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#1
cronshaw8

cronshaw8
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meznaric wrote...

cronshaw8 wrote...

meznaric wrote...
I played Morrowind, Oblivion and Fallout 3. That's more than 1. Yes, there are repeatable elements, but the story is never revealed from the beginning. Total mystery until you put the clues together.


So you missed Brother Jaufree talking about Mehurns Dagon and Mancor Cameron in the first 15min of the game?


The only thing you know at that time is that the killers are the followers of Mancor Cameron who worship Mehrunes Dagon. That's it. You don't know anything else yet, nor where they are or how you're going to get there. Compare this to ME2. You start, you learn collectors are the bad guys and where to find them. You know you need to pick up the team and then head through Omega 4 to get to their homeworld (OK, here is a bit of mystery. The player thinks it's a world they're after until the very end).


You know you have to close the oblivion gates with in the first 20 min of the game. You know you have to get through the omega 4 relay early as well. What you don't know in each instance is how to do it. Your argument about the formula might hold water if you didn't compare ME to games that are just as predictable if not more so.