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Disappointment With Mass Effect 2? An Open Discussion.


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#151
ShadowQuantum

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I never played ME1 so there's only really one thing that I'd loved to see in ME2: a 'full planet in 1 second scanner' that finds all minerals and allows you to send out the needed number of propes. Sometimes that scanning system drives me nuts though other times it's all fine.



- A Big Scanner would be nice to see. :-P

#152
winyl

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Lack of helmet (on/off) button is real disappointment for me in ME2. This button was in ME1. Why is it gone in ME2? Shepard drinking a drink at AfterLife thru Terminus or Cerberus armor helmet looks really odd.

I know there is a helmet on/off slider for N7 armor,but why there isn't for Cerberus and Terminus armors? If developers are reading this can they answer? Maybe it is a good idea to add helmet button like in ME1, hmm?

#153
TJSolo

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ShadowQuantum wrote...

I never played ME1 so there's only really one thing that I'd loved to see in ME2: a 'full planet in 1 second scanner' that finds all minerals and allows you to send out the needed number of propes. Sometimes that scanning system drives me nuts though other times it's all fine.

- A Big Scanner would be nice to see. :-P


Scanning planets/meteors in 1 second is the system ME1 has.

#154
winyl

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I remembered there are no mods and ammo types are only few,and can't be changed inside a combat mission. Overall feeling I have got after playing ME1 and now ME2 is that: ME2 has more game console gameplay felling. Weapon/Character Control system feels really cheap and simple compared to ME1. And thats most disappointing fact in ME2 for me(after playing ME1) my fellow mass effecters.

#155
hkstuned

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all i know is that they didnt put the cerberus network there just to give away a little dlc... i know they will give huge add ons and extras cause that is the only way save this game and stop people from hoping that me3 will be the game of their dreams... cause this game has the ingredients to be extremely good, they just released it too soon... so now we must wait for dlc

#156
Pedro Costa

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TJSolo wrote...

Scanning planets/meteors in 1 second is the system ME1 has.

So good of you to also mention (for fairness sake) that, to collect mineral resources or reach a certain destination in an uncharted world - which was the whole point of scanning planets in Mass2-, you had to go through a tedious drive around insanely steep mountains and boring copy-paste worlds for over half an hour.

It's because of posts like this that no one can make a perfectly valid and sane comment on how to improve Mass2 in any thread and expect BioWare to find it: Someone will always post their opinion as fact and avoid ugly truths just to put Mass1 (in this particular case, as people also do the exact same thing for 2) on a pedestal.

I'd also like to say that I think user Andorfiend has a lot of good points.

Modifié par DarkLord_PT, 28 février 2010 - 06:44 .


#157
Ortho6600

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 My biggest complaint would be the loadtimes, especially when I'm trying to get to different levels on the Normandy.  Seriously, I can explore a large territory like Omega without multiple loads but the Normandy small deck levels need a load time for each!?  

My other complaint, and I need verification for this, would be monetary/mineral system.  I finished the game with 2 sidequests incomplete and yet I was about 180,000 - 200,000 credits short of getting all the upgrades.  Is there enough money to be made in this game to get all the upgrades?  I didn't use a guide for my first play through so I'm not sure if I missed more missions than I thought I did.  Has anyone been able to get all the upgrades?  I find it stupid that I finished the game with little money and yet half a million lbs of each mineral (except element zero).  I mean, did I really spend multiple hours collecting minerals for no reason?  What the hell am I supposed to do with all this junk?  In just about every game where materials can be collected, there is usually a trading system in place - why not in this game?

#158
TJSolo

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DarkLord_PT wrote...

TJSolo wrote...

Scanning planets/meteors in 1 second is the system ME1 has.

So good of you to also mention (for fairness sake) that, to collect mineral resources or reach a certain destination in an uncharted world - which was the whole point of scanning planets in Mass2-, you had to go through a tedious drive around insanely steep mountains and boring copy-paste worlds for over half an hour.

It's because of posts like this that no one can make a perfectly valid and sane comment on how to improve Mass2 in any thread and expect BioWare to find it: Someone will always post their opinion as fact and avoid ugly truths just to put Mass1 (in this particular case, as people also do the exact same thing for 2) on a pedestal.

I'd also like to say that I think user Andorfiend has a lot of good points.


Planet scanning to collect minerals took one second in ME1. yes there are planets in ME1 that you SCAN from the Normandy only, and is seperate from using the Mako for side questing.
For fairness sake I am not comparing the Mako to anything in ME2 until the Firewalker DLC, for fairness sake.
Driving up mountains that were too steep and slow is the players fault.
Copy-paste,..it is a game and there are limits to the amount of uniquness that can be provided.
Instead of adding to the amount of missions via editing a level in ME2 there are just fewer.
Similar variety from ME1 vs sparse uniqueness in ME2; two different approaches both effective in their own rights.

#159
ShadowQuantum

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DarkLord_PT wrote...

TJSolo wrote...

Scanning planets/meteors in 1 second is the system ME1 has.

So good of you to also mention (for fairness sake) that, to collect mineral resources or reach a certain destination in an uncharted world - which was the whole point of scanning planets in Mass2-, you had to go through a tedious drive around insanely steep mountains and boring copy-paste worlds for over half an hour.

It's because of posts like this that no one can make a perfectly valid and sane comment on how to improve Mass2 in any thread and expect BioWare to find it: Someone will always post their opinion as fact and avoid ugly truths just to put Mass1 (in this particular case, as people also do the exact same thing for 2) on a pedestal.

I'd also like to say that I think user Andorfiend has a lot of good points.


I was thinking like (on xbox) press Y to find all minerals and then Y again to launch the needed amount of propes to harvest all of the minerals. Still with the opportunity to do the normal one point scan.

#160
lukandroll

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DarkLord_PT wrote...

TJSolo wrote...

Scanning planets/meteors in 1 second is the system ME1 has.

So good of you to also mention (for fairness sake) that, to collect mineral resources or reach a certain destination in an uncharted world - which was the whole point of scanning planets in Mass2-, you had to go through a tedious drive around insanely steep mountains and boring copy-paste worlds for over half an hour.


I'd choose the mako over planet scanning any day.
There nothing more boring that planet scanning, there no skill required, its tedious, boring, paintful and pointless. It doesn't add to the game nor it make it better.
With the mako, at least you were playing actual gameplay.

#161
Guest_NewMessageN00b_*

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As pointed out endless times all over the forum, Mako easily beats any of the useless brainkill we're being fed in ME2.

Sure, traversing untraversable terrain felt pushed and annoying, but don't forget the value that it added to the game. But without this, it feels ripped, half-cooked.

They could've improved the terrain generators and added more details, but not this dumb-****-grade of planet scanning.

Modifié par NewMessageN00b, 28 février 2010 - 07:10 .


#162
Jaysonie

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NewMessageN00b wrote...

As pointed out endless times all over the forum, Mako easily beats any of the useless brainkill we're being fed in ME2.

Sure, traversing untraversable terrain felt pushed and annoying, but don't forget the value that it added to the game. But without this, it feels ripped, half-cooked.

They could've improved the terrain generators and added more details, but not this dumb-****-grade of planet scanning.


I disagree. The mako was as mindless and "brainkill" as scanning. Imo.

#163
TJSolo

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"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."



The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".

When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.

#164
Darth Drago

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DarkLord_PT wrote...

So good of you to also mention (for fairness sake) that, to collect mineral resources or reach a certain destination in an uncharted world - which was the whole point of scanning planets in Mass2-, you had to go through a tedious drive around insanely steep mountains and boring copy-paste worlds for over half an hour.


-My personal experience in the Mako on planets for exploring and mineral gathering was about 10 minutes a planet. Sometime it was longer on the few worlds that had the massive mountains with that one little thing I wanted to get to. Did anyone expect every world they visited to be just mild rolling hills?

As for scanning, I feel that same thing when scanning planets in ME2, that they are all copy-paste worlds. The key differences between the Mako world explorations and the scanning is the minerals (and other things you could find) in ME1 were optional to get you didn’t have to go drive all over the planet section to get them if you didn’t want to. In ME2 however you do need to do the scanning to get the minerals to get your upgrades. Also there is the immersion factor of actually being on that planet as well as the various environment conditions instead of just looking at it from orbit.

In either case both systems had flaws. The minerals you found on planets were just laying around in piles like someone just dumped them there and in ME2 you just shot a probe that somehow did any digging and brought you your minerals. I personally would like to see a better refined combination of the two in ME3. You scan a planet, launch a probe at a key spot then take the Mako/Hamerhead down to set up a mining station. You get the minerals a little bit later, like after you leave the system.


Ortho6600 wrote...

My biggest complaint would be the loadtimes, especially when I'm trying to get to different levels on the Normandy. Seriously, I can explore a large territory like Omega without multiple loads but the Normandy small deck levels need a load time for each!?

My other complaint, and I need verification for this, would be monetary/mineral system. I finished the game with 2 sidequests incomplete and yet I was about 180,000 - 200,000 credits short of getting all the upgrades. Is there enough money to be made in this game to get all the upgrades?


-I agree on the Normandy 2 load times. It seems odd that in ME1 you could go between most decks (except the lowest) without a load screen stopping the flow of the game. Its not like anyone on the ship moves around or anything. As for the shortage of credits, I know I missed buying several upgrades in all 3 games I’ve played. It seems odd that in ME1 the game economy is so giving and in ME2 you really have to go out of your way to find money. Its one extreme over another. My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.

#165
Ortho6600

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TJSolo wrote...

When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


LOL, I agree.....scanning is so thrilling. 

#166
Jaysonie

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TJSolo wrote...

"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."

The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".
When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


I said imo, i zoned out while driving the mako. I thought it was boring and i avoided doing it as much as possible. It was a chore and i found it dull.

Modifié par Jaysonie, 28 février 2010 - 07:35 .


#167
Ortho6600

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 My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.


Yea, I'm usually pretty thorough when running through a mission.  I don't think I left too much behind, but if you went through the game 3 times and still didn't get all the upgrades than I think that helps verify the fact that there is not enough money to be made to get all the upgrades - thats gay.

#168
Darth Drago

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Ortho6600 wrote...

 My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.


Yea, I'm usually pretty thorough when running through a mission.  I don't think I left too much behind, but if you went through the game 3 times and still didn't get all the upgrades than I think that helps verify the fact that there is not enough money to be made to get all the upgrades - thats gay.


Well to be fair i did end up buying all the fish, space rodent and the models but I don't think they would cost me an upgrade and certainly not two.  Maybe I spent to much on ship fuel and probes?

#169
StreetlightEagle

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Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.

#170
AlanC9

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Convincing yourself that there's more there than there actually is is a skill some of us don't have.

Edit: I consider the Mako bits to be even worse than scanning precisely because you don't get anything worthwhile for doing them.  At least there's a meaningful reward for scanning.

Modifié par AlanC9, 28 février 2010 - 08:04 .


#171
Guest_NewMessageN00b_*

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Jaysonie wrote...

NewMessageN00b wrote...

As pointed out endless times all over the forum, Mako easily beats any of the useless brainkill we're being fed in ME2.

Sure, traversing untraversable terrain felt pushed and annoying, but don't forget the value that it added to the game. But without this, it feels ripped, half-cooked.

They could've improved the terrain generators and added more details, but not this dumb-****-grade of planet scanning.


I disagree. The mako was as mindless and "brainkill" as scanning. Imo.


You're missing the point.
Mako can be fixed by adding depth to the process. Scanning... just can't.

#172
Jaysonie

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StreetlightEagle wrote...

Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.


You had to do the mako bits if you wanted to do a majority of the sidequests. Besides the fact that there were manditory mako sections during the story.

#173
Tazzmission

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i found mass effect 2 better than me1... it was more fluid gameplay wise did it feel like more of a shooter? hell yes but bioware did alot of new **** to it wich i did enjoy.

#174
Jaysonie

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NewMessageN00b wrote...

Jaysonie wrote...

NewMessageN00b wrote...

As pointed out endless times all over the forum, Mako easily beats any of the useless brainkill we're being fed in ME2.

Sure, traversing untraversable terrain felt pushed and annoying, but don't forget the value that it added to the game. But without this, it feels ripped, half-cooked.

They could've improved the terrain generators and added more details, but not this dumb-****-grade of planet scanning.


I disagree. The mako was as mindless and "brainkill" as scanning. Imo.


You're missing the point.
Mako can be fixed by adding depth to the process. Scanning... just can't.



As someone who has finished Mass Effect with all quest done twice, including the scanning and collection quest, i wanted the mako gone forever. As i said, Imo.

#175
Pedro Costa

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NewMessageN00b wrote...

As pointed out endless times all over the forum, Mako easily beats any of the useless brainkill we're being fed in ME2.

Sure, traversing untraversable terrain felt pushed and annoying, but don't forget the value that it added to the game. But without this, it feels ripped, half-cooked.

They could've improved the terrain generators and added more details, but not this dumb-****-grade of planet scanning.

...sigh, good to know I didn't post in vain... and that the news of the hammerhead were read.

That's *your* opinion, and just because you think it's right, it doesn't make it the gospell truth.
In contrast to *your opinion*, I hated the Mako. Hard to maneuver and boring/extremely complicated settings to drive it in (except Virmire, but then again it was extremely linear)...
Compared to the Mako, planet scanning -for me, in *my* opinion- was a godsend.
No longer would we be driving around mindlessly for ten minutes to find a measle mineral neither would we be moving the mouse up and down for ten minutes to strip a planet bare of all of its resources (see what I did there, btw? meh, who am I kidding, you didn't).

The absolute best would be an auto-scan feature. You'd still explore the
uncharted systems and you wouldn't spend large amounts of time that could be spent doing more
productive things.
Then again, someone would probably complain that BioWare "dumbed the game down" instead of taking a feature the vast majority feels to be boring and forced out.

But  what's worse is that none of it matters.
It isn't driving a vehicle around a planet that'll make or break Mass3, and it's only diverting attention from what really will set Mass3 as a great game:
The plot, the dialogue, the choices, the consequences, the squad and the customization, those are the things people should be discussing, not complaining that something they -as individuals- liked from Mass1 and was taken out of Mass2 because the majority of people disliked it.

Sorry if I come out as agressive, but it really feels that the real problems of Mass2 won't be heard/addressed for Mass3...
The game's in its early stages, so, if there's a time to make positive and constructive criticism to improve it based on the experience of playing Mass2, it is NOW, because most things aren't yet set in stone.
And what's this community doing? We are spending this precious, short time nitpicking! What kind of logic is that?!

Who cares if we can't drive a car around or have loading screens instead of elevators or we can't toggle a helmet when we can't customize our squad's appearance, when our squad's talents are too scarce, when we could have less linear levels, when there is the fear that the squadmates/LIs of Mass2 and 1 won't have much screentime for Mass3, when our squad uses exposed skin and breathers in vaccuum(well, this one *is* nitpicking, but it breaks game immersion)?

Bottom line is, there is bigger fish to fry...