dex tank vs. con tank
#26
Posté 03 mars 2010 - 10:10
#27
Posté 03 mars 2010 - 10:46
Oak Tree Leaf wrote...
I think when ogres pick you up and smacks you around, I don't think dexterity helps you there either?
then a quick freeze/stun/knockdown effect will usually end the grab anyways. things like shield bash (s&s), pommel strike (2h), riposte (dw), dirty fighting (rogue), even winter's grasp or any single target mage cc spell that isn't fully resisted. typically when i see the grab happen, i puase and everyone goes for the "oh s***" button
#28
Posté 03 mars 2010 - 11:36
1: High def prevents skills like sunder armour / shattering shots from actually hitting. Both will reduce armour by a total of 30. This means that even normal mobs can potentially hit for 20 - 30 dmg per hit. High armour or high con won't matter for that 10 secs.
2. Healing via spells or poutlices will heal the same amt for both dex and con tank. While a dex tank can kept healthy easily, a con tank will require more healing due to a higher hp pool.
#29
Posté 04 mars 2010 - 12:21
#30
Posté 04 mars 2010 - 07:47
#31
Posté 04 mars 2010 - 08:37
#32
Posté 04 mars 2010 - 09:57
Of course, if you're just trying to say that getting the optimum build isn't really a big deal, then sure.
#33
Posté 04 mars 2010 - 03:23
#34
Posté 06 mars 2010 - 12:46
#35
Posté 06 mars 2010 - 01:24
mosspit wrote...
Abyss_666 wrote...
but the main job of a tank isn't to deal damage it's being able to take damage so no strength pumpingkasanza wrote...
Seriously, I just push dex to 26 for board and sword requirements. The rest I put into strength and once Alistair wears massive armor, can't be flanked and maxes out Shield Wall, he never dies. He's the only companion I never micro-manage and he always hits for over 60 and sometimes 80 or 90. His defense will end up being slightly over 100 with Shield Wall, and higher with the champion aura. Remember, with strength that will help your team kill enemies alot quicker.
@ kasanza,I agree with abyss. What mode are you on? For me on nm, alistair had 53 bare dex and only had about 110 def. That makes 26 dex hitting 100+ def unbuffed a little exaggerated. With regular mobs, everyone can go all-out dmg mode since mobs die fast and deals little. On bosses where they hit in excess of 60 to a buffed tank + battles are drawn, dex/def is helpful in decreasing incoming dmg for the tank. If you wanted dmg, i think a dw will be a better choice but its not my call.Caak7i wrote...
Depending on your other characters your tank has to deal some damage because a character doing more damage than the tank creates more aggro.
Taunt + threaten makes it so a tank does not have to high damaging. Taunt ensures regular mobs die before they gather enough threat to switch target to your dpser. For elites/bosses, a tank with threaten targeting them is sufficient. Let out a second taunt if they switch targets.
I play on Nightmare, always. Alistair ends up with about 110 def (with Shield Wall and maybe higher with that champion aura) and attack of 114 or so. Granted, I put the Lifegiver ring on him as well as some other nice equipment and I play on PS3 so no modding/cheating. I'm not sure if the game is alot harder or something on PC but I never have a problem with Alistair passing out after he hits level 12. My last playthrough, he collapsed once. My entire party had a combined collapse of 8 (Morrigan with 5 due to heavy aggro and my disdaine for micro-managing). Your tank doesn't need any points added to Con or Dex, just Str in my experience. Nothing ensures survivability against normal mobs like 40+ armor, 100 def and high tank DPS (80 or higher damage on normal swings with one-hand Starfang before Armor applies) and taunts/threaten (especially when your Main is a Dual-dagger/Cunning Rogue). Sorry for late reply, just got 100% in Heavy Rain.
Modifié par kasanza, 06 mars 2010 - 07:06 .
#36
Posté 07 mars 2010 - 07:08
Equipped correctly, they can survive ogre grabs. And against dragon grabs, your tank is toast in a 4 player party whether he has 350 or 550 health if you don't stop the grab prematurely.
Fact of the matter is, you get much more bang for your buck increasing DEX than you do for increasing CON, when your hp with equips at base CON is already at ~350. Evading 50% of attack rolls at 110 DEF with 550 health is not nearly as good as evading 90% of attack rolls at 150 DEF and 350 health, let alone evading 50% of attack rolls at 350 health by just pumping STR.
Particularly noticeable in PC where you get swarmed more often and in larger numbers than the console versions. The difference is you using maybe 5 health/1 mana minor potion per hour with DEX tanking, and 25 health/5 mana minor pots per hour with CON tanking, due to the fact that DEX tanks get more 'effective HP' than CON tanks do for the same amount of healing.
Besides, DEX dagger/board has relatively the same if not more DPS than STR sword/board, so I don't see why you'd go STR tanking. Last I heard, dagger damage bug has been fixed for console versions, no?
#37
Posté 08 mars 2010 - 02:45
I agree with most except this.DragoonKain3 wrote...
Equipped correctly, they can survive ogre grabs. And against dragon grabs, your tank is toast in a 4 player party whether he has 350 or 550 health if you don't stop the grab prematurely.
Grabs-You are biased on the equipment part. Con tanks will have better survival than a dex equivalent.





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