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a courteous list of things that should be included in ME3


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#1
Badittude2you

Badittude2you
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Hi guys/gals/asari

This is just a thread about polite and well thought out suggestions for things that should
possibly included in ME3. Please try to keep these ideas grounded in a canonical manner
and if possible give a little reasoning why it is a good idea. Here are a few things I thought
that might improve my experience with the game

1. Crouching, it should be re-implemented because it just makes sense for a highly trained
special forces person to realize that minimizing the amount of soft fleshy bits exposed to
enemy fire is a brilliant idea. I do not request low or high crawl type options because those
bring back bad memories

2. Ability to exit and enter areas in a normal fashion. Yahtzee said this the best, but in short
it really breaks immersion when I go from some wharehouse deep in the middle of nowhere
back to my ship, I like being able to exit quickly from far away places, but just sending me back to
where that mission started wouth be sufficent, and sensible

3. The ability to use multiple powers at the same time, biotics are cool, no doubt, as are tech powers.
however they would be much cooler if they could be combined in neat ways by the same person.
ie cyro freeze + incinerate= fire and ice.. think DA:O it was awesome there, should be awesome
in ME3 too. How could this be implemented with balance? Some sort of pool for the ability, I
think engineers should use an omni-gel pool, which is canonical, it would refill at a steady rate by
dismantlng local objects... The biotics i'm not so sure about... maybe something like a mental
capacity, a biotic user who crosses some threshold of power usages goes unconscious or something
thus making a pool of capacity for abilities

4. Can we rethink ammo powers? they are cool and undoubtably useful, but it still feels cheap, like
the adept isn't smart enough to load inferno rounds and that soldiers are the only people who
understand the basics of ammunition changing. More skills like concussive shot would be more
interesting, while giving soliders and to a lesser extend vanguards and infilitrators more buttons to
mash. some ideas-- suppresion fire, slows enemy movement, Target- marks an enemy granting bonus
damage, taunt skill- draws enemy out of cover.

I probably have a few more but this is just a starter! Hope to see some great ideas