Warrior Two-hander, Waste of time?
#1
Posté 28 février 2010 - 02:05
#2
Posté 28 février 2010 - 02:38
#3
Posté 28 février 2010 - 02:59
#4
Posté 28 février 2010 - 03:03
Moogliepie wrote...
I'm playing through as a warrior, and I have been going with the two handed weapon specialization. I find that I move so slow, Leliana does more dps (even in melee), and even the shield/wep combo seems better at crowd control. How can I make this class build more fun?
If you mean slow by means of auto-atk then yes. 2H is slow. But 2H is actually good at CC due to pommel strike and 2H swwep. You can try champion and reaver. Pull off a 2H sweep strategically. Sneak in an atk or 2. Do a sup'ed war cry. Sneak in another atk or 2. Pommel strike the most threatening enemy. Atk. When he gets up, frightening appearance. You can basically hold down a mob while your party clean up.
Both sunders very useful for nice single target dmg and debuffs.
#5
Posté 28 février 2010 - 07:14
#6
Posté 28 février 2010 - 07:43
Before that, I suggest getting a point in Poison-making so you can throw bombs and use coatings.
Modifié par TBastian, 28 février 2010 - 07:44 .
#7
Posté 28 février 2010 - 08:11
TBastian wrote...
The payoff comes sometime a little after middle game I think. At that point two-handers (especially Berzerkers) start doing crazy damage with their skills, on top of normal swings that do ridiculous damage.
Before that, I suggest getting a point in Poison-making so you can throw bombs and use coatings.
Yes. That and the Powerful Swings ability becomes much more useful starting at ~level 13-14. (or about the time when your strength is high enough that you can consistantly hit enemies despite an attack score penalty.
I think the reasons why people continuously say that the 2-H style is weaker than the rest in both crowd control and DPS is probably due them not knowing how to adequately build a 2-handed warrior (They Dex and Con build them instead of focussing exclusively on Str) or they don't understand the 2-H skills. It's not as straight forward as it looks. And yes, they do begin the game weaker than the other two styles.
As someone mentioned already, Sunder Arms and Sunder Armor are *double* hits. Sometimes MASSIVE double hits. And the damage x2 you inflict with them is aside from the added debuff effects that those two skills have on a victim (lowering their attack rolls and their armor scores)
2-Handed sweep is the most powerful AOE melee effect in the game, as it will have a significantly longer range than the dual weapon style's counterpart (whirlwind).
Stunning blows... a passive skill (always in effect, you don't have to activate anything) is also vastly underrated. A chance of Stunning your opponent with every critical hit you score? the 2-H style is worth it for that alone. But then there's Indomitable. The bar-none best sustained melee ability in the entire game. A two handed warrior with indomitable active can never be stunned, knocked down, swept, or pulled. That is so incredibly useful that it's not funny. I can't count the number of times that enemies have managed to incapacitate everyone in my party but my 2-hander.
That all said, 2-handers only have one weakness: they're slow. But that is remedied by your mage---who should have Haste active at all times. There's no melee equivilant to a hasted 2hander.
Modifié par Yrkoon, 28 février 2010 - 10:06 .
#8
Posté 28 février 2010 - 11:59
Of the 3 weapon specialities, 2hers have the best CC (Pommel Strike, Stunning Blows and 2H Sweep), the strongest debuffs (Sunder Armor + Destroyer nets -25 armor to your target) and arguably the 2nd best sustained DPS (and tbh I think the actual numbers are closer than people think). Add in the fact that they are also the most resistant to CC with Indomitable and it makes me wonder why this tree is so vastly underrated on these boards.
I find skill weaving works great at the lower levels where 2h seems its weakest (ie queuing speccial attacks between your auto attacks to minimize animation downtime). Even then though, with Mighty Blow and Critical Strike (you can get both before lvl 10) you have 2 skills which are instant shatters if you keep a mage in your party.
Towards endgame even 2h auto attacking becomes incredibly powerful. Unlike DWing I've yet to see 2h reach the haste cap where the animations break and reset, which means you can stack Bloodthirst/Haste/Swift Salve and bring your swing timer down significantly. At that point it may even outpace skill spamming, though it's hard to gauge exactly without a dps meter.
On my current playthrough (lvl 15 2h Warrior), testing the limits of 2h auto attacking, I did the Flemeth fight 5 times yesterday and burned her down in ~28 seconds as my fastest, critting up to 170 with rune damage every second. I could probably get it down faster if I could avoid eating so many kicks
Modifié par Axekix, 01 mars 2010 - 12:02 .
#9
Posté 01 mars 2010 - 02:42
#10
Posté 01 mars 2010 - 02:57
Berserker adds up to your damage
Utulize the tips mentioned above like fe : sunder arms and sunder armor etc
dont wear the best armor, matter of fact, stay under the 15% fatigue (never mind the big shiny protective armor, it encumbers ur stamina, u need ur specials)
good luck and have fun with ur 2H simple minded brute Mooglie, i know i did ^^
#11
Posté 01 mars 2010 - 03:20
Nice to find someone else doing the same thing. The moment atks registered dmg, side-step with mouse or WASD to cancel recovery animation. I also cancel animation using sunders as they are quickstart... The charge up for Critcal Strike and Mighty Blow is kinda long for my tastes. I do it almost every single time I can to shave a few milliseconds.Axekix wrote...
I find skill weaving works great at the lower levels where 2h seems its weakest (ie queuing speccial attacks between your auto attacks to minimize animation downtime). Even then though, with Mighty Blow and Critical Strike (you can get both before lvl 10) you have 2 skills which are instant shatters if you keep a mage in your party.
Ofc once you stack hastes you can forget about all that.
#12
Posté 02 mars 2010 - 12:11
#13
Posté 02 mars 2010 - 01:14
http://i1013.photobu.../ByronStats.jpg
http://social.biowar...e=dragonage1_pc
Modifié par byronb23, 02 mars 2010 - 01:15 .
#14
Posté 02 mars 2010 - 05:56
Moloxia wrote...
U can check a decent build for a dual wield warrior - but god man, lay off the Reaver spec and dont use dual striking
but i liek to dual strike!! dual strike + berserk + perfect striking = great dps boost.
so what if i can't crit.
#15
Posté 02 mars 2010 - 06:36
#16
Posté 02 mars 2010 - 06:45
Get your stamina up, and roll down trees that give you extra attacks.
Dexterity is important too, each miss with a 2h is utter facepalm moment.
#17
Posté 02 mars 2010 - 07:06
Dussan2 wrote...
Dexterity is important too, each miss with a 2h is utter facepalm moment.
but str adds to attack rate just as much as dex....
with none of the damage boost
#18
Posté 03 mars 2010 - 01:21
#19
Posté 04 mars 2010 - 02:06
Sir Kalkanor wrote...
Dussan2 wrote...
Dexterity is important too, each miss with a 2h is utter facepalm moment.
but str adds to attack rate just as much as dex....
with none of the damage boost
#20
Posté 04 mars 2010 - 03:03
Kastagir wrote...
... DX only adds 1 point to attack for each point of DX for piercing weapons like daggers and arrows.
Your correction is incorrect. Dex adds 0.5atk to daggers.
#21
Posté 04 mars 2010 - 04:01
#22
Posté 04 mars 2010 - 07:08
However, I tried it again later, and ended up loving it for the reasons stated above - but mostly, because of Indomitable. That is a crazy-powerful sustain that I wish was in the warrior tree rather than the 2-hander tree. Nevertheless, 2-handers are worth the wait through the lower levels because they are a blast to play in the middle and late game.
#23
Posté 04 mars 2010 - 08:07
Wrong. For Melee (except Dagger) it goes:Kastagir wrote...
Incorrect. Neither ST or DX has any effect on your attack "rate" or attack speed. If instead you meant attack score, then you are also incorrect. ST adds 1 to attack for each point as well as increasing damage. DX only adds 0.5 to attack for melee weapons like swords (one handed or two handed). DX only adds 1 point to attack for each point of DX for piercing weapons like daggers and arrows.
Str gives 0.5 attack and 1 damage
Dex gives 0.5 attack and 1 defense
Therefore, Dex is useless on a 2hand Warrior. Go all Str and wear light armor (to minimize your aggro and maximize your Stamina pool).
P.s.: Oh, and since Patch 1.02, daggers go:
Str gives 0.5 atk and 0.5 dmg
Dex gives 0.5 atk, 0.5 dmg, and 1 def
So Dex >> Str for dagger users.
Before Patch 1.02, daggers where the same as other melee weapons.
Modifié par Gecon, 04 mars 2010 - 08:11 .
#24
Posté 04 mars 2010 - 10:25
Of course there's the fatigue factor, but who cares. The best armor in the game just happens to bestow stamina boosts--- and stamina regeneration, I might add. (Caelin's armor, Warden Commander armor). Oh and lets not forget the 2-handed weapons that do. The Chasind great maul gives +75 stamina. Nug Crusher gives +100!)
I once equipped the Warden Commanders armor and the Chasind great maul and when I activated Indomitable, my stamina bar didn't move a milimeter!
Modifié par Yrkoon, 04 mars 2010 - 10:34 .
#25
Posté 04 mars 2010 - 10:28





Retour en haut






