When building an area, you can select music presets that include a bundle of non-combat and combat music. Is there any way to change the associations around of which non-combat music goes with which combat music? For example, there are some presets that have no combat music, and I'd like to associate some combat tracks to some of those sets for my module. I would have thought this would be something set up in a GDA, but I can't find any GDA for music sets. Is this something set up in FMOD or is it somewhere in the scripts?
Music Presets
Débuté par
Qutayba
, févr. 28 2010 08:15
#1
Posté 28 février 2010 - 08:15
#2
Posté 14 mars 2010 - 05:54
music_projects.gda reference the FMOD fev File.
add new row for to use your own Musik Projekts
Silk
add new row for to use your own Musik Projekts
Silk
Modifié par cyberbyte, 14 mars 2010 - 05:55 .
#3
Posté 18 mars 2010 - 05:27
So how do you associate music tracks with one another in FMOD and designate certain tracks as combat and non-combat? Are there parameters that need to be set? Is it simply done through naming conventions?
#4
Posté 22 juin 2010 - 01:46
cyberbyte wrote...
music_projects.gda reference the FMOD fev File.
add new row for to use your own Musik Projekts
Silk
Uhh...I don't see any FEV when I load it into the toolset.





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