ReTrAcK08 wrote...
jasonontko wrote...
The issue with plot is that it does not mesh well with the ME1 plot which result in disrupting the trilogy with plot holes and plot contrivances. Mine OP was not about loyalty missions specifically but trilogy planning which is sorely missing by what happened in ME2.
You mind listing said plot holes. After reading your OP again I see your problem. but you fail to realize that throughout the game we are basically waiting for TIM to learn when the Collectors will strike or show up again. While waiting for that to happen, Shepard contiunues gathering team-mates and more importantly their loyalty. I beleive that the majority of squadmates are not intrested in becoming martyrs.
After gathering the Reaper IFF the sense of urgency really kicks in (at least for me.) The Normandy crew was captured and the ship was nearly lost itself. There are consqequnces for going after the Collector's too early or too late.
Plot holes
1. ME1 council acknowledges reapers at the end, ME2 council now say they dont exists.
2. Cerberous was an out and out evil orginaztion in ME1 with no redeeming quality. There was zero gray in that organization. Now they are morally ambigious.
3. Thermal clips. Why cant you fire without one now even if you wait for it to cool down.
4. I could go into brethers in a vaccume but that is a whole other issue.
Plot contrivances.
1. Having to kill Shepard off in the begining so he works with Cerberous. This mave have been for the cinematic affect because they just thought it was a cool idea which it was not.
2. Everbody board the shuttle so collectors can steal the crew.
3. 100,000 humans go missing and the Alliance cant stop one ship that the Normandy was able to take out in two shots.
4. All organic life is in danger and people are concerned about lab assitants.
I porbable forget a half dozen more.
Now I can fix all these problems fairly easily, make ME2 as the first installment. Would have made a much stronger trilogy. Should have introduced the sexy charcaters first then save the Citdel in ME2 , perfect setup for ME3, no plot holes, no contrivences, no bending the story ARC into a pretzle to accomidate the ME 3 setup. Further this would have been much better and easier showing the player the effects of their decesions on the universe which was I thought the whole idea behind "Mass Effects" being a trilogy.
Modifié par jasonontko, 02 mars 2010 - 02:14 .