uberdowzen wrote...
SkullandBonesmember wrote...
Mirthadrond wrote...
Almost finished with my 1st ME2 run, and I got to say: gameplay wise, ME2 is better than ME1. I like the beefed up action.
ME2 gave us TOO MUCH of it. Plenty were content with the action in ME1.
And plenty more weren't. The extra combat in ME2 is not instead of dialogue and character development, it's instead of Mako exploration.
The reason I dislike the UCWs so much is that they add nothing to the game. People say that they add a feeling of exploration to the game but I completely disagree. A game that did exploration very well (and would only be an OK game without it) is Diablo. The reason exploration is so satisfying in that game is two fold:
1) The dungeons are randomised. You never know what to expect. ME1's UCWs are not randomised so after the first playthrough they simply become a chore. Plus you always go in knowing what to expect: some basic 3D terrain, maybe a bunker, some geth and some minerals.
2) Fog. When you enter a Diablo dungeon you can't instantly see the whole thing. Part of Diablo's fun is not knowing what is coming up. ME1 you always know what is coming up, because you saw it on the map when you first landed.
Honestly, the main plot of ME1 and the UCWs feel like completely different games. On one hand you have awesome, well scripted environments like Feros and Noveria with good action and well done conversations and cinematics. And then on the other hand you have some terrible looking planets almost totally devoid of dialogue, anything particurly interesting to look at while you cruise across another empty plain and fun. And when you finally did reach an anomaly, it was one of three dungeons that you'd fought through 10 times (and none of them were that great the first time) with crates in different positions. I mean at least when DAO did it they were just 2 minute long encounters, not quite a large part of the game.
Sorry, 'bout that...
i know what you mean about UCW's. What I think people are upset about is that the spirit of exploration from the UCW's was more apparent than what they gave us in ME2. Something along the lines of, "The exploration in ME1 sucked, but we would like that to be polished a little more since we like to explore."




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