Pathing blocked by invisible objects
#1
Posté 28 février 2010 - 02:34
Examples:
K. Wilds - path to the chest guarded by wolves - enterence to the path was blocked by some invisible barriar. I was able to walk around it. On the way back it was gone.
I. Tower, fighting the Ogre - center of the room after the fight was over I kept running into an invisible wall/object that I never had in previous games.
Not sure about this one - I may have just missed it - Mage Origin, on the first floor, there is a circle with books on stands surrounding it. An actual object called "Invisible Object" shows when holding the tab key. Can't pass through it. Never noticed it before, but could be normal.
Any ideas?
#2
Posté 28 février 2010 - 07:47
Edit: I've disabled all mods and overrides and still have invisible object at the doorway.
Modifié par esochan, 28 février 2010 - 07:56 .
#3
Posté 28 février 2010 - 09:40
I've encountered only two so far, both in the temple of andraste. The first one (on the way up) either eventually let me though, or I found a crack. The second is barring the door out though, and I can't seem to get through it. Both times they showed up as interactable objects when you hold down TAB to show chests, books, etc.
I've just disabled all the mods, reloaded, and the object is still there. I was also able to cast Blizzard on it, so it's targetable too. I also ported back outside to Mountain top and then ported back in, but that did not get rid of the barrier. I'm kinda frelled since I can't even use the map to teleport to a new area. Luckily, i have the PC version, so maybe I can find a console command that will force a teleportation to a different zone.
Modifié par ServiTemplari, 28 février 2010 - 09:54 .
#4
Posté 28 février 2010 - 10:14
http://dragonage.wik...onsole_commands
For me, I was stuck in Andraste's Temple and the invisible object was blocking the doorway out of the temple. I used the runscript zz_jump_around command to jump me to each of the teleport locations in that zone. Finally I got to the one beyond the blocked doorway that led outside.
#5
Posté 01 mars 2010 - 01:40
#6
Posté 01 mars 2010 - 11:29
Modifié par Mad Bohemian, 02 mars 2010 - 12:52 .
#7
Posté 02 mars 2010 - 01:28
#8
Posté 02 mars 2010 - 01:50
#9
Posté 02 mars 2010 - 02:09
#10
Posté 02 mars 2010 - 04:54
That may be true. I never seen them until I installed Advance Tactics.Mad Bohemian wrote...
The "invisible objects" are a product of the advance tactics 3 mod I think, upgraded yesterday and now I have them? PC version of the game, I was able to get around them so far in Andraste's temple. Opps can not leave, lol.
Once at a random encounter but now it's popping up every where in Andraste's Temple
#11
Posté 11 mars 2010 - 06:09
- Game won't let me level up. 3 of my character including main won't level up. Clicking the + or going through the C screen does nothing.
- I cannot enable or activate the console to use the above mentioned work around.
#12
Posté 14 mars 2010 - 07:37
#13
Posté 16 mars 2010 - 01:42
#14
Posté 18 mars 2010 - 08:14
#15
Posté 02 avril 2010 - 10:55
#16
Posté 02 avril 2010 - 10:56
#17
Posté 02 avril 2010 - 12:01
http://www.dragonage...file.php?id=852
#18
Posté 24 juillet 2010 - 12:42
#19
Posté 03 août 2010 - 04:09
ServiTemplari wrote...
UPDATE: The console worked. See this page for instructions on how to enable and then activate the console.
http://dragonage.wik...onsole_commands
For me, I was stuck in Andraste's Temple and the invisible object was blocking the doorway out of the temple. I used the runscript zz_jump_around command to jump me to each of the teleport locations in that zone. Finally I got to the one beyond the blocked doorway that led outside.
runscript zz_jump_around
this worked the first time for me. it put me directly behind the invisible object that wasblocking my exit at Andraste's temple. i did not have to disable any of my existing mods, I do have advanced tactics mod (i did kick out my party at mountain top first and make a new save)
#20
Posté 23 septembre 2010 - 12:14
#21
Posté 05 novembre 2010 - 10:12
hu ever said abt the advance tactics's side effects was right about the invisible object
but regardless my problems had been solved hehehe
#22
Posté 08 novembre 2010 - 07:21
#23
Posté 07 décembre 2010 - 11:28
#24
Posté 08 décembre 2010 - 05:44
Edit: nvm, I was using "runscript zz_jump_around" ...I should have used "runscript zz_jump_forward" for my purposes
Modifié par Venefica, 08 décembre 2010 - 07:52 .





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