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Disappointment With Mass Effect 2? An Open Discussion.


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#176
StreetlightEagle

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Jaysonie wrote...

StreetlightEagle wrote...

Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.


You had to do the mako bits if you wanted to do a majority of the sidequests. Besides the fact that there were manditory mako sections during the story.


Yeah but the mandatory bits were like 30 mins full gameplay time really. About 5-10 minutes gameplay on Feros, Noveria and Ilos, hardly any time was spent in the mako on the planet you find Liara. I am biased because I didn't mind the Mako itself, it split up the shooter sections well, in my opinion, and gave me a greater feeling of exploration. 

#177
Ortho6600

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Darth Drago wrote...

Ortho6600 wrote...

 My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.


Yea, I'm usually pretty thorough when running through a mission.  I don't think I left too much behind, but if you went through the game 3 times and still didn't get all the upgrades than I think that helps verify the fact that there is not enough money to be made to get all the upgrades - thats gay.


Well to be fair i did end up buying all the fish, space rodent and the models but I don't think they would cost me an upgrade and certainly not two.  Maybe I spent to much on ship fuel and probes?



Oh yea, I forgot about all the money I spent on probes and gas..........and I did end the game with half a million lbs each of useless materals........but I did need to scan almost every planet to have enough element zero for the game.  I guess if I knew what planets have element zero and ignored half the other planets I might save enough money on gas and probes to get all the upgrades by the end of the game but that's a fine line.

#178
TJSolo

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Jaysonie wrote...

TJSolo wrote...

"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."

The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".
When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


I said imo, i zoned out while driving the mako. I thought it was boring and i avoided doing it as much as possible. It was a chore and i found it dull.


I was just stating that driving the mako has more interaction to it than scanning. Even if you say you "zone out" while driving it I can wager you "zone in" if you accidently encountered a Maw, but nevermind you will say it is your opinion that would be a chore, boring, and a time to "zone out".

Enjoy your opinion and having to scanning that sphere over and over.

edit: Imo, imo your use of imo is a scapegoat to overstate anything, imo.
I did say imo.

Modifié par TJSolo, 28 février 2010 - 07:57 .


#179
addiction21

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Darth Drago wrote...

Ortho6600 wrote...

 My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.


Yea, I'm usually pretty thorough when running through a mission.  I don't think I left too much behind, but if you went through the game 3 times and still didn't get all the upgrades than I think that helps verify the fact that there is not enough money to be made to get all the upgrades - thats gay.


Well to be fair i did end up buying all the fish, space rodent and the models but I don't think they would cost me an upgrade and certainly not two.  Maybe I spent to much on ship fuel and probes?


Unless you are totally horrible at the bypass and hack mini games do not buy those. Thats another 50k maybe more.

#180
Jaysonie

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TJSolo wrote...

Jaysonie wrote...

TJSolo wrote...

"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."

The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".
When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


I said imo, i zoned out while driving the mako. I thought it was boring and i avoided doing it as much as possible. It was a chore and i found it dull.


I was just stating that driving the mako has more interaction to it than scanning. Even if you say you "zone out" while driving it I can wager you "zone in" if you accidently encountered a Maw, but nevermind you will say it is your opinion that would be a chore, boring, and a time to "zone out".

Enjoy your opinion and having to scanning that sphere over and over.


edit: Imo, imo your use of imo is a scapegoat to overstate anything, imo.
I did say imo.


Reading that in my head, it sounds like your bieng rude to me. Ive tried to be respectful, you should try that yourself. Having an opionion that differs from you own shouldnt cause you to have any attitude towards me. Thats how threads get closed and people get banned.

Modifié par Jaysonie, 28 février 2010 - 08:00 .


#181
Pedro Costa

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My appologies, missed on these posts before xD

lukandroll wrote...
I'd
choose the mako over planet scanning any day.
There nothing more
boring that planet scanning, there no skill required, its tedious,
boring, paintful and pointless. It doesn't add to the game nor it make
it better.
With the mako, at least you were playing actual gameplay.

See, that's exactly my opinion, but towards the Mako, so,it just comes down to personal opinion and we'll have to agree to disagree and just expect on BioWare to do something better than either option.

Darth Drago wrote...

-My personal experience in the Mako on planets for exploring and mineral gathering was about 10 minutes a planet. Sometime it was longer on the few worlds that had the massive mountains with that one little thing I wanted to get to. Did anyone expect every world they visited to be just mild rolling hills?

Mine was the opposite. It took me too long to get from 1 to point 1.5 because of the frustratingly steep mountains and the Mako's controls.

As for scanning, I feel that same thing when scanning planets in ME2, that they are all copy-paste worlds. The key differences between the Mako world explorations and the scanning is the minerals (and other things you could find) in ME1 were optional to get you didn’t have to go drive all over the planet section to get them if you didn’t want to. In ME2 however you do need to do the scanning to get the minerals to get your upgrades. Also there is the immersion factor of actually being on that planet as well as the various environment conditions instead of just looking at it from orbit.

Point taken, as in my opinion, at least now I have a reason to scan planets xD

In either case both systems had flaws. The minerals you found on planets were just laying around in piles like someone just dumped them there and in ME2 you just shot a probe that somehow did any digging and brought you your minerals. I personally would like to see a better refined combination of the two in ME3. You scan a planet, launch a probe at a key spot then take the Mako/Hamerhead down to set up a mining station. You get the minerals a little bit later, like after you leave the system.

I'd be more inclined to remove both and just click on "Scan planet" and only land with the hammerhead if we found an anomaly while minerals would be collected using auto-deployed probes.

-I agree on the Normandy 2 load times. It seems odd that in ME1 you could go between most decks (except the lowest) without a load screen stopping the flow of the game. Its not like anyone on the ship moves around or anything. As for the shortage of credits, I know I missed buying several upgrades in all 3 games I’ve played. It seems odd that in ME1 the game economy is so giving and in ME2 you really have to go out of your way to find money. Its one extreme over another. My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.

This also feels true, although, on my computer, the SR2's loading time between decks doesn't take more than the SR1's time on the elevator to the mako bay. Still, completely agree that the loading times should be reduced as much as possible. And the "mission completed"/"started screens, breaks immersion.

Modifié par DarkLord_PT, 28 février 2010 - 08:03 .


#182
DeadInHell

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Overall, Mass Effect 2 is far from a disappointment. It's a fantastic game. I think a lot of us would agree on that, despite our complaints (though of course, not all).

However, that doesn't mean there aren't a few disappointments here and there. For example, as has been mentioned lack of promised exploration was a downer. But that is soon to be solved with the new DLC, which if I'm not mistaken is free? So Bioware is coming through on that one! Just gotta have a bit of patience. As for the things they are less likely to correct:

1. I still find the whole helmet thing incredibly silly and it makes the extra armor pretty unusable. But alas, it's "working as intended". Sigh. Definitely the most bizarrely unecessary thing that bugs me in ME2.
2. This one seems to be a pretty big split for the community here, but I miss the options and possibilities of all the items in the last game. ME2 feels so much smaller in that sense. I love the upgrades for the armor, because I always loved the N7 armor in ME, but really, we get only a handful of guns and none of the other armors are a proper alternative (mostly because of the broken helmet system) so the result is a serious lack of variety.
3. Less of a disappointment and more of an annoyance, the probing for minerals system is just damn tiring when going through new games. I massively appreciate the bonuses for the Long Service Medal. But you still need a lot more junk to get even the basically necessary upgrades.
4. Sex scenes. This one has been to discussed to death. I said my piece in one of many threads. I am not clamoring for nudity, or anything like that. I simply found them to be very brief and not particularly satisfying at all.

But really, of all the things about this game that I would have changed, the only thing that I think is inexcusably broken is the lack of an option to remove your helmet with any of the other armors. Everything else is personal preference, and wholely debatable. But as far as I can tell, everyone on the forums agrees that taking the helmet removal option OUT of the game, especially when it was there in the last one and Dragon Age had a nice system for removing helmets during dialogue and story sequences, is just plain ridiculous. And for someone to come in here and say it's "working as intended" is pretty ludicrous.

Modifié par BeLikeHan, 28 février 2010 - 08:06 .


#183
Ortho6600

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addiction21 wrote...

Darth Drago wrote...

Ortho6600 wrote...

 My advise is to keep looking on any levels to make sure you didn’t miss any safes or salvage items that earn you credits.


Yea, I'm usually pretty thorough when running through a mission.  I don't think I left too much behind, but if you went through the game 3 times and still didn't get all the upgrades than I think that helps verify the fact that there is not enough money to be made to get all the upgrades - thats gay.


Well to be fair i did end up buying all the fish, space rodent and the models but I don't think they would cost me an upgrade and certainly not two.  Maybe I spent to much on ship fuel and probes?


Unless you are totally horrible at the bypass and hack mini games do not buy those. Thats another 50k maybe more.


No, I am not horrible with the hacks..........I would quit gaming forever if I couldn't do those.

#184
Darth Drago

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Jaysonie wrote...

StreetlightEagle wrote...

Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.


You had to do the mako bits if you wanted to do a majority of the sidequests. Besides the fact that there were manditory mako sections during the story.


True, however the main quest Mako use I doubt most people hated. The levels it was used on were mostly flat and direct. The same thing with the side quest locations almost all of them were very easy to get to. It seems to me at least that most didn’t like the Mako because of the bad terrain they ran into. It sounds like it was caused by just going directly to the map marker on the mini map, without looking at the main map to see if there was another route or fear that driving on the edge of the map was forbidden.

I don’t know. Everyone has their preference on the Mako vs. Scanning issue. It would be interesting to know if there is a poll on what everyone prefers. If anyone knows of one I’ll add it to the main page like the other one on Liking ME2.

#185
Jaysonie

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Darth Drago wrote...


Jaysonie wrote...

StreetlightEagle wrote...

Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.


You had to do the mako bits if you wanted to do a majority of the sidequests. Besides the fact that there were manditory mako sections during the story.


True, however the main quest Mako use I doubt most people hated. The levels it was used on were mostly flat and direct. The same thing with the side quest locations almost all of them were very easy to get to. It seems to me at least that most didn’t like the Mako because of the bad terrain they ran into. It sounds like it was caused by just going directly to the map marker on the mini map, without looking at the main map to see if there was another route or fear that driving on the edge of the map was forbidden.

I don’t know. Everyone has their preference on the Mako vs. Scanning issue. It would be interesting to know if there is a poll on what everyone prefers. If anyone knows of one I’ll add it to the main page like the other one on Liking ME2.


I guess ive just grown to hate the mako after 7 or 8 full playthroughs. I didnt however hate the story mako missions.

#186
Faust1979

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I loved Mass Effect 2 just as much as the first and I feel that the more streamlined loot system is for the better. This isn't Dragon Age this is a cinematic action roleplaying game. This is supposed to be a fast paced game. I'm all for the smaller loot it lets me focus on the things I really do need instead of having a ton of guns I will never use. It is idiotic. I find it more fun finding upgrades to my stuff then another useless weapon that I don't need. I do find this game very much an RPG. You have stats, you can build your character the way you want and decide how he looks. The way you interact with the universe matters. It is still an RPG it's just not in the way a few people like it. It seems like some people would rather have boring turn based combat where everyone stands still taking turns

#187
TJSolo

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Jaysonie wrote...

TJSolo wrote...

Jaysonie wrote...

TJSolo wrote...

"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."

The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".
When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


I said imo, i zoned out while driving the mako. I thought it was boring and i avoided doing it as much as possible. It was a chore and i found it dull.


I was just stating that driving the mako has more interaction to it than scanning. Even if you say you "zone out" while driving it I can wager you "zone in" if you accidently encountered a Maw, but nevermind you will say it is your opinion that would be a chore, boring, and a time to "zone out".

Enjoy your opinion and having to scanning that sphere over and over.


edit: Imo, imo your use of imo is a scapegoat to overstate anything, imo.
I did say imo.


Reading that in my head, it sounds like your bieng rude to me. Ive tried to be respectful, you should try that yourself. Having an opionion that differs from you own shouldnt cause you to have any attitude towards me. Thats how threads get closed and people get banned.


Is that why you always use "I did say imo" when someone addresses you and your claims?
I found your posts to be overly aggressive with an attitude towards people that think Mako > scanning or just dont like scanning that is even with your inclusion of IMO.

I but up several things I think that made the mako interesting to use on optional side quests. You on the otherhand generically stated the mako is bad and it is good it is gone, imo. With nothing to stir conversation other than aggressive statements.

#188
Darth Drago

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Ortho6600 wrote...

addiction21 wrote...

Unless you are totally horrible at the bypass and hack mini games do not buy those. Thats another 50k maybe more.


No, I am not horrible with the hacks..........I would quit gaming forever if I couldn't do those.


I hate the hacking mini game. However I have learned a long time ago to save often in a game and that is a point that I do every time I do a hack and most security bypasses (another mini game I hate). Save the game before you do a hack. That way if you mess it up you can just reload and try again. Hopefully you will get the hang of hacking since it is unfortunately a key part of getting credits.

Modifié par Darth Drago, 28 février 2010 - 08:15 .


#189
DeadInHell

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Darth Drago wrote...


Jaysonie wrote...

StreetlightEagle wrote...

Yeah I never get it when people say "Well the mako segments were just as boring as scanning" ... Well no, the mako bits were actual gameplay and you didn't have to do it if you didn't want to. Scanning is pointless monotony that you are almost forced to do if you want good upgrades. Its not a mini-game its a mini-chore.


You had to do the mako bits if you wanted to do a majority of the sidequests. Besides the fact that there were manditory mako sections during the story.


True, however the main quest Mako use I doubt most people hated. The levels it was used on were mostly flat and direct. The same thing with the side quest locations almost all of them were very easy to get to. It seems to me at least that most didn’t like the Mako because of the bad terrain they ran into. It sounds like it was caused by just going directly to the map marker on the mini map, without looking at the main map to see if there was another route or fear that driving on the edge of the map was forbidden.

I don’t know. Everyone has their preference on the Mako vs. Scanning issue. It would be interesting to know if there is a poll on what everyone prefers. If anyone knows of one I’ll add it to the main page like the other one on Liking ME2.

Personally, I did/do sort of hate the Mako use in the main quests. I just find the Mako battle to be extremely tedious. The first time I took control of the Mako in ME it was pretty awesome. But it just gets really, really old. If I never had to boost over a turret's fire while waiting for my missiles to recharge again, it would be too soon. But no use complaining now, as the thing is currently resting in peace.

Looking forward to the Hammerhead though. It will be interesting to see what vehicle combat in ME2 is going to be all about. Also new missions is wonderful, since I've basically done everything possible thus far.

#190
Guest_NewMessageN00b_*

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DarkLord_PT wrote...

...sigh, good to know I didn't post in vain... and that the news of the hammerhead were read.

That's *your* opinion, and just because you think it's right, it doesn't make it the gospell truth.
In contrast to *your opinion*, I hated the Mako. Hard to maneuver and boring/extremely complicated settings to drive it in (except Virmire, but then again it was extremely linear)...
Compared to the Mako, planet scanning -for me, in *my* opinion- was a godsend.
No longer would we be driving around mindlessly for ten minutes to find a measle mineral neither would we be moving the mouse up and down for ten minutes to strip a planet bare of all of its resources (see what I did there, btw? meh, who am I kidding, you didn't).

The absolute best would be an auto-scan feature.
[...]
Sorry if I come out as agressive, but it really feels that the real problems of Mass2 won't be heard/addressed for Mass3...
[...]
And what's this community doing? We are spending this precious, short time nitpicking! What kind of logic is that?!
[...]
Who cares if we can't drive a car around or have loading screens instead of elevators or we can't toggle a helmet when we can't customize our squad's appearance...
[...]
...when our squad uses exposed skin and breathers in vaccuum(well, this one *is* nitpicking, but it breaks game immersion)?

Bottom line is, there is bigger fish to fry...


Right...
Sorry, (friendly smile here) but you seem to be conflicted.
Directive prevents me from arguing the impossible to argue with.

#191
DeadInHell

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Faust1979 wrote...

I loved Mass Effect 2 just as much as the first and I feel that the more streamlined loot system is for the better. This isn't Dragon Age this is a cinematic action roleplaying game. This is supposed to be a fast paced game. I'm all for the smaller loot it lets me focus on the things I really do need instead of having a ton of guns I will never use. It is idiotic. I find it more fun finding upgrades to my stuff then another useless weapon that I don't need. I do find this game very much an RPG. You have stats, you can build your character the way you want and decide how he looks. The way you interact with the universe matters. It is still an RPG it's just not in the way a few people like it. It seems like some people would rather have boring turn based combat where everyone stands still taking turns

I think this is the kind of post that people were talking about in the beginning of this thread.

Niether of those two things has anything to do with the other. Why on earth would someone who wants more options for armor/weaponry in the game instead of the total lack of variety and linear nature of the item system in ME2 want to change the combat? Why must people constantly come into threads like this and respond to anyone with a complaint as if they had insulted their honor or something?

#192
Jaysonie

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TJSolo wrote...

Jaysonie wrote...

TJSolo wrote...

Jaysonie wrote...

TJSolo wrote...

"I disagree. The mako was as mindless and "brainkill" as scanning. Imo."

The whole looking at a map, deciding what course to take, possibly getting into vehicle based combat, and seeing some awe-inspiring horizons is mindless and "brainkill".
When scanning I am always on the lookout for ambushes and use different motions of scanning the same sphere.


I said imo, i zoned out while driving the mako. I thought it was boring and i avoided doing it as much as possible. It was a chore and i found it dull.


I was just stating that driving the mako has more interaction to it than scanning. Even if you say you "zone out" while driving it I can wager you "zone in" if you accidently encountered a Maw, but nevermind you will say it is your opinion that would be a chore, boring, and a time to "zone out".

Enjoy your opinion and having to scanning that sphere over and over.


edit: Imo, imo your use of imo is a scapegoat to overstate anything, imo.
I did say imo.


Reading that in my head, it sounds like your bieng rude to me. Ive tried to be respectful, you should try that yourself. Having an opionion that differs from you own shouldnt cause you to have any attitude towards me. Thats how threads get closed and people get banned.


Is that why you always use "I did say imo" when someone addresses you and your claims?
I found your posts to be overly aggressive with an attitude towards people that think Mako > scanning or just dont like scanning that is even with your inclusion of IMO.

I but up several things I think that made the mako interesting to use on optional side quests. You on the otherhand generically stated the mako is bad and it is good it is gone, imo. With nothing to stir conversation other than aggressive statements.



Claims=/=opinion, and i dont see how i was bieng overly agressive. Besides, go read my post again. I was only stating how i felt about the mako. I never said people who liked the mako where wrong.

Modifié par Jaysonie, 28 février 2010 - 08:22 .


#193
Canderous87

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Athelius wrote...

The things i didn't like were scanning (worse on a laptop mousepad) and the fact that although they added a conceit to allow you to change your character's appearance, they just used the same, not very good editor from ME1.

Other things like the new weapon/combat system are really kind of subjective. I liked the new combat, and don't miss the awkward inventory from the last game.
However, I definiteley think that the game could use more weapons, and IN GAME WEAPON STATISTICS. This game still isn't a shooter, you can't swtich between all weapons at will, and so you need an idea of what a weapon does before you use it, the descriptions don't do much for me.

Nonetheless, these are small issues: I was by no means dissapointed by ME2, the storyline and voice acting was much better than ME1, and the none-story arc missions were lightyears ahead in both story and level design.



What this guy said.

#194
Darth Drago

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Jaysonie wrote...
I guess ive just grown to hate the mako after 7 or 8 full playthroughs. I didnt however hate the story mako missions.


I can see that. I’m on my 4th play through in ME1 right now, to get another Shepard for ME2. I’ve pretty much skipped over as much of the "exploring the world thing" unless its on my way to the mission location. I do still stop and look up at the skies now and then, something ME2 seems lacking in.

I do miss running into the thresher maws even when you know they are there it added a bit of excitement.

Unfortunately with the Mako gone we get shuttle dropped to our missions and in most cases right on their doorstep. For me at least that kind of ruins any strategy element like surprise or even from hitting any guards/defenses from different angles, even if they already seem to know I’m there and where.

#195
Gunslinger0331usmc

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SurfaceBeneath wrote...

AngryFrozenWater wrote...

SurfaceBeneath wrote...

Illusive Man is a much better "villain" in my opinion.


I think TIM is a teddy bear. When did Saren gave you a ship? When did Saren provide you with a crew? When did Saren donate funds to defeat your enemies? Just to name a few. ;)


What's a better villain? The one that twirls his mustache and laughs maniacally while tying your girlfriend to the train tracks?

Or the villain whom has given you everything you need, whom by the end of the second chapter has earned your trust or at the very least your reliance? The villain that you have no idea what their true motivations are?

The devil just gave Shepard a ship, a roadmap to stop what appears to be the worst danger to the galaxy, and most importantly their life back. I can only begin to guess at what this is going to cost down the line.


This really struck me, almost as a comparison of TIM and the biblical Serpent in the Garden of Eden. TIM as Satan, history's very worst villian. What a great thought Surface Beneath. Great Villians tempt you and let you commit the evil yourself. They simply give you the means, and the ideas, but you yourself are to blame for the acts in the end. This is of course way off topic..... kinda, but it is something that I think is great about ME2. Much deeper and more thought provoking...... TIM as Satan :devil:

#196
Jon Mentor

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I do have one issue that may sound silly, the mini games you use to unlock doors/safes etc, I can't do some of them, not because I don't understand em, but because I have RSI, I can hose enemies with machine gun fire, I can jink and dodge, I can snipe and lob grenades fine, but with carpal tunnel syndrome I CAN'T hit those little circles you need to click on to link the components QUICKLY, I can do it given a second or two to line up on them, but any of the faster countdown timers are unbeatable to me, and thats a shame, because I am locked out of a load of the game just because I am partialy disabled.

Ironic really, seeing that they made a point of Joker having brittle bone disease but still being a useful member of the Normandy's crew, but a real person with a far less serious disease can't even open a door critical to finishing the mission, I just wish they would either take out the minigames, or go back to hacking with omnigel, at least then I could work up enough gel to get through essential doors, I mean, in real life, how often do you need to click on numerous symbols to open a door?, maybe they could issue a "door hack" tool?.

Modifié par Jon Mentor, 28 février 2010 - 08:44 .


#197
A Fhaol Bhig

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Gunslinger0331usmc wrote...

SurfaceBeneath wrote...

AngryFrozenWater wrote...

SurfaceBeneath wrote...

Illusive Man is a much better "villain" in my opinion.


I think TIM is a teddy bear. When did Saren gave you a ship? When did Saren provide you with a crew? When did Saren donate funds to defeat your enemies? Just to name a few. ;)


What's a better villain? The one that twirls his mustache and laughs maniacally while tying your girlfriend to the train tracks?

Or the villain whom has given you everything you need, whom by the end of the second chapter has earned your trust or at the very least your reliance? The villain that you have no idea what their true motivations are?

The devil just gave Shepard a ship, a roadmap to stop what appears to be the worst danger to the galaxy, and most importantly their life back. I can only begin to guess at what this is going to cost down the line.


This really struck me, almost as a comparison of TIM and the biblical Serpent in the Garden of Eden. TIM as Satan, history's very worst villian. What a great thought Surface Beneath. Great Villians tempt you and let you commit the evil yourself. They simply give you the means, and the ideas, but you yourself are to blame for the acts in the end. This is of course way off topic..... kinda, but it is something that I think is great about ME2. Much deeper and more thought provoking...... TIM as Satan :devil:

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#198
TheRealIncarnal

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I just feel like Mass Effect 2 is a weaker RPG then Mass Effect. It feels like much more of an action game, and the new game seems to have a terrible time with keeping it's own internal lore straight.



For example, here's one that stares us straight in the face all the time, Thermal Clips.



The explanation is that they are supposed to drain heat away from the weapon so they can be fired continuously. However, in reality they work like ammunition clips, and the overheating system seems to have gone away.

#199
Andorfiend

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Scanning vs Mako.



Kind of a wierd comparison, since the Mako had several gameplay aspects and scanning is just .. scanning.



The Mako certainly had it's problems. The handling was appalling and half the planets in the universe seem to have mountin ranges that could make the Alps weep in shame. The complaints about 'sameness' on alien planets I admit I don't quite get. Most planets in the galaxy are lifeless. How much variety do you expect from lifeless planets? That having been said, there was always some easily drivable path to get to the places you had to go. The worst bits of mountain were only for optional side bits. Furthermore the mineral surveying in ME 1 just made so much more sense than in ME 2. In ME 1 you were just surveying deposits for the Alliance to come in and mine later. In ME 2 you were ... I have no idea what you were doing honestly. But you'd hit a button and stuff would magically show up on your ship somehow. But you couldn't sell it. Or buy it. Even though these were supposed to be valuable tradeable commodities. It made no internal sense, and that is just pitiful.



The Scanning mini-game itself suffers from this too. In ME 1 the Mako may have had poor controls, but I never found myself wondering why the hell I was doing this myself when I had an AI onboard. Scanning, is boring, tedious makes no sense in the internal logic of the game, allows you to launch probes which somehow mine planetary quantities of minerals which your pocket cruiser can somehow carry and then somehow teleports them up to your cruiser even thorugh ME has no teleport tech so they also make no internal sense. These minerals themselves are supposed to be valuable commodities yet they cannot be bought or sold so that also make no internal sense.



So the whole process fails to make any sense at all, three times in a row. The Mako may have had it's issues but nobody ever said driving doesn't make sense when you already have feet.

#200
Andorfiend

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Oh. And about TIM being subtle, cunning and earning my trust. No on all counts. I wanted to feed TIM to ants before ME 1 was over, and nothing I saw in ME 2 led me to believe that he was anything but an unbelievabley dangerous man who posed a greater threat to humanity than anything else in the Universe short of the Reapers and their minions. TIM needs to die and have his head placed on a pike as a warning to the next ten generations.