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Anyone find it hard to play renegade?


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#51
Atmosfear3

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Renegade is by far the funniest to play through since Shepard becomes such a douche throughout the game.

#52
Taritu

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Zyrious wrote...

As i stated in another post regaurding this: Bioware did not design you to pick all paragon or all renegade options. They intended to pick and choose. You can play different kinds of Renegades. You can be a racist renegade, or a tolerant renegade. You can play a cerberus loving renegade, or a renegade who despises TIM and is looking forward to the first oppertunity to backstab him.

Make use of neutral middle options and the occasional paragon option to shape your Shepard into who YOU want him to be. Personally, i am almost always renegade. I usually have mostly renegade points when i play my first playthrough, where i just make decisions based on what i would do.

Quite honestly i find Paragon shep too boy-scoutish and naive at times.


Actually, that's just not true.  If you split the difference too much you will loose the ability to make some keey persuade/intimidate checks later.  It's a pain in the butt, I'd like to be more balanced on some runs, but it's just not viable.

#53
Ackillez

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Renegade isn't that bad, with a few exceptions (like beating up Mouse).



It's certainly nothing compared to taking the Sith path in KOTOR. Yeeeaaaah, there goes the team. Been nice knowing you. Contrast to ME2, where leaving innocents to die in a burning refinery will earn you the loyalty of your team.

#54
eternalnightmare13

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Beating the **** outta Mouse is great! Far more satisfying then yakking at him. He's scum and deserve what he gets.

#55
Fiannawolf

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The only way my Sheps were able to get anything beyond 1ish bar of renegade points in ME1 was to use the Noveria glitch. In ME2, I usually end up full paragon with about 1 bar of renegade.

#56
Legbiter

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Paragon seems a little less boy-scoutish in ME2. For instance in Zaeed's loyalty mission the paragon option involves Shepard drawing his gun on Zaeed and threatening to blow his head off.



Personally I'm a prince to my teammates & crew and a devil to my enemies. Usually that means I'm about 100% paragon and 30% renegade at the end of a game.

#57
Cascadus

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Paragade, up in here. My Shepard is pretty empathetic, but still rather pragmatic. She'll do what she can to turn the battle in her favour (kill the batarian working on the gunship and what have you) but she's very willing to extend mercy to those who deserve it. 'course, she's been and seen a lot considering her family was killed on Mindoir and she lost her entire squad on Akuze so she'll very rarely give mercy to those who she feel don't deserve it.

And I get sick of people declaring Paragon 'naive'. And Renegade can be incredibly chaotic stupid too. Killing random people who don't deserve it, acting like an **** and generally being a huge ****** all up on Chaotic Stupid. Paragon can fall into traps of Lawful Dumb (charming that guard into stopping the dude get beat on results in him returning to kill a bunch of people and carve your name into their flesh) but when I look at it, Paragons are gonna have a hell of a lot more help against the Reapers than Renegades are.

#58
Lady Discordia

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I like to play many versions of Paragon and Renegade. For instance with Renegade, I think there's a difference between being total, hardcore Renegade who frankly is a bit of an ass, or being a predominantly Renegade character, who is willing to help polite innocents but wouldn't blink about shooting anyone who looked like they would get in her way.

I suppose it just depends on how far the player is willing to RP that character. If someone puts a lot of thought into their characters morality, it makes a difference IMO. you could even go as far as give your character an arc in which their personality changes over the course of the games. I did this with my Paragon FemShep; she's a colonist/sole survivor who's seen the worst that humanity has to offer and somehow managed to stay strong and positive through it, almost a bit naive. In ME1, she went out of her way to help people and ended up with very little Renegade points, and saved the Council knowing it would sacrifice lives. But in ME2, I played her as a slightly jaded character. She realised just how backwards the galaxy was, with the way the Council was so ready to dismiss the Reaper threat even though it landed on their damn heads in ME1. Therefore she became more pragmatic, cold and calculating, and more likely to take the violent way out. She was still dominantly Paragon, but she was also significantly more Renegade.

I know, it probably sounds like I put WAY too much though into my characters, but I can't help it XD I love to be as detailed as possible. :)

Off topic but kinda relevant: I just finished a Renegade character who chose to destroy the base at the end because it was an atrocity in her opinion to use the technology that had slaughtered so many people. However, I want to go back and save the base as well for an 'end justifies the means' mentality. Does anyone know that if I reload the final mission and save the base, will it overwrite the first decision or create a new save?

Modifié par Lady Discordia, 28 février 2010 - 06:35 .


#59
Cyberfrog81

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I like being the super-sympathetic hero (unrealistic or not, it's a friggin' game), so that is my "main" Shepard. But frankly, renegade dialogue and interruptions are a lot of fun - so my personal opinion would be that people who avoid playing renegades are missing out.



Killing people (or letting them die) left and right in ME1 does make for an" emptier" ME2 though.