Modifié par jgomezish, 28 février 2010 - 02:16 .
Do you think there will be another game after ME 3?
#26
Posté 28 février 2010 - 02:15
#27
Posté 28 février 2010 - 02:19
Fjordgnu wrote...
Daeion wrote...
They've already said that ME3 will be the end of the Shep trilogy but not the end of the universe. They could easily do a RTS game, Protheans vs. Reapers, Quarians vs. Geth, humans vs. Turians, council vs. the rachni.
A First Contact War RTS! A game in which the total number of killed is not even a thousand!
Sorry, I ... I had to.
One could argue that in any of the C&C games you probably never kill more than a thousand or so of the enemy.
#28
Posté 28 février 2010 - 02:19
jgomezish wrote...
Personally, I would hate Mass Effect to be a MMO even though the ME universe is a perfect MMO universe in a sense. I think it would be awesome to have a brand new trilogy set around 800 years in the future with the only returning character being Liara as a wise matriarch assisting a new character with a whole new problem.
That actually would kick a lot of ass. I guess it all depends on what actually happens in ME3.
I guess, the way I am seeing the MMO in my dreams (lol), it doesn't have any of the crappy, grindy aspects of modern MMOs. A lot of it depends on how The Old Republic handles it. I would honestly rather play an MMO where all of the enemies scale with your level like in Mass Effect itself, so level isn't really important and you can do any quest right off the bat, but the focus is on narrative.
Since you can apparently play TOR entirely singleplayer--you can just choose to play with other human squadmembers if you want--they could do the same thing in this hypothetical game.
I am too idealistic. EA is pulling the strings :\\
#29
Posté 28 février 2010 - 02:20
jgomezish wrote...
Personally, I would hate Mass Effect to be a MMO even though the ME universe is a perfect MMO universe in a sense. I think it would be awesome to have a brand new trilogy set around 800 years in the future with the only returning character being Liara as a wise matriarch assisting a new character with a whole new problem.
I'm ok with an MMO as long as they don't try to integrate the current story or characters. Same universe and races, but different characters, different story. The story they have right now is made for a single player game, and wouldn't work well multiplayer. I undersand your concern though.
#30
Posté 28 février 2010 - 02:23
1490 wrote...
Daeion wrote...
Honestly I'd bet that TOR and a ME MMO would compete for the same customers.
That's what I thought. I could see them doing it, but they wouldn't want to sink a game they just put on the market. I imagine ME MMO wouldn't come out until TOR stopped making a sizeable profit.
I'd expect to see TOR in 2011 and I think we first heard about in 2008? So given a 3 year development cycle, if Bioware gives that same lvl to a ME MMO and doesn't start until ME 3 comes out in 2012 that would mean probably a 2015 release which would give TOR 4 years minimum.
#31
Posté 28 février 2010 - 02:24
1490 wrote...
Daeion wrote...
1490 wrote...
On the Mass Effect MMO topic: would you be willing to pay monthly for it, or only play it if it was free?
If it's good I'd pay the standard $15 a month.
I was never interested in Warcraft enough to pay the fee, but for ME I'd do it.
The $15 a month fee was around long before WoW. I look at it as I can either go to two movies a month for about 4 hours of enjoyment, or I can play an hour a day for 30 hours of enjoyment.
#32
Posté 28 février 2010 - 02:26
superimposed wrote...
Not MMO, that would completely ruin the game and the Franchise.
More Diablo-multiplayer style. A single player campaign you can play solo, or online with other Squad Members.
The MMO structure is horrific because it forces you to spend hours on end just get from level 11 to level 12, and you have to play with other players the further on you get.
Combat in ME is squad based though, so it makes sense to have you palying with other people.
#33
Posté 28 février 2010 - 02:26
superimposed wrote...
Fjordgnu wrote...
I'm absolutely certain it won't be the last game of the series, though beyond that, who knows? An MMO could work. It could work well, in fact. I'd be nervous, though. If nothing was sacrificed in terms of story, that would be a huge relief. If it allowed for more in-depth roleplaying, I'd be all over it.
I would, when it comes down to it and if it was a choice between the two, prefer a single-player game, one unrelated to the story of Shepard, taking place later, but within Shepard's lifetime. A game in which you got to play as a character from a different species would be awesome, though for the sake of that character's story and personality, I'd say it would have to be a predetermined species, rather than player-selected.
Of course, this is all just opinion. Aside from that we'll be seeing more Mass Effect. I would go so far as to say that barring some catastrophe, it's certain. But I won't, because you never know. World might end in 2012, y'know?
Edit:Daeion wrote...
They've already said that ME3 will be the end of the Shep trilogy but not the end of the universe. They could easily do a RTS game, Protheans vs. Reapers, Quarians vs. Geth, humans vs. Turians, council vs. the rachni.
A First Contact War RTS! A game in which the total number of killed is not even a thousand!
Sorry, I ... I had to.
Not MMO, that would completely ruin the game and the Franchise.
More Diablo-multiplayer style. A single player campaign you can play solo, or online with other Squad Members.
The MMO structure is horrific because it forces you to spend hours on end just get from level 11 to level 12, and you have to play with other players the further on you get.
"MMO" in no way defines a game as one thing or another, and grinding is certainly not an integral part of it. That's just because MMOs nowadays lack imagination. Heck, it is firmly-held belief that the next big MMO will have to do away with grinding to set itself apart from WoW, in order to actually become the next big thing.
That said, I'd imagine gameplay more along the lines of Guild Wars, though hopefully with less emphasis on competition. I hate competition.
#34
Posté 28 février 2010 - 02:35
Fjordgnu wrote...
"MMO" in no way defines a game as one thing or another, and grinding is certainly not an integral part of it. That's just because MMOs nowadays lack imagination. Heck, it is firmly-held belief that the next big MMO will have to do away with grinding to set itself apart from WoW, in order to actually become the next big thing.
That said, I'd imagine gameplay more along the lines of Guild Wars, though hopefully with less emphasis on competition. I hate competition.
This. MMOs are not defined by grinding and subscription fees; it's just unfortunate that almost every developer who has created an MMO up to this point has relied on grinding and subscription fees.
#35
Posté 28 février 2010 - 02:37
#36
Posté 28 février 2010 - 02:40
#37
Posté 28 février 2010 - 02:41
Marstead wrote...
Skilled Seeker wrote...
No sub fees for TOR? Where did you get this from?
I'm going to try to find the official quote but I remember announcements that it would be microtransaction and expansion-based--they'd make their money from people spending extra real life dollars to buy cosmetic items ingame, rather than a subscription. I'll try to verify that, one sec
if thats true then they wont see a dime coming from me
#38
Posté 28 février 2010 - 02:42
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
#39
Posté 28 février 2010 - 02:45
#40
Posté 28 février 2010 - 02:46
Daeion wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
I'm going to go out on a limb here and suggest that thinking like that is what has sent MMORPGs into grinding-limbo in the first place. If you create a mission-driven, plot-based game, where you advance as the story progresses, you'd do away with the grinding.
Now, I'm not suggesting that would be simple to do - if I had the exact answer, I'd probably be working for someone trying to do just that right now, but someone has to be able to do it.
#41
Posté 28 février 2010 - 02:50
Fjordgnu wrote...
Daeion wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
I'm going to go out on a limb here and suggest that thinking like that is what has sent MMORPGs into grinding-limbo in the first place. If you create a mission-driven, plot-based game, where you advance as the story progresses, you'd do away with the grinding.
Now, I'm not suggesting that would be simple to do - if I had the exact answer, I'd probably be working for someone trying to do just that right now, but someone has to be able to do it.
I think no matter how you do it, it's going to end up being grinding because in the end they want you to keep paying, so they need to give you things to grind towards.
#42
Posté 28 février 2010 - 02:54
Daeion wrote...
Fjordgnu wrote...
Daeion wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
I'm going to go out on a limb here and suggest that thinking like that is what has sent MMORPGs into grinding-limbo in the first place. If you create a mission-driven, plot-based game, where you advance as the story progresses, you'd do away with the grinding.
Now, I'm not suggesting that would be simple to do - if I had the exact answer, I'd probably be working for someone trying to do just that right now, but someone has to be able to do it.
I think no matter how you do it, it's going to end up being grinding because in the end they want you to keep paying, so they need to give you things to grind towards.
Well, that's what I'm afraid of if they made an MMO. I think Bioware appreciates their customers, but EA is a conglomerate and honestly I don't trust them. EA will be making the decisions on how much a ME MMO will cost and how extra content will be paid for. So do I think a good Mass Effect MMO could be made if they took special care with it? Yes. Is that what's goint to happen though? I'm not sure.
#43
Posté 28 février 2010 - 02:58
No.1490 wrote...
Assumedly if the Mass Effect games continue to sell, Bioware/EA will continue to put out more ME games. What's the next game you think will come out in the ME universe? Who will be the main character, what will the storyline be? Will it be a sequel or a prequel to the ME trilogy? Do you think there should even BE another ME game after the trilogy is finished?
Here's a few ideas:
-ME 4: A direct sequel to ME 3. You thought the Reapers were gone, but Bioware decided Shepard's adventures weren't over yet!
The ME trilogy is Shepard's story, once the trilogy is over Shepard's story is over.
Theres so many more interesting things they could do with the frnchise so I'd vote No.-ME Origins: Find out how Shepard became "Commander Shepard" during his adventures in the Alliance.
Not a fan of the idea and Bioware already has a Sci-Fi MMO in the works (The Old Republic) but its the most plausible thing you've suggested so far.-ME MMORPG: Explore the Mass Effect universe and interact with other people using a fully-customizable characters, including a choice of race.
An ME spinoff is a definite possibility but I'd prefer that it has no connection to Shepard (There is a galaxy outside of Shepard you know)-ME spinoff: A game that tells the story of another ME character before/after he/she joined with Shepard to save the galaxy (could be like ME Galaxy, or something completely different).
Meh.-ME 1st person: An action game like Halo or Modern Warfare that focuses on realistic combat and features online multiplayer action.
#44
Posté 28 février 2010 - 02:59
#45
Posté 28 février 2010 - 02:59
Daeion wrote...
Fjordgnu wrote...
Daeion wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
I'm going to go out on a limb here and suggest that thinking like that is what has sent MMORPGs into grinding-limbo in the first place. If you create a mission-driven, plot-based game, where you advance as the story progresses, you'd do away with the grinding.
Now, I'm not suggesting that would be simple to do - if I had the exact answer, I'd probably be working for someone trying to do just that right now, but someone has to be able to do it.
I think no matter how you do it, it's going to end up being grinding because in the end they want you to keep paying, so they need to give you things to grind towards.
I personally think the most interesting way to do this would be through some method of procedural generation. Make "grinding" exploration.
You travel through a Mass Relay, and fly manually to an uncharted star system. When you arrive, the type of star, number of planets, and planetary features are all randomly generated. Once they are generated, they are now locked in that server's universe forever--whatever they look like for you, they'll look like for your buddy if you give him a chart to the same system, or if some stranger happened to stumble on it themselves.
Resources could appear randomly as well as small side-missions and more Mako-styled exploration.
This kind of complexity can absolutely exist with modern server hardware--Spore works on similar principles that stores massive data like this in tiny text files, and then relies on the clients to populate everything.
More central, story-based missions could even lead to uncharted space, and the installations/maps could be randomly/procedurally generated for each player, a la Diablo.
I really like the idea that if one player's "Investigate the Blue Suns" quest happens to be on randomly generated Planet A, he goes and finishes the mission there--if another player visits that same system, and goes to that same planet just exploring, he'll find the empty Blue Suns base.
Probably too much to ask for, but if they did make an MMO where the "grinding" was exploration, I would play it forever.
#46
Posté 28 février 2010 - 03:05
Marstead wrote...
I personally think the most interesting way to do this would be through some method of procedural generation. Make "grinding" exploration.
You travel through a Mass Relay, and fly manually to an uncharted star system. When you arrive, the type of star, number of planets, and planetary features are all randomly generated. Once they are generated, they are now locked in that server's universe forever--whatever they look like for you, they'll look like for your buddy if you give him a chart to the same system, or if some stranger happened to stumble on it themselves.
Resources could appear randomly as well as small side-missions and more Mako-styled exploration.
This kind of complexity can absolutely exist with modern server hardware--Spore works on similar principles that stores massive data like this in tiny text files, and then relies on the clients to populate everything.
More central, story-based missions could even lead to uncharted space, and the installations/maps could be randomly/procedurally generated for each player, a la Diablo.
I really like the idea that if one player's "Investigate the Blue Suns" quest happens to be on randomly generated Planet A, he goes and finishes the mission there--if another player visits that same system, and goes to that same planet just exploring, he'll find the empty Blue Suns base.
Probably too much to ask for, but if they did make an MMO where the "grinding" was exploration, I would play it forever.
I think that would work really well, especially if they put new content in the game every month to provide new experiences. Whether they would actually put the time and money into making that possible though is questionable.
#47
Posté 28 février 2010 - 03:07
1490 wrote...
I think that would work really well, especially if they put new content in the game every month to provide new experiences. Whether they would actually put the time and money into making that possible though is questionable.
Unfortunately, true :\\
I am going to drive myself to become a multi-billionaire just so that I can privately fund this project. I will pay every BioWare employee a six figure salary and Drew Karpyshyn will be forced to write every hour of every day until his death at age 150.
#48
Posté 28 février 2010 - 03:08
#49
Posté 28 février 2010 - 03:11
Marstead wrote...
1490 wrote...
I think that would work really well, especially if they put new content in the game every month to provide new experiences. Whether they would actually put the time and money into making that possible though is questionable.
Unfortunately, true :\\\\
I am going to drive myself to become a multi-billionaire just so that I can privately fund this project. I will pay every BioWare employee a six figure salary and Drew Karpyshyn will be forced to write every hour of every day until his death at age 150.
We need to call the Illusive Man...
#50
Posté 28 février 2010 - 03:11
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
I agree it actually opened up new ways to complete missions such as avoiding enemies completely or sparing foes instead of being forced to kill them for the XP. The conservative RPG fanatics didn't like it ofcourse.





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