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Disappointment With Mass Effect 2? An Open Discussion.


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#2401
Tempest

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uberdowzen wrote...

SkullandBonesmember wrote...

Mirthadrond wrote...

Almost finished with my 1st ME2 run, and I got to say: gameplay wise, ME2 is better than ME1. I like the beefed up action.


ME2 gave us TOO MUCH of it. Plenty were content with the action in ME1.


And plenty more weren't. The extra combat in ME2 is not instead of dialogue and character development, it's instead of Mako exploration.


The reason I dislike the UCWs so much is that they add nothing to the game. People say that they add a feeling of exploration to the game but I completely disagree. A game that did exploration very well (and would only be an OK game without it) is Diablo. The reason exploration is so satisfying in that game is two fold:

1) The dungeons are randomised. You never know what to expect. ME1's UCWs are not randomised so after the first playthrough they simply become a chore. Plus you always go in knowing what to expect: some basic 3D terrain, maybe a bunker, some geth and some minerals.

2) Fog. When you enter a Diablo dungeon you can't instantly see the whole thing. Part of Diablo's fun is not knowing what is coming up. ME1 you always know what is coming up, because you saw it on the map when you first landed.

Honestly, the main plot of ME1 and the UCWs feel like completely different games. On one hand you have awesome, well scripted environments like Feros and Noveria with good action and well done conversations and cinematics. And then on the other hand you have some terrible looking planets almost totally devoid of dialogue, anything particurly interesting to look at while you cruise across another empty plain and fun. And when you finally did reach an anomaly, it was one of three dungeons that you'd fought through 10 times (and none of them were that great the first time) with crates in different positions. I mean at least when DAO did it they were just 2 minute long encounters, not quite a large part of the game.


Sorry, 'bout that...


i know what you mean about UCW's.  What I think people are upset about is that the spirit of exploration from the UCW's was more apparent than what they gave us in ME2.  Something along the lines of, "The exploration in ME1 sucked, but we would like that to be polished a little more since we like to explore."

#2402
Onyx Jaguar

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Mister Mida wrote...

iakus wrote...

bjdbwea wrote...

Right. You wouldn't really understand Star Wars either if you didn't watch the episodes in order. BioWare promised to make a trilogy, so they should just have expected that everyone had played part 1 first, or at least informed themselves about what was going on.


QFT

The game would have been a lot better, and they could have kept the whole old crew too. And I actually think this was the intention, but at some point someone (probably EA) insisted on significant changes to draw in new players, especially shooter fans and casual gamers.


I'm not too broken up over not having everyone back for ME 2, it's understandable if people move on, or they want to hold someting back for ME 3.  I would have appreciated a little more interaction with the old squad though. (They are your firnds after all)  Plus  I'm a little miffed that a certain person's (people's?) response to Shepard's reappearance.  I do think that they introduced a few too many new characters into the new squad.  Drew too much attention away from the threat.  And EA may have had a little something to say about their costuming choices...

I find it a bit unrealistic that your former crew of Mass Effect 1 didn't do something to continue Shepard's work. Instead of continueing to find some way to defeat the Reapers they all go their seperate ways like Mass Effect 1 never happened.


Two years had passed, no threat manifested.  They could continue "Shepard's" work, but the threat they were after was dead (Saren) and they moved on.

Tali says as much in ME 1
Garrus says as much in ME 1
Wrex says as much in ME 1

The Alliance Marine gets a promotion and Liara kind of in a way is continuing their work.

#2403
MassEffect762

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



Very nice. Hope Bioware happens to see this.

#2404
cachx

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Onyx Jaguar wrote...

Two years had passed, no threat manifested.  They could continue "Shepard's" work, but the threat they were after was dead (Saren) and they moved on.


As a matter of fact, before Shep's "death" they were only chasing small pockets of geth resistance. The was no real signs or leads of the reapers until the Collector attacks started.

#2405
P3G4SU5

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Things I personally disliked:

Some of the following things have probably already been mentioned somewhere in
this 90+ page discussion, I apologise in advance for those of you that have
already read the same. I did not like the change to thermal clips at all. It
made no sense and was unnecessary. They didn't even try to explain it - codex
or otherwise. For example what is to stop me from letting my clip cool down and
then re-using it? Also I think there were a few upgrades which claimed to
increase the number of shots you could fire with a gun by making thermal clips
more compact. That's fine for any specially customized clips Shepard takes with
him/her from the Normandy but how do the standard clips he/she picks up on
missions also grant the extra shot bonus. The devs got a little lazy IMO as in
ME they clearly went to great lengths to explain how the ME universe
worked in both the codex and dialogue.

What happened to all the weapons manufacturers and their guns? The arsenal in
ME2 was pathetic compared to ME, there a few guns of each type and then a load
of heavy weapons. And despite still having Spectre status we don't have
access to Spectre gear? Seriously....

The Firewalker vehicle missions just weren't interesting. The vast
majority of them were little more excuses for mineral collecting with hardly
any dialogue or gripping storytelling. As for some of the DLC Armor packs,
it would have been nice to at least have some degree of customization for them.
The only DLC which I was genuinely impressed with was Kasumi - Stolen
Memory. It was pretty clear straight away that they'd really thought about the
design and put some time into it.

Some areas of the game are made inaccessible after visiting them once and some
areas visited in the first game aren't even accessible to begin with (take
the Presidium for example), which reduces the size of what is already a much
scaled down game compared to its predecessor. I remember one area (on
Ar****gel's loyalty mission) where the left side of the screen clearly had no
background or level design causing a mess of blurred shapes to be there, and
towards the end of the mission my character's (Shepard's) head actually appeared
as the background, hugely enlargened whilst the characters talked below,
oblivious (admittedly this did give me a quite a few laughs). This is pretty
unforgivable coming from Bioware.

Perhaps I'm being overly harsh but I think I was fair to at least expect the
same scale of game as compared to ME. Don't get me wrong, I enjoyed the
game but it felt awfully short compared to the first, even with the DLC, and it
seemed they hadn't polished it as well as they should and had removed a little
bit of ME's soul with some of the changes.

I just hope they get it right in the last instalment.

Modifié par P3G4SU5, 23 mai 2010 - 01:39 .


#2406
SkullandBonesmember

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis


[sarcasm]Please. There is nothing wrong with Mass Effect 2. It owns ME1 in every possible way. The only flaw from ME2 is planet scanning. That's it.[/sarcasm]

By the way, from another thread. Thought I'd share it here.

Shotokanguy wrote...

It's a shame he mentions mining and inventory as things that need work. I'd much rather have them continue improving combat, and there wasn't anything mentioned of that.

Though I'm sure they know it's not perfect and will continue working on it.


Yep. Can never get enough of combat.

#2407
SithLordExarKun

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Yes because one member asking for improvements to combat = every single person that likes ME2 wants more SPLOSHUNS.



When are you going to get off your high horse?

#2408
spacehamsterZH

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bjdbwea wrote...

Su33nf wrote...
Hmm, I guess that does make sense.... just it makes the game kind of a bit more hollow on the reneged path.... but I mean regardless of what you do... you still run into liara, and ashley or that other guy and they still act like they know shaperd right? and new players wouldn't really know them ether.. right?


Right. You wouldn't really understand Star Wars either if you didn't watch the episodes in order. BioWare promised to make a trilogy, so they should just have expected that everyone had played part 1 first, or at least informed themselves about what was going on.


And what does that have to do with anything now, pray tell? The non-import status quo was specifically created for people who haven't played ME1 - it's not like you or me or anyone else who did come from ME1 had to use it. As someone who played ME1, I actually feel it's kind of gratifying to know that new players will miss out on certain stuff that I only get to see because of choices imported from ME1. I'm being rewarded for not jumping in with ME2, and the default Shepard in ME2 for the newbies is the boring version where everyone's dead. But people like you will complain about absolutely f**king everything, so whatever.

Modifié par spacehamsterZH, 23 mai 2010 - 02:20 .


#2409
cachx

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SkullandBonesmember wrote...
Yep. Can never get enough of combat.


[sarcasm] People may actually want to have fun with a videogame, god forbid [/sarcasm]


When are you going to get off your high horse?


The sudden change in altitude may kill them.:wizard:

#2410
Su33nf

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



Lol, one of the worse plots of gaming sequals.... he brings up good points and I've only watched the first part...

#2411
Guest_worm_burner_*

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MassEffect762 wrote...

smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



Very nice. Hope Bioware happens to see this.



Great Video.  Explains Everything:happy:

#2412
Su33nf

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spacehamsterZH wrote...

bjdbwea wrote...

Su33nf wrote...
Hmm, I guess that does make sense.... just it makes the game kind of a bit more hollow on the reneged path.... but I mean regardless of what you do... you still run into liara, and ashley or that other guy and they still act like they know shaperd right? and new players wouldn't really know them ether.. right?


Right. You wouldn't really understand Star Wars either if you didn't watch the episodes in order. BioWare promised to make a trilogy, so they should just have expected that everyone had played part 1 first, or at least informed themselves about what was going on.


And what does that have to do with anything now, pray tell? The non-import status quo was specifically created for people who haven't played ME1 - it's not like you or me or anyone else who did come from ME1 had to use it. As someone who played ME1, I actually feel it's kind of gratifying to know that new players will miss out on certain stuff that I only get to see because of choices imported from ME1. I'm being rewarded for not jumping in with ME2, and the default Shepard in ME2 for the newbies is the boring version where everyone's dead. But people like you will complain about absolutely f**king everything, so whatever.


Some people may have lost their saved game files.... and if you got to review more of the past decisions it would be even more new user friendly... It's kind of wrong to cut out content like that....

#2413
spacehamsterZH

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Su33nf wrote...
Some people may have lost their saved game files.... and if you got to review more of the past decisions it would be even more new user friendly... It's kind of wrong to cut out content like that....


If you really got to set every choice that carries over from your savegames, you'd be twiddling with the menu for half an hour. Because no matter what the Unstoppable Complainer Crew says, there actually are quite a lot of them. Not to mention that would spoil everything. I'm glad I wasn't reminded that I spared Helena Blake in a stupid setup menu at the beginning of the game, but when I randomly bumped into her on Omega. That was kinda the point.

Plus one of my bigger motivations for playing ME2 more than once was knowing my saves will carry over to ME3 and playing the story in certain specific ways. What's the point of doing that if I can just fake it at the start of the next game?

But like I said, some of you people will complain about absolutely %&$?ing everything.

#2414
SkullandBonesmember

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SithLordExarKun wrote...

Yes because one member asking for improvements to combat = every single person that likes ME2 wants more SPLOSHUNS.

When are you going to get off your high horse?


One person. Right. ME1's combat wasn't good enough. Apparently ME2's combat wasn't good enough. ME2's plot was already screwed by the focus on combat over everything else. Where is the line drawn?

cachx wrote...

[sarcasm] People may actually want to have fun with a videogame, god forbid [/sarcasm]


"Fun with a video game" huh?

Said it before but let's reiterate it yet again. Every year shooter fans get dozens of games that cater to their tastes that they can "have fun with". Overall there are countless games that focus on combat at the expense of plot. Story driven fans have barely any. ME1 is released. Perfect combat that doesn't take away from story and character interaction. The shooters whined and bi***** about cutscenes that dragged and the combat was "broke". It's not enough that you guys have countless of games that cater to your tastes. Despite there being genres in every other form of media, all that do very well in their respective categories since there's room for all demographics, shooter fans can't stand when there's a game with guns that focus on story.

#2415
Onyx Jaguar

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The cutscenes are about the same length in either game. Sometimes I wonder if you have even played ME 2.

#2416
SithLordExarKun

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SkullandBonesmember wrote...


One person. Right. ME1's combat wasn't good enough. Apparently ME2's combat wasn't good enough. ME2's plot was already screwed by the focus on combat over everything else. Where is the line drawn?

Correct, one person. So don't assume all people who liked ME2 want more SPLOSHUNS in the next game.

Modifié par SithLordExarKun, 23 mai 2010 - 02:42 .


#2417
SithLordExarKun

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Onyx Jaguar wrote...

The cutscenes are about the same length in either game. Sometimes I wonder if you have even played ME 2.

Obviously not, its too hard for him to shoot his enemies on easy(by his own words) hence why he complains so much about the combat.

#2418
Iakus

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



I just finished watching all six parts.  Sir, I salute you. They touched on every single problem I had with the game.  If the devs don't want to slog through 90-something pages of posts to see what our problems are, they should just listen to those analyses.    If they do, and take it to heart, ME 3 will be the Best.  Game.  Ever. 

The "five simple changes" at the very end were also truly inspired 

Hehe, "For the love of James Cameron, no Baby Arnold!" Posted Image

#2419
SkullandBonesmember

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Onyx Jaguar wrote...

The cutscenes are about the same length in either game. Sometimes I wonder if you have even played ME 2.


Sometimes I wonder if you actually read my posts.

The emphasis was on combat. Yes, there was combat in ME1. Nobody has ever said there wasn't combat, even if they didn't like the mechanics. There was also plot and character interaction in ME2. Both had their own emphasis though. ME1 focused on plot and character interaction above all else, and ME2 focused on combat above all else. And yes, again, there are those that complained the cutscenes/character interaction dragged in ME1.

#2420
uberdowzen

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



Could someone summarise the main points? I haven't got the time or the bandwidth to watch them.

#2421
Anwarddyn

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smudboy wrote...

It's been suggested I post here, so I am:

(1 of 6) ME2: A Plot Analysis



Really good! I had a bit of an issue with your interpretation of events in Ep. 6 but I can't really discuss it here without spoilers. No point arguing anyways, it is your opinion and well done. Quite entertaining.

#2422
SkullandBonesmember

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SithLordExarKun wrote...

Obviously not, its too hard for him to shoot his enemies on easy(by his own words) hence why he complains so much about the combat.


No. I've played veteran on ME1 and still was fine with it. I've played normal on Fallout 3 and was fine with it but the story still blows. Yeah, the difficulty of the combat pisses me off, but I could look the other way if the story and character interaction was balanced in ratio which it's not.

#2423
Onyx Jaguar

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SkullandBonesmember wrote...

Onyx Jaguar wrote...

The cutscenes are about the same length in either game. Sometimes I wonder if you have even played ME 2.


Sometimes I wonder if you actually read my posts.

The emphasis was on combat. Yes, there was combat in ME1. Nobody has ever said there wasn't combat, even if they didn't like the mechanics. There was also plot and character interaction in ME2. Both had their own emphasis though. ME1 focused on plot and character interaction above all else, and ME2 focused on combat above all else. And yes, again, there are those that complained the cutscenes/character interaction dragged in ME1.


They both focused on Combat.  ME 2 is actually broken up into smaller chunks of combat.  And quite a bit is optional.

ME 1 did not focus as much on plot and character interaction what it did was break up the missions more because the missions often took place on Hub worlds.  ME 2 disconnects the missions from the hub worlds more.

If you look at the Collector VEssel, it is almost all plot until the end of the mission where you fight your way out.

The Collector Base has plot, combat, plot, combat.

The sidquests were more plot oriented in ME 2 than they were in ME 1, but this is a good use of something optional.

#2424
SkullandBonesmember

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uberdowzen wrote...

Could someone summarise the main points? I haven't got the time or the bandwidth to watch them.


Yeah. You don't have time to do anything.

#2425
uberdowzen

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SkullandBonesmember wrote...

Yeah. You don't have time to do anything.


Why so hostile? I don't have the best broadband plan in the world so I suck?