Did you prefer the Mako or did you prefer Planet Scanning? *Poll*
#76
Posté 01 mars 2010 - 02:53
#77
Posté 01 mars 2010 - 04:00
http://social.biowar...3/index/1475174
#78
Posté 01 mars 2010 - 06:23
#79
Posté 01 mars 2010 - 06:46
#80
Posté 01 mars 2010 - 06:47
@TornadoADV
Reading a map doesn't change the Mako's tendency to be crappy at handling. There was no gameplay reason for it to be crappy. Resource collecting in ME2 is designed to be slow so you won't upgrade yourself to a biotic god early in the game. And the side missions are pretty fun, too.
#81
Posté 01 mars 2010 - 06:55
Anyway i loved the Mako, purely because the PC version of it was a hell lot of fun to drive. Plus in ME 1 we had a choice not to do the Mako side quests if they got boring, but now with the planet scanning there ain't no choice, because if you don't have resources to upgrade people die, and there ain't no other way of getting them in large quantities only by doing the stupid scan.
I bet most of the people who cried about the Mako were Xbox owners.
Cheers!
#82
Posté 01 mars 2010 - 07:08
polyorpheus wrote...
Resource collecting wins. See, if I run out of resources, I just can't buy anything. Whereas if I run off into a giant lava pit on Therum, I die.
@TornadoADV
Reading a map doesn't change the Mako's tendency to be crappy at handling. There was no gameplay reason for it to be crappy. Resource collecting in ME2 is designed to be slow so you won't upgrade yourself to a biotic god early in the game. And the side missions are pretty fun, too.
The Mako handled beautifully for me, I could make her pirouette, flat-spin and barrel roll. Considering the Mako's gun adjusted for movement from the body, the Mako shifting or bouncing on the terrain was of little effect unless you were sky diving off a mountain and trying to shoot at Mercs below.
N7 missions were a joke, the ones that weren't timed corridor runs or pushing buttons in a certain order, it was untimed corridor runs with jarringly placed cover and waist high boxes.
Modifié par TornadoADV, 01 mars 2010 - 07:09 .
#83
Posté 01 mars 2010 - 07:52
#84
Posté 01 mars 2010 - 08:00
#85
Posté 01 mars 2010 - 08:05
*takes deep breath*
Seriously, the Hammerhead is a replacement for the Mako, however Bioware couldn't get it in in time for release. Hopefully when that thing comes out people will stop making this retarded comparison.
#86
Posté 01 mars 2010 - 08:15
#87
Posté 01 mars 2010 - 08:21
O an the interaction between squad members In MS1 was great but what happened EA with squad interaction with old team mates, shure shepard talks to tali, garrus, williams,and Liara, O bioware failed here if you take garrus and tali to illium and go to liara's office the4 only greeting is for shepard here former Nornamby ships mate doent get a hello, you missed the boat here could have brought depth and intreage MS2 lets get it right IN MS 3 please other wise not its a good game 7/10
#88
Posté 01 mars 2010 - 08:24
Sgt Lindog wrote...
scanning planets is much better, while still slightly boring its so much less irritating then that stupid mako getting stuck all the time.. also you can just put music on and zone out while doing it
You have jump-jets, USE THEM.
#89
Posté 01 mars 2010 - 09:01
#90
Posté 01 mars 2010 - 09:08
#91
Posté 01 mars 2010 - 09:13
The Capital Gaultier wrote...
Planet scanning did not replace the Mako.
You keep saying that like it's supposed to mean something or people are supposed to suddenly start caring. When nitwits complain about the Mako being a "timewaster" I will point out the most undeniable and worst thought of gameplay ever, the abortion they call Planet Scanning.
If the worst comeback people have is a Armored vehicle they don't have the hand-eye ability to control then I'm pretty secure in my position.
#92
Posté 01 mars 2010 - 09:18
That is why I am so eager to play the Hammerhead DLC... although 5 missions in contrast to hundreds of scan-able planets is still not enough...
But I am crossing my fingers, they will in time make more land-able planets!
#93
Posté 01 mars 2010 - 09:21
I just miss driving around planets, sure the cookie cutters bases were just that, cookie cutter but I spent more time driving around grabbing data disks and shooting "ENEMIES EVERYWHERE!" then 5 to 10 mins on some super linear N7 side mission. Hell they didn't even try to distract you from the linearity of the missions.
So I'm quite looking forward to the Hammerhead and once I've built my PC I shall buy the Mass Effects on it and with ME2 I shall do that .ini edit so I don't have to planet scan. Ever again.
#94
Posté 01 mars 2010 - 09:25
TornadoADV wrote...
You keep saying that like it's supposed to mean something or people are supposed to suddenly start caring. When nitwits complain about the Mako being a "timewaster" I will point out the most undeniable and worst thought of gameplay ever, the abortion they call Planet Scanning.
Actually, the biggest timewaster and the thing that people should RIGHTLY be comparing Planet Scanning to was the ME1's inventory system.
#95
Posté 01 mars 2010 - 09:27
-Skorpious- wrote...
The Mako, although tedious at times, was a hell of a lot better than dragging a cursor across the screen. However, planet scanning was indeed faster than mineral collecting with the Mako, so I believe the Mako and resource gathering should remain separate concepts.
Agreed.
#96
Posté 01 mars 2010 - 09:31
SurfaceBeneath wrote...
TornadoADV wrote...
You keep saying that like it's supposed to mean something or people are supposed to suddenly start caring. When nitwits complain about the Mako being a "timewaster" I will point out the most undeniable and worst thought of gameplay ever, the abortion they call Planet Scanning.
Actually, the biggest timewaster and the thing that people should RIGHTLY be comparing Planet Scanning to was the ME1's inventory system.
*shoot some enemies, spend 10mins converting everything to omnigel as there is no convert all button*
#97
Posté 01 mars 2010 - 10:19
- say you landed on a random planet take the Mako and "park" it in a secure location
- press a button and an area scanner pops up
- then you begin scanning a big chunk of round,square,diamond etc. shaped area similar as the planet scanning
- mark positions of real interest on the map
- start gathering and exploring
- the end
#98
Posté 01 mars 2010 - 10:48
LostHH wrote...
SurfaceBeneath wrote...
TornadoADV wrote...
You keep saying that like it's supposed to mean something or people are supposed to suddenly start caring. When nitwits complain about the Mako being a "timewaster" I will point out the most undeniable and worst thought of gameplay ever, the abortion they call Planet Scanning.
Actually, the biggest timewaster and the thing that people should RIGHTLY be comparing Planet Scanning to was the ME1's inventory system.
*shoot some enemies, spend 10mins converting everything to omnigel as there is no convert all button*
Yeah, right. I either A.) Convert Overflow or B.) Sell everything to Req. Officer after a mission. Time Spent : Less then 5 minutes. (Including loading times to board the Normandy and the Elevator Ride down.)
Stop lying about time spent in your feeble attempt to insult ME1 because it hurt your knuckles because you couldn't drag them.
#99
Posté 01 mars 2010 - 10:53
TornadoADV wrote...
LostHH wrote...
SurfaceBeneath wrote...
TornadoADV wrote...
You keep saying that like it's supposed to mean something or people are supposed to suddenly start caring. When nitwits complain about the Mako being a "timewaster" I will point out the most undeniable and worst thought of gameplay ever, the abortion they call Planet Scanning.
Actually, the biggest timewaster and the thing that people should RIGHTLY be comparing Planet Scanning to was the ME1's inventory system.
*shoot some enemies, spend 10mins converting everything to omnigel as there is no convert all button*
Yeah, right. I either A.) Convert Overflow or B.) Sell everything to Req. Officer after a mission. Time Spent : Less then 5 minutes. (Including loading times to board the Normandy and the Elevator Ride down.)
Stop lying about time spent in your feeble attempt to insult ME1 because it hurt your knuckles because you couldn't drag them.
Hurp derp, someone doesn't agree with me and has a very decent counter argument, better result to insults so I save face and look like and internet tough guy!
#100
Posté 01 mars 2010 - 11:20
But the main advantage of the mako exploring was: it was completely optional. No one forced you to drive to all the mineral depots that were marked in the wiki. No one forced you to find all turian insignias. It gave you nothing but a few experience points. Less than killing one geth. If you thought the side missions were boring, you could just skip them and you wouldn't have gotten any handicap because enemies levelled with you.
Now, in ME2 you need to scan planets because if you don't, you're not able to buy any upgrades. So the game forces you to do this minigame not just once but very very often. And you can't even look at the sky while doing it.
And oh, those planets you scan are even more generic than the ones you drove on in ME1. Or how come every tiny rock has the same size as a huge brown dwarf, for example the one with the reaper in its orbit.
So, no, you can't really compare mako and planet scanning as they are two different kinds of gameplay features. But they DO have the same purpose: exploring.
And if I had the choice between ME1 and ME2 exploration I'd totally choose ME1 and the mako. Alone for the reason that it didn't force me to do anything (except for the main missions where the mako was part of the level. But these were very well done and I don't think many people complained about the mako use in the main quests.)




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