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Game not ment to be played on Insanity with NG+ char?


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#1
JedTed

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I just started an insanity game with my lvl 30 Engineer and DAMN, i knew upgrades were helpful but i didn't realize how much!  I died over 4 times during the Freedom's Progress mission before i just gave up!

It looks all the enemies have armor and are very agressive.  Is it less frustrating playing on Insanity with a fresh character?

#2
Fomby45

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I'm not sure. However I'm playing a new character Adept on insanity, and have only died once so far (only recruited Mordin so far.)

#3
sickblaze

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That's because you imported a level 30 and all the enemies scale to your level. Insanity is much easier if you start at level 1.

#4
Iz Stoik zI

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The problem with NG+ is that all of the enemies are still levelled to you but you lose all of the upgrades you had previously, making you feel pretty gimped. Having access to all heavy weapons doesn't alleviate this feeling. The early part of the game is a total nightmare.



On a straight up new character, it's a LOT easier. You don't have upgrades, but they aren't level 30 juggernauts right off the bat. As you progress and improve, so do they until you both hit the level 30 peak. Much different than NG+ where they're already at the top of the mountain while you're just starting your climb.

#5
Christina Norman

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Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

#6
Kurupt87

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yesyes, much harder, there is insanity and insanity+. its harder until just after horizon, when you can unlock the 3rd level of upgrades and get the special ones, then its back to kicking arse all over the place, and with all available abilities at your desposal too.

#7
Chromie

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Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.


I like how you think...and Horizon is going to be the make or break point for you then! Horizon I don't know why is the hardest part in the game. Even the 3 mechs on Insanity has become far too easy to me...

#8
JedTed

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Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.


I remember people saying Hardcore and Insanity where much more challenging when you start fresh then if you started will a lvl 60 character.  I geuss you guys really took that peice of critism to heart. :)

I kinda makes more sense story wise that Shepard would only have the most basic gear at the start of the game too.  However, can you please explain why Miranda and Jacob start out with the advanced weapon models in NG+?

#9
Spyndel

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Pfff. Its not meant to be played by the *lame* on New Game +....





Just Kidding. Its quite a bit harder in the first third of the game than starting on Insanity with a low level character. I think I cried a little. Couple with the fact its significantly less fun from there not being much rewards system left in terms of leveling and finding gear, its difficult to even see the point of the mode.

#10
Average Gatsby

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I'd have to say, I actually really like the NG+ feature as an infiltrator. Starting off with the Widow was... awesome doesn't even really begin to describe it.

#11
RighteousRage

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I did NG+ with a level 30 soldier



This is the only time I played all the way through insanity

#12
SmilingMirror

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Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

I agree. Insanity is for the achievement and bragging rights, but doing NG+ lvl 30 insanity without upgrades is for those who like to test how insane they actually can be.

I say make ME3 insanity even harder! (but lets not have armor stacked with shields/barriers anymore ...i can't fling anything into a wall)

Modifié par SmilingMirror, 01 mars 2010 - 03:10 .


#13
Ecael

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Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

Problems with New Game+:

1. Paragon/Renegade points wiped out (ME1 import is better)
2. Resource and credit bonus less than import (ME1 importing again is better)
3. No further character progression (ME1 import or New Game is better)
4. Cannot change class (ME1 import or New Game is better)
5. Cannot change/add weapon upgrade (ME1 import or New Game is better)
6. Insanity achievement already gained (with ME1 import or New Game)
7. The difficulty levels out and becomes equal to importing/New Game once you obtain most upgrades

Honestly, the only reason for playing Insanity+ is to say that you've beat it - except there is no way of really showing it since most would have the Insanity achievement already. There is no motivation to play it over a solid ME1 import or starting fresh with a new ME2 character.

The fact that you have to do more planet scanning -- keeping Heavy Weapons only means less Iridium -- in a New Game+ compared to importing the ME1 character again is even less motivating. It almost feels like New Game+ was tacked on at the last minute without any regard for (actual) bonuses, balance, or progression.

#14
RighteousRage

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Yeh, you should be able to keep all your upgrades through to new game+. I know they probably reset everything so you would have incentive to go do all the missions to find the upgrades and such rather than just blazing through the game in 3 hours like in ME 1, but still. I wanna play the game for the narrative without having to worry about things like scanning.

#15
Kurupt87

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Ecael wrote...

Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

Problems with New Game+:

1. Paragon/Renegade points wiped out (ME1 import is better)
2. Resource and credit bonus less than import (ME1 importing again is better)
3. No further character progression (ME1 import or New Game is better)
4. Cannot change class (ME1 import or New Game is better)
5. Cannot change/add weapon upgrade (ME1 import or New Game is better)
6. Insanity achievement already gained (with ME1 import or New Game)
7. The difficulty levels out and becomes equal to importing/New Game once you obtain most upgrades

Honestly, the only reason for playing Insanity+ is to say that you've beat it - except there is no way of really showing it since most would have the Insanity achievement already. There is no motivation to play it over a solid ME1 import or starting fresh with a new ME2 character.

The fact that you have to do more planet scanning -- keeping Heavy Weapons only means less Iridium -- in a New Game+ compared to importing the ME1 character again is even less motivating. It almost feels like New Game+ was tacked on at the last minute without any regard for (actual) bonuses, balance, or progression.


it was, it wasn't going to be part of the game but they caved in the end due to player pressure. thats the feeling i got from the old forum board anyway, wasn't nearly so active on that as this.
edit: it also is good as an extra challenge after beating it already, for finding out more story stuff though i'd go for a fresh run through either normal insanity or another difficulty level.

Modifié par Kurupt87, 01 mars 2010 - 03:46 .


#16
Varenus Luckmann

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Christina Norman wrote...
Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

We also know you like bugs and buckets.

#17
goldenbender

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Yeah, NG+ really annoyed me too at first. When I think of NG+, I expect to blast through a game completely overpowered with everything carried over from the first playthrough. More than anything I was hoping my paragon/renegade scores would carry over so I could choose dialogue purely on personal preference rather than on need for points. Having to scan minerals and research upgrades I'd already earned was pretty disappointing as well.



Now I've just accepted that NG+ in ME2 is just a case of a misnomer. There really isn't a NG+. Had they called it something else, it never would have been an issue for me. What annoyed me was that I expected a conventional overpowered NG+ and instead got the exact opposite.

#18
Ecael

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goldenbender wrote...

Yeah, NG+ really annoyed me too at first. When I think of NG+, I expect to blast through a game completely overpowered with everything carried over from the first playthrough. More than anything I was hoping my paragon/renegade scores would carry over so I could choose dialogue purely on personal preference rather than on need for points. Having to scan minerals and research upgrades I'd already earned was pretty disappointing as well.

Now I've just accepted that NG+ in ME2 is just a case of a misnomer. There really isn't a NG+. Had they called it something else, it never would have been an issue for me. What annoyed me was that I expected a conventional overpowered NG+ and instead got the exact opposite.

New Game-

#19
Ecael

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Kurupt87 wrote...

it was, it wasn't going to be part of the game but they caved in the end due to player pressure. thats the feeling i got from the old forum board anyway, wasn't nearly so active on that as this.
edit: it also is good as an extra challenge after beating it already, for finding out more story stuff though i'd go for a fresh run through either normal insanity or another difficulty level.

I wonder in which part of development they decided to throw it back in, though. All the characters have something to say about the Collector base after the final mission, so I would think it would be before they stopped recording voices?

EDIT: Scratch that, I forgot that continuing the game and New Game+ are entirely separate options. The former was already considered, I suppose.

Modifié par Ecael, 01 mars 2010 - 04:35 .


#20
Spyndel

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On the positive side, they did institute a bonafide *continuing* game feature, instead of just cutting the game off after the main mission ends like in ME1. So we will potentially be able to just continue on with our character, gear and abilities, and get new gear and abilities, as content is released...just like they released tons of substantial content expansion on a timely basis for ME1...



...oh wait...



*cries*

#21
goldenbender

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Ecael wrote...

goldenbender wrote...

Yeah, NG+ really annoyed me too at first. When I think of NG+, I expect to blast through a game completely overpowered with everything carried over from the first playthrough. More than anything I was hoping my paragon/renegade scores would carry over so I could choose dialogue purely on personal preference rather than on need for points. Having to scan minerals and research upgrades I'd already earned was pretty disappointing as well.

Now I've just accepted that NG+ in ME2 is just a case of a misnomer. There really isn't a NG+. Had they called it something else, it never would have been an issue for me. What annoyed me was that I expected a conventional overpowered NG+ and instead got the exact opposite.

New Game-

Or Flex Your Quad Mode.  Don't get me wrong, if someone wants the extra challenge then NG+ is great.  I was just disappointed initially because it wasn't what I was expecting.

#22
Ecael

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Spyndel wrote...

On the positive side, they did institute a bonafide *continuing* game feature, instead of just cutting the game off after the main mission ends like in ME1. So we will potentially be able to just continue on with our character, gear and abilities, and get new gear and abilities, as content is released...just like they released tons of substantial content expansion on a timely basis for ME1...

...oh wait...

*cries*

I have no hypothesis on their motivations. All we have is the preliminary content. It reveals something remarkable.

Vehicle controls and Kasumi dialogue, implemented before their respective release and left unfinished to be downloaded as free or paid content. Only one game is known to have this structure: Dragon Age Origins.

This is no longer Dragon Age, Shepard. These games show distinct signs of possible replay value.

The BiowaReapers have repurposed New Game+ to suit their needs.


#23
Sabresandiego

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NG+ Insanity is much harder during the early game, and equal to regular insanity at the end game once you have enough upgrades. I just finished my vanguard run through insanity+ and that is what inspired me to write my Tactical Vanguard guide, because reckless charges just get you killed on insanity+ in the early game. Using a more tactical approach to charging instead of a reckless one makes insanity+ not only doable as a vanguard, but seamless.

social.bioware.com/forum/1/topic/128/index/1457282

#24
swk3000

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Ecael wrote...

Christina Norman wrote...

Problem? I say feature! It's kind of the reverse of ME1, but I like it this way.

Problems with New Game+:

1. Paragon/Renegade points wiped out (ME1 import is better)


Annoying, but to me, that's not the point of NG+. It does give you a chance to explore the other side of the meter, though, so you can see what being a Renegade is like if you were a Paragon before.

2. Resource and credit bonus less than import (ME1 importing again is better)


May I ask what you're smoking? Completing the storyline gets you +50,000 of each element at the start of the game. Importing only gets you +5,000. As far as I'm aware, this applies to any games you start after having beaten the story. So Importing a Level 30 Shepard to Insanity+ should give you that bonus, just like if you were to start a new game from scratch.

3. No further character progression (ME1 import or New Game is better)
4. Cannot change class (ME1 import or New Game is better)


I grouped these together, as they actually go hand-in-hand. To me, Insanity+ is the ultimate test of a build. It's one thing to beat Insanity when everything is a relatively fair fight. It's quite another to beat the game when you're fighting your way uphill. It's unfortunate that the difficulty spike only lasts until Horizon, because playing the entire game under the same handicap would be a major challenge.

5. Cannot change/add weapon upgrade (ME1 import or New Game is better)


Annoying if you decide you made a mistake when choosing your weapon. If you built your character correctly, however, and knew what you were doing when you got to that point previously, then there's no need to change your choice.

6. Insanity achievement already gained (with ME1 import or New Game)


Dood, not everything is about Achievements.

7. The difficulty levels out and becomes equal to importing/New Game once you obtain most upgrades


This I agree with.

Honestly, the only reason for playing Insanity+ is to say that you've beat it - except there is no way of really showing it since most would have the Insanity achievement already. There is no motivation to play it over a solid ME1 import or starting fresh with a new ME2 character.

The fact that you have to do more planet scanning -- keeping Heavy Weapons only means less Iridium -- in a New Game+ compared to importing the ME1 character again is even less motivating. It almost feels like New Game+ was tacked on at the last minute without any regard for (actual) bonuses, balance, or progression.


To me, Insanity+ is about the challenge, and about testing your build when you're fighting an up-hill battle. It's somewhat disappointing that the difficulty spike only lasts until Horizon; on the other hand, there's only so long that someone can take such odds, so the fact that it evens out after Horizon also makes a lot of sense.

Insanity+ may or may not have been tacked on at the last minute; I don't know. What I do know is that I think it came out really well.

Modifié par swk3000, 01 mars 2010 - 07:53 .


#25
camirish1

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I recently just beat Insanity, for the first time, on New Game+ with my level 30 soldier.  Didn't realize the enemies were scaled up all the way until I was halfway through and read it here.  Wish there was some achievement or gamerpic to prove I accomplished this feat.

(Just started a game with my level 60 Adept import and it is so much easier in the early parts.)