Terror_K wrote...
I think the main point some of us are trying to make is that ME2 was designed to appeal more to the "'Sploshun" crowd than the first game was, and thus was far shallower and overly simple for it. This doesn't automatically mean that all those who like ME2 or think its better are part of this crowd though. When trying to make a game more mainstream they are, after all, trying to get as many people in as possible, so of course they're not solely going for the 'Sploshun fan and only the 'Sploshion fan, but quite often mainstreaming does mean lowering ones standards to appeal to Common Joe.
But also keep in mind, for some of you on the other side of the fence, that just because a person complains about ME2 being dumbed down more for the shooter crowd that that doesn't also automatically mean that said person wants a turn-based, isometric, dice-roll fest filled with more stats than the contents of all the accounting firms in the world put together. Many of us simply want a better balance, and many of us wouldn't have been so annoyed if the changes hadn't been taken to such extremes. Some ideas with ME2 were good on paper as a concept, but were simply taken too far in execution. That said, others were horrible even as a concept.
The point is, one needs to find a good balance when marrying two genres together like this, and a lot of us feel that ME2 didn't get that balance, and that ME1 was actually closer to it.
Dammit, I have to break my promise again...
I don't think that Bioware designed ME2 to drag in the "Common Joe Sploshun Fan" and if they were, then they failed miserably. My Halo lovin', Call of Duty fan friend I suspect would have little to no interest in ME2 (I mean this is the guy who played FO3 for 5 minutes, decided that it was "gay, it's just like your birthday party and ****" and then booted up CoD World at War). I genuinly think that Bioware thought that the majority of ME1 fans would be happy with the changes made in the sequel, and honestly I think they were right.
I also am not a fan of this viewpoint that there's the hardcore gamers who like the finer things (it could almost be called gaming pretention) like Braid and deep complex RPGs and then there are the common gamers who are obssessed with "sploshuns". My problem with this is that we're all gamers and we should be banding together against the real enemies: legislators who try and put forward stupid anti-gaming laws, idiots who don't think that gaming is good enough to be art (like Ebert) and, of course, zombies.
I don't think any of the people who didn't like ME2 are people who want isometric turnbased dice roll fests. I never said that (and I wouldn't because I actually like those old school RPGs), but I do take issue with them saying that ME2 isn't any good. You're simply being inflammatory if you say that it's a bad game (because it isn't by any standard a bad game).
I also agree that fans should put forward their ideas when Bioware has asked for feedback (although, I am in the camp that developers should only listen to their fans to a certain extent, I believe that fans are their own worst enemies) but I don't want Bioware thinking that the majority of people didn't like ME2 because a) I don't want them to revert back to ME1 gameplay for ME3 because I loved ME2 and

I think it makes it look like we didn't appreciate them making the game.