dex tank vs. con tank
#1
Posté 28 février 2010 - 03:29
so what's your oppinion on dex tank vs. con tank?
#2
Posté 28 février 2010 - 03:42
#3
Posté 28 février 2010 - 03:52
not on console unfortunatelyCaak7i wrote...
If you have The Stone Prisoner DLC, Shale is a Con tank. In my opinion, Dex tanks > Con tanks with a Dex tank you pump points into dexterity which also increases your attack score.
#4
Posté 28 février 2010 - 03:55
#5
Posté 28 février 2010 - 03:57
#6
Posté 28 février 2010 - 04:03
#7
Posté 28 février 2010 - 04:04
ohh right I confused attack score with damage for a moment.Alright so judging from the replys I should just build him as a dex tank again right?Any points in will because of the templar spec?Caak7i wrote...
Dexterity does increase your attack score on consoles, the damage is where it is bugged. Every 2 points spent on Dexterity increases your attack score by 1 point.
#8
Posté 28 février 2010 - 04:17
#9
Posté 28 février 2010 - 04:26
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumpingkasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.
#10
Posté 28 février 2010 - 04:30
Abyss_666 wrote...
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumpingkasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.
Depending on your other characters your tank has to deal some damage because a character doing more damage than the tank creates more aggro.
#11
Posté 28 février 2010 - 04:52
Abyss_666 wrote...
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumpingkasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.
@ kasanza,I agree with abyss. What mode are you on? For me on nm, alistair had 53 bare dex and only had about 110 def. That makes 26 dex hitting 100+ def unbuffed a little exaggerated. With regular mobs, everyone can go all-out dmg mode since mobs die fast and deals little. On bosses where they hit in excess of 60 to a buffed tank + battles are drawn, dex/def is helpful in decreasing incoming dmg for the tank. If you wanted dmg, i think a dw will be a better choice but its not my call.
Caak7i wrote...
Depending on your other characters your tank has to deal some damage because a character doing more damage than the tank creates more aggro.
Taunt + threaten makes it so a tank does not have to high damaging. Taunt ensures regular mobs die before they gather enough threat to switch target to your dpser. For elites/bosses, a tank with threaten targeting them is sufficient. Let out a second taunt if they switch targets.
#12
Posté 28 février 2010 - 05:43
[quote]Abyss_666 wrote...
[quote]kasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.[/quote]
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumping[/quote]
@ kasanza,I agree with abyss. What mode are you on? For me on nm, alistair had 53 bare dex and only had about 110 def. That makes 26 dex hitting 100+ def unbuffed a little exaggerated. With regular mobs, everyone can go all-out dmg mode since mobs die fast and deals little. On bosses where they hit in excess of 60 to a buffed tank + battles are drawn, dex/def is helpful in decreasing incoming dmg for the tank. If you wanted dmg, i think a dw will be a better choice but its not my call.
[/quote]
[/quote]Shield Wall only adds 5 defense I think when the Shield Tree is completely filled, perhaps Kasanza meant to say shield defense which adds 15 defense I think, although with only 26 dexterity I do not know how you get up to 100 defense even with items like Thane Helmet and Buckle of the winds which add 3 defense a piece.
[quote]Caak7i wrote...
Depending on your other characters your tank has to deal some damage because a character doing more damage than the tank creates more aggro.
[/quote]
[quote]mosspit wrote...
Taunt + threaten makes it so a tank does not have to high damaging. Taunt ensures regular mobs die before they gather enough threat to switch target to your dpser. For elites/bosses, a tank with threaten targeting them is sufficient. Let out a second taunt if they switch targets.
[/quote]
[/quote]I thought Threaten was bugged or something where it has little effect in-game. I use taunt on Alistair and sometimes the enemy will break free sometimes if you and Alistair and targetting different enemies. It is not a huge problem, but you should not rely taunt 100% of the time.
Modifié par Caak7i, 28 février 2010 - 05:50 .
#13
Posté 28 février 2010 - 08:33
To my knowledge, threaten does work but is not as effective as taunt. If you are talking about different targets between tank and the dpser, high dmg on the tank will also not work to hold threat in this case. I was also basing this on ingame experience.Caak7i wrote...
I thought Threaten was bugged or something where it has little effect in-game. I use taunt on Alistair and sometimes the enemy will break free sometimes if you and Alistair and targetting different enemies. It is not a huge problem, but you should not rely taunt 100% of the time.
Modifié par mosspit, 28 février 2010 - 08:41 .
#14
Posté 28 février 2010 - 09:16
toughness will suffice for a larger healht pool
#15
Posté 02 mars 2010 - 01:10
Abyss_666 wrote...
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumping
Except that you need 42 STR to wear the massive dragonbone tank armors.
Then balancing DEX/CON is what I do. That way they dodge and have high HP. It works fine for me...
#16
Posté 02 mars 2010 - 01:58
35 strength is enough you can get the rest with itemsRyngard wrote...
Abyss_666 wrote...
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumping
Except that you need 42 STR to wear the massive dragonbone tank armors.
Then balancing DEX/CON is what I do. That way they dodge and have high HP. It works fine for me...
#17
Posté 02 mars 2010 - 05:27
kasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.
Which difficulty mode do you play? I've played aswell with a pure-strength tank, tho that was on easy-normal, anything can be done with that made decently.
#18
Posté 02 mars 2010 - 11:02
#19
Posté 03 mars 2010 - 10:51
#20
Posté 03 mars 2010 - 01:12
Vladiostroke wrote...
Gear with spell resistance is useful for a blood mage, not con.
But why??? Manaclash will send all non-boss mage into oblivion.
#21
Posté 03 mars 2010 - 06:07
Vladiostroke wrote...
Gear with spell resistance is useful for a blood mage, not con.
What I meant was that, with a high con tank in your party, a blood mage could use them as a battery.
#22
Posté 03 mars 2010 - 07:54
#23
Posté 03 mars 2010 - 08:43
Don't you still need con for special occasions? like when a dragon picks you up and munches on your no no parts?
Not entirely sure what comes into play there, I imagine high armor and health, no? Not sure dexterity does much there.
I think when ogres pick you up and smacks you around, I don't think dexterity helps you there either?
#24
Posté 03 mars 2010 - 09:06
Con doesn't increase your offensive abilities, but Dex does, so Dex wins.
It could be argued that Con increases a party's offensive ability because a HP-sink can walk into the Inferno-type persisting AOE spells and dance with the enemy inside it. However, that situation crops up less often than normal melee.
#25
Posté 03 mars 2010 - 09:56





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