Grizzly46 wrote...
First some development psychology: One of the first things we learn in life is that we have a gender - that we are different/or alike to mum or dad. and it is fundamental to our self-identification. Later, we add other things to our self-image or identification (nationality, sexuality, class, etc), but our gender is fundamental.
That means that in a role-playing game where we can choose gender, we can choose to break out of these boundaries. An actor will in 99.99% of the time be limited to his/hers gender's role availability, but a role-player will not have that. We can be experimental and see how it would be to be the must fundamentally different from our own self, a different gender.
I guess I'm a little too old and a little too conservative to play anything but a straight male since that is what I am, but I can play games with female leads if there are no male options, like Tomb Raider. The immersion in the role is however greater in a male protagonist. That said, I don't mind people breaking out of the barriers for whatever reason they may have - its just that I can not do that.
Neatly put. I would say pretty much the same thing if I was playing the game as if I was 'inhabiting' the character. AngryFrozenWater and I further up were saying that view perspective has a bearing on this. In a 3rd person view, I am playing a character external to myself, whereas a first person perspective is more like its me. Tomb Raider is a good example of that, where it is Lara you are controlling and it is up to the player to keep her alive.
Modifié par ModerateOsprey, 28 mars 2010 - 02:53 .




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