On topic, I see why people prefer ME1, but I myself prefer ME2.
After playing ME1 yesterday, it felt like a step back in many ways. For one, as an RPG the dialouge is worse, as it lacks interrupts, many of the choices are misleading, and many of the choices say the exact same thing, which annoys me to no end-all these issues are resolved in ME2.
ME2 is simply a much funner and better shooter, so no arguements here. Better AI, less weapons are more as they have a broader variety, and the upgrades are more useful.
On the topic of the mods in ME1, I thought the ammo upgrades in ME1 were better handled. Just makes more sense and the benefits are easier to see, despite clogging up the inventory.
ME2 DOES definetly need more armours, but it already has more weapon and armour models then ME1. Plus, customizable N7 never hurts.
The squad is much better developed, even if some of them are painfully underdeveloped outside of romances (all of which, besides Jacob's, were excellent), however many of the conversations we did have built alot more on the character and their past then in the squadmates in ME1. (Eg. Garrus)
The squadmates also had more depth. The only ME1 squadmate I really grew attatched to was Wrex, and to some extent Garrus and Tali, though Tali was quite annoying in some ways and was practically a walking codex. In ME2, not only does letting Wrex live have benefits to the Krogans and obvious ME3 repercussions, it also adds more interesting dialouge in.
Garrus went from a bro to a badass sniper who was like a Turian brother, and Tali had much more depth, possibly due to the mad fan support. Legion was a very intersting character and showed how much the Geth have to offer, and possible emotions. Mordin and Samara were definetly more intersting then say, Kaidan and Liara.
Exploration in ME1 is sometimes really overhyped. Just the same planet models, a threser maw or two and some mineral reserves. The N7 missions are dull and repeptive, but they do have some good RPG choices.
The ME2 missions are the opposite-better models, more unique but less dialouge and choices. (Only real big choice was the javelin one.)
The suicide mission is amazing. It really is. I always missed how you can only utilize a limited amounts of squadmates in KoTOR, Mass Effect and paticularly Jade Empire, but the suicide mission involves everyone in a realistic way, as well as making you want to try harder in the game so you don't die. It also makes you more attatched to the characters as you know they're going into hell for you.
The universe is more expanded on, but that's hardly suprising. I did really like how they expanded on the Geth and batarians, showing different viewpoints and different people, showing your ME1 preconceptions were pretty poor.
Complete removal of the inventory is a step too far, but I HATED the ME1 system.
Import feature is cool, but most decisions were handled quite poorly, and too many emails, though Conrad Verner's mission was fun, though bugged, and meeting Gianna and Shiala again was good. I sense bigger repercussions for letting Wrex lived, as mentioned earlier. Even small details, like not recruiting Garrus, have a few extra lines of dialouge added or standard ones removed.
I'd give ME1 about 8.9/10, and ME2 9.5/10.
My view on this anyway. I'm a huge fan of both games and have every piece of DLC bar pinnacle station and Equalizer.
Modifié par darknoon5, 13 mai 2010 - 07:17 .