I seem unable to give names to my area transition doors after I place them in an area so that the player might see a meaningful title for the transition other than "Door." I can change the name of the parent object, but somehow I don't think I would need to make an entirely new parent object for each door I place in game. After all, you can place unique destination data in each spawned door. Am I missing something? Or do I indeed need to make a new parent object for each door?
Naming Area Transitions
Débuté par
Qutayba
, févr. 28 2010 11:07
#1
Posté 28 février 2010 - 11:07
#2
Posté 28 février 2010 - 11:20
You would have to create a blueprint for each uniquely named door.
An alternative might be to use the generic "Door" but place a map point to the player's mini-map/area map with the name of the destination. The map point could be added permanently; through a conversation with an NPC; on first use of the transition; etc. depending on your requirements.
An alternative might be to use the generic "Door" but place a map point to the player's mini-map/area map with the name of the destination. The map point could be added permanently; through a conversation with an NPC; on first use of the transition; etc. depending on your requirements.





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