just destroyed the first 3 geth bases in UNC Geth Incursion (which has probably the best looking landable planets on the game apart from the primary quests). I killed most of them on foot since with the Mako there would be no challenge. Though Geth Colossi were too tough in Insanity with my crappy gear and I couldn't even dent their shields. That quest is 100% driving around shooting Geth and having big 'SPLOSHUNS with the Mako cannon.

Modifié par KitsuneRommel, 11 mai 2010 - 03:29 .


#1618
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Do you actually know anything about DAO? You can play as Dwarf, Elf and Human. Doing a "Dwarf Impersonation" probably wouldn't come across as good acting and doesn't deal with the issue that you still need to have at least 4 (assuming Elves and Humans sound similar) VO files for 1 line of dialogue and that there's 3 to 4 times as much PC dialogue than ME. The issue of a warrior having a deeper voice than a mage (potentially, that is, DAO actually lets you choose what your character sounds like so it'd be down to the player) is still not resolved. I'm also pretty sure that someone at Bioware said that if the PC was voiced, the game couldn't be as long as it is.


Anytime a TV show, movie, or video game, dwarfs always sound more or less the same. And who cares if DA would have been shorter? I'd take a shorter game over a long game with a silent protagonist.


So you'd rather a game was half the length just so that it could have a completely superfluous feature which the majority of people either don't care about or wouldn't want in it's cut down form. If they could without reducing the length of the game provide full player VO for all the possible voice choices you get in character creation, I'd be all over that. If they did the same system as Mass Effect, I would not like that. It'd feel like I was having a voice forced onto my character (I mean some people don't play male characters in ME because they don't like that VA). And honestly, if you played the game (which you obviously haven't) I don't think you'd care that your character isn't voiced.

EDIT: Oh yeah I forgot, I'm no longer replying to any post with the word 'Sploshun in it.

Modifié par uberdowzen, 12 mai 2010 - 11:13 .


#1619
SkullandBonesmember

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KitsuneRommel wrote...

Let's cut the length of BG2 by 2/3rds and hire voice actors for the characters. Can I have an 'Aye' vote here?


Aye, but that wouldn't have been feasible in 2000.


KitsuneRommel wrote...

Oh, yes. 'SPLOSHUNS. FYI there were a lot of 'SPLOSHUNS in ME1. I just destroyed the first 3 geth bases in UNC Geth Incursion (which has probably the best looking landable planets on the game apart from the primary quests). I killed most of them on foot since with the Mako there would be no challenge. Though Geth Colossi were too tough in Insanity with my crappy gear and I couldn't even dent their shields. That quest is 100% driving around shooting Geth and having big 'SPLOSHUNS with the Mako cannon.


You REALLY need to take this in. As I've said before, the combat in ME1 had balanced ratio with the story, and in some cases, the story was more prevalent. One had options to blaze through the battles with casual-veteran. There was no such option in ME2.

SkullandBonesmember wrote...

benjdot wrote...

Yeah, let's not go back to ME1 where the dialogue goes on forever and seems stilted.
ME2 nailed it, imo


THIS is exactly why I post here. Bioware needs to know that there are plenty of people that enjoyed the dialogue in ME1 and weren't going crazy for 'SPLOSHUNS unlike benjot.


Your friend benjdot puts it perfectly.

#1620
KitsuneRommel

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uberdowzen wrote...
How does crouch improve the combat? What do you mean by places where you could "really snipe"?


I'm mostly dismounting to kill every Geth rocket tower (when possible) with guns instead of mako for added dificulty (and xp). It's the same with the so called Geth outposts. I snipe them to death without any risk until a dropship brings in some Geth Colossi in which case I have to use the Mako. Funny thing is that none of the enemies even try to get closer to you. Instead they stand around there getting sniped and try to hit back with their assault rifles. As longs and you know how to dodge those rockets you can't die. I crouch so that it's easier to avoid those rockets.

#1621
uberdowzen

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KitsuneRommel wrote...

uberdowzen wrote...
How does crouch improve the combat? What do you mean by places where you could "really snipe"?


I'm mostly dismounting to kill every Geth rocket tower (when possible) with guns instead of mako for added dificulty (and xp). It's the same with the so called Geth outposts. I snipe them to death without any risk until a dropship brings in some Geth Colossi in which case I have to use the Mako. Funny thing is that none of the enemies even try to get closer to you. Instead they stand around there getting sniped and try to hit back with their assault rifles. As longs and you know how to dodge those rockets you can't die. I crouch so that it's easier to avoid those rockets.


See, I'd argue that that's a really hardcore thing. The majority of players won't want to do that and won't need to so why keep in a function that only a few people are actually using.

#1622
KitsuneRommel

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SkullandBonesmember wrote...

You REALLY need to take this in. As I've said before, the combat in ME1 had balanced ratio with the story, and in some cases, the story was more prevalent. One had options to blaze through the battles with casual-veteran. There was no such option in ME2.


I'm playing on Insanity on Adept and it really doesn't feel like it. If you use the Mako enemies STILL don't know what leading a shot is and they are gaddamn machines,

#1623
KitsuneRommel

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uberdowzen wrote...

See, I'd argue that that's a really hardcore thing. The majority of players won't want to do that and won't need to so why keep in a function that only a few people are actually using.


The only reason I'm doing it because Mako makes all planetary combat feel like you were playing on ultra casual.

#1624
uberdowzen

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KitsuneRommel wrote...

uberdowzen wrote...

See, I'd argue that that's a really hardcore thing. The majority of players won't want to do that and won't need to so why keep in a function that only a few people are actually using.


The only reason I'm doing it because Mako makes all planetary combat feel like you were playing on ultra casual.


See, to me that proves that there is something wrong with the Mako combat which, once fixed, removes one of the few reasons you need crouch.

#1625
SkullandBonesmember

SkullandBonesmember
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KitsuneRommel wrote...

I'm playing on Insanity on Adept and it really doesn't feel like it. If you use the Mako enemies STILL don't know what leading a shot is and they are gaddamn machines,


Two things. First, by playing on Insanity, you ask for it. Second, Insanity isn't enough for some. As I alluded to earlier, if a game has guns in it, shooters are going to want everything 'SPLOSHUNS. benjdot is one of those countless shooter fans, as is evident with that post I quoted, I've encountered that believes there's such a thing as "too much plot" or "too much character interaction" but there's never too much 'SPLOSHUNS.