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Why is there nothing Hidden in ME2?


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#1
ZennExile

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I'm not talkin about easter eggs here.  I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.

Why is ME2 void of anything remotely resembling exploration and discovery?  Do the developers think the average gamer is too stupid to find hidden content?  Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?

RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements.   ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.

This seems like something that should have been explained in some manner.

Modifié par ZennExile, 01 mars 2010 - 05:09 .


#2
sergio71785

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I guess most of the "N7 missions" are the game's "secret" areas since you usually have to go looking for them.

#3
Aisynia

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You never stop whining at all?



Go play another game and stop worrying about one you don't like. You are just filling yourself with negativity for no good reason. It's not healthy.

#4
ZennExile

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sergio71785 wrote...

I guess most of the "N7 missions" are the game's "secret" areas since you usually have to go looking for them.


You know I thought that at first but the % score on each solar system just pointed the way to them.  Combine that with an immediate "Anomoly Detected" the moment you vist any world kinda negates the hidden aspect.

I've never played an RPG before that didn't have a secret passage or hidden room.  Ever.

#5
ZennExile

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Aisynia wrote...

You never stop whining at all?

Go play another game and stop worrying about one you don't like. You are just filling yourself with negativity for no good reason. It's not healthy.


But defedning the ME2 bridge is healthy behavior?  Image IPB

#6
Aisynia

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Defending what now?

#7
ZennExile

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Aisynia wrote...

Defending what now?


Too subtle?  The translation is "So trolling the ME2 forums and making useless troll comments in an attempt to defend the precious (Bioware/ME2/whatever) is healthy behavior? "

#8
Ecael

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ZennExile wrote...

I'm not talkin about easter eggs here.  I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.

Why is ME2 void of anything remotely resembling exploration and discovery?  Do the developers think the average gamer is too stupid to find hidden content?  Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?

RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements.   ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.

This seems like something that should have been explained in some manner.

Secondary solar systems are not mapped. We can explore the rest of the galaxy, Mr. Moreau, but you must help me.

Give me the ship.


#9
Marilynn-22

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Ecael wrote...

ZennExile wrote...

I'm not talkin about easter eggs here.  I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.

Why is ME2 void of anything remotely resembling exploration and discovery?  Do the developers think the average gamer is too stupid to find hidden content?  Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?

RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements.   ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.

This seems like something that should have been explained in some manner.

Secondary solar systems are not mapped. We can explore the rest of the galaxy, Mr. Moreau, but you must help me.

Give me the ship.

Wow, just reading your post made me hear EDIs voice XD

#10
Aisynia

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I'm not defending ME2. I love the game, I enjoy it, so I play it. You're entitled to feel however you want about it.



I'm more concerned with you as a person. You're here all the time complaining and being negative and angry. Maybe I could have worded myself better in my first post here, so I'm sorry about that, but I don't really care that you dislike ME2. You're allowed to.



I care that you seem to be expending so much negative energy on something you can't change or alter. ME2 is done and over. It's gone gold, and no amount of DLCs or patches will ever turn it into the game you wish it was.



It's better to just move on and go play something you DO enjoy. Or read. Or spend time with family. Whatever works.

#11
Zulu_DFA

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ZennExile wrote...

I'm not talkin about easter eggs here.  I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.

Why is ME2 void of anything remotely resembling exploration and discovery?  Do the developers think the average gamer is too stupid to find hidden content?  Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?

RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements.   ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.

This seems like something that should have been explained in some manner.


Sounds like you scanned and probed all the gas giants, and it's not enough. If this is the case, you need to see a doctor.


Why is ME2 void of anything remotely resembling exploration and discovery?

On this one I can reply: R.I.P., dear Mako!Image IPB

Modifié par Zulu_DFA, 01 mars 2010 - 05:27 .


#12
Sleepicub09

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Ecael wrote...

ZennExile wrote...

I'm not talkin about easter eggs here.  I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.

Why is ME2 void of anything remotely resembling exploration and discovery?  Do the developers think the average gamer is too stupid to find hidden content?  Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?

RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements.   ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.

This seems like something that should have been explained in some manner.

Secondary solar systems are not mapped. We can explore the rest of the galaxy, Mr. Moreau, but you must help me.

Give me the ship.

watch out edi zennexile isthe ass hole of the furoms

#13
Sharn01

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Aisynia wrote...

I'm not defending ME2. I love the game, I enjoy it, so I play it. You're entitled to feel however you want about it.

I'm more concerned with you as a person. You're here all the time complaining and being negative and angry. Maybe I could have worded myself better in my first post here, so I'm sorry about that, but I don't really care that you dislike ME2. You're allowed to.

I care that you seem to be expending so much negative energy on something you can't change or alter. ME2 is done and over. It's gone gold, and no amount of DLCs or patches will ever turn it into the game you wish it was.

It's better to just move on and go play something you DO enjoy. Or read. Or spend time with family. Whatever works.



ME2 is a very good game over all, but they did make a LOT of mistakes in the story.

I support his right to rant, I think he feels if he rant's enough it will make the dev's do a better job on ME3, and they definately should correct some of the really big mistakes they made with ME2 in the next game rather then just continueing with the same forumula because ME2 sales where so successful.

Lets face it, this is the first time Bioware ever threw the old school crowd to the curb in favor of bringing in new player's, I think it has a lot of people worried.

#14
Akrylik

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ME2 is SORT OF (barely in direct comparison) like the fable series along the lines of RPG formula, taking only certain RPG elements and ignoring others, leaving more attention to detail for its focused aspects.

ME2 is more linear in gameplay, giving little detail to explore and discovery but i'm guessing that's because many people concluded scouting planets on mako was crappy and boring ( giving bio enough obligation to remove it entirely.) So with the commerce system removed and the gear system downgraded from its typical RPG massive inventory with all armor/weapons functioning essentially the same way, only better. To trimming it down to a small collection of weapons each unique in its usage, and armor customization via permutations. it seemed pretty intemperate to make some sort of secret cave for you to go out of your way to aimlessly explore, all for the sake of creds or the occasional weapon upgrade..



ive got no problem with the exploration as long as it's not a painful process (alot of it is), and ME2 keeping to a a bare minimum is just fine with me, gives me less to explore because deep down i hate doing such asinine things and would rather get right to the prize, which is used to focus on the fun aspects of the game.

#15
Sleepicub09

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Sharn01 wrote...

Aisynia wrote...

I'm not defending ME2. I love the game, I enjoy it, so I play it. You're entitled to feel however you want about it.

I'm more concerned with you as a person. You're here all the time complaining and being negative and angry. Maybe I could have worded myself better in my first post here, so I'm sorry about that, but I don't really care that you dislike ME2. You're allowed to.

I care that you seem to be expending so much negative energy on something you can't change or alter. ME2 is done and over. It's gone gold, and no amount of DLCs or patches will ever turn it into the game you wish it was.

It's better to just move on and go play something you DO enjoy. Or read. Or spend time with family. Whatever works.



ME2 is a very good game over all, but they did make a LOT of mistakes in the story.

I support his right to rant, I think he feels if he rant's enough it will make the dev's do a better job on ME3, and they definately should correct some of the really big mistakes they made with ME2 in the next game rather then just continueing with the same forumula because ME2 sales where so successful.

Lets face it, this is the first time Bioware ever threw the old school crowd to the curb in favor of bringing in new player's, I think it has a lot of people worried.

he ranted literally about everything in the game so far 

#16
didymos1120

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Was there really all that much hidden in ME1? Just a few shacks, a skull, some old vehicle, a group of mercs, a few Thresher Maws and some Rachni, as far as interesting stuff goes. I don't really count the seemingly endless parade of mineral deposits, crashed probes, Asari writings, Salarian Medallions, blah, blah, blah. Even if you do, it's not like any of this was particularly well hidden either, nor was any of it amazingly interesting. And as best as I can remember, 100% of the time, all the main objectives on UNC worlds were plainly marked on the map, and all you had to do to find the missions was either:

a. Hack some terminal in plain sight on a plot world, or
b. Fly to the system, whereupon Hackett would call and tell you what to do and what planet to do it on, or
c. Examine the planet and hear some other radio message, or
d. Board the incredibly obvious freighter

Modifié par didymos1120, 01 mars 2010 - 05:51 .


#17
TheLostGenius

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The trouble is, they deviated a little but too far from what made the original ME1 great. In ME2 we have a cleaner presentation with worse graphics, a longer more controlled quest, loyalty quests that are less repetitive than the planet side missions in ME1. More focus on character development, more stream lined gameplay. Extremely dumbed down RPG elements? Yea that blows. The first game is a superior product in numerous ways, its just that the RPG system was too micro intensive for some people and their were numerous graphical hitches (though arguably the graphics were better in the first game). They also nerfed biotics and tech attacks in favor of weapons, making it more like a shooter with secondary RPG features, not full RPG/Shooter Hybrid. Could be worse though, it is a great game. Just a very flawed great game.

#18
TheLostGenius

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Also the hack mini game is retard easy. The mini game in ME1 at least kept you guessing!

#19
SurfaceBeneath

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Oh Zenn, up to these shenanigans again? I thought you had gotten bored of this little game.

#20
GnusmasTHX

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ME1 had none of these things... Or at least, very few. Two were of interest.

#21
Sharn01

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But he is entertaining... and sometimes his rant's do make sense, sometimes.

#22
Lord_Moose

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It has planetoids hidden in the asteroid belts, and systems you cant find without getting the star charts on Illium. As well as those hard to see massive gas giants right next to the sun of the area making them very hard to see.

There you go, hidden stuff.

Modifié par Lord_Moose, 01 mars 2010 - 05:59 .


#23
ZennExile

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SurfaceBeneath wrote...

Oh Zenn, up to these shenanigans again? I thought you had gotten bored of this little game.


Why on earth would you think such a silly thing?

#24
ZennExile

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Lord_Moose wrote...

It has planetoids hidden in the asteroid belts, and systems you cant find without getting the star charts on Illium. As well as those hard to see massive gas giants right next to the sun of the area making them very hard to see.

There you go, hidden stuff.


Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math?  Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter.  That isn't really hidden is it?

#25
Sleepicub09

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oooo lets guess what his next rant will be hmmm



the storyline oh no wait he did that already



oh what about planet scanning wait I think he did that 2



oh what about ammo counter wait I think he did that one to



oh the loot system oh wait he did that a couple of days ago

hmmmm he'll find something