It has a very linear "push the player forward and don't let them backtrack" design. This is infuriating! I expect this from low budget games like Pirates of the Carribean, not Mass Effect! Here are some annoying examples:
On Freedom's Progress, after you speak with Tali, you can't go back if you missed something in the level!
Also, after the "boss" on that level, once you find the crazed qunari in the room, heaven forbid you missed anything else in that level, because you are whisked out of the level with no hope of backtracking. I had to replay the battle because I made the decision to not chat up Tali right before talking to the qunari. Granted, she didn't say much and I only missed out on 100 credits, but still, infuriating!
Mass Effect 1 never had issues like this! The whole way they broke it down with "missions" and mission complete summaries, and not giving you XP for enemies... it's like they've decided they'd rather have Mass Effect be a story based shooter, than an RPG. Well, I LIKE MY RPGs, and ME1 was an outstanding example. I'm afraid ME3 will not have any RPG elements at all, and just be a squad based shooter with story elements.
Unfortunately, I don't think BioWare reads or cares about our opinions unless they are looking for a thread lockdown power trip.
Modifié par ElektroDragon, 11 mai 2010 - 06:02 .




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