Darnalak wrote...
Regarding Bonus Powers:
Ever since Christina Posted her Video requirements I stopped using them. That being said. If you're going to pick one, the Sentinel benefits the most from an Ammo Power. My personal choices for this would either be: Warp, or AP. Your choice (Please do not tack on arguments as to which one is better there are plenty of places for that). If you have other synergy ideas for bonus powers, please post 'em.
Wouldn't Energy drain be a better choice as it has the same effect that Overload does and also recharges your shields? I would think that by picking this bonus power, you can ignore Overload entirely, save for the points needed to unlock the power beneath it.




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