Why is ME2 void of anything remotely resembling exploration and discovery? Do the developers think the average gamer is too stupid to find hidden content? Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?
RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements. ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.
This seems like something that should have been explained in some manner.
Modifié par ZennExile, 01 mars 2010 - 05:09 .





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