Whats up with the weapons?
#1
Posté 28 février 2010 - 08:35
#2
Posté 28 février 2010 - 08:37
Weapons are better this time round, with actual depth in choices, but more variety would be nice - but it was, generally, a design decision, and there's not a lot more to add...
#3
Posté 28 février 2010 - 08:38
#4
Posté 28 février 2010 - 08:40
#5
Posté 28 février 2010 - 08:40
I think he's referring to the Predator ---> Carnifex and Shuriken ---> Tempest. Don't tell him about the variety in assault rifles or shotguns... Sniper rifles don't count, because there's just great single-shot, good single-shot, and semi-auto.Flash_in_the_flesh wrote...
There are 3 types of upgrade for each weapon.
#6
Posté 28 février 2010 - 08:43
Flash_in_the_flesh wrote...
There are 3 types of upgrade for each weapon.
Actually, with free DLC, it's:
5 Assault Rifles (There's a fourth if you play Haestrom on Hardcore or Insane)
4 Shotguns (Eviscerator DLC, people)
3 Snipers (Bet there's another one of these soon.)
2 Heavy Pistols
2 Machine Pistols
#7
Posté 28 février 2010 - 09:15
And for the lucky few who got the Incisor Sniper Rifle, there's actually 4 sniper rifles.Inarai wrote...
Flash_in_the_flesh wrote...
There are 3 types of upgrade for each weapon.
Actually, with free DLC, it's:
5 Assault Rifles (There's a fourth if you play Haestrom on Hardcore or Insane)
4 Shotguns (Eviscerator DLC, people)
3 Snipers (Bet there's another one of these soon.)
2 Heavy Pistols
2 Machine Pistols
Luckily, despite having the XBOX version, I was able to get every DLC available for ME2 and as such, my arsenal has
7 Heavy Weapons (flamethrower, particle beam, avalanche, cain, Blackstorm, grenade launcher, missile launcher)
4 Shotguns
4 Sniper Rifles (incisor, mantis, viper, widow)
5 Assault Rifles (geth pulse rifle, vindicator, avenger, collector, Revenant)
2 Heavy's
2 SMG's
I think the weapons approach in ME2 was spot on
#8
Posté 28 février 2010 - 09:26
javierabegazo wrote...
And for the lucky few who got the Incisor Sniper Rifle, there's actually 4 sniper rifles.Inarai wrote...
Flash_in_the_flesh wrote...
There are 3 types of upgrade for each weapon.
Actually, with free DLC, it's:
5 Assault Rifles (There's a fourth if you play Haestrom on Hardcore or Insane)
4 Shotguns (Eviscerator DLC, people)
3 Snipers (Bet there's another one of these soon.)
2 Heavy Pistols
2 Machine Pistols
Luckily, despite having the XBOX version, I was able to get every DLC available for ME2 and as such, my arsenal has
7 Heavy Weapons (flamethrower, particle beam, avalanche, cain, Blackstorm, grenade launcher, missile launcher)
4 Shotguns
4 Sniper Rifles (incisor, mantis, viper, widow)
5 Assault Rifles (geth pulse rifle, vindicator, avenger, collector, Revenant)
2 Heavy's
2 SMG's
I think the weapons approach in ME2 was spot on
Depending on class weapon selection is dreary, if you didn't get a load of DLC. Not spot on for me, lacking variety and choice.
Like handguns, SMGs, and Snipers(only 2 high DPS and 1 rapid fire).
#9
Posté 28 février 2010 - 09:29
TJSolo wrote...
javierabegazo wrote...
And for the lucky few who got the Incisor Sniper Rifle, there's actually 4 sniper rifles.Inarai wrote...
Flash_in_the_flesh wrote...
There are 3 types of upgrade for each weapon.
Actually, with free DLC, it's:
5 Assault Rifles (There's a fourth if you play Haestrom on Hardcore or Insane)
4 Shotguns (Eviscerator DLC, people)
3 Snipers (Bet there's another one of these soon.)
2 Heavy Pistols
2 Machine Pistols
Luckily, despite having the XBOX version, I was able to get every DLC available for ME2 and as such, my arsenal has
7 Heavy Weapons (flamethrower, particle beam, avalanche, cain, Blackstorm, grenade launcher, missile launcher)
4 Shotguns
4 Sniper Rifles (incisor, mantis, viper, widow)
5 Assault Rifles (geth pulse rifle, vindicator, avenger, collector, Revenant)
2 Heavy's
2 SMG's
I think the weapons approach in ME2 was spot on
Depending on class weapon selection is dreary, if you didn't get a load of DLC. Not spot on for me, lacking variety and choice.
Like handguns, SMGs, and Snipers(only 2 high DPS and 1 rapid fire).
... Yes, classes with low weapon selection have low weapon selection. This comes as a surprise to you somehow?
#10
Posté 28 février 2010 - 10:06
My point being that there is less of an actual selection per class.
Given that the majority of classes use handguns and SMGs by default that it would be acceptable to have a wider range of those weapons.
My surprise or lack thereof doesn't play into the equation.
#11
Posté 28 février 2010 - 10:14
A wider variety of SMG's and HP's would be "acceptable", whatever that's supposed to mean. Not hugely needed, though, and new shotguns or especially snipers would be more interesting.
Modifié par Inarai, 28 février 2010 - 10:15 .
#12
Posté 28 février 2010 - 10:22
This game is not doom, the prefixed weapons don't make sense.
I'm Cerberus operative and can't smuggle illegal or modified weapons, nor I can buy new ones on the black market??
More options > less options
#13
Posté 28 février 2010 - 10:25
More would be better. I don't want to use the words better, needed, or wanted to avoid something someone would attack but apparently even using a non-biased word like acceptable some people will still attack it.
Hell the way the weapons are specced it isn't hugely needed to ever change them since most don't function better or worse within a given weapon group.
#14
Posté 28 février 2010 - 10:27
lukandroll wrote...
Come on, you're telling me, that you people won't like more weapons to choose from??
This game is not doom, the prefixed weapons don't make sense.
I'm Cerberus operative and can't smuggle illegal or modified weapons, nor I can buy new ones on the black market??
More options > less options
Well some people don't think outside of what is presented to them.
"Bioware does X, and it is fine enough." is the mentality.
#15
Posté 28 février 2010 - 10:35
#16
Posté 28 février 2010 - 10:35
lukandroll wrote...
Come on, you're telling me, that you people won't like more weapons to choose from??
This game is not doom, the prefixed weapons don't make sense.
I'm Cerberus operative and can't smuggle illegal or modified weapons, nor I can buy new ones on the black market??
More options > less options
See this is how I think. Now why can't more people see the truth in this? Do you go to the grocery store and only see Cheerios and Corn Flakes? No. If I'm a bad mother ****er trying to save the galaxy on the budget of a secret black ops group i want the BEST! Did Spectre weapons somehow go obsolete in 2 years?
#17
Posté 28 février 2010 - 10:37
lukandroll wrote...
Come on, you're telling me, that you people won't like more weapons to choose from??
This game is not doom, the prefixed weapons don't make sense.
I'm Cerberus operative and can't smuggle illegal or modified weapons, nor I can buy new ones on the black market??
More options > less options
If they're good options. Which we didn't get in ME1. The options meant nothing.
#18
Posté 28 février 2010 - 10:40
The options in ME1 were scaled on level, sure building up for the Spectre gear but there were options and buildup before getting the top gear.
#19
Posté 28 février 2010 - 10:45
Granted it would be nice to see them expand on the new upgrade system for ME3, make it more tactical somehow.
Modifié par MPSai, 28 février 2010 - 10:45 .
#20
Posté 28 février 2010 - 10:47
#21
Posté 28 février 2010 - 10:47
TJSolo wrote...
Options are options. It is up to each player to decide if they are good or bad for them.
The options in ME1 were scaled on level, sure building up for the Spectre gear but there were options and buildup before getting the top gear.
By definition, they were bad options - no distinction, effectively offering nothing from their presence. Having a few, differentiated options is better.
Having several of those is best.
#22
Posté 28 février 2010 - 10:51
They could have made research tiers, thereby giving more options while cutting back on the models. The way they handled research seemed kind of tacked on, like an afterthought to trick people into thinking there was more to modding the guns...which there isn't.
#23
Posté 28 février 2010 - 10:52
Which is kind of the point. Rather than have tiered weapons who's primary attribute were higher DPS, they went for a choose weapons to your play-style.TJSolo wrote...
Hell the way the weapons are specced it isn't hugely needed to ever change them since most don't function better or worse within a given weapon group.
The actual selection could be upped, especially for pistols and SMGs.
#24
Posté 28 février 2010 - 11:23
Laterali wrote...
Instead of making ammo a " class power" they should have made it a research option, and individualized each squadmates weapon build. So you could research different builds for each character and not have it where every gun is exactly the same everytime.
They could have made research tiers, thereby giving more options while cutting back on the models. The way they handled research seemed kind of tacked on, like an afterthought to trick people into thinking there was more to modding the guns...which there isn't.
It's another way to differentiate the classes though. Pulling that is bad.
#25
Posté 28 février 2010 - 11:31




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