Poison_Berrie wrote...
Which is kind of the point. Rather than have tiered weapons who's primary attribute were higher DPS, they went for a choose weapons to your play-style.TJSolo wrote...
Hell the way the weapons are specced it isn't hugely needed to ever change them since most don't function better or worse within a given weapon group.
The actual selection could be upped, especially for pistols and SMGs.
The differences in approach to weapons between ME1 and ME2 should be obvious at this point.(yay for an overhaul with problems instead of correcting the issues from the first iteration)
I can make a ME1 gun perform differently with weapon mods while the damage increase came from getting a higher scaled gun.
The few ME2 guns perform differently and get damage increases from upgrades.
The issue was that ME1 had too many things to be sorted through.
The issue is ME2 has too few things to select from.




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