If he would have said it might be a trap, then maybe I could forgive it but not telling me was the break point.
Modifié par Dudeman315, 14 mai 2010 - 11:32 .
Modifié par Dudeman315, 14 mai 2010 - 11:32 .
Modifié par Dick Delaware, 14 mai 2010 - 11:50 .
Modifié par Lumikki, 15 mai 2010 - 11:50 .
KitsuneRommel wrote...
I did one of the Geth Incursion quests last night where you come out of a science bunker and get ambushed by Geth snipers and rocket troops.
Dick Delaware wrote...
"Mass murder" or not, whatever. The point is that only having XP per kill opens the door for exploits with areas that have unlimited XP
KitsuneRommel wrote...
Oh, right. Well the ME1 style of Kaidan saying "Commander, I've tracked the signal to a star system in this cluster." has been changed to ME2 style of EDI saying the same thing.
SoapyIllusions wrote...
Everyone seems to be upset about the story in the game. What I feel at least is that the story IS the squad mates. The Collectors have little to nothing to do with the overall plot and it's why the whole game is mainly focused on recruiting and gaining the loyalty of these individuals in the universe.
A good story doesn't always need to focus on an overarching narrative drive with a clear antagonist and protagonist. Films have long since realised this and some of the most compelling films ever made have focused entirely on character driven plots, where the characters themselves are the main focus of the story line.
I cared greatly for my squad mates in ME2, far more than I did in the original Mass Effect, and it's because Bioware's story telling focus for ME2 was on them, and not on an antagonist. It's why I found Mass Effect 2 to be a more engaging experience than the original Mass Effect.
You were not a spectre in that moment...KitsuneRommel wrote...
For a long time I thought you could choose not to take any of the aliens from the citadel with you. Then I spoke with Ashley about the aliens on the ship and apparently I had no choice. Udina ordered me to take Tali with us. Udina? Ordering a spectre?
McMaze wrote...
I think people tend to blind out the weakpoints of games they like and are in general idealizing their favorite game. Mass Effect 1 was certainly a very good game with a very strong story and a thrilling atmosphere but it also had many weakpoints, which were corrected by the developers in ME 2 and I'm not only talking about gameplay flaws. I won't go into detail here but I'm referring to character interaction, emotionally attaching sidecharacters, character progression and innovative side missions which were all done better in ME 2 than in ME 1.
All in all I like both game and can't decide which one is better. My hope is that ME 3 overtrumps its predecessors and that Bioware creates a game where we can enjoy the good aspects both of ME 1 and ME 2.
Modifié par Vena_86, 15 mai 2010 - 02:46 .
tonnactus wrote...
KitsuneRommel wrote...
I did one of the Geth Incursion quests last night where you come out of a science bunker and get ambushed by Geth snipers and rocket troops.
In this case it is better to walk around the building out of the line of side of the geth and to advise your squad to follow you.
If you did it on foot.You could also sprint to the mako and finish the enemies of this way.
But when they gave me the ship...You were not a spectre in that moment...
KitsuneRommel wrote...
Of course I could use the mako but that's almost like using cheats. Sadly I don't remember if the geth had the whole circular building surrounded.But when they gave me the ship...You were not a spectre in that moment...
huh? You chose mission order in both games--and have it forced on you in both games! I can't recruit Tali before Garrus in ME2 cause I can't choose that mission yet. Same with Virmire and Ilos in ME1.tonnactus wrote...
KitsuneRommel wrote...
Of course I could use the mako but that's almost like using cheats. Sadly I don't remember if the geth had the whole circular building surrounded.But when they gave me the ship...You were not a spectre in that moment...
But at least in this time you decide what missions you do in which order...
Modifié par Dudeman315, 15 mai 2010 - 03:55 .
uberdowzen wrote...
I'd like to revisit something that was brought up earlier, the amount of crew dialogue in comparison to ME1. I was in the camp that there is the same amount of dialogue, but spread out over 10 rather than 6 companions. Having gotten quite far into ME2, I'm not totally sure that's correct. If you're just counting the conversations that occur when Kelly Chambers tells you about them there are less, but there are many more conversations besides those. I think of anything there may actually be more conversations in ME2 than in ME1.
Dudeman315 wrote...
Name me a movie that did this without having a soild link between the characters or mainly focused on one charcter. If the character missions had had one minute more of dialog that linked them into some over all narrative then I might be willing to give them something there. Each charcter's mission felt like DLC, like it could be tacked on anywhere. Without an overarching narrative you don't have a story you have stories.
Dudeman315 wrote...
Name me a movie that did this without having a soild link between the characters or mainly focused on one charcter. If the character missions had had one minute more of dialog that linked them into some over all narrative then I might be willing to give them something there. Each charcter's mission felt like DLC, like it could be tacked on anywhere. Without an overarching narrative you don't have a story you have stories.
Dudeman315 wrote...
Name me a movie that did this without having a soild link between the characters or mainly focused on one charcter. If the character missions had had one minute more of dialog that linked them into some over all narrative then I might be willing to give them something there. Each charcter's mission felt like DLC, like it could be tacked on anywhere. Without an overarching narrative you don't have a story you have stories.
Modifié par tonnactus, 15 mai 2010 - 06:39 .
tonnactus wrote...
I dont play sci fi games for an daily soap experience.
Vena_86 wrote...
Its like using a violin as a baseball bat. Sure the "majority" thinks its cool but it is a complete waste of potential.
Modifié par bjdbwea, 15 mai 2010 - 06:52 .