Do you think there will be another game after ME 3?
#51
Posté 28 février 2010 - 03:16
#52
Posté 28 février 2010 - 03:19
Skilled Seeker wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
I agree it actually opened up new ways to complete missions such as avoiding enemies completely or sparing foes instead of being forced to kill them for the XP. The conservative RPG fanatics didn't like it ofcourse.
Exactly what I was trying to get at. You don't have to sit at that husk generator all day long and milk it for XP: you can just fight past them and destroy it.
#53
Posté 28 février 2010 - 03:27
#54
Posté 28 février 2010 - 06:41
#55
Posté 28 février 2010 - 06:41
#56
Posté 28 février 2010 - 06:45
#57
Posté 28 février 2010 - 02:18
1490 wrote...
Daeion wrote...
I think no matter how you do it, it's going to end up being grinding because in the end they want you to keep paying, so they need to give you things to grind towards.
Well, that's what I'm afraid of if they made an MMO. I think Bioware appreciates their customers, but EA is a conglomerate and honestly I don't trust them. EA will be making the decisions on how much a ME MMO will cost and how extra content will be paid for. So do I think a good Mass Effect MMO could be made if they took special care with it? Yes. Is that what's goint to happen though? I'm not sure.
I think I'm a little lost by this, are you saying that BioWare wouldn't charge for a MMO but that EA will force them to?
#58
Posté 28 février 2010 - 02:20
#59
Posté 28 février 2010 - 02:24
Marstead wrote...
Daeion wrote...
Fjordgnu wrote...
Daeion wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
Ugh, I hated the mission completed screens... Besides, if they just moved it to missions completed, then you just end up grinding missions like we do N7 missions already.
I'm going to go out on a limb here and suggest that thinking like that is what has sent MMORPGs into grinding-limbo in the first place. If you create a mission-driven, plot-based game, where you advance as the story progresses, you'd do away with the grinding.
Now, I'm not suggesting that would be simple to do - if I had the exact answer, I'd probably be working for someone trying to do just that right now, but someone has to be able to do it.
I think no matter how you do it, it's going to end up being grinding because in the end they want you to keep paying, so they need to give you things to grind towards.
I personally think the most interesting way to do this would be through some method of procedural generation. Make "grinding" exploration.
You travel through a Mass Relay, and fly manually to an uncharted star system. When you arrive, the type of star, number of planets, and planetary features are all randomly generated. Once they are generated, they are now locked in that server's universe forever--whatever they look like for you, they'll look like for your buddy if you give him a chart to the same system, or if some stranger happened to stumble on it themselves.
Resources could appear randomly as well as small side-missions and more Mako-styled exploration.
This kind of complexity can absolutely exist with modern server hardware--Spore works on similar principles that stores massive data like this in tiny text files, and then relies on the clients to populate everything.
More central, story-based missions could even lead to uncharted space, and the installations/maps could be randomly/procedurally generated for each player, a la Diablo.
I really like the idea that if one player's "Investigate the Blue Suns" quest happens to be on randomly generated Planet A, he goes and finishes the mission there--if another player visits that same system, and goes to that same planet just exploring, he'll find the empty Blue Suns base.
Probably too much to ask for, but if they did make an MMO where the "grinding" was exploration, I would play it forever.
It's an interesting idea but do you realize how much crap they'd have to keep making? There are only so many star systems and planets in the galaxy and they are going to run out. So are you saying only one person ever should get to do any given mission?
#60
Posté 28 février 2010 - 02:27
Marstead wrote...
1490 wrote...
I think that would work really well, especially if they put new content in the game every month to provide new experiences. Whether they would actually put the time and money into making that possible though is questionable.
Unfortunately, true :\\\\
I am going to drive myself to become a multi-billionaire just so that I can privately fund this project. I will pay every BioWare employee a six figure salary and Drew Karpyshyn will be forced to write every hour of every day until his death at age 150.
I just don't see it being plausible, you'll run out of space in the galaxy, what is turned out will be so tiny it will be almost meaningless, and you'll have times where people have nothing to do and are just sitting around waiting for new things to be released, more so then they already do in MMOs.
#61
Posté 28 février 2010 - 02:27
Marstead wrote...
The Mass Effect MMO is practically a certainty given the way BioWare and EA have spoken publically about the IP. I would say its development will hinge on the success (or lack thereof) of The Old Republic.
The way The Old Republic is apparently being developed--no subscription fees, fully voice acted, each character class has a fleshed-out narrative story (rather than a quest/mission based system like WoW), can be played entirely single player with AI Squadmates--would work wonderfully for a Mass Effect MMO. It would compete more with Cryptic's Star Trek Online than directly with The Old Republic.
NO!! There was thread about ME MMO and it was clear that people don't likr that idea. The ME universe is too good to waste it on MMO and AI party members remainds me more Guild Wars style which is I think a bit silly for MMO game.
Modifié par RUDAL, 28 février 2010 - 02:27 .
#62
Posté 28 février 2010 - 02:28
Skilled Seeker wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
I agree it actually opened up new ways to complete missions such as avoiding enemies completely or sparing foes instead of being forced to kill them for the XP. The conservative RPG fanatics didn't like it ofcourse.
If you don't want to kill someone then don't and live with your choice, just like ME is all about. Trying to be a stealther or a good guy is supposed to be harder then just blowing everyone up....
Modifié par Daeion, 28 février 2010 - 02:29 .
#63
Posté 28 février 2010 - 02:32
1490 wrote...
Skilled Seeker wrote...
1490 wrote...
I actually liked how ME 2 gave you experienced based on the quests you finished rather than how many guys you killed. Maybe they could do something closer to that in an MMO than grinding for experience.
I agree it actually opened up new ways to complete missions such as avoiding enemies completely or sparing foes instead of being forced to kill them for the XP. The conservative RPG fanatics didn't like it ofcourse.
Exactly what I was trying to get at. You don't have to sit at that husk generator all day long and milk it for XP: you can just fight past them and destroy it.
I don't recall sitting at a husk generator in ME, in fact I'm pretty sure there was no such thing as a respawning mob, so ME had just as finite a number of enemies as ME2 has.
#64
Posté 28 février 2010 - 02:37
sergio71785 wrote...
After the trilogy ends, I suspect other ME games will take place at a completely different time. Hundreds of years into the future probably. That way they can ignore the "different canons" that resulted from the choices in ME1-3.
I agree. I can't see them continuing this batch of characters, but I could see them use the ME universe for some future game.
#65
Posté 28 février 2010 - 02:39
RUDAL wrote...
Marstead wrote...
The Mass Effect MMO is practically a certainty given the way BioWare and EA have spoken publically about the IP. I would say its development will hinge on the success (or lack thereof) of The Old Republic.
The way The Old Republic is apparently being developed--no subscription fees, fully voice acted, each character class has a fleshed-out narrative story (rather than a quest/mission based system like WoW), can be played entirely single player with AI Squadmates--would work wonderfully for a Mass Effect MMO. It would compete more with Cryptic's Star Trek Online than directly with The Old Republic.
NO!! There was thread about ME MMO and it was clear that people don't likr that idea. The ME universe is too good to waste it on MMO and AI party members remainds me more Guild Wars style which is I think a bit silly for MMO game.
And MMOs are a waste how? Different people like different sorts of games. You do know that both STO and TOR make extensive use of AI party members right? If anything, the fact that ME is more squad based then a lot of other games lends itself towards the MMO genre. The hardest thing for BioWare in future development of any sort of game will be platform use. They can do just about anything besides a MMO and still keep things going across multiple platforms, but if they are going to go MMO they would essentialy need to pick a platform because I don't think anything has really done the multiplatform MMO well and you handcuff people by having to make sure it works on consoles and thus you can only have a few abilities because you aren't going to be pulling up the combat wheel in a fluid world.
#66
Posté 28 février 2010 - 02:41
And just because a setting is popular or interesting may not make it a good MMO. It probably depends on design decisions rather than the franchise. They have to keep people's interest for years and years. It is a different process from making a quality 30 hour game.
Modifié par SeanMurphy2, 28 février 2010 - 02:49 .
#67
Posté 28 février 2010 - 02:45
Trenrade wrote...
Please for the love of god we don't need another mmo or FPS
I agree
#68
Posté 28 février 2010 - 02:53
Daeion wrote...
RUDAL wrote...
Marstead wrote...
The Mass Effect MMO is practically a certainty given the way BioWare and EA have spoken publically about the IP. I would say its development will hinge on the success (or lack thereof) of The Old Republic.
The way The Old Republic is apparently being developed--no subscription fees, fully voice acted, each character class has a fleshed-out narrative story (rather than a quest/mission based system like WoW), can be played entirely single player with AI Squadmates--would work wonderfully for a Mass Effect MMO. It would compete more with Cryptic's Star Trek Online than directly with The Old Republic.
NO!! There was thread about ME MMO and it was clear that people don't likr that idea. The ME universe is too good to waste it on MMO and AI party members remainds me more Guild Wars style which is I think a bit silly for MMO game.
And MMOs are a waste how? Different people like different sorts of games. You do know that both STO and TOR make extensive use of AI party members right? If anything, the fact that ME is more squad based then a lot of other games lends itself towards the MMO genre. The hardest thing for BioWare in future development of any sort of game will be platform use. They can do just about anything besides a MMO and still keep things going across multiple platforms, but if they are going to go MMO they would essentialy need to pick a platform because I don't think anything has really done the multiplatform MMO well and you handcuff people by having to make sure it works on consoles and thus you can only have a few abilities because you aren't going to be pulling up the combat wheel in a fluid world.
Maybe I don't "get" the MMO thing. Don't you have to interact with real people? I don't want to interact with real people. Now, if the MMO will let me do everything by my self, not interact or even see any other "real" person, I might be interested. I played guild wars by my self and it was fun until I had to go thru some stupid door and needed another live person to open it for me. I never went back. I'm extreemly anti social where games are concerned. I don't want to fight, talk, or see anyone. That's why I play single player games.
There are plenty of MMO's out there. we need more good single player rpg games for those of us who have a nice social life and family and just want to play by ourselves.
#69
Posté 28 février 2010 - 03:06
#70
Posté 28 février 2010 - 03:09
#71
Posté 28 février 2010 - 03:12
#72
Posté 28 février 2010 - 03:14
#73
Posté 28 février 2010 - 03:31
#74
Posté 28 février 2010 - 08:07
mopotter wrote...
Daeion wrote...
RUDAL wrote...
Marstead wrote...
The Mass Effect MMO is practically a certainty given the way BioWare and EA have spoken publically about the IP. I would say its development will hinge on the success (or lack thereof) of The Old Republic.
The way The Old Republic is apparently being developed--no subscription fees, fully voice acted, each character class has a fleshed-out narrative story (rather than a quest/mission based system like WoW), can be played entirely single player with AI Squadmates--would work wonderfully for a Mass Effect MMO. It would compete more with Cryptic's Star Trek Online than directly with The Old Republic.
NO!! There was thread about ME MMO and it was clear that people don't likr that idea. The ME universe is too good to waste it on MMO and AI party members remainds me more Guild Wars style which is I think a bit silly for MMO game.
And MMOs are a waste how? Different people like different sorts of games. You do know that both STO and TOR make extensive use of AI party members right? If anything, the fact that ME is more squad based then a lot of other games lends itself towards the MMO genre. The hardest thing for BioWare in future development of any sort of game will be platform use. They can do just about anything besides a MMO and still keep things going across multiple platforms, but if they are going to go MMO they would essentialy need to pick a platform because I don't think anything has really done the multiplatform MMO well and you handcuff people by having to make sure it works on consoles and thus you can only have a few abilities because you aren't going to be pulling up the combat wheel in a fluid world.
Maybe I don't "get" the MMO thing. Don't you have to interact with real people? I don't want to interact with real people. Now, if the MMO will let me do everything by my self, not interact or even see any other "real" person, I might be interested. I played guild wars by my self and it was fun until I had to go thru some stupid door and needed another live person to open it for me. I never went back. I'm extreemly anti social where games are concerned. I don't want to fight, talk, or see anyone. That's why I play single player games.
There are plenty of MMO's out there. we need more good single player rpg games for those of us who have a nice social life and family and just want to play by ourselves.
You don't HAVE to interact with real people but it tends to add more to the experience and be more beneficial. It reamains to see how how TOR turns out but from the way I'm seeing it, you may never have to actaully group with anyone else since you will ahve your own AI party.
True there are pleanty of MMOs out there, but not pleanty of good ones. BTW, nice dig there saying that people who play MMOs don't have social lifes.....
#75
Posté 28 février 2010 - 08:09





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