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Things I love about Mass Effect 2


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#1
princess_stomper

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I saw plenty of general 'hate' threads but I didn't see a thread simply to add all the things I LOVE about Mass Effect 2.

First of all, I haven't finished the game yet - I'm maybe halfway through - but after 20 hours I can confidently say that it's in my top 5 games I've ever played - which puts it next to Fallout 3, Oblivion, Morrowind and Thief 2.

I'm sure I'll add to this after another 20 hours, but the things that really stand out to me so far:

1. The combat. I LOVE the combat. Normally if I get killed more than once in a battle I feel angry and frustrated but - again, like my beloved Bethesda games - you're always given a way out. They don't pitch you against an impossible-to-kill foe without letting you usefully find a rocket launcher. I love the whole Gears of War-style cover system, and just how intense and heart-pounding it all is. I love how it makes me genuinely think about tactics rather than just button-pushing - I'm thinking, "I need to storm to that bit of cover there, find a way behind that colossus and then take him out from the high ground". Most games, I'm just mashing the controls half-bored until they let me resume the story. I loved Dragon Age in spite of its combat; I love ME2 because of it.

2. Thank you for not wasting my time, part one. I love how multiple missions take place in one location, so you don't spend more time travelling than you do actually playing.

3. I love how the environments are improved in this one - fewer endless grey corridors, more interesting surroundings.

4. I love how the Normandy actually feels like a real ship this time. The attention to detail in the Captain's quarters is wonderful - love the sound system, en-suite bathroom, the customiseable armour, the little photo of Kaiden. Also, space hamsters for the win! I seem to have killed my fish, though. :(

5. Thank you for not wasting my time, part two. I love the little message terminal, so instead of making me run around to everyone and go through standard dialogue until they tell me the outcome of my mission, I can just get a nice email about it.

6. Thank you for not wasting my time, part three. If there was one thing that drove me freaking nuts about Dragon Age, it was that I had to run allll the way back through the dungeon to get to the exit. These missions end in handy cutscenes that place me conveniently back on the Normandy. I also love the QTEs on the cutscenes so that you don't just feel like you're passively watching the game all the time.

7. The minigames are actually fun and feel like you're doing something remotely connected to what you're pretending to do. I find the hacking maddeningly difficult, but I'm a whizz with the bypass.

8. Thank you for not wasting my time, part four. I don't want to spend half the game choosing between options for levelling up. If I'm always picking the Paragon option, it's a fair bet that I'm going to want more success and choices with regard to Paragon options. I don't need to pick that as a levelling stat to tell you that. Thank you for taking care of that for me with an intelligent and unfussy levelling system.

9. I love that you can change your companions' outfits.

10. Thank you  for eschewing boil-in-the-bag emotional manipulation and presenting genuinely thought-provoking and affecting plot devices.

#2
princess_stomper

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Oh. Nobody else loves the game. :(



Well, I should add that I've finished the game now. I also loved the ending. :)

#3
DarthCaine

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@ 9

The "different" outfits are just recolors and it really sucks that you can't equip armor on squad mates like in ME1

#4
SirHaxelot

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The alternate outfits actually make sense in that they're Cerberus mission colours. You go from having a bunch of ragtag misfits who don't get along or suit each other to having a loyal crew wearing your colours and standing by your side.



And even then... the recolours are just plain great.

#5
TJSolo

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Interesting reasons on why you love the game but there is one I haven't seen much of;

"4. I love how the Normandy actually feels like a real ship this time..."



What was wrong with the Normandy SR1 that didn't feel like a real ship to you?

Comparing the two for me the first one does seem more conservative and the new one more flamboyant. That contrast was supposed to be made though.

#6
MassEffect762

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1. The combat.

I found it just as enjoyable and easy as the first. The expections being thermal clips(or ammo) because the weapon won't cool down on its own if your out of thermal clips.(forcing you to switch, the point, didn't like)
Second, the ammo types now turned "powers" is another odd change, I could let warp ammo fly as a power but all the other types, nah I'm not feeling it.

3. I love how the environments are improved in this one - fewer endless grey corridors, more interesting surroundings.

Pretty much agree. Alittle too small in many places though, hopefully the Hammerhead will give me/us some more room to breath.

4. I love how the Normandy actually feels like a real ship this time.

Also pretty much agree. I do miss the elevator though, the loading screen is an immersion breaker for me.
I have alittle idea, say you get on the elevator and some random crew/squad member/s takes it with you and you have a breif little chat with one another on the way up or down.


9. I love that you can change your companions' outfits.


I really dislike the fact that I can't equip my squad mates with armor. Nor do I like the fact the Garrus never fixes his armor and that Jack and Miranda can pretty much go anywhere with only a mask.

#7
Seraphael

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@3 & 4: Environments are improved, but still too static. I want people to move around instead of being frozen. This goes for most NPCs and to a certain degree squad mates as well.

ME2 is one of the best games I've played too. Already looking forward to the finale with great anticipation. :blush:

#8
princess_stomper

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What I meant about the Normandy feeling like a real ship ... until recently, the pat answer always was that Bioware games were stories in which the worldspace was slung in as an afterthought, whereas Bethesda games were worlds with stories thrown in as an afterthought. Now, both sides have upped their game (yay!)



The Normandy never felt like home before. It was like a cardboard prop in an amdram production - a two-dimensional stage on which the action was played out. The private quarters didn't feel like a bedroom in which my character would sleep; it was too artificial, too barren. Now, with things like the hamster and fish and sound system - but most importantly in the clutter and photo-of-Kaiden and placement of objects - it really sells the idea of a genuine home. The crew deck isn't just NPCs placed in strategic locations; there's a mess hall for them to eat and definite functional rooms for them to use. Hell, even the toilets flush! That's what I mean about it feeling like a "real ship".