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Did you prefer the Mako or did you prefer Planet Scanning? *Poll*


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#26
piemanz

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I really liked the mako personelly.I can imagine it would have been annoying if your one of these people that has to explore every inch of every planet,but personelly i just did what i had to do with it,and quite enjoyed it.

#27
Schneidend

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TJSolo wrote...

Mako landing planets and the ones you only scanned aren't even in the same league; let alone rightfully comparable.


I disagree. They are both comparably not worth exploring because there's really nothing to them. ME2's scanning simply cuts out the middle man and saves me ten minutes or more of driving. The only redeemable feature I ever found about landing planets were the ones with really gorgeous skies, but those were few and far between.

#28
EternalWolfe

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MissingInfo wrote...

I prefer Planet Scanning. Mako was pain in the ass, plus most of the planets looked pretty much the same with pathetic terrain.


Some of the vistas where nice - i do kinda miss them. 

The Mako?  Not so much.  We'll see about the Hammerhead.

Planet Scanning needs to be redone, imo.  It needs to be more involved and less tedious.

#29
Sanzee

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I miss the Mako

#30
Tusbat

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Mako was better. The only thing I liked about planet scanning was finding out where the anomalies were.

Modifié par Tusbat, 28 février 2010 - 09:47 .


#31
TJSolo

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Schneidend wrote...

TJSolo wrote...

Mako landing planets and the ones you only scanned aren't even in the same league; let alone rightfully comparable.


I disagree. They are both comparably not worth exploring because there's really nothing to them. ME2's scanning simply cuts out the middle man and saves me ten minutes or more of driving. The only redeemable feature I ever found about landing planets were the ones with really gorgeous skies, but those were few and far between.


Comparable would be if the Hammerhead you exlpored an area , you found a mineral, and then you got the mineral.
That is comparable to the actions the Mako required will finding minerals. Time wise it is the exploration and terrain you seem to not like about the Mako.

Planet scanning in ME2 is purely what scanning was in ME1. Time wise, scanning in ME1 was faster.

#32
Missouri Tigers

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I thought the Mako was both good and bad.  It was awesome in open terrain, but it was hell trying to make it up unfairly steep mountains and I really hated it on the Feros mission.

#33
A Fhaol Bhig

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TJSolo wrote...

Schneidend wrote...

TJSolo wrote...

Mako landing planets and the ones you only scanned aren't even in the same league; let alone rightfully comparable.


I disagree. They are both comparably not worth exploring because there's really nothing to them. ME2's scanning simply cuts out the middle man and saves me ten minutes or more of driving. The only redeemable feature I ever found about landing planets were the ones with really gorgeous skies, but those were few and far between.


Comparable would be if the Hammerhead you exlpored an area , you found a mineral, and then you got the mineral.
That is comparable to the actions the Mako required will finding minerals. Time wise it is the exploration and terrain you seem to not like about the Mako.

Planet scanning in ME2 is purely what scanning was in ME1. Time wise, scanning in ME1 was faster.

and the horrible controls, and the terrible aiming, and the horrible physics, and always getting caught on objects, and the waiting of 4542 minutes to heal...

#34
A Fhaol Bhig

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Missouri Tigers wrote...

I thought the Mako was both good and bad.  It was awesome in open terrain, but it was hell trying to make it up unfairly steep mountains and I really hated it on the Feros mission.

I didn't mind it when it was flat either.

#35
Tazzmission

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i use to hate the mako but i prefer it ove rplanet scanning. it wasnt a horrible idea but scanning a world was just slow

#36
vwrmic

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I thought the Mako was fairly fun personally, although it did get a little stale. However when you compare it to the horrid planet scanning I loved it. I really, really hated the planet scanning feature, if it was the odd one or two then fine but their are a lot. Thankfully they are optional.

#37
Dokteur Kill

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Like I said in the other thread, I think the mako would have been perfectly fine with more inertia and damping in the physics model, and somewhat more rounded terrain. And even with the somewhat flawed physics, there were really only a handful of planets where it became truly annoying.



The planet scanning minigame is just boring. And a strain on my right ring finger.

#38
lukandroll

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They aren't comparable, and both had issues.

But I'd prefer the MAKO 2000000000000000 times over the planet scanning.



People tend to forget some things in this debacle:

1) The mako stuff, wasn't needed, it was optional.

2) If you'd take the time to analyze the map, the mako mission were perfectly drivable. But no, instead of surrounding the mountains, some of you intended to climb it...

3) The mako missions had gameplay. Period. You could be ambushed by thresher maws, geth, mercs, husk or monkeys, those missions contained not only combat but some role playing too.


#39
Tazzmission

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lukandroll wrote...

They aren't comparable, and both had issues.
But I'd prefer the MAKO 2000000000000000 times over the planet scanning.

People tend to forget some things in this debacle:
1) The mako stuff, wasn't needed, it was optional.
2) If you'd take the time to analyze the map, the mako mission were perfectly drivable. But no, instead of surrounding the mountains, some of you intended to climb it...
3) The mako missions had gameplay. Period. You could be ambushed by thresher maws, geth, mercs, husk or monkeys, those missions contained not only combat but some role playing too.





they both need a huge make over. now if the planet scanning was able to send maybe a crew to retrive than i think it be worth it. my only real complaint for the mako was the controlls thats all

#40
KotOREffecT

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Mako FTW! It was actually fun to drive it around, esp cruising around while listening to music through your Xbox trying to find the missions or minerals. And quite a few of the planets actually looked unique or out of this world. Personally it was just more fun exploring that way than scanning planets, no doubt about it.



Hopefully the upcoming DLC is a sign of good things to come. I think the Hammerhead could be even better, esp if they bring back those big worlds like in ME 1, but make them a bit more diverse and populated. Hell evens still have some mountains, maybe even bigger ones than in ME 1, that we we could just fly up there with the Hammerhead, esp if there is something important up there like a facility, station, etc. Overall, I would just like to have that overwhelming feeling that the exploring in ME 1 gave me, and it could be even better with the hammerhead now if done right.



But don't be surprised if in the new DLC the planets may appear a bit linear at first, because BioWare is probably just testing this Hammerhead thing out. I think in ME 3 they will combine both sidequest elements from ME 1 & 2.

#41
Decho the Dolphin

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I preferred the Mako for one reason - if you didn't do it it was not detrimental to your character. To get all of the upgrades in ME2 you need to scan lots of planets. If it was implemented better, with perhaps setting up mining outposts which generate resources over time, then it wouldn't be so bad. However, they instead opted for a mind-numbing mini-game. Don't get me wrong, ME2 is probably my third favourite game of all time, and I truly love it. I just hate scanning.

#42
TJSolo

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A Fhaol Bhig wrote...

TJSolo wrote...

Schneidend wrote...

TJSolo wrote...

Mako landing planets and the ones you only scanned aren't even in the same league; let alone rightfully comparable.


I disagree. They are both comparably not worth exploring because there's really nothing to them. ME2's scanning simply cuts out the middle man and saves me ten minutes or more of driving. The only redeemable feature I ever found about landing planets were the ones with really gorgeous skies, but those were few and far between.


Comparable would be if the Hammerhead you exlpored an area , you found a mineral, and then you got the mineral.
That is comparable to the actions the Mako required will finding minerals. Time wise it is the exploration and terrain you seem to not like about the Mako.

Planet scanning in ME2 is purely what scanning was in ME1. Time wise, scanning in ME1 was faster.

and the horrible controls, and the terrible aiming, and the horrible physics, and always getting caught on objects, and the waiting of 4542 minutes to heal...


The controls were simple; look were you want to go, press up, go that direction.
Aiming the cannon was bad on a slope; in other words don't aim on a slope if you wanted to shoot the cannon.
You tell me how a 2 ton tank with 6 wheels should perform on uncharted worlds.
Some players always got stuck on objects, me not so much.
Some players couldn't do Mako combat well, I did fine.

Good think Hammerhead will be a hovercraft so there may be less people having a hard time understanding the physics.
Aiming, healing, and where it might get stuck; pebcak.

#43
Schneidend

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TJSolo wrote...

Planet scanning in ME2 is purely what scanning was in ME1. Time wise, scanning in ME1 was faster.


No, because the distance between each node of scanning must be driven in ME1. That's part of the time it takes to scan. I don't want to have to do that, and thus find ME2's planet scanning superior.

#44
Gaddmeister

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I prefer the scanning in ME1.

I did like to drive the Mako to destinations, but I never did any exploring to salvage probes or minerals after my first playthrough. That felt like a total waste of time. So I'm having a hard time comparing these two. I mean, when it comes to collecting stuff, I dislike them both. But the Mako was kind of fun to drive from point A to B (shortest possible way) though.

Modifié par Gaddmeister, 28 février 2010 - 10:30 .


#45
TJSolo

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Schneidend wrote...

TJSolo wrote...

Planet scanning in ME2 is purely what scanning was in ME1. Time wise, scanning in ME1 was faster.


No, because the distance between each node of scanning must be driven in ME1. That's part of the time it takes to scan. I don't want to have to do that, and thus find ME2's planet scanning superior.


The distance driven between each node might be equal to the distance driven by the Hammerhead.

The distance between planets to scan in ME1 and ME2 are the same, yet the time to scan is faster in ME1 also the amounts needed to be scanned are less in ME1.

#46
Murmillos

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I liked the Mako..

Half the planets were good to explore on.
half the planets were bad to explore on.

Booo to Bioware for removing one element with something that needed a minor tweak; less annoying and better/more interesting maps, with something that's a thousand times worse.

Again, something else that BioWare misjudge the complaints and went the wrong direction in "fixing" (along with the inventory issue)

Gamers complaint: Controls on Mako are "wonky" and some maps are just frustrating to explore on [the overly mountainous ones], and some maps feel bland and copy&paste like, but over all - its fun. We would like to see less maps over all but more focused and interesting/fun maps instead.
BioWare fix: Remove it all.. screw simple fixes, if they didn't like the bad, they can't have the good!!!  Lets give them something that will make them even regret insulting the great Mako!!!!

#47
FlashedMyDrive

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You do realize planning scanning did not replace the Mako...

Planet scanning replaced surveying
Drop missions replaced the Mako missions.


Get it right.

Modifié par FlashedMyDrive, 28 février 2010 - 10:39 .


#48
lukandroll

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FlashedMyDrive wrote...

You do realize planning scanning did not replace the Mako...

Planet scanning replaced surveying
Drop missions replaced the Mako missions.


Get it right.


You're right, but...
In me1 you have to drive and explore to get there...
In me2 you are dropped right on the front door

Whats missing?? the middle part

#49
cos1ne

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OMG, I just finished playing a bunch of side missions for ME1 (trying to create a level 60 character to import)....anyway, I must say to Bioware, thank you from the bottom of my heart for axing the Mako.



Not that driving it is a pain or even the mountains really. It's the fact that everything is soooo effin' far away from anything else. I'm driving for like 10 minutes from one end of the map to the other for what is essentially 5 geth and a husk. Really!? How could we ever enjoy that at the time? lol.



Now granted I do like driving the Mako but my issues are loading and distance, if those can be lessened then I'm all for bringing it back.

#50
bjdbwea

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Mako was actually very good, and there's nothing to complain about the controls on PC. Plus, it was OPTIONAL, so anyone complaining could just stop using it. The XP loss was neglectable. But in ME 2, you can't improve at all without the resources. Which forces you to "play" an annoying and tedious mini "game".