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Disappointment With Mass Effect 2? An Open Discussion.


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#1726
KitsuneRommel

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TJSolo wrote...

You are agreeing with the illusion Kitsune posted. It is just the total possible selection not the actual selection a player gets. The actual selection is based on class and it a lot smaller.
ME1 offered iterations based on stats, you know math not illusion.The performance difference is obtainable via weapon mods.


What illusion? A soldier can get all minus 2 of those weapons. If you mean that adepts can only use pistols, smgs + 1 bonus group later on, well 'duh'. ME2 weapons + weapon mods would be 1000 times better system than ME1 weapons + weapon mods.


Bigger challenge, bigger reward. If you think it's stupid to leave
the Mako (and objectively it certainly is), just don't do it. Why do you
want to take the possibility away from anyone else? Let it be there for
anyone who likes more combat, as well as anyone who wants to collect
XP.


Shooting a tresher maw almost dead with the mako and then finishing it off with small arms was a huge challenge. I'm glad I got rewarded accordingly. I can think of other challenging things to do too like walking around the citadel blindfolded.

http://en.wikipedia....-playing_games)

#1727
tonnactus

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AlanC9 wrote...

Stupid tactics are tactics that put you at greater risk than necessary. Do I need to explain why?


Yes.Because there isnt such a thing that forces a player to fight a geht colossus on foot.That is the choice of the player.Its nothing the game forces on you.

#1728
KitsuneRommel

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tonnactus wrote...

Yes.Because there isnt such a thing that forces a player to fight a geht colossus on foot.That is the choice of the player.Its nothing the game forces on you.


Good game masters don't reward people for doing stuff like that. It's the same with finding a non-lethal way past a guard for example. It might have been easier than trying to kill him but if you give less XP for something like that you are just promoting hack'n'slash gaming.

#1729
uberdowzen

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Terror_K wrote...

uberdowzen wrote...

Dammit, I have to break my promise again...

I don't think that Bioware designed ME2 to drag in the "Common Joe Sploshun Fan" and if they were, then they failed miserably. My Halo lovin', Call of Duty fan friend I suspect would have little to no interest in ME2 (I mean this is the guy who played FO3 for 5 minutes, decided that it was "gay, it's just like your birthday party and ****" and then booted up CoD World at War). I genuinly think that Bioware thought that the majority of ME1 fans would be happy with the changes made in the sequel, and honestly I think they were right.


Except that they fully admitted they were doing this. They outright stated that they were trying to make the game more mainstream and make it appeal to more people overall, saying that they needed to do such things to make a profit and keep going. They even pointed at DAO now and then and said "if you want a stronger RPG, look there" and one dev I recall even apologised to some unhappy longtime BioWare fans for the way the game was being marketed and said that he understood how they felt and that it was an unfortunate side-effect of wanting to reach as many gamers as possible.

What I think BioWare were trying to do, given what they said and what we got, is appeal to as many people as possible. And they were going more for bringing in a new audience than they were appealing to an old one. They at least admitted to this in marketing, saying that marketing to newcomers is more important than marketing to a fanbase you already have you will likely buy the game anyway. I think that this has extended to the game too, as despite them constantly defending the game and saying the marketing wasn't entirely accurate and that we would still be getting a strong RPG in ME2, this wasn't the case in the end.

I'm not sure a majority of ME1 fans are happy with the changes. A majority of forumites and gamers in general, yes. ME1 fans... I dunno. There's a lot of angry and disappointed people out there, otherwise these topics wouldn't keep coming up. I don't think BioWare were right here at all. The most profitable route is not always the right one or the best one.


I'm not sure that Bioware ever said the needed to make ME2 more mainstream to keep going. BW is making a ton of money, I think they just wanted as many people as possible to play the game. Apologising for marketing is one thing (which I totally agree with, Bioware seriously need to change who does their marketing because it's ****) but I don't think that the game itself was "dumbed down" (I prefer Streamlined) to appeal to those people. Also bear in mind that, I'm not 100% sure about this but I'm pretty sure, that EA does Bioware's marketing. I mean business wise it's a great strategy, you make a game that you know the Bioware fans will like, while promoting something that you think will appeal to Halo/Call of Duty fans. Sure the latter is highly dissapointed when they actually get the game, but you've already got their money.

I also think that Bioware has more respect for their fans then that (also bear in mind that the majority of changes in ME2 came from suggestions on the community forums). I'm going to use the Mako as an example. Now, I know people who love sci-fi but hate video games, but I think that they'd love Mass Effect. I think however that it'd be a bad introductory game because of the Mako bits, which turn off more casual/mainstream players. Considering that a large number of non-Bioware fans and some massive Bioware fans (such as myself) didn't like the Mako sections, why not remove them?

Maybe the majority of ME1 fans aren't happy with the game (I suspect some of the pro ME2 people love ME1 a lot more than they let on) but how big an audience is this? Also I consider myself a massive ME1 fan (despite it's flaws, it's one of the best RPGs in years and is number 6 on my best games of all times list, and it used to be 4th before DAO and ME2) and I loved ME2.

I also am not a fan of this viewpoint that there's the hardcore gamers who like the finer things (it could almost be called gaming pretention) like Braid and deep complex RPGs and then there are the common gamers who are obssessed with "sploshuns". My problem with this is that we're all gamers and we should be banding together against the real enemies: legislators who try and put forward stupid anti-gaming laws, idiots who don't think that gaming is good enough to be art (like Ebert) and, of course, zombies.

I don't think any of the people who didn't like ME2 are people who want isometric turnbased dice roll fests. I never said that (and I wouldn't because I actually like those old school RPGs), but I do take issue with them saying that ME2 isn't any good. You're simply being inflammatory if you say that it's a bad game (because it isn't by any standard a bad game).


ME2 may be a good game, but that doesn't mean its a good RPG and that also doesn't mean it's good as a sequel to ME1. Because quite frankly, its not a good RPG or a good sequel. Even as a game while I'd admit that it's a good game... even a great one, it's not an excellent one worthy of a perfect 10 or even a 9 in my books. Not when it's supposed to be a follow-up to ME1... not when it has so many flaws, is so watered down and lacking in depth and is only a stone's throw away from being an above average TPS with excellent presentation and cinematography. It's actually the interactive movie features that stop it from failing in this regard and hold it up because it does so well at it. The RPG elements are pathetic, the shooter elements adequate but the interactive movie stuff is pure awesome.

I guess what I'm saying is that, yes... it isn't by any standard a bad game. But that doesn't mean its automatically an excellent one either.

Okay, I may not talk like I feel the game is an 8/10 one like I claim, with many of the things I say coming across that ME2 is a horrible failure more deserving of a 4/10. But this is because the factors that I miss or annoy me about ME2 get to me a lot, so I bring them up a lot. I want to be sure as much as I can that ME3 doesn't suffer the same issues by expressing my disdain and annoyance. Praising the game repeatedly isn't going to accomplish anything or lead to any changes, and quite frankly the game already gets a lot of praise I don't think it quite deserves. If people like me and others who are unhappy with ME2 don't keep this up, the issues will drown in the oceans of praise out there ME3 will just end up just as shallow as ME2 was, if not more so.


The inventory is gone (although Jade Empire which I consider to be a pretty good RPG only vaguely had an inventory) but if we're going solely off RPG elements removed from ME2 how is it not a good RPG? The levelling system isn't the deepest thing ever but it's on par with some action RPGs. It's non-linear and there are conversations which your choices in affect outcomes. What more is there to define an RPG?

I also agree that fans should put forward their ideas when Bioware has asked for feedback (although, I am in the camp that developers should only listen to their fans to a certain extent, I believe that fans are their own worst enemies) but I don't want Bioware thinking that the majority of people didn't like ME2 because a) I don't want them to revert back to ME1 gameplay for ME3 because I loved ME2 and B) I think it makes it look like we didn't appreciate them making the game.


I have to disagree entirely here. The reason I'm doing this is so ME3 ends up far more like ME1 than it does ME2. I don't want to see these problems still there in the final part. And while I appreciate BioWare and have gained a lot of respect for them, I don't think in the case of ME2 they actually deserve appreciation. Even the best of us need a swift kick up the arse for making mistakes now and then, and they sure as hell need a good one after ME2 in my mind.


Something to remember, ME2 is the second part of a trilogy, and there are very few trilogies where the second part is the strongest (usually it actually ends up being the worst). Storywise, ME2 has the issue that it can't feel as complete as the ME1 (because it's got to be building towards and epic finale) and has also got the issue that it's got a very set in stone starting point (the end of ME1) and a very set in stone ending (it can't be too radical because it's got to lead right into a singular starting point for ME3). Many of the choices you make in ME1 and ME2 are going to be building up to some epic conclusions and (according to Bioware) vastly different endings. So don't worry about ME3 not having a good story.

Plain and simple, ME3 is going to have the same combat as ME2 only even more polished. I'm pretty sure that Bioware said that the focus of ME3 is going to be back on story, now that they've perfected the combat.

They've already stated that they're probably going to bring back the inventory (because of all the whiners :D. JOKE!!! IT'S A JOKE DON'T FLAME ME PLEASE!!!!) and "deeper RPG elements". I also think my main issue with all the feedback Bioware is getting is that the first time they listened to feedback, the ME1 community then complained that they'd bastardized the game. What's the incentive to listen to it again then? I think they've probably had it with listening to feedback.

#1730
bjdbwea

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KitsuneRommel wrote...

Good game masters don't reward people for doing stuff like that. It's the same with finding a non-lethal way past a guard for example. It might have been easier than trying to kill him but if you give less XP for something like that you are just promoting hack'n'slash gaming.


And again you want to decide what's the only allowed way. While in fact you lost nothing in ME 1 if you remained in the Mako. In reality the difference in XP didn't matter anyway. But everyone could do what they preferred. Same with revisiting old areas. You may want to be railroaded, but why force that view on everyone? BioWare did it because it allowed them to push the game out of the door earlier, but I don't get why anyone would defend that. Maybe your favourite feature is next to be cut...

Modifié par bjdbwea, 11 mai 2010 - 10:32 .


#1731
KitsuneRommel

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bjdbwea wrote...

And again you want to decide what's the only allowed way. While in fact you lost nothing in ME 1 if you remained in the Mako. In reality the difference in XP didn't matter anyway. But everyone could do what they preferred. Same with revisiting old areas. You may want to be railroaded, but why force that view on everyone? BioWare did it because it allowed them to push the game out of the door earlier, but I don't get why anyone would defend that. Maybe your favourite feature is next to be cut...


My favourite feature? I'm not the guy playing mostly interactive movies.

Hasn't this thread been mostly about how they took out RPG elements from ME2? Not rewarding players for munchkinism is actually a good RPG element! Seems like when some people talk about RPG elements they mean CRPG elements.

Modifié par KitsuneRommel, 11 mai 2010 - 10:44 .


#1732
bjdbwea

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KitsuneRommel wrote...

My favourite feature? I'm not the guy playing mostly interactive movies.


Then what would you say if they took away your chance to mow down enemies, if that's your favourite feature?

KitsuneRommel wrote...

Hasn't this thread been mostly about how they took out RPG elements from ME2? Not rewarding players for munchkinism is actually a good RPG element! Seems like when some people talk about RPG elements they mean CRPG elements.


Why is it good to remove a feature, if you could just ignore it? Why isn't it better to let the players decide?

#1733
tonnactus

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KitsuneRommel wrote...


Good game masters don't reward people for doing stuff like that. It's the same with finding a non-lethal way past a guard for example.


The Thane Recruitment with Nassana Dantius could have been a great chance to do something like this.A way without combat to recruit a squadmember.A completly wasted chance,also in regarding the choices and missions in the prequel.
Where are the non combat solutions in Mass Effect?

#1734
KitsuneRommel

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bjdbwea wrote...

Then what would you say if they took away your chance to mow down enemies, if that's your favourite feature?

My favourite feature is character interaction, not sploshions.

Why is it good to remove a feature, if you could just ignore it? Why isn't it better to let the players decide?


Well they could do that. I doubt they will add [ME1 Mode] and [ME2 Mode] to ME3 though. It would be too much work.

#1735
KitsuneRommel

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tonnactus wrote...

Where are the non combat solutions in Mass Effect?


Since you mentioned Thane how about Thane's loyalty mission? There's your lethal/non-lethal solution.

#1736
StodgyFrost98

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The WORST feature in ME2 is Planet Scanning. Hands Down Bioware MUST GET RID OF THIS FEATURE OR ME 3 WILL SUCK!!!

#1737
StodgyFrost98

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The WORST feature in ME2 is Planet Scanning. Hands Down Bioware MUST GET RID OF THIS FEATURE OR ME 3 WILL SUCK!!! BIOWARE DEVS WHO ARE READING THIS MUST TELL THEIR SUPERIORS TO GET RID OF PLANET SCANNING!!!!!!!!!!!!!!!

Modifié par StodgyFrost98, 11 mai 2010 - 11:12 .


#1738
uberdowzen

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[quote]tonnactus wrote...

[quote]uberdowzen wrote...


Shepherd's still the focus and it's always irritating in those games when your squad steals your kills.
[/quote]
Why it is irritating when your squad is effective??What with people who want to play a support class?[/quote]

What support classes?

[quote]

[quote]


In my recently finished ME1 playthrough as a vanguard, I relied more on my shotgun and carnage than throw etc. And in regards to ablilites like warp, I've played ME1 6 times and I'm still not totally sure what that power is meant to do, except for very slowly drain health.

[/Quote]
You just have to read the description of the ability that explains it.Health drain is the unimportant point of warp in Mass Effect.It reduces damage protection of enemies.One enemie with an armor with a damage protection of 70 end with a damage protection of 17,5. [/quote]

Oh, right I didn't realise that. Question though: why do I need to lower damage protection when I can kill an unwarped enemy in one shot with my shotgun?

[Quote]

[Quote]
Firstly how can SMGs suck now? They weren't in ME1. Secondly, they're very good at taking down shields for classes that only have that and pistols.[/quote]

They have a horrible accuracy and a very short effective range.Not good for classes like the engineer and adept.Before the kasumi Dlc comes out i always choose an assault rifle on the collector ship and barely ever used this piece of junk anymore.[/quote]

Yeah? That's because they're a short range weapon. So essentially you want it to be like a pistol that takes down shields?

[quote]

[quote]


It's not very fast regenerating health (if it regens at all, I don't actually remember that). I just remember the first time I did Feros, running out of medigel, not being allowed back on the Normandy and having a lot of trouble with the finale.

[quote]
Yes,it did.And that it regenerates slow make the game a little bit more challenging,right? That isnt a bad thing if you ask me.[/quote]

No it doesn't make the game more challenging it just means you spend more time hiding and doing nothing. Honestly, the opinion of ME2 combat goes from too easy to too hard quite a bit around here.

[quote]

[Quote]
Really? I often run out of ammo, when I was playing as an Adept. Why Soldier's especially? They have more weapons so technically they have more ammo. I actually run out of ammo quite regularly.[/quote]

Soldiers dont have powers to take away enemie defences.Ammo powers still need bullets.As an adept,you could use singularity on the target,that destroy shields slowly,then follow with a warp bomb.No bullet used except the ones of squadmates that connect sometimes.Even easier with the engineer.Overload shields,then follow with your incinerate.[/quote]

So? What's your point?

[quote]

[Quote]


Well, there was no good interface (on PC at least) to give out orders without pausing. On Xbox, you couldn't seperate your squad members. And on both, often your squadmates wouldn't follow the order anyway.

[/quote]
I still have to use pause because i can only have three powers mapped,and that are my powers.[/quote]

Yeah, on the crappy console version. No problem on PC...

[quote]

[quote]
Why are stronger powers better? [/quote]

Because they affect stronger enemies like geth armatures.[/quote]

Yeah, that doesn't really answer the question. I meant more in a challenging gameplay sense. Yes in reality more powerful powers would be better, but this is a game.

[quote]

[quote]
What is "stupid" about the protection system.
[/quote]
Because they dont make sense in regard of the "lore". Ever read the books? Scarr lifted an armored tank.[/quote]

Gameplay > Lore.

[quote]

[quote]
How is using the same power over and over any worse than just shooting with a gun?
[/quote]

You mean charge or warp/singularity spamming/drone like in Mass Effect 2??[/quote]

Um, sure, why not.

[quote]

[quote]
How does crouch improve the combat?
[/quote]

Easy to explain. If i get flanked by an enemy, i dont want to get out of cover, because other enemies in addition to that one would shoot at me.[/quote]

Yes, that's when you fall back. Simple solution, don't let enemies flank you.

[quote]

[quote]
What do you mean by places where you could "really snipe"?

[/quote]

Shoot at targets that are like 100 m away like on the ferros highway.You dont have real snipping in Mass Effect 2. I rather call that indoor fighting using a sniper rifle.

[/quote]

Ah, you mean those situation where you could confuse the AI by sniping from really far away. Yep those parts were great...

#1739
uberdowzen

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StodgyFrost98 wrote...

The WORST feature in ME2 is Planet Scanning. Hands Down Bioware MUST GET RID OF THIS FEATURE OR ME 3 WILL SUCK!!! BIOWARE DEVS WHO ARE READING THIS MUST TELL THEIR SUPERIORS TO GET RID OF PLANET SCANNING!!!!!!!!!!!!!!!

\\

Whoa, come down man, they've already said it's gone.

#1740
Terror_K

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The problem with the XP system in ME2 is not so much that it is all done at the end of the mission but how it is all done at the end of the mission. Yes, this is a common PnP RPG element (in the groups I've played we actually tend to add up the XP at the end of each night and dole it out rather than each mission, but that's another story) but in PnP games usually XP is handed out as a reflection of your efforts and the way you did the mission, and yes, usually kills are part of that in many systems. There are two problems here: 1) The XP you get is the same every time for every mission. This limits XP variation for one, but also fails to reward XP for separate tasks completed within a mission or variations on doing it. You're not given XP as a reflection of your efforts at all, because its the same no matter how you do the mission, no matter how many enemies you kill or not, no matter what you discover or don't and no matter what dialogue choices you make. In ME1 doing missions differently would at least net you more XP and the fastest route was often the least rewarding in this sense, encouraging exploration and alternatives. 2) Mass Effect is supposed to be a very cinematic game just as much as its supposed to be an RPG, and as such having a clunky Mission Complete screen popping up all the time ruins the flow, open feeling of freedom you're supposed to have and only serves to remind one that this is a video game.

KitsuneRommel wrote...

TJSolo wrote...

What bad incentive? To kill stuff? To explore around to find more things and in turn discover more areas?


Like dismounting to kill enemies instead of using the mako because you get a lot more xp that way.


As many have already countered, this is a good thing. Killing enemies in The Mako is dead easy. One should be rewarded for doing things in a harder and/or more time-consuming manner. If XP had still even really been a factor in ME2, I would have said that kills with heavy weapons should result in a lesser XP gain too.

uberdowzen wrote...

I'm not sure that Bioware ever said the needed to make ME2 more mainstream to keep going. BW is making a ton of money, I think they just wanted as many people as possible to play the game. Apologising for marketing is one thing (which I totally agree with, Bioware seriously need to change who does their marketing because it's ****) but I don't think that the game itself was "dumbed down" (I prefer Streamlined) to appeal to those people. Also bear in mind that, I'm not 100% sure about this but I'm pretty sure, that EA does Bioware's marketing. I mean business wise it's a great strategy, you make a game that you know the Bioware fans will like, while promoting something that you think will appeal to Halo/Call of Duty fans. Sure the latter is highly dissapointed when they actually get the game, but you've already got their money.


And that's pretty much what happened. Now they're going to have to prove themselves in part three if they want my money again.

I also think that Bioware has more respect for their fans then that (also bear in mind that the majority of changes in ME2 came from suggestions on the community forums). I'm going to use the Mako as an example. Now, I know people who love sci-fi but hate video games, but I think that they'd love Mass Effect. I think however that it'd be a bad introductory game because of the Mako bits, which turn off more casual/mainstream players. Considering that a large number of non-Bioware fans and some massive Bioware fans (such as myself) didn't like the Mako sections, why not remove them?


Because a lot of people actually liked The Mako... just because you didn't doesn't mean it should go. I've seen many comment that The Hammerhead is no substitute, and I agree. BioWare missed the point entirely regarding most of the Mako complaints, as they did with the elevators. In both cases these were words that came up a lot which best described the issues many had with ME1, but they weren't the problem itself. The Mako wasn't the problem, it was the worlds it landed on that were, and the elevators themselves weren't the problem it was the loading times associated with them that were. But because the words "Mako" and "Elevator" kept coming up, instead of actually looking at the problems associated with and surrounding these words, BioWare simply scrapped them entirely rather than fix them... a common issue with their approach to ME2 overall: if it doesn't work, scrap it entirely rather than actually sort out the problem. Simplify as much as possible as much as possible... then simplify it some more.

On top of this, I think BioWare's problem was actually that it didn't listen to the ME1 fans at all. Just like it didn't listen with The Mako, elevators and inventory (all of which I recall ME1 fans saying they believed needed improving and not scrapping) they listened too much instead to game journalists, official reviews and newcomers who came in expecting a shooter and then getting indignant and angry when the stats were getting in the way. That's who BioWare listened to more than anybody given the product we got. 

Maybe the majority of ME1 fans aren't happy with the game (I suspect some of the pro ME2 people love ME1 a lot more than they let on) but how big an audience is this? Also I consider myself a massive ME1 fan (despite it's flaws, it's one of the best RPGs in years and is number 6 on my best games of all times list, and it used to be 4th before DAO and ME2) and I loved ME2.


Because catering to the masses is the right thing to do, huh? When you create an IP and set it up to be a more niche game for sci-fi nerds who like RPGs its better to just ignore them and cater to the masses for $$$'s, hmmm? Again, the most profitable path isn't always the right one. I rarely is. The masses like the Halos, the Gears of Wars, and the Call of Dutys, so its hardly a surprise that ME2 becomes more like them when BioWare mainstreams the product. I'm not going to say BioWare has sold out yet, but its hard not to make that claim with what I've seen. Its up to ME3 to see if they want to make games for their old fans or just something for "everybody."

The inventory is gone (although Jade Empire which I consider to be a pretty good RPG only vaguely had an inventory) but if we're going solely off RPG elements removed from ME2 how is it not a good RPG? The levelling system isn't the deepest thing ever but it's on par with some action RPGs. It's non-linear and there are conversations which your choices in affect outcomes. What more is there to define an RPG?


Again, I'm not talking about the defining of it as an RPG, I'm talking about it being a satisfactory one. Just because something technically fits a definition doesn't mean it does a good job at it. Two Worlds is an RPG... Gothic 3 is an RPG... doesn't mean they're good ones.

Also, there are quite a few aspects of ME2 that are pretty linear that weren't in the original.

Something to remember, ME2 is the second part of a trilogy, and there are very few trilogies where the second part is the strongest (usually it actually ends up being the worst). Storywise, ME2 has the issue that it can't feel as complete as the ME1 (because it's got to be building towards and epic finale) and has also got the issue that it's got a very set in stone starting point (the end of ME1) and a very set in stone ending (it can't be too radical because it's got to lead right into a singular starting point for ME3). Many of the choices you make in ME1 and ME2 are going to be building up to some epic conclusions and (according to Bioware) vastly different endings. So don't worry about ME3 not having a good story.


Sure. BioWare claimed that there'd be some really big outcomes and consequences in ME2, but that was a major farce. I find it very hard to believe that ME3 will be overly different, despite being the final part. Especially since they want to get it out so quickly apparently. I doubt the ramifications of saving the council or not will have any real impact in ME3 when it meant close to diddily squat in ME2.

Plain and simple, ME3 is going to have the same combat as ME2 only even more polished. I'm pretty sure that Bioware said that the focus of ME3 is going to be back on story, now that they've perfected the combat.


They have nowhere near perfected combat. The best proper shooters have far better combat and make far better use of combat than ME2 does. ME2's shooter elements are adequate... good at best.

They've already stated that they're probably going to bring back the inventory (because of all the whiners :D. JOKE!!! IT'S A JOKE DON'T FLAME ME PLEASE!!!!) and "deeper RPG elements". I also think my main issue with all the feedback Bioware is getting is that the first time they listened to feedback, the ME1 community then complained that they'd bastardized the game. What's the incentive to listen to it again then? I think they've probably had it with listening to feedback.


Again, they listened to the wrong people, as I said before. If they'd really listened to what the fans had said, then we'd have got a very different game than ME2. ME2 is a product of listening to official reviewers and disgruntled shooter fanboys who came in expecting something they didn't get. Now they've got it and they're happy, but many ME1 fans are peeved off. There's a difference between reading what fans say and listening to it as well. And if they're going to look at the issues, at least look at them properly and at least try to fix them rather than just chucking them out.

Christina Norman said that one of their major approaches to ME2 was "to make things as simple as possible" and I think that strategy and approach is what killed ME2 for me more than anything else. I don't play an RPG for simplicity, I play it because its generally more complex that other genres. Making an RPG simple defeats the purpose.

#1741
KitsuneRommel

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Yes, ideally the XP reward in the end would be variable based on what you did.

Terror_K wrote...

As many have already countered, this is a good thing. Killing enemies in The Mako is dead easy. One should be rewarded for doing things in a harder and/or more time-consuming manner. If XP had still even really been a factor in ME2, I would have said that kills with heavy weapons should result in a lesser XP gain too.


Shouldn't you get more XP when you kill things with a pistol instead of a sniper rifle then?

#1742
Dudeman315

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KitsuneRommel wrote...

tonnactus wrote...

Where are the non combat solutions in Mass Effect?


Since you mentioned Thane how about Thane's loyalty mission? There's your lethal/non-lethal solution.

Not lethal/non-leathal--a chance to choose either ME2 TPS combat or no combat at all. Not if someone lives or dies in interactive movie form. 

XP per mission gives us infinite enemies and reasons to exploit around combat. Kill 500 dragons = Same xp as killing one= Same xp as walking on grass is not good.  Xp should be awarded for handling an issue//threat.  Combat or non-combat should equal the same results and can with both systems it's just one encourages cheating on the devs part. 

Xp per mission could be ok but the devs need to realize their part is to not use cheap tactics just because they now can without the player getting a reward.  No reward with increased risk is not satifying.  Also just a simple level up above your head would have been All Number infinity times better that mission complete screens.

#1743
Hennex

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uberdowzen wrote...

StodgyFrost98 wrote...

The WORST feature in ME2 is Planet Scanning. Hands Down Bioware MUST GET RID OF THIS FEATURE OR ME 3 WILL SUCK!!! BIOWARE DEVS WHO ARE READING THIS MUST TELL THEIR SUPERIORS TO GET RID OF PLANET SCANNING!!!!!!!!!!!!!!!

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Whoa, come down man, they've already said it's gone.

You mean in Mass Effect 2 or it's just not returning in Mass Effect 3?

#1744
Terror_K

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KitsuneRommel wrote...

Terror_K wrote...

As many have already countered, this is a good thing. Killing enemies in The Mako is dead easy. One should be rewarded for doing things in a harder and/or more time-consuming manner. If XP had still even really been a factor in ME2, I would have said that kills with heavy weapons should result in a lesser XP gain too.


Shouldn't you get more XP when you kill things with a pistol instead of a sniper rifle then?


No, because the main weapons are fairly well balanced and each has different strengths and weaknesses. Heavy weapons and a Mako cannon are just pure damage at incredible range. They're also weapons common to every class, unlike the base ones. The Mako case also has the benefit of the player taking no damage while in it, as well as being able to move faster and strafe (and knock down armatures and colossus by just ramming them).

#1745
Terror_K

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Avian005 wrote...

uberdowzen wrote...

StodgyFrost98 wrote...

The WORST feature in ME2 is Planet Scanning. Hands Down Bioware MUST GET RID OF THIS FEATURE OR ME 3 WILL SUCK!!! BIOWARE DEVS WHO ARE READING THIS MUST TELL THEIR SUPERIORS TO GET RID OF PLANET SCANNING!!!!!!!!!!!!!!!

\\\\\\\\

Whoa, come down man, they've already said it's gone.

You mean in Mass Effect 2 or it's just not returning in Mass Effect 3?


Christina Norman said in her GDC presentation that nobody liked the planet scanning game, and as such it was going in the bin.

Not sure how to take this one, since it seems like another case of "it didn't work, chuck it out instead of making it work better" all over again.

#1746
KitsuneRommel

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Terror_K wrote...

No, because the main weapons are fairly well balanced and each has different strengths and weaknesses. Heavy weapons and a Mako cannon are just pure damage at incredible range. They're also weapons common to every class, unlike the base ones. The Mako case also has the benefit of the player taking no damage while in it, as well as being able to move faster and strafe (and knock down armatures and colossus by just ramming them).


Right... show me how you take out a Geth base with a pistol instead of a sniper rifle then.

#1747
Terror_K

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KitsuneRommel wrote...

Terror_K wrote...

No, because the main weapons are fairly well balanced and each has different strengths and weaknesses. Heavy weapons and a Mako cannon are just pure damage at incredible range. They're also weapons common to every class, unlike the base ones. The Mako case also has the benefit of the player taking no damage while in it, as well as being able to move faster and strafe (and knock down armatures and colossus by just ramming them).


Right... show me how you take out a Geth base with a pistol instead of a sniper rifle then.


I can say that I've done it. My first Vanguard did it, before I went through again and gave her sniper rifles as a bonus talent. It mostly in involved popping out of cover and taking a few enemies down, then popping back to safety... rinse repeat. Wasn't easy, but was doable.

In either case, one could also say: show me how you take out getting swarmed by husks at close range with a sniper rifle instead of a shotgun. Again, each weapon has their place and strengths and weaknesses, and they're all fairly balanced.

#1748
bjdbwea

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KitsuneRommel wrote...

Right... show me how you take out a Geth base with a pistol instead of a sniper rifle then.


It is very possible to complete ME 1 with just a pistol, even on highest difficulty. In fact, as long as you haven't spent much points on either weapon proficiency, it's easier to hit things with a pistol than with a sniper rifle.

#1749
KitsuneRommel

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Terror_K wrote...

I can say that I've done it. My first Vanguard did it, before I went through again and gave her sniper rifles as a bonus talent. It mostly in involved popping out of cover and taking a few enemies down, then popping back to safety... rinse repeat. Wasn't easy, but was doable.


On insanity? Did you have spectre gear already then? Either way nicely done. I'm doing the Geth Incursion on my Adept straigth after the Citadel and my close range survivability is close to zero.

In either case, one could also say: show me how you take out getting swarmed by husks at close range with a sniper rifle instead of a shotgun. Again, each weapon has their place and strengths and weaknesses, and they're all fairly balanced.


But the point still stands. You kill something with Mako or you do it on foot. You kill something with the best weapon for that situation or you gimp yourself and use the worst one. More XP because of bigger challenge. No?

#1750
KitsuneRommel

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bjdbwea wrote...

It is very possible to complete ME 1 with just a pistol, even on highest difficulty. In fact, as long as you haven't spent much points on either weapon proficiency, it's easier to hit things with a pistol than with a sniper rifle.


I tried taking one of the bases at close range. Things went well until a dropship brought in 2 Geth Destroyers and half a dozen other Geth.