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Warrior Two-hander, Waste of time?


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#26
RBCharger

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I was surprised how tough 2H warrior is. At the Landsmeet, I dueled Logain solo and took him out in 5 whacks without drinking any health potions. I pumped up strength until 60 points I think before I started filling in other stats. That brought up my attack and damage numbers. I put a point into the poison skill on all my warriors and rogues so they can poison their blades. One rogue has to master poison making in order to get Quiet Death. I think Swift Salves help a lot on this class to get that attack speed up.

#27
JosieJ

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I'm not much for playing warriors in RPGs, but 2H really changed my mind in DA:O! After starting and restarting with rogues and mages, I finally rolled a 2H character and had an absolute blast playing her!



I can't really add much to the excellent advice above. Just weighing in to urge people to give 2H a chance!

#28
Gecon

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Yrkoon wrote...

To each his own on what type of armor you should equip your two-hander with, but I personally recommend the heaviest, highest armor rating gear you can find.

This will assert you have a high fatigue and high aggro. Both will hurt you a lot in your effectivity.

You should NOT get under attack on a Twohanded Warrior. And as the game allows to change your armor midfight, there is absolutely no reason to don something heavy before the point where you absolutely have to.

#29
Yrkoon

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Gecon wrote...

Yrkoon wrote...

To each his own on what type of armor you should equip your two-hander with, but I personally recommend the heaviest, highest armor rating gear you can find.

This will assert you have a high fatigue and high aggro. Both will hurt you a lot in your effectivity.


Wait... don't you want your death-dealing warrior to have high aggro?  I know I do.  I'd much rather the mobs go after  him than , say, my   low armor, low health, brittle-in-melee  Healer/Mage

You know what I like to do when   enemies surround my two-hander?   2-handed sweep.   Or  Holy smite + 2 handed sweep.   <---- you'd be surprized at the number of mobs that  instantly fall dead after you chain those two together

Modifié par Yrkoon, 04 mars 2010 - 10:00 .


#30
KragCulloden

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Gecon wrote...

You should NOT get under attack on a Twohanded Warrior. And as the game allows to change your armor midfight, there is absolutely no reason to don something heavy before the point where you absolutely have to.


Okay, that is by far the cheesiest advice I've seen yet - yeah the game "allows" you to change armor mid fight, but c'mon...have some respect for the role playing aspect.  You know how long it takes to get into a full suit of armor like the heavy/massive sets?

If that's how you play, spiffy, but stating "there is no reason to don heavy armor" until you start taking hits or have used your activated talents is incorrect.  Some folks do maintain some sense of reality even in a game dealing with magic, spirits, and undead archdemon dragons. 

#31
Guest_MozLawn_*

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It funny that you ask about 2h weopon talents. i Use an arcane warrior mage mostly who wields a 2h Starfang and i usuelly  dont start using his 2h weapon untill level 15 and up. U really need you dexterity to make your swings count and a little cunning. But during the beging of the game i usually use Doulbe wielding weapons or then transition to 2h just to promote my dexterity which increases your ability to avoid attcks while my 2h is swinging haymaker swings. take advantage of your buffs too.

In each class there seems to be one attribute to can be neglected. but in actualliy thye can be most usefull if you know how they work and use them to your advantage.

Take everything give nothing back!

Modifié par MozLawn, 05 mars 2010 - 12:43 .


#32
jsachun

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2 handers aren't too bad once you hit about level 16 & unlock all the two hand tree. They actually end up doing more damage than a shield warrior within a time frame.

For me, at the momment DW warrior holds the quickest game time followed closely by DW rogue & Shield warrior is the slowest with Two hander warrior being third slowest, but by a considerable margin of about 7 hours.

So yes they are slow without swift but faster than the shield because they do more damage per hit.

I hope this makes sense.

Modifié par jsachun, 05 mars 2010 - 01:15 .


#33
Andraste_Reborn

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I didn't use Sten on my first two runs and when I decided to take him along for completeness I found him frustratingly weak at first - and then he got to around Level 12/14 and became a crowd-controlling, damage-dealing monster. Even before then, Indomitable was worth its weight in gold.



I think a lot of people dismiss the 2-handed warrior because it's a class that doesn't really shine until you get up in levels. Two-Handed Sweep alone made the whole tree worth it for me.

#34
nicodeemus327

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They're great for killing dragons.

#35
Yrkoon

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KragCulloden wrote...

Gecon wrote...

You should NOT get under attack on a Twohanded Warrior. And as the game allows to change your armor midfight, there is absolutely no reason to don something heavy before the point where you absolutely have to.


Okay, that is by far the cheesiest advice I've seen yet - yeah the game "allows" you to change armor mid fight, but c'mon...have some respect for the role playing aspect.  You know how long it takes to get into a full suit of armor like the heavy/massive sets?

If that's how you play, spiffy, but stating "there is no reason to don heavy armor" until you start taking hits or have used your activated talents is incorrect.  Some folks do maintain some sense of reality even in a game dealing with magic, spirits, and undead archdemon dragons. 


Even aside from that,  I just don't understand why anyone playing a warrior would avoid heavy armor  because it  increases aggro.     Having your warrior  not wear  heavy armor because it increases fatigue is perfectly understandable.  But not wearing heavy armor because it increases hostility?     Why would anyone want to make their warrior  less succeptable to hostility in the first place?   A warrior is *supposed* to be on the front lines.   Engaging the enemy at arms length, and drawing fire away from  the party's spell casters and archers, who can get their skills interrupted if  the mobs are surrounding them.  That's why  lots  of  warrior based  gear (including some two-handed weapons)  actually have  the increases hostility property on them.  And why the warrior skill trees have stuff like taunt, and threaten -- skills specifically designed to increase hostility.

Modifié par Yrkoon, 05 mars 2010 - 02:28 .


#36
Pubknight

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I just started a 2H warrior, so I appreciate this thread.

It's an interesting character to play, and the lower levels are definitely more challenging a time than I experienced with either my mage or DW rogue playthroughs.

For those suggesting not wanting the heaviest armour (and I see the logic), what is a good armour level to settle in at? Or armour set suggestions?

Also, weapons wise, I realize the Chaisind Great Maul is the end game weapon, but up to that point what do you prefer? I find I'm flipping between mauls, battle axes and 2h swords without a preference really popping up at me.



In response to Yrkoon, I think people are suggesting to minimize aggro so that you do not take it away from your tank.

In the early going for me I find that if I generate aggro away from Alistair, I die really really fast.

(I'm only level 7, at Lothering, and I have put every point into Strength except for 2 points into Cunning [for coercion]... so my Dex and Con are both pretty low... I just can't survive a 3v1 / 4v1 attack for long at all. But my Alistair just got Taunt, so that should help... but still, I can see the logic that people raise)

After reading this thread, I'm going to experiment with different armours... to make sure my 2H guy is always wearing lighter armour than my tank... but any thoughts folks have on earlier game armour/weapons would be appreciated.

#37
Random70

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Pubknight wrote...

I just started a 2H warrior, so I appreciate this thread.
It's an interesting character to play, and the lower levels are definitely more challenging a time than I experienced with either my mage or DW rogue playthroughs.
For those suggesting not wanting the heaviest armour (and I see the logic), what is a good armour level to settle in at? Or armour set suggestions?
Also, weapons wise, I realize the Chaisind Great Maul is the end game weapon, but up to that point what do you prefer? I find I'm flipping between mauls, battle axes and 2h swords without a preference really popping up at me.


My typical 2H armor progression: Warden Commander (low level) -> Diligence set -> Evon + Diligence boots/gloves -> Evon + Wade's Dragonscale boots/gloves. You can also combine Evon with Cailan's boots/gloves which, along with Spellward gives you 40% dodge. Not bad.

For weapons, Starfang is a very close 2nd behind Chasind and the price point is a bit more attractive (free). After Lothering, clear Honnleath and then travel back & forth between there and flemeths hut. The 'meteor' event should pop soon. Then clear WK and grab your blade.
There's nothing too great if you don't have WK, unfortunately. You can get Yusaris / Ageless early but other than being silverite the bonuses aren't great. And you may have to sell / buy back from Levi Dryden to get runeslots. Beyond those, you can score Griffon's Beak if you kill werewolves / spare Zathrian and you can grab Metashear from the High Dragon.
If Gorim has refreshed his inventory but you're strapped for cash, the Meteor Sword isn't terrible but has a nasty spirit resistance penalty. Don't get Crushiing Prison'd :)

Modifié par Random70, 05 mars 2010 - 04:39 .


#38
Yrkoon

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Pubknight wrote...

Also, weapons wise, I realize the Chaisind Great Maul is the end game weapon, but up to that point what do you prefer? I find I'm flipping between mauls, battle axes and 2h swords without a preference really popping up at me.
.

hmm...

Early in the game... The Chasind Flat Blade  (you find it in the Kocari wilds)  It'll serve you until lothering.

Lothering:  The Bandit Boss drops A steel  Great Sword.

 After that the game opens up and it's just a matter of taste.  You can get both Yusaris and Ageless early on.    Those two will last you a long time in terms of usefullness.   Then there's Starfang.  Probably the best Two-handed  weapon in the game save for the Chasind Great Maul.  And if you're lucky, you'll get it really early.   Great Axes   would be awesome, given their increased critical chance,  but there's no  *great* greataxes in the game.

Personally, I prefer Greatswords to  Mauls.  But that's purely a matter of taste based on base damage and aesthetics  (when you decaptiate someone with a maul,  you do  it with the the shaft of the maul... which looks silly.).  And  high armor penetration  (only thing that mauls are good for) can be had via your mage casting telekenetic weapons.

(I'm only level 7, at Lothering, and I have put every point into Strength except for 2 points into Cunning [for coercion]... so my Dex and Con are both pretty low... I just can't survive a 3v1 / 4v1 attack for long at all. But my Alistair just got Taunt, so that should help... but still, I can see the logic that people raise)

Have you tried putting on the Blood dragon armor at this point?  (you should have 36 strength).  When you have  a high armor rating, the lothering mobs will hit you and do...hardly any damage.  People have complained that having the blood dragon armor that early feels like cheating.  Which it does.  And they are describing the benefits of a High armor rating early  on.

When your armor is  high and a spider or mabari overwhelms you, you'll notice the coolest thing....   Your health doesn't drop!

Modifié par Yrkoon, 05 mars 2010 - 04:58 .


#39
mosspit

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I don't really see the issue with wearing heavy/massive armours.
Taunt is a highly effective aggro talent. As long as a 2H focuses on an enemy at a time, I dun see the likeliness of a 2H getting swarmed.
As for fatigue, patch 1.02 featured improved low stam regen. This is sufficient to cycle a low tier talent (namely pommel or sunder arms) upon cd even when wearing heavy+ armour. Late game, deathblow will satisfy spamming needs.

Modifié par mosspit, 05 mars 2010 - 10:26 .


#40
Random70

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mosspit wrote...

I don't really see the issue with wearing heavy/massive armours.
Taunt is a highly effective aggro talent. As long as a 2H focuses on an enemy at a time, I dun see the likeliness of a 2H getting swarmed.
As for fatigue, patch 1.02 featured improved low stam regen. This is sufficient to cycle a low tier talent (namely pommel or sunder arms) upon cd even when wearing heavy+ armour. Late game, deathblow will satisfy spamming needs.


Evon + boots/gloves of Diligence
AC: 32.36
Fatigue: 23.2

Legion of Dead Massive Plate
AC: 28.76
Fatigue: 35.1

12.5% more AC for 44% less fatigue, not to mention Evon's killer stats...I'll take Evon every time.
And not everyone uses Taunt (I count myself among that miniscule minority) ;)

Modifié par Random70, 06 mars 2010 - 02:50 .


#41
Hahren

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mosspit wrote...

I don't really see the issue with wearing heavy/massive armours.
Taunt is a highly effective aggro talent. As long as a 2H focuses on an enemy at a time, I dun see the likeliness of a 2H getting swarmed.
As for fatigue, patch 1.02 featured improved low stam regen. This is sufficient to cycle a low tier talent (namely pommel or sunder arms) upon cd even when wearing heavy+ armour. Late game, deathblow will satisfy spamming needs.


I can't help but agree.

#42
mosspit

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Random70 wrote...
And not everyone uses Taunt (I count myself among that miniscule minority) ;)

Do you mean solo? My current 2Her is also a solo and so I too do not use taunt. If you are referring to a party setup, I just don't see how a warrior tank can do without taunt in a party setup. But I will be delighted to learn of other equally effective aggro means.

Modifié par mosspit, 06 mars 2010 - 05:57 .


#43
Random70

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mosspit wrote...
Do you mean solo? My current 2Her is also a solo. If you are referring to a party setup, I just don't see how a warrior tank can do without taunt in a party setup. But I will be delighted to learn of other equally effective aggro means.


Well, no, Taunt wouldn't be terribly effective for a soloist:P But I was actually referring to a party setup. I don't want to hijack this person's thread so I'll be brief...
1) I dislike Taunt and other 'aggro' talents on philosophical grounds...I find them to be a massive step backwards on the road to smarter AI
2) From a tactical combat perspective, I find it to be inefficient...there are far more effective methods of achieving victory.
If you'd like to start a new thread, I'll go into more detail.

#44
sajahVarel

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I too don't use taunt, but it's mainly cause I don't use a tank, My current party is a dw warrior, oghren 2H hammer, the dog and leliana full dex archer (Yeah no mages, crafter ftw). I usually tear apart everything on sight without question (it's barbaric and messy but really fun :P, scattershot, grenades, whirlwind, dw sweep, 2H sweep, and the dog eat the surviors).

#45
mosspit

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Random70 wrote...

mosspit wrote...
Do you mean solo? My current 2Her is also a solo. If you are referring to a party setup, I just don't see how a warrior tank can do without taunt in a party setup. But I will be delighted to learn of other equally effective aggro means.


Well, no, Taunt wouldn't be terribly effective for a soloist:P But I was actually referring to a party setup. I don't want to hijack this person's thread so I'll be brief...
1) I dislike Taunt and other 'aggro' talents on philosophical grounds...I find them to be a massive step backwards on the road to smarter AI
2) From a tactical combat perspective, I find it to be inefficient...there are far more effective methods of achieving victory.
If you'd like to start a new thread, I'll go into more detail.

I be quick too... No decdicated tanks?

#46
Random70

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mosspit wrote...

Random70 wrote...

mosspit wrote...
Do you mean solo? My current 2Her is also a solo. If you are referring to a party setup, I just don't see how a warrior tank can do without taunt in a party setup. But I will be delighted to learn of other equally effective aggro means.


Well, no, Taunt wouldn't be terribly effective for a soloist:P But I was actually referring to a party setup. I don't want to hijack this person's thread so I'll be brief...
1) I dislike Taunt and other 'aggro' talents on philosophical grounds...I find them to be a massive step backwards on the road to smarter AI
2) From a tactical combat perspective, I find it to be inefficient...there are far more effective methods of achieving victory.
If you'd like to start a new thread, I'll go into more detail.

I be quick too... No decdicated tanks?


Nope

#47
mosspit

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Lol fine. I'll humor you

http://social.biowar...index/1585736/1

#48
Vicious

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Two handed's strength is hampered greatly by it's incredibly slow speed.



A dual wielding character will outdo the Two-hander every time. And it gets much worse where magical weapons are involved. And it gets Momentum, a pocket haste.



That said, mods help 2H out quite a bit.

#49
Allison W

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This thread almost makes me feel like I'm a bad person for making an Str/Con heaviest-armour-available 2H warrior for concept reasons.

#50
Yrkoon

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Vicious wrote...

Two handed's strength is hampered greatly by it's incredibly slow speed.

A dual wielding character will outdo the Two-hander every time.


"Outdo"....?   Try as I might, I can't  figure out  what you mean by that.

  You mean Damage?  Nope.  Can't be that.  A single hit that does 100+ damage   does, by definition, outdo 2 hits in the same time frame   that do 30 damage each.

Crowd control?  Nope.  Dualwielders have Riposte, Punisher, and whirlwind.  The first two cause stuns.  The third
  just hits the mobs that surround the dual-wielder with no other effect.  And that's all.  2-handers, have   1) pommel strike, 2) Mighty Blows, 3)Critical strike, and 4) 2-handed Sweep.  ALL of which will either stun an opponent or knock them down when the 2-hander  gets the stunning blows talent.


So what we have left is Dualwielders getting Momentum to help them in the DPS arena.   Of course, momentum actually costs stamina, and   doesn't stack with haste (in fact, it's canceled out by haste).


And dual-wielders have NOTHING to protect them from the  enemy's crowd control (stuns, knockdowns sweeps, pulls)  Two handers do.  Lets see how well a dual-wielder "outdo's" a 2-hander during a fight with a dragon, or any other melee opponent that has CC skills.

Modifié par Yrkoon, 06 mars 2010 - 09:28 .