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Loyalty fights issues.......


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#1
crimzontearz

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there are soooooooo many threads about this

"OMG I have full Paragon/Renegade bars" and I still have to pick sides"

"DAMN GLITCH now Legion is gonna die in the end"

"SON OF A **** Zaeed's paragon's choice was not unlocked even if I had a full bar"


I never had the issue myself but I mean there are so many that do that this cannot be an isolated problem....how in HELL did this escape QA testing? it's not like it's a small part of the game....why is Bioware not saying anything about this at ALL?

#2
Tal-N

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I think there were some QA issues with the game towards the latter end. Glitchy animations and conversations which didn't really make sense were what stood out for me. I'd put it down the simple fact that the game had so much content which needed checking that some stuff was bound to slip through. Like Tali repeating her romance story dialogues even after you completed the suicide mission and she just said that despite being sick it was worth it.


#3
FredegarKadere

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They have said something about this:

http://social.biowar...index/1197668/1

Whether that answer is a 'good' design decision is something else entirely.

#4
Computron2000

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Something i have to repeat.

The bars can look full but they are *not*. I used a savegame with a full paragon bar with a mod that jacks all scores to their actual program maximum. Mine was not at the max.

#5
ATKT

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It is very annoying for me (who has been stymied from completing Jack's dialogue tree because of this) that the factor that controls whether or not you can do the persuade at all is how early on in the game you did the loyalty mission.

I mean, what the hell, Jack's loyalty mission is about planting a bomb in an abandoned facility. I would save that for the very last simply because other people have more pressing issues, when looked at from an in-game point of view. Meta-gaming wise, it's a different story.

Plus, people who don't consciously try to rack up paragon or renegade points because they like making the decision that appeals best to them (i.e. me) run a pretty high risk of never having enough arbitrary points to persuade someone. That's why I want a persuade skill like in ME1.



/annoyed