Singu wrote...
1. Garrus. He's got an unimaginitive passive ability, concussive shot - which is only worth something as a get me the hell out of this soup ability and finally the utterly useless Overload against barriers, armor and health.
Concussive shot can be useful against barriers. It does three and a half times damage against barriers, which can be as good as Warp if you haven't trained up Miranda with it.
http://masseffect.wi...Concussive_Shot2. Zaed. A decent passive ability, useless ammo ability on Horizon, conc shot again which is useless against anything but the basic collector troops when their barriers have been removed(but puts them out of line of sight most of the time). Only guy who has should have his loyalty ability unlocked by Horizon. Inferno Grenade isn't exactly bad, and might be a clever second tier to max after you got his passive up - but most people want to save points to use him as an anti-geth squaddie with his disruptor ammo..
Again, Zaeed has concussive shot for barriers and since you can do his loyalty quest early, the inferno grenade can be helpful against Harbinger, scions and husks.
3. Mordin. Boring passive ability(need more cooldown/power ability for our casters!), Cryo Blast and inferno are both very useful - but like someone mentioned further up the thread he's the guy who just doesn't know when to duck. Keeping him alive is a major pain - and should only be used while forced behind cover far from the action. Like everyone knows you have little options here in the final area on Horizon.
Mordin is third from the bottom of my list, so I won't disagree but with Incinerate and cryo, at least he has two abilities that are helpful against Scions and husks.
4. Grunt. Very good option to bring with you. Incindenary Ammo is godly against all collectors. He's very tough, but like most stuff he dies very quickly on insanity if you don't manage his movements all the time in the final area. He lacks a nuke spell though, conc shot just doesnt cut it unless you max it for area effect against husks. But husks really arent your major concern on Horizon and you really haven't got the points to spend on maxing conc shot. Getting squad ammo and putting the rest in his passive seems like the best option tbh.
I agree, Concussion shot and inferno ammo like you mention make Grunt very helpful for nearly all of the enemies found on Horizon. The OP wants the two WORST choices for the mission.
5. Jack. Incredible passive ability. Second best in the game IMO after Miranda. Pull is just godly on insanity, don't leave home without it. Shock is decent as well, and is suprisingly quick off cooldown with her passive maxed out.
Pull won't work against armor or barrier, and most of the enemies on Horizon have lots of both on Insanity. She's at the very bottom of my list to take on any Collector mission.
6. Jacob. Decent passive ability. Squad incendiary and pull is just pure win.
You seem to enjoy Pull too much. Until it's area effect, I never found it very helpful since you had to knock shields, barriers and armor off before using. Jacob's incendidary ammo is the only reason he's above Jack on the list.
7. Miranda. Best passive ability in the game in my opinion. Warp > collectors. Overload has allready been mentioned at how poor it is against collectors - but with her other two abilities that doesnt really matter.
Miranda is probably the best overall support character in the game. Warp can be used to knock down armor and barriers, overload to knock down shields. They set her up to have her buns on screen as much as possible.