Anyone find it hard to play renegade?
#51
Posté 28 février 2010 - 07:39
#52
Posté 28 février 2010 - 07:44
Zyrious wrote...
As i stated in another post regaurding this: Bioware did not design you to pick all paragon or all renegade options. They intended to pick and choose. You can play different kinds of Renegades. You can be a racist renegade, or a tolerant renegade. You can play a cerberus loving renegade, or a renegade who despises TIM and is looking forward to the first oppertunity to backstab him.
Make use of neutral middle options and the occasional paragon option to shape your Shepard into who YOU want him to be. Personally, i am almost always renegade. I usually have mostly renegade points when i play my first playthrough, where i just make decisions based on what i would do.
Quite honestly i find Paragon shep too boy-scoutish and naive at times.
Actually, that's just not true. If you split the difference too much you will loose the ability to make some keey persuade/intimidate checks later. It's a pain in the butt, I'd like to be more balanced on some runs, but it's just not viable.
#53
Posté 28 février 2010 - 08:05
It's certainly nothing compared to taking the Sith path in KOTOR. Yeeeaaaah, there goes the team. Been nice knowing you. Contrast to ME2, where leaving innocents to die in a burning refinery will earn you the loyalty of your team.
#54
Posté 28 février 2010 - 05:24
#55
Posté 28 février 2010 - 05:26
#56
Posté 28 février 2010 - 05:39
Personally I'm a prince to my teammates & crew and a devil to my enemies. Usually that means I'm about 100% paragon and 30% renegade at the end of a game.
#57
Posté 28 février 2010 - 06:02
And I get sick of people declaring Paragon 'naive'. And Renegade can be incredibly chaotic stupid too. Killing random people who don't deserve it, acting like an **** and generally being a huge ****** all up on Chaotic Stupid. Paragon can fall into traps of Lawful Dumb (charming that guard into stopping the dude get beat on results in him returning to kill a bunch of people and carve your name into their flesh) but when I look at it, Paragons are gonna have a hell of a lot more help against the Reapers than Renegades are.
#58
Posté 28 février 2010 - 06:27
I suppose it just depends on how far the player is willing to RP that character. If someone puts a lot of thought into their characters morality, it makes a difference IMO. you could even go as far as give your character an arc in which their personality changes over the course of the games. I did this with my Paragon FemShep; she's a colonist/sole survivor who's seen the worst that humanity has to offer and somehow managed to stay strong and positive through it, almost a bit naive. In ME1, she went out of her way to help people and ended up with very little Renegade points, and saved the Council knowing it would sacrifice lives. But in ME2, I played her as a slightly jaded character. She realised just how backwards the galaxy was, with the way the Council was so ready to dismiss the Reaper threat even though it landed on their damn heads in ME1. Therefore she became more pragmatic, cold and calculating, and more likely to take the violent way out. She was still dominantly Paragon, but she was also significantly more Renegade.
I know, it probably sounds like I put WAY too much though into my characters, but I can't help it XD I love to be as detailed as possible.
Off topic but kinda relevant: I just finished a Renegade character who chose to destroy the base at the end because it was an atrocity in her opinion to use the technology that had slaughtered so many people. However, I want to go back and save the base as well for an 'end justifies the means' mentality. Does anyone know that if I reload the final mission and save the base, will it overwrite the first decision or create a new save?
Modifié par Lady Discordia, 28 février 2010 - 06:35 .
#59
Posté 28 février 2010 - 08:26
Killing people (or letting them die) left and right in ME1 does make for an" emptier" ME2 though.





Retour en haut






