I think I was being too subtle... THe point was that you can't establish "the worst" or best without considering the class of Shepard because combining them with Shepard is part of the combat mechanics. Two Soldiers makes fro a terrible team if Shepard is also a Soldier or an Infiltrator but if Shepard is a Vanguard or an Adept two Soldiers works great.thisisme8 wrote...
ZennExile wrote...
thisisme8 wrote...
Making a quick video for the combat basics guide in my sig. Wanted to know who the general population believes is the worst team possible (regardless of Shepard's class) to bring to Horizon.
"Regardless of Shepard's class" defeats your intentions before you begin. Each squadmate is not unique. The entire game is focused around team mechanics or combinations of biotic, tech, soldier skills. If you ignore shepard's class you ignore the mechanics.
I think you misunderstand. The Combat Basics guide is about using basic combat strategies like assaulting, defending, flanking, bottlenecks, cover, high ground advantage or disadvantage, etc. Not about how to win at ______ mission using _______ class and ________ teammates. I can flank with my Adept in much the same manner that I can with my Soldier. I can maneuver through positions and apply pressure at key locations with an Engineer in the same manner that I would with a Sentinel or Vanguard. Ok, I'll take Vanguard back. But it's a class all on its own.
The guide also puts emphasis on the team as a whole instead of individual member talents.
Edit: History alone can show how basic strategy can remain constant through an ever-changing world of technology.
Does that make more sense?





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