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Disappointment With Mass Effect 2? An Open Discussion.


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#2001
tonnactus

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AlanC9 wrote...


In an RPG you can have any two of freedom, the hero knowing what needs to be done, and a game that makes sense.


No problem.Organize wars and attacks are not something that could be done in minutes.So you are wrong to write that saren just wait for shepardt.
A game story could always be written in way that the hero has time to make sidequests.
I dont want urgency.But player who think they have to hurry could do this in Mass Effect.But i dont have any freedom in Mass Effect 2.Its not that i can do the reaper ffs mission before horizon or recruit tali before i get mordin.

This plays and feels like a shooter, like Dead Space.

#2002
tonnactus

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Poison_Berrie wrote...


As for TIM ordering you to go somewhere. In the context of the mission it made sense.
All those missions are time constrained.


Horizon could be a big colony,so the collectors need some time.The collector ship was obviously a trap and the illusive man now about this.
And i get most of my squadmates in Mass Effect in a very short time without "recruitments"(what just means slaughter through millions of mercs and mechs)

In the sequel i cant recruit Thane before i get Garrus. No freedom.

#2003
tonnactus

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iakus wrote...

1) Sovereign already tried that.  Even with total suprise, a geth fleet, and a secret way onto the Citadel for Saren, he failed. 

For the first time in million years.


3) Wouldn't it make more sense to simply send the Collectors out to their Emergency Backup Relay to Dark Space and turn it on? It would be REALLY shortsighted if they didn't have one.  Of course, it would also be really foolish of Soveriegn to waste so much time on the Citadel instead of using that.  Hmmm...


Pay better attention or replay the first game.They attack the citadel first to wipe out all the leaders of the races and cut down their communications,so the star systems are isolated.
They are not so strong as they claim anyways, otherwise they wouldnt need such an strategy.

#2004
Iakus

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tonnactus wrote...

iakus wrote...

1) Sovereign already tried that.  Even with total suprise, a geth fleet, and a secret way onto the Citadel for Saren, he failed. 

For the first time in million years.


True it was the first time(that we know of anyway).  But previous times they had the Keepers to do the work for them.  A direct assault on the Citadel failed.  So, what could a second Reaper do?


tonnactus wrote...

3) Wouldn't it make more sense to simply send the Collectors out to their Emergency Backup Relay to Dark Space and turn it on? It would be REALLY shortsighted if they didn't have one.  Of course, it would also be really foolish of Soveriegn to waste so much time on the Citadel instead of using that.  Hmmm...


Pay better attention or replay the first game.They attack the citadel first to wipe out all the leaders of the races and cut down their communications,so the star systems are isolated.
They are not so strong as they claim anyways, otherwise they wouldnt need such an strategy.


That's the plan if everything goes right.  What if someting goes wrong?  Like, say, the Keepers ignoring the signal Sovereign sends, or Sovereign's subverted fleets (Such as rachni or geth)  failing to overcome the Citadel military?  The Reapers had no contingency plan at all?  No Plan B? 

Attacking the Citadel first is simply the fastest, most efficient way to cull the galaxy.  No, they are not indestructable, but remember it took two fleets to take down a single Reaper.  If the entire Reaper fleet suddenly popped through the Omega 4 relay (or some other relay in the Terminus Systems) and started shooting, the galaxy would be done.  It would just take longer and the Reapers would take more casualties. 

Note:  I'm sure there is a Plan B and ME 3 will probably reveal it.  Given the references to dark energy in ME2 I'm sure that will somehow be involved. My only question is why are the Collectors not working on it, and instead tipping thier hand by building...that...  It makes no sense.

I think I'll choose the paragon option here and just say that yes, I have played ME 1 many times and I do pay attention, given my major problem with ME 2 is the story and coninuity.

Modifié par iakus, 16 mai 2010 - 11:39 .


#2005
tonnactus

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iakus wrote...


True it was the first time(that we know of anyway).  But previous times they had the Keepers to do the work for them.  A direct assault on the Citadel failed.  So, what could a second Reaper do?


After the the "actual" races are eleminated,Reapers could go back to plan A,just a little modified.With a human reaper and heretics in the role of keepers maybee.





Attacking the Citadel first is simply the fastest, most efficient way to cull the galaxy.  No, they are not indestructable, but remember it took two fleets to take down a single Reaper.

Dont underestimate the geth fleet.Souvereign was strong,but they were a factor too.In addition to that i am souvereign upgrade them with reaper tech.
Then not the whole fleets of turians and asari protected the citadel.Just a part of them.(others would be still needed to guard their home planets and colonies)

  If the entire Reaper fleet suddenly popped through the Omega 4 relay (or some other relay in the Terminus Systems) and started shooting, the galaxy would be done. 

I disagree.Otherwise they wouldnt wait so long after souvereign failed.The council could maybee shutdown relays to buy time and reorganize their whole fleets to bay valuable time.


Note:  I'm sure there is a Plan B and ME 3 will probably reveal it.  Given the references to dark energy in ME2 I'm sure that will somehow be involved. My only question is why are the Collectors not working on it, and instead tipping thier hand by building...that...  It makes no sense.

I think that the dark energy think would be used to destroy the reapers.Lure them into a exploding sun instead of just a huge space battle.It maybee has nothing to do with them and is just a cosmic scientific riddle.

I think I'll choose the paragon option here and just say that yes, I have played ME 1 many times and I do pay attention, given my major problem with ME 2 is the story and coninuity.

I am sorry that i misunderstood.Yes the story of MAss Effect doesnt seem o make big sense anyway.Especially the prothean collector thing.

#2006
Canned Bullets

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There's less RPG elements, less side missions, and its more linear, that's the only complaints I can think of.

#2007
xster

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what's wrong with miranda's face? it's so deformed and ... pumpkin-like

#2008
Phallas

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Hello people. the game was 12gb's 14gb's with DLC, most games won't even give you 1/3 of that.

what more could they have fit in?

#2009
uberdowzen

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tonnactus wrote...

Yes the story of MAss Effect doesnt seem o make big sense anyway.Especially the prothean collector thing.


The story isn't finished yet. That's like judging a book on possible plot holes before you've finished it. Any major plotholes will be explained in ME3.

#2010
Iakus

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uberdowzen wrote...

tonnactus wrote...

Yes the story of MAss Effect doesnt seem o make big sense anyway.Especially the prothean collector thing.


The story isn't finished yet. That's like judging a book on possible plot holes before you've finished it. Any major plotholes will be explained in ME3.


That's what I keep saying about Lost.  No one believes me eitherPosted Image

#2011
uberdowzen

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iakus wrote...

uberdowzen wrote...

tonnactus wrote...

Yes the story of MAss Effect doesnt seem o make big sense anyway.Especially the prothean collector thing.


The story isn't finished yet. That's like judging a book on possible plot holes before you've finished it. Any major plotholes will be explained in ME3.


That's what I keep saying about Lost.  No one believes me eitherPosted Image


Yeah, but Lost is just a convoluted mess. And isn't that over now?

I can't think of any major plot holes in ME anyway. I used to think that ME1's plot was a little bit nuts (seemed like the most inefficient way to attack the Citadel ever) but I thought about it and it mostly works. Can't really think of any in ME2.

#2012
jase1976

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I enjoyed playing ME2 a lot, so I have very few complaints. Only one comes to mind right now.. IMO, there a too many characters on your team. Sure it was cool to do all those loyalty missions and such, but with so many characters, there was less story development - and after a while, I didn't care for some of the squadmates I got later (for example Legion). I would have preferred to get to know around 6 or 7 mates really well, and have them be better integrated into the main storyline...

#2013
Terror_K

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uberdowzen wrote...

I can't think of any major plot holes in ME anyway. I used to think that ME1's plot was a little bit nuts (seemed like the most inefficient way to attack the Citadel ever) but I thought about it and it mostly works. Can't really think of any in ME2.


I guess all the holes in the thermal clip stuff and the really silly "going in the shuttle on 'the mission' to 'the place'" don't count then?

#2014
KitsuneRommel

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Terror_K wrote...

I guess all the holes in the thermal clip stuff


If that's a plot hole then I guess being able to carry 150 pieces of armor/weaponry with you is one too.

#2015
Terror_K

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KitsuneRommel wrote...

Terror_K wrote...

I guess all the holes in the thermal clip stuff


If that's a plot hole then I guess being able to carry 150 pieces of armor/weaponry with you is one too.


No, because one is purely a game mechanic that doesn't have an in-universe lore and explanation behind it. The thermal clips do and relate directly to the universe itself and aren't solely a game mechanic. What you're referring to is like characters in the game referring to their levels, or bringing up skill points, which they don't.

#2016
Guest_Trust_*

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uberdowzen wrote...

I can't think of any major plot holes in ME anyway. I used to think that ME1's plot was a little bit nuts (seemed like the most inefficient way to attack the Citadel ever) but I thought about it and it mostly works. Can't really think of any in ME2.


Really? I mean...really?

http://social.biowar...index/1176600/1 

#2017
Lumikki

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Terror_K wrote...

I guess all the holes in the thermal clip stuff and the really silly "going in the shuttle on 'the mission' to 'the place'" don't count then?

How about droping Mako from Normandy to planets. Then how did the Mako get back to Normandy again?

Both games have they holes if You look them, but still I liked both games alot.

Modifié par Lumikki, 17 mai 2010 - 12:17 .


#2018
CroGamer002

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xster wrote...

what's wrong with miranda's face? it's so deformed and ... pumpkin-like


She doesn't have problem with face, only with teeths

#2019
CroGamer002

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KitsuneRommel wrote...

Terror_K wrote...

I guess all the holes in the thermal clip stuff


If that's a plot hole then I guess being able to carry 150 pieces of armor/weaponry with you is one too.



People now don't know what is plothole.

#2020
KitsuneRommel

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Mesina2 wrote...

People now don't know what is plothole.


People now think that everything is a plot hole. How is changing how weapons work a plot hole? War hero soldiers and infiltrators being the worst snipers in history? Plot hole or a design choice?

#2021
Iakus

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uberdowzen wrote...

iakus wrote...

uberdowzen wrote...

tonnactus wrote...

Yes the story of MAss Effect doesnt seem o make big sense anyway.Especially the prothean collector thing.


The story isn't finished yet. That's like judging a book on possible plot holes before you've finished it. Any major plotholes will be explained in ME3.


That's what I keep saying about Lost.  No one believes me eitherPosted Image


Yeah, but Lost is just a convoluted mess. And isn't that over now?

I can't think of any major plot holes in ME anyway. I used to think that ME1's plot was a little bit nuts (seemed like the most inefficient way to attack the Citadel ever) but I thought about it and it mostly works. Can't really think of any in ME2.


Almost, still a couple of episodes left.

Plot holes in ME2, thermal clips aside:

1) Kinder, gentler Cerberus.  They put their logo on the side of the Normandy!

2) "Ah, yes, Reapers"

30 Liara's attitude (may be explained in comics, I have not read them yet)

4) Virmire Survivor's attitude (connected with kinder, gentler Cerberus)

5) Armor?  What's armor?

6) Pretty much the entire final boss. including reason for colonist abductions.

I am not including lack of carryover with many decisions as a plot hole, since you can't put a hole in something that's not there. 

#2022
Iakus

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jase1976 wrote...

I enjoyed playing ME2 a lot, so I have very few complaints. Only one comes to mind right now.. IMO, there a too many characters on your team. Sure it was cool to do all those loyalty missions and such, but with so many characters, there was less story development - and after a while, I didn't care for some of the squadmates I got later (for example Legion). I would have preferred to get to know around 6 or 7 mates really well, and have them be better integrated into the main storyline...


Yes.  I'd have preferred it if they only introduced about half of these characters, focused more on the Collectors, and leave the rest for ME 3

#2023
Barbarossa2010

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iakus wrote...

30 Liara's attitude (may be explained in comics, I have not read them yet)


I'm in the middle of my second playthrough and I found something very interesting with Liara.  Since this is a no spoilers thread, I recommend a replay through of your entire interaction with her on illium.  It will become clear as to why her attitude is as it is.

#2024
Barbarossa2010

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BTW, I see very few actual "plot holes" in the entire Mass Effect story to date. Now Dragon Age, that's a different story. You have to give Mass Effect a lot of credit, at least they don't have to use Epilogue slides at the end.



Mass Effect does a great job standing on it's own in-game story.



Just my opinion.

#2025
CroGamer002

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Barbarossa2010 wrote...

iakus wrote...

30 Liara's attitude (may be explained in comics, I have not read them yet)


I'm in the middle of my second playthrough and I found something very interesting with Liara.  Since this is a no spoilers thread, I recommend a replay through of your entire interaction with her on illium.  It will become clear as to why her attitude is as it is.


I don't buy that reason.
Yes I did that side quest for her.