Infiltrator questions
#1
Posté 28 février 2010 - 08:56
#2
Posté 28 février 2010 - 09:38
1) What bonus talent should I take?
2) In what order should I max my skills? Which evolutions should I take?
3) What are the risks/reward of cloaking?
4) Which sniper rifle is best? (obvious answer, but it just has to be said, some people just don't get it)
5) Whats the best way to deal with x enemy?
I'd love to help out with the guide if you guys are willing to have me.
Modifié par Atmosfear3, 28 février 2010 - 09:38 .
#3
Posté 28 février 2010 - 09:45
It is? You must've missed the threads. If something is obvious, people won't miss it. If people miss it, it's the very definition of not obvious.Atmosfear3 wrote...
[...]
4) Which sniper rifle is best? (obvious answer, but it just has to be said, some people just don't get it)
[...]
My personal favourite is the Widow, but some people genuinely prefer the Mantis or the Incisor rifle and perform better with it due to their rapid fires.
#4
Posté 28 février 2010 - 09:48
Varenus Luckmann wrote...
It is? You must've missed the threads. If something is obvious, people won't miss it. If people miss it, it's the very definition of not obvious.Atmosfear3 wrote...
[...]
4) Which sniper rifle is best? (obvious answer, but it just has to be said, some people just don't get it)
[...]
My personal favourite is the Widow, but some people genuinely prefer the Mantis or the Incisor rifle and perform better with it due to their rapid fires.
As far as overall damage, the is superior as it strips away the most health in one shot. As you mentioned, some people prefer the Viper and some people prefer the Mantis. I intend to talk about all three snipers equally and perhaps list situations where each rifle has its advantages and disadvantages.
#5
Posté 28 février 2010 - 10:07
#6
Posté 28 février 2010 - 10:37
Which is better against armour and at what ranks. In my experience a solid cloaked headshot does more damage than low level incinerate. Some hard tests to see when incinerate surpasses cloaking would be good.
#7
Posté 28 février 2010 - 10:41
I don't think the comparison is fair, seeing how Cloak has more uses than pure damage. That said, I of course wouldn't mind seeing charts. You can never have too much information.infinite bias wrote...
Cloaking vs Incinerate
Which is better against armour and at what ranks. In my experience a solid cloaked headshot does more damage than low level incinerate. Some hard tests to see when incinerate surpasses cloaking would be good.
:3
#8
Posté 28 février 2010 - 11:16
TheBestclass wrote...
I'd like to see an Infiltrator with something besides Warp Ammo or Reave for a bonus talent.
This is my third Infiltrator and I have never used Reave. I'm currently using AP Ammo, mainly for Grunt's mission. I'm debating about taking Energy drain which is meant to increase my shields in dire situations due to cloak usage with low health. I'm also going to experiment with Neural Shock and see if stunning the target in an upright position and setting up a perfect headshot would prove valuable. You guys will see the results in the guide.
#9
Posté 28 février 2010 - 11:49
#10
Posté 01 mars 2010 - 12:08
infinite bias wrote...
Cloaking vs Incinerate
Which is better against armour and at what ranks. In my experience a solid cloaked headshot does more damage than low level incinerate. Some hard tests to see when incinerate surpasses cloaking would be good.
A fully upgraded Cloaked Headshot from the Widow does loads more damage than Incinerate does to a single armoured target and it does it instantaneously instead of over time. However Incinerate makes organics panic, so they dance around trying to put the flames out. It can also hit multiple enemies so if you use it right you can use it to save alot of ammo and stagger many enemies at once so it can be great for battlefield control. Against mass LOKIs for instance its more ammo efficient to Incinerate armour and SMG + Disruptor.
Incinerate also works great when you have to fight in close quarters with the SMG and there are some situations where that just does the job faster than the Widow. Any situation where you have a boss type with shields + armour or a YMIR mech, I always find it quicker to shoot down shields with SMG + Disruptor and pick out strays with Incinerate. Then switch to the Widow when you need to take out heavy armour. It beats shooting down heavy shields and barriers with the Widow thats for sure and leaves you with more ammo for where the rounds will count (like Scions).
Overall I think Incinerate is one of the best powers in the game and it definitely has its uses on an Infiltrator (even though Widow is amazing vs armour).
Modifié par Besetment, 01 mars 2010 - 12:11 .
#11
Posté 01 mars 2010 - 12:14
TheBestclass wrote...
Neural Shock is an original idea. It'll also give you some good crowd control, better than Cryo Ammo anyway. Definitely looking forward to seeing how that goes.
I disagree. Squad cryo ammo provides amazing crowd control. It's something to behold as a vanguard, to say the least. One second you charge and take someone out, the next second you turn around and find yourself in a winter wonderland. All those enemy ice sculptures, courtesy of your squaddies, to charge and break into a million pieces...*drool*...as an infiltrator, it's nice having all those suckers frozen for an easy snipe. Saves you from having too many *oh crap time to cloak!* moments.
#12
Posté 01 mars 2010 - 12:19
#13
Posté 01 mars 2010 - 12:34
#14
Posté 01 mars 2010 - 12:37
Besetment wrote...
infinite bias wrote...
Cloaking vs Incinerate
Which is better against armour and at what ranks. In my experience a solid cloaked headshot does more damage than low level incinerate. Some hard tests to see when incinerate surpasses cloaking would be good.
A fully upgraded Cloaked Headshot from the Widow does loads more damage than Incinerate does to a single armoured target and it does it instantaneously instead of over time. However Incinerate makes organics panic, so they dance around trying to put the flames out. It can also hit multiple enemies so if you use it right you can use it to save alot of ammo and stagger many enemies at once so it can be great for battlefield control. Against mass LOKIs for instance its more ammo efficient to Incinerate armour and SMG + Disruptor.
Incinerate also works great when you have to fight in close quarters with the SMG and there are some situations where that just does the job faster than the Widow. Any situation where you have a boss type with shields + armour or a YMIR mech, I always find it quicker to shoot down shields with SMG + Disruptor and pick out strays with Incinerate. Then switch to the Widow when you need to take out heavy armour. It beats shooting down heavy shields and barriers with the Widow thats for sure and leaves you with more ammo for where the rounds will count (like Scions).
Overall I think Incinerate is one of the best powers in the game and it definitely has its uses on an Infiltrator (even though Widow is amazing vs armour).
My decision to use cloak / headshot vs incinerate in combat depends on three things.
The first is the target. Does the target have a lot of health or is he just a pawn? How many layers of protection does he have? Can he withstand a lot of damage. If they have a lot of health, then I would slowly wear it down with shots from my hand cannon or my squad's powers. When they are in the red, I hit him with a headshot and then finish them off with incinerate. Mind you, this strategy may change when I get Widow.
Second is my squad make-up. There are some missions where you can't have someone with a power to remove every type of barrier, so you have to put into consideration whether a cloaked headshot can take away a lot of protection or not. If this is the case, then there is no sense in wasting the ammo against protection and instead, use Incinerate + hand cannon or SMG. When they are in the red is when I would use Cloak headshot
Third has to do with the target itself and whether or not I am being flanked. Obviously the scope in close quarters can be dangerious on insanity. Thus, it is easier and more effective if you use Incinerate for both damage and a form of crowd control, giving you time to pick them off.
I will go more in depth about these strategies in the guide, I just wanted to give you all a heads up about what to expect.
#15
Posté 01 mars 2010 - 12:44
TheBestclass wrote...
I'd like to see an Infiltrator with something besides Warp Ammo or Reave for a bonus talent.
I've never used either one on any of my characters. I ended up with Dominate, so I had that for organics and Hacking for synthetics. Instead of Assassin, I went Agent. I could really manipulate a battlefield, let me tell ya. There's just nothing more satisfying that stripping down a Geth Prime or YMRV and then letting them go to down on everyone else. Once your cooldown is low enough, and you get tier 2 of Dominate/Hacking you can keep it going perpetually and also toss in your own damage.
#16
Posté 01 mars 2010 - 01:25
Besetment wrote...
Squad Cryo is not as nice for an Infiltrator as it is for a Vanguard though because frozen enemies tend to fall over behind cover, meaning you can't shoot them. :|
Not every enemy that freezes falls behind cover
#17
Posté 01 mars 2010 - 01:27
#18
Posté 01 mars 2010 - 01:35
#19
Posté 01 mars 2010 - 01:36
weirdscientist wrote...
TheBestclass wrote...
Neural Shock is an original idea. It'll also give you some good crowd control, better than Cryo Ammo anyway. Definitely looking forward to seeing how that goes.
I disagree. Squad cryo ammo provides amazing crowd control. It's something to behold as a vanguard, to say the least. One second you charge and take someone out, the next second you turn around and find yourself in a winter wonderland. All those enemy ice sculptures, courtesy of your squaddies, to charge and break into a million pieces...*drool*...as an infiltrator, it's nice having all those suckers frozen for an easy snipe. Saves you from having too many *oh crap time to cloak!* moments.
There is the issue of are you willing to sacrifice 5 fully maxed out powers in order to achieve squad cryo. Assuming you max incinerate, cloak, passive, disruptor, and the bonus, you are left with 1 point left over. Frankly I think AI Hack is worth it just for that one point (helps stop heavy mechs for free target practice). Assuming you get squad cryo, thats 3 points you've sacrificed in order to unlock cryo. Vanguards definitely have an easier time acquiring squad cryo considering how lackluster Shockwave is (and pull having to be unlocked through shockwave).
#20
Posté 01 mars 2010 - 01:59
Atmosfear3 wrote...
weirdscientist wrote...
TheBestclass wrote...
Neural Shock is an original idea. It'll also give you some good crowd control, better than Cryo Ammo anyway. Definitely looking forward to seeing how that goes.
I disagree. Squad cryo ammo provides amazing crowd control. It's something to behold as a vanguard, to say the least. One second you charge and take someone out, the next second you turn around and find yourself in a winter wonderland. All those enemy ice sculptures, courtesy of your squaddies, to charge and break into a million pieces...*drool*...as an infiltrator, it's nice having all those suckers frozen for an easy snipe. Saves you from having too many *oh crap time to cloak!* moments.
There is the issue of are you willing to sacrifice 5 fully maxed out powers in order to achieve squad cryo. Assuming you max incinerate, cloak, passive, disruptor, and the bonus, you are left with 1 point left over. Frankly I think AI Hack is worth it just for that one point (helps stop heavy mechs for free target practice). Assuming you get squad cryo, thats 3 points you've sacrificed in order to unlock cryo. Vanguards definitely have an easier time acquiring squad cryo considering how lackluster Shockwave is (and pull having to be unlocked through shockwave).
There are several styles of playing an Infiltrator. The most custom way is specializing in the sniper rifle and simply snipe them from afar. Due to Ammo limitation, you can't do this for long so you also need to be accustomed to using the SMG and the Pistol. Then there is the "Agent" as I would like to call them. They are those who specialize in the Agent power and Assassin's Cloak. Instead of sniping, they run across the map fully stealthed and get in their opponent's face. Thisisme8 demonstrates this successfully. In my opinion, the Agent could get an advantage from Cryo as it not only benefits their squad, but Shepard as well in that style.
#21
Posté 01 mars 2010 - 03:36
#22
Posté 01 mars 2010 - 04:49
#23
Posté 01 mars 2010 - 04:56
#24
Posté 01 mars 2010 - 04:21
#25
Posté 01 mars 2010 - 04:28




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