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Infiltrator questions


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#26
Cloaking_Thane

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You'll never convince me mate, I've done 3 infiltrators on insanity, there is hardly a case to be made at all for either of the first 2 snipers after you get the widow.

It has more ammo and Greater DPS.

Modifié par Cloaking_Thane, 01 mars 2010 - 04:41 .


#27
Jaekahn

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Cloaking_Thane wrote...

You'll never convince me mate, I've done 3 infiltrators on insanity, there is hardly a case to be made at all for either of the first 2 snipers after you get the widow


There is a case for the Viper, but after looking at the stats and comparing Mantis to Widow, I see what you mean. However, the guide would discuss the weapons, identify their uses in certain situations, and also note how these weapons benefit your playstyle. I know several people who choose Viper over Widow simply because it is something unique.

#28
Cloaking_Thane

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To me personally though the viper doesnt seem like a Sniper Rifle. I can see it however if you are great at headshots.

It's like a beefed up Heavy Pistol to me though.

You should always however equip your squadmates w/ Mantis over Viper. Infinite bullets and greater DPS.

Modifié par Cloaking_Thane, 01 mars 2010 - 04:52 .


#29
Jaekahn

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Cloaking_Thane wrote...

To me personally though the viper doesnt seem like a Sniper Rifle. I can see it however if you are great at headshots.

It's like a beefed up Heavy Pistol to me though.

You should always however equip your squadmates w/ Mantis over Viper. Infinite bullets and greater DPS.


I've noticed that the Viper was particularly useful against those with barriers and when I didn't have someone to remove barriers in my squad. I was able to get 5 shots in below the slow motion faded. Combined that with my Assassin's cloak, and their barrier was removed within seconds. Also, it can push back vulnerable targets, cutting off their gunfire. I'll go into more detail in the guide.

#30
Cloaking_Thane

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True,



It just depends on how you play mate.

#31
Jaekahn

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Which is exactly my point. I figured I would summarize the weapon's playstyle so people can figure out which weapon is more suitable for them. It's better than following the forums and hearing how everyone favors Widow because it does the most damage per shot.

#32
Darnalak

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Folks always scream that the Viper isn't very Sniper-like... Well, quite frankly, the Infiltrator isn't a Sniper... he's an infiltrator :) I personally like the big bang Widow, but there's absolutely nothing wrong with taking an alternate weapon to supplement a weakness, and using the Semi Auto Viper to carry the longshot role.

#33
Atmosfear3

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Cloaking_Thane wrote...

To me personally though the viper doesnt seem like a Sniper Rifle. I can see it however if you are great at headshots.

It's like a beefed up Heavy Pistol to me though.

You should always however equip your squadmates w/ Mantis over Viper. Infinite bullets and greater DPS.


Actually if you look at the stats, the carnifex actually does slightly more damage per shot than the viper.  Viper, of course has better RoF and twice the magazine size.  Also it has a slight increase in modifiers against shields and barriers compared to the other sniper rifles which explains why its more effective against those defense types as mentioned in the posts before.

#34
mosor

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If you want to create the best guide, you should focus on best builds for different missions. After horizon you can retrain and give yourself the most efficient build possible for each mission. Not like element zero is some rare mineral. You only need 29,500 for all the upgrades. The rest could be used for retraining your character.



For intense it makes no sense having max disruptor ammo on collector missions or warp ammo on blue suns missions. Geth missions you're better with AI hacking and so on.



People have this silly idea about having only 1 build for the entire game. That isn't necessary and just makes life difficult for yourself. Especially considering that if you completed the game, you start with 50K of element zero. That's at least 5 retrains without picking up a single crate of eezo or mining a single planet.

#35
Jaekahn

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mosor wrote...

If you want to create the best guide, you should focus on best builds for different missions. After horizon you can retrain and give yourself the most efficient build possible for each mission. Not like element zero is some rare mineral. You only need 29,500 for all the upgrades. The rest could be used for retraining your character.

For intense it makes no sense having max disruptor ammo on collector missions or warp ammo on blue suns missions. Geth missions you're better with AI hacking and so on.

People have this silly idea about having only 1 build for the entire game. That isn't necessary and just makes life difficult for yourself. Especially considering that if you completed the game, you start with 50K of element zero. That's at least 5 retrains without picking up a single crate of eezo or mining a single planet.


I agree that there are some missions where you have to respec. However, the build section in my upcoming guide will more or less focus on dominant builds that can be used throughout the game. The whole guide is to explain the Infiltrator class and its various playstyles and the builds accomodate to them. Also, if I were to list every build for every mission, the guide will be much longer than what it is already. On microsoft word, it's 6 pages and not even halfway yet.

#36
mosor

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Jaekahn wrote...

mosor wrote...

If you want to create the best guide, you should focus on best builds for different missions. After horizon you can retrain and give yourself the most efficient build possible for each mission. Not like element zero is some rare mineral. You only need 29,500 for all the upgrades. The rest could be used for retraining your character.

For intense it makes no sense having max disruptor ammo on collector missions or warp ammo on blue suns missions. Geth missions you're better with AI hacking and so on.

People have this silly idea about having only 1 build for the entire game. That isn't necessary and just makes life difficult for yourself. Especially considering that if you completed the game, you start with 50K of element zero. That's at least 5 retrains without picking up a single crate of eezo or mining a single planet.


I agree that there are some missions where you have to respec. However, the build section in my upcoming guide will more or less focus on dominant builds that can be used throughout the game. The whole guide is to explain the Infiltrator class and its various playstyles and the builds accomodate to them. Also, if I were to list every build for every mission, the guide will be much longer than what it is already. On microsoft word, it's 6 pages and not even halfway yet.


I guess everyone has their own playstyles. Mine is effecient sniping; wasting as little ammo as possible. That means assasin evolution, assasin's cloak and Miranda as Cerberus leader. Incinration blast to strip the armor of husks or finish someone off if you didnt with your widow. The next two skills is the appropriate ammo for the mission and a skill of your choice for crowd control (AI hacking if the mission has a lot of mechs or geth, squad cryo if there are few or none). It wouldn't take much time to write that. Just state the ammo needed for a mission. The right ammo makes all the difference in the world for a mission. As I said above. having warp ammo on a collector mission makes perfect sense but it's a total waste on a geth mission.

#37
Jaekahn

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The guide is going to be as least bias as possible and it's desgiend to cover several builds and playstyles, oppose to just one. But yes, my playstyle is similar to yours except that I don't put any points in Cryo and Disruptor Ammo and that I also play aggressively with the SMG as well.

#38
qq151069

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@Jaekahn



Must look away from signature....



Can you also include tips for NG+?

#39
Cookie775

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Looking forward to your guide. Sniping as an Infiltrator is rather easy, but I'm having a tougher time playing in close quarters with it. I just dropped cryo ammo after dieing multiple times to enemies who were in the proccess of being frozen, but kept shooting :(

#40
Jaekahn

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The guide would list some feedback in relation to the Agent, Assassin and Tactician style of play. Unfortunately, despite my efforts of wanting to get it on to the forums yesterday, I find myself momentarily distracted by the agonizing and overwhelming work of school. Blarg.. :/



Hopefully I'll have it up within the next day or so. Thanks for your patience.

#41
Besetment

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I'm majorly going off AP ammo at the moment. I know you do more damage and the numbers look big but I'd be hard pressed to notice any difference that matters. Anything that dies in 2 widow headshots still takes 2 widow headshots regardless. I've done a few timed runs against vids posted by Gatsby and Thisisme8 and honestly you don't really kill any faster with AP ammo on NG+. Those guys rolled with squad Cryo and I reckon thats a better place for the 10 points that you would normally figure should go into Tungsten Rounds.

For one thing, squad Cryo helps you to SMG with impunity. Tempest has crap damage with no upgrades but it can kill fast as long as you don't keep ducking behind cover to avoid death. Getting some mass freeze going just makes it easier to get enough time to keep plugging away until something falls. Gatsby got at least 2x 'get out of jail' cards in his Mordin recruitment vid because of squad Cryo by freezing a Krogan right when it charges him. I've had that happen to me except I died from the follow up shotty to the face.

Modifié par Besetment, 03 mars 2010 - 12:09 .


#42
mosor

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Cookie775 wrote...

Looking forward to your guide. Sniping as an Infiltrator is rather easy, but I'm having a tougher time playing in close quarters with it. I just dropped cryo ammo after dieing multiple times to enemies who were in the proccess of being frozen, but kept shooting :(


Cryo is good for husks and krogan. Incineration blast/Tempest with squad cryo makes easy work out of husks (Husks don't unfreeze, they just shatter). Squad cryo on your pistol (not the hand cannon) is great for krogan. One snipe ( with tungsten or warp ammo) and a couple shots of cryo from your pisol can take out any krogan at a distance. You can finish the krogan off quickly with your SMG while frozen and unthawning. This way you don't waste too many sniper rifle bullets on them,.

#43
Jaekahn

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The guide is up!