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Disappointment With Mass Effect 2? An Open Discussion.


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#1626
Ryzaki

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SkullandBones: you kind of harsh with the 'spolusions don't you think?

#1627
SkullandBonesmember

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Ryzaki wrote...

SkullandBones: you kind of harsh with the 'spolusions don't you think?


Hey, I didn't think it up, I just use it.

#1628
Onyx Jaguar

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I've heard nothing but good things about Sploshion Man

#1629
uberdowzen

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SkullandBonesmember wrote...

Ryzaki wrote...

SkullandBones: you kind of harsh with the 'spolusions don't you think?


Hey, I didn't think it up, I just use it.


I have to break my new rule early (maybe it hasn't come into effect yet) but firstly, it insults pretty much anyone who likes shooters and secondly, you come across as an idiot when you use it.

Reiterating, from this point forward I'm not replying to any post with the word "Sploshun" in it.

Modifié par uberdowzen, 12 mai 2010 - 11:11 .


#1630
AlanC9

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SkullandBonesmember wrote...

Is being a dwarf even possible in DA? And if is, so what? I could do a dwarf impersonation easily. A human and a mage don't sound all that different, same with elves.


Hmm... so you don't know thing one about DA, and yet you're declaring what a good design approach for the game would be. Do you often pontificate about subjects you don't know anything about, or is DA a special case?

#1631
Onyx Jaguar

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Do not even get me started, he has taken a beating in the ME 2 spoiler forum just for that.

#1632
Iakus

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KitsuneRommel wrote...

bjdbwea wrote...

How can someone who apparently enjoyed all BioWare games since BG 1 not see the many faults, cut corners, lack of polish, and steps back that ME 2 has? I played every single BioWare game too, and ME 1 is my favourite game ever (together with BG 2). I was astonished and appalled by how bad ME 2 turned out in comparison to its fantastic predecessor.


How can you even compare BG 2 to ME 1? One of them is a PnP based isometric RPG with dice rolls and the other is a shooter. Because they both have companions, love interest and lots of dialogue? Give me a break.


Yes, yes, and yes.  And they did them well.  Posted Image

Both games tell great stories that you participate in (BG2 is still the king, imo.  ME1 doesn't quite make it to the top), but do them differently.  Different combat systems, different rules, different settings but in both, you Play a Role.  If you like the story, and you like the role you're in, everything else is details.

Actually, ME2 could have taken a page from BG2.  There were a number of very involved side-quests (many being personal quests for party members) That had way more depth than most of the loyalty quests in ME2. 

Headshots, explosions, voice acting, inventory, turn-based or real time action, whatever, just tell a decent story and let me interact with it, Bioware.  I gotta kill everything in the room?  What's my motivation?

#1633
AlanC9

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SkullandBonesmember wrote...

KitsuneRommel wrote...

Let's cut the length of BG2 by 2/3rds and hire voice actors for the characters. Can I have an 'Aye' vote here?


Aye, but that wouldn't have been feasible in 2000.


You .... mean that? Yikes.

There's a perfectly good voice acting for the PC thread over on the DA board if folks want to talk about this. What's this debate doing in this thread, anyway?

Modifié par AlanC9, 11 mai 2010 - 04:51 .


#1634
SkullandBonesmember

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AlanC9 wrote...

Hmm... so you don't know thing one about DA, and yet you're declaring what a good design approach for the game would be. Do you often pontificate about subjects you don't know anything about, or is DA a special case?


So I was wrong about the dwarfs. I was right about the elves and humans. Don't assume that if I actually play it I'll say,"well damn! That was an amazing game." Because every since I first started playing RPGs, I've always hated silent protagonists, and the experience is always ruined for me.

#1635
KitsuneRommel

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Two things. First, by playing on Insanity, you ask for it. Second,
Insanity isn't enough for some.

I ask for what? I mean I actually dismount to get even more challenge. Or did I just misunderstand you? I wouldn't be suprised since I got absolutely 0 sleep last night.

iakus wrote...

Actually, ME2 could have taken a page from BG2.  There were a number of very involved side-quests (many being personal quests for party members) That had way more depth than most of the loyalty quests in ME2. 

Headshots, explosions, voice acting, inventory, turn-based or real time action, whatever, just tell a decent story and let me interact with it, Bioware.  I gotta kill everything in the room?  What's my motivation?


I don't think anyone would mind if more quests could be done without shooting. Just don't take away all my 'SPLOSHIONS!

#1636
KitsuneRommel

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SkullandBonesmember wrote...

So I was wrong about the dwarfs. I was right about the elves and humans. Don't assume that if I actually play it I'll say,"well damn! That was an amazing game." Because every since I first started playing RPGs, I've always hated silent protagonists, and the experience is always ruined for me.


Sometimes when I play Final Fantasies I WISH the protagonists would be silent. I can handle only so much emo. :devil:

#1637
AlanC9

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SkullandBonesmember wrote...
So I was wrong about the dwarfs. I was right about the elves and humans. Don't assume that if I actually play it I'll say,"well damn! That was an amazing game." Because every since I first started playing RPGs, I've always hated silent protagonists, and the experience is always ruined for me.


OK -- so your opinion is that absolutely any RPG would be improved with ME's dialog system, and so you don't need to know the particulars. It's a bad opinion, but it's not logically indefensible.

How long have you been playing RPGs, anyway? The BG experience was ruined for you? Or was that typical net hyperbole?

#1638
Guest_slimgrin_*

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ME2 is a flawless example of the video game art form. Flawless, I say.

#1639
SkullandBonesmember

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AlanC9 wrote...

You .... mean that? Yikes.

There's a perfectly good voice acting for the PC thread over on the DA board if folks want to talk about this. What's this debate doing in this thread, anyway?


Well if you kept up with this discussion, you'd know it spawned pretty much from this-


SkullandBonesmember wrote...

uberdowzen wrote...

Firstly, you say that Bioware was one of the studios still producing high quality RPGs. What about DAO? Bioware was and still is producing high quality RPGs.


It seems Bioware isn't interested in giving the RPG heavy games a voiced protagonist.


KitsuneRommel wrote...

I ask for what? I mean I actually dismount to get even more challenge. Or did I just misunderstand you? I wouldn't be suprised since I got absolutely 0 sleep last night.


By going out of your way to select the Insanity difficulty, you're asking to get killed a lot. Which do you want more? "Motivation" or 'SPLOSHUNS?

#1640
SkullandBonesmember

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AlanC9 wrote...

How long have you been playing RPGs, anyway? The BG experience was ruined for you? Or was that typical net hyperbole?


BG? :huh:

Been playing since 2001. Earlier if you count Pokemon, but I personally don't.

#1641
Iakus

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SkullandBonesmember wrote...

So I was wrong about the dwarfs. I was right about the elves and humans. Don't assume that if I actually play it I'll say,"well damn! That was an amazing game." Because every since I first started playing RPGs, I've always hated silent protagonists, and the experience is always ruined for me.


Meh, when I play a game like that I just pretend the protagonist has MY voice.

I can see why voice acting is doable for the protagonist in ME, where you're really playing a specific character, just male or female, and other games like Dragon Age, with fully a half dozen different possible people to play, plus male/female variations.  Although DAO does have the advantage of playing out your background story.  Imagine if In Mass Effect you could play out Elysium, Akuze, or Torfan as the game's prologue!:)

#1642
AlanC9

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SkullandBonesmember wrote...

Well if you kept up with this discussion, you'd know it spawned pretty much from this-

(snip)


I wasn't clear. I saw that it started with your bad idea. But how come people kept talking about DA?

#1643
TJSolo

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iakus wrote...


Meh, when I play a game like that I just pretend the protagonist has MY voice.

I can see why voice acting is doable for the protagonist in ME, where you're really playing a specific character, just male or female, and other games like Dragon Age, with fully a half dozen different possible people to play, plus male/female variations.  Although DAO does have the advantage of playing out your background story.  Imagine if In Mass Effect you could play out Elysium, Akuze, or Torfan as the game's prologue!:)


If we could have played Akuze it would have made what ME2 did to that orgin even harder to ignore or gloss over.

#1644
Darth Drago

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uberdowzen wrote...

KitsuneRommel wrote...

uberdowzen wrote...
How does crouch improve the combat? What do you mean by places where you could "really snipe"?


I'm mostly dismounting to kill every Geth rocket tower (when possible) with guns instead of mako for added dificulty (and xp). It's the same with the so called Geth outposts. I snipe them to death without any risk until a dropship brings in some Geth Colossi in which case I have to use the Mako. Funny thing is that none of the enemies even try to get closer to you. Instead they stand around there getting sniped and try to hit back with their assault rifles. As longs and you know how to dodge those rockets you can't die. I crouch so that it's easier to avoid those rockets.


See, I'd argue that that's a really hardcore thing. The majority of players won't want to do that and won't need to so why keep in a function that only a few people are actually using.

-I do the exact thing not just with the Geth outposts but on most outside locations, crouch and all.

I liked this kind of combat using the sniper rifle. Sniping a target that’s just in range while dodging missile or Geth Colossus attacks that you know can kill you in one hit. Not to mention the game of chicken between you and another sniper to get your shot in before he gets you.

I miss this kind of combat in ME2. The sniper rifle has been reduced from a very long range weapon to something that you typically use to take down pesky enemies in spots you cant really reach with your other normal weapons. Even then their attacks (not sure about the higher difficulty levels) wont kill you in one hit either so it really is pest control.

*Edit* It has nothing to do with the Mako its about doing something different and getting more experience for the kill.

Modifié par Darth Drago, 11 mai 2010 - 05:13 .


#1645
AlanC9

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SkullandBonesmember wrote...

BG? :huh:

Been playing since 2001. Earlier if you count Pokemon, but I personally don't.


Baldur's Gate, which I guess you missed , since the series wrapped in 2001. If you're going to talk about RPGs generally, you should at least know what the significant ones were.

#1646
AlanC9

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Darth Drago wrote...

I liked this kind of combat using the sniper rifle. Sniping a target that’s just in range while dodging missile or Geth Colossus attacks that you know can kill you in one hit. Not to mention the game of chicken between you and another sniper to get your shot in before he gets you


Yeah, but too often in ME1 it's just an AI exploit, as the example upthread shows.

#1647
TJSolo

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AlanC9 wrote...

SkullandBonesmember wrote...

BG? :huh:

Been playing since 2001. Earlier if you count Pokemon, but I personally don't.


Baldur's Gate, which I guess you missed , since the series wrapped in 2001. If you're going to talk about RPGs generally, you should at least know what the significant ones were.


Acronyms, not just funny stuff techies toss out there to make users stop asking questions.

#1648
Videit

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SkullandBonesmember wrote...

Been playing since 2001. Earlier if you count Pokemon, but I personally don't.


Awww... your still a baby, welcome to gaming Posted Image

#1649
Onyx Jaguar

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Pokemon is surprisingly deep

#1650
Iakus

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KitsuneRommel wrote...

iakus wrote...

Actually, ME2 could have taken a page from BG2.  There were a number of very involved side-quests (many being personal quests for party members) That had way more depth than most of the loyalty quests in ME2. 

Headshots, explosions, voice acting, inventory, turn-based or real time action, whatever, just tell a decent story and let me interact with it, Bioware.  I gotta kill everything in the room?  What's my motivation?


I don't think anyone would mind if more quests could be done without shooting. Just don't take away all my 'SPLOSHIONS!



I have nothing against shooting,or explosions, or sploshions, or whatever. What I am saying is there has to be a purpose for it.  If charging down a corridor killing everyting in sight furthers the plot, I say "Charge!"  If I have to pause and go "Why am I doing this again?" we have a problem.